Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmUnit.cs @ 63:4db2c1086a85
Re #173: Add WinForms UI for showing debugging messages
* Add starts of an implementation by subscribing to event and logging out for now (matches GTK# version in r273)
* Add file logger
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 21 Sep 2009 19:31:24 +0000 |
parents | 0e7c257ca8d6 |
children | 9a215113c84c |
rev | line source |
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36 | 1 // This file (FrmUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
36 | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.Data; |
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8 using System.Collections.Generic; |
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9 using System.ComponentModel; |
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10 using System.Windows.Forms; |
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11 using IBBoard.Commands; |
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12 using IBBoard.Lang; |
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13 using IBBoard.Windows.Forms; |
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14 using IBBoard.WarFoundry.API; |
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15 using IBBoard.WarFoundry.API.Commands; |
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16 using IBBoard.WarFoundry.API.Objects; |
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17 using IBBoard.WarFoundry.GUI.WinForms.UI; |
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18 using IBBoard.WarFoundry.GUI.WinForms.Util; |
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19 |
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20 namespace IBBoard.WarFoundry.GUI.WinForms |
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21 { |
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22 /// <summary> |
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23 /// Summary description for FrmUnit. |
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24 /// </summary> |
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25 public class FrmUnit : IBBoard.Windows.Forms.IBBForm |
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26 { |
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27 private Unit unit; |
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28 private Dictionary<UnitEquipmentItem, UnitEquipmentChoice> equipmentChoices = new Dictionary<UnitEquipmentItem, UnitEquipmentChoice>(); |
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29 private CommandStack commandStack; |
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30 private System.Windows.Forms.DataGrid statsGrid; |
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31 private System.Windows.Forms.TextBox tbUnitName; |
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32 private System.Windows.Forms.NumericUpDown unitSize; |
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33 private System.Windows.Forms.Label lblUnitSize; |
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34 private System.Windows.Forms.Button bttnAddWeapon; |
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35 private System.Windows.Forms.Button bttnRemoveWeapon; |
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36 private System.Windows.Forms.Label lblEquip; |
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37 private System.Windows.Forms.ListBox equipmentList; |
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38 private System.Windows.Forms.Button bttnReplaceWeapon; |
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39 private System.Windows.Forms.Button bttnEditWeapon; |
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40 private Label lblPoints; |
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41 /// <summary> |
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42 /// Required designer variable. |
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43 /// </summary> |
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44 private System.ComponentModel.Container components = null; |
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45 |
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46 public FrmUnit(Unit toDisplay, CommandStack cmdStack) |
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47 { |
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48 unit = toDisplay; |
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49 commandStack = cmdStack; |
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50 // |
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51 // Required for Windows Form Designer support |
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52 // |
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53 InitializeComponent(); |
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54 |
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55 tbUnitName.Text = unit.Name; |
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56 Text = unit.Name; |
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57 unit.NameChanged += new StringValChangedDelegate(unit_NameChanged); |
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58 unit.UnitSizeChanged += new IntValChangedDelegate(unit_UnitSizeChanged); |
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59 unit.UnitEquipmentAmountChanged += new DoubleValChangedDelegate(unit_UnitEquipmentAmountChanged); |
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60 unit.PointsValueChanged += new DoubleValChangedDelegate(unit_PointsValueChanged); |
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61 |
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62 if (unit.UnitType.MaxSize == unit.UnitType.MinSize) |
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63 { |
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64 unitSize.Value = unit.UnitType.MaxSize; |
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65 unitSize.Visible = false; |
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66 lblUnitSize.Visible = false; |
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67 } |
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68 else |
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69 { |
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70 unitSize.Value = unit.Size; |
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71 unitSize.Maximum = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize); |
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72 unitSize.Minimum = unit.UnitType.MinSize; |
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73 } |
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74 |
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75 SetPointsValueText(); |
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76 SetStats(); |
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77 SetWeapons(); |
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78 } |
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79 |
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80 void unit_PointsValueChanged(WarFoundryObject obj, double oldValue, double newValue) |
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81 { |
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82 SetPointsValueText(); |
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83 } |
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84 |
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85 private void SetPointsValueText() |
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86 { |
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87 lblPoints.Text = "(" + unit.Points + " pts)"; |
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88 } |
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89 |
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90 private void SetStats() |
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91 { |
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92 DataTable dt = new DataTable(); |
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93 Stat[] stats = unit.UnitStatsArrayWithName; |
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94 int statsCount = stats.Length; |
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95 DataColumn[] dc = new DataColumn[statsCount]; |
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96 |
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97 DataGridTableStyle dgStyle = new DataGridTableStyle(); |
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98 dgStyle.RowHeadersVisible = false; |
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99 |
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100 Stat stat = stats[0]; |
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101 DataColumn tempCol = new DataColumn(stat.ParentSlotName); |
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102 tempCol.DataType = stat.GetType(); |
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103 |
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104 for (int i = 0; i < statsCount; i++) |
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105 { |
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106 stat = stats[i]; |
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107 tempCol = new DataColumn(stat.ParentSlotName); |
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108 tempCol.DataType = stat.GetType(); |
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109 dc[i] = tempCol; |
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110 DataGridColumnStyle colStyle = new StatColumnStyle(); |
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111 colStyle.Width = 40; |
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112 colStyle.MappingName = stat.ParentSlotName; |
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113 colStyle.HeaderText = stat.ParentSlotName; |
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114 colStyle.Alignment = HorizontalAlignment.Center; |
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115 colStyle.ReadOnly = true; |
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116 dgStyle.GridColumnStyles.Add(colStyle); |
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117 } |
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118 |
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119 DataGridColumnStyle nameColStyle = dgStyle.GridColumnStyles[0]; |
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120 nameColStyle.HeaderText = Translation.GetTranslation("UnitName", "Name"); |
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121 nameColStyle.Alignment = HorizontalAlignment.Left; |
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122 nameColStyle.Width = statsGrid.ClientSize.Width - ((stats.Length - 1) * 40) - 4; |
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123 |
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124 dt.Columns.AddRange(dc); |
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125 |
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126 DataRow dr = dt.NewRow(); |
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127 dr.ItemArray = stats; |
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128 dt.Rows.Add(dr); |
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129 statsGrid.DataSource = dt; |
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130 statsGrid.TableStyles.Add(dgStyle); |
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131 } |
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132 |
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133 private void SetWeapons() |
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134 { |
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135 foreach (UnitEquipmentItem item in unit.GetEquipment()) |
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136 { |
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137 equipmentList.Items.Add(GetEquipmentChoice(item)); |
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138 } |
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139 } |
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140 |
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141 private UnitEquipmentChoice GetEquipmentChoice(UnitEquipmentItem item) |
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142 { |
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143 UnitEquipmentChoice choice = null; |
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144 equipmentChoices.TryGetValue(item, out choice); |
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145 |
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146 if (choice == null) |
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147 { |
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148 choice = new UnitEquipmentChoice(Unit, item); |
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149 equipmentChoices[item] = choice; |
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150 } |
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151 |
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152 return choice; |
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153 } |
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154 |
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155 /// <summary> |
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156 /// Clean up any resources being used. |
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157 /// </summary> |
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158 protected override void Dispose(bool disposing) |
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159 { |
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160 //remove our leave events so that disposing doesn't trigger them |
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161 tbUnitName.Leave -= new System.EventHandler(this.tbUnitName_Leave); |
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162 unitSize.Leave -= new System.EventHandler(this.unitSize_Leave); |
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163 |
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164 if (disposing) |
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165 { |
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166 if (components != null) |
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167 { |
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168 components.Dispose(); |
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169 } |
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170 } |
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171 base.Dispose(disposing); |
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172 } |
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173 |
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174 #region Windows Form Designer generated code |
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175 /// <summary> |
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176 /// Required method for Designer support - do not modify |
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177 /// the contents of this method with the code editor. |
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178 /// </summary> |
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179 private void InitializeComponent() |
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180 { |
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181 this.statsGrid = new System.Windows.Forms.DataGrid(); |
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182 this.tbUnitName = new System.Windows.Forms.TextBox(); |
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183 this.unitSize = new System.Windows.Forms.NumericUpDown(); |
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184 this.lblUnitSize = new System.Windows.Forms.Label(); |
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185 this.lblEquip = new System.Windows.Forms.Label(); |
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186 this.bttnAddWeapon = new System.Windows.Forms.Button(); |
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187 this.bttnRemoveWeapon = new System.Windows.Forms.Button(); |
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188 this.equipmentList = new System.Windows.Forms.ListBox(); |
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189 this.bttnReplaceWeapon = new System.Windows.Forms.Button(); |
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190 this.bttnEditWeapon = new System.Windows.Forms.Button(); |
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191 this.lblPoints = new System.Windows.Forms.Label(); |
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192 ((System.ComponentModel.ISupportInitialize) (this.statsGrid)).BeginInit(); |
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193 ((System.ComponentModel.ISupportInitialize) (this.unitSize)).BeginInit(); |
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194 this.SuspendLayout(); |
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195 // |
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196 // statsGrid |
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197 // |
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198 this.statsGrid.AllowNavigation = false; |
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199 this.statsGrid.AllowSorting = false; |
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200 this.statsGrid.AlternatingBackColor = System.Drawing.SystemColors.Control; |
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201 this.statsGrid.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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202 | System.Windows.Forms.AnchorStyles.Right))); |
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203 this.statsGrid.BackgroundColor = System.Drawing.SystemColors.Control; |
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204 this.statsGrid.CaptionVisible = false; |
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205 this.statsGrid.CausesValidation = false; |
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206 this.statsGrid.DataMember = ""; |
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207 this.statsGrid.GridLineColor = System.Drawing.SystemColors.ControlDarkDark; |
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208 this.statsGrid.HeaderForeColor = System.Drawing.SystemColors.ControlText; |
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209 this.statsGrid.Location = new System.Drawing.Point(8, 32); |
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210 this.statsGrid.Name = "statsGrid"; |
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211 this.statsGrid.PreferredColumnWidth = 40; |
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212 this.statsGrid.ReadOnly = true; |
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213 this.statsGrid.RowHeadersVisible = false; |
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214 this.statsGrid.SelectionBackColor = System.Drawing.SystemColors.Control; |
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215 this.statsGrid.SelectionForeColor = System.Drawing.SystemColors.WindowText; |
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216 this.statsGrid.Size = new System.Drawing.Size(600, 88); |
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217 this.statsGrid.TabIndex = 0; |
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218 this.statsGrid.TabStop = false; |
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219 // |
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220 // tbUnitName |
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221 // |
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222 this.tbUnitName.Location = new System.Drawing.Point(8, 8); |
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223 this.tbUnitName.Name = "tbUnitName"; |
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224 this.tbUnitName.Size = new System.Drawing.Size(344, 20); |
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225 this.tbUnitName.TabIndex = 1; |
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226 this.tbUnitName.Leave += new System.EventHandler(this.tbUnitName_Leave); |
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227 this.tbUnitName.KeyDown += new System.Windows.Forms.KeyEventHandler(this.tbUnitName_KeyDown); |
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228 // |
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229 // unitSize |
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230 // |
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231 this.unitSize.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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232 this.unitSize.Location = new System.Drawing.Point(528, 8); |
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233 this.unitSize.Name = "unitSize"; |
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234 this.unitSize.Size = new System.Drawing.Size(80, 20); |
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235 this.unitSize.TabIndex = 1; |
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236 this.unitSize.TextAlign = System.Windows.Forms.HorizontalAlignment.Right; |
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237 this.unitSize.Value = new decimal(new int[] { |
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238 1, |
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239 0, |
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240 0, |
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241 0}); |
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242 this.unitSize.Leave += new System.EventHandler(this.unitSize_Leave); |
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243 this.unitSize.KeyDown += new System.Windows.Forms.KeyEventHandler(this.unitSize_KeyDown); |
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244 // |
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245 // lblUnitSize |
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246 // |
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247 this.lblUnitSize.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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248 this.lblUnitSize.Location = new System.Drawing.Point(452, 8); |
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249 this.lblUnitSize.Name = "lblUnitSize"; |
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250 this.lblUnitSize.Size = new System.Drawing.Size(72, 23); |
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251 this.lblUnitSize.TabIndex = 0; |
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252 this.lblUnitSize.Text = "unit size"; |
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253 this.lblUnitSize.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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254 // |
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255 // lblEquip |
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256 // |
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257 this.lblEquip.Location = new System.Drawing.Point(8, 123); |
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258 this.lblEquip.Name = "lblEquip"; |
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259 this.lblEquip.Size = new System.Drawing.Size(88, 32); |
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260 this.lblEquip.TabIndex = 3; |
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261 this.lblEquip.Text = "equipment"; |
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262 this.lblEquip.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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263 // |
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264 // bttnAddWeapon |
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265 // |
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266 this.bttnAddWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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267 this.bttnAddWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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268 this.bttnAddWeapon.Location = new System.Drawing.Point(516, 126); |
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269 this.bttnAddWeapon.Name = "bttnAddWeapon"; |
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270 this.bttnAddWeapon.Size = new System.Drawing.Size(88, 22); |
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271 this.bttnAddWeapon.TabIndex = 4; |
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272 this.bttnAddWeapon.Text = "add"; |
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273 this.bttnAddWeapon.Click += new System.EventHandler(this.bttnAddWeapon_Click); |
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274 // |
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275 // bttnRemoveWeapon |
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276 // |
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277 this.bttnRemoveWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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278 this.bttnRemoveWeapon.Enabled = false; |
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279 this.bttnRemoveWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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280 this.bttnRemoveWeapon.Location = new System.Drawing.Point(516, 210); |
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281 this.bttnRemoveWeapon.Name = "bttnRemoveWeapon"; |
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282 this.bttnRemoveWeapon.Size = new System.Drawing.Size(88, 22); |
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283 this.bttnRemoveWeapon.TabIndex = 5; |
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284 this.bttnRemoveWeapon.Text = "remove"; |
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285 this.bttnRemoveWeapon.Click += new System.EventHandler(this.bttnRemoveWeapon_Click); |
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286 // |
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287 // equipmentList |
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288 // |
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289 this.equipmentList.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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290 | System.Windows.Forms.AnchorStyles.Right))); |
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291 this.equipmentList.Location = new System.Drawing.Point(102, 126); |
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292 this.equipmentList.Name = "equipmentList"; |
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293 this.equipmentList.Size = new System.Drawing.Size(408, 108); |
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294 this.equipmentList.TabIndex = 6; |
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295 this.equipmentList.DoubleClick += new System.EventHandler(this.equipmentList_DoubleClick); |
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296 this.equipmentList.SelectedIndexChanged += new System.EventHandler(this.equipmentList_SelectedIndexChanged); |
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297 // |
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298 // bttnReplaceWeapon |
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299 // |
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300 this.bttnReplaceWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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301 this.bttnReplaceWeapon.Enabled = false; |
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302 this.bttnReplaceWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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303 this.bttnReplaceWeapon.Location = new System.Drawing.Point(516, 182); |
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304 this.bttnReplaceWeapon.Name = "bttnReplaceWeapon"; |
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305 this.bttnReplaceWeapon.Size = new System.Drawing.Size(88, 22); |
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306 this.bttnReplaceWeapon.TabIndex = 10; |
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307 this.bttnReplaceWeapon.Text = "replace"; |
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308 this.bttnReplaceWeapon.Click += new System.EventHandler(this.bttnReplaceWeapon_Click); |
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309 // |
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310 // bttnEditWeapon |
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311 // |
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312 this.bttnEditWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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313 this.bttnEditWeapon.Enabled = false; |
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314 this.bttnEditWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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315 this.bttnEditWeapon.Location = new System.Drawing.Point(516, 154); |
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316 this.bttnEditWeapon.Name = "bttnEditWeapon"; |
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317 this.bttnEditWeapon.Size = new System.Drawing.Size(88, 22); |
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318 this.bttnEditWeapon.TabIndex = 11; |
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319 this.bttnEditWeapon.Text = "edit"; |
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320 this.bttnEditWeapon.Click += new System.EventHandler(this.bttnEditWeapon_Click); |
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321 // |
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322 // lblPoints |
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323 // |
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324 this.lblPoints.Location = new System.Drawing.Point(358, 8); |
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325 this.lblPoints.Name = "lblPoints"; |
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326 this.lblPoints.Size = new System.Drawing.Size(88, 21); |
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327 this.lblPoints.TabIndex = 12; |
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328 this.lblPoints.Text = "(points)"; |
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329 // |
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330 // FrmUnit |
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331 // |
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332 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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333 this.ClientSize = new System.Drawing.Size(616, 314); |
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334 this.Controls.Add(this.lblPoints); |
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335 this.Controls.Add(this.bttnEditWeapon); |
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336 this.Controls.Add(this.bttnReplaceWeapon); |
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337 this.Controls.Add(this.equipmentList); |
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338 this.Controls.Add(this.bttnRemoveWeapon); |
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339 this.Controls.Add(this.bttnAddWeapon); |
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340 this.Controls.Add(this.lblEquip); |
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341 this.Controls.Add(this.lblUnitSize); |
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342 this.Controls.Add(this.unitSize); |
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343 this.Controls.Add(this.tbUnitName); |
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344 this.Controls.Add(this.statsGrid); |
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345 this.Name = "FrmUnit"; |
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346 this.ShowInTaskbar = false; |
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347 this.Text = "FrmUnit"; |
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348 this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FrmUnit_FormClosing); |
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349 ((System.ComponentModel.ISupportInitialize) (this.statsGrid)).EndInit(); |
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350 ((System.ComponentModel.ISupportInitialize) (this.unitSize)).EndInit(); |
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351 this.ResumeLayout(false); |
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352 this.PerformLayout(); |
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353 |
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354 } |
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355 #endregion |
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356 |
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357 public Unit Unit |
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358 { |
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359 get { return unit; } |
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360 } |
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361 |
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362 private void tbUnitName_Leave(object sender, System.EventArgs e) |
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363 { |
52
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364 UpdateUnitName(); |
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365 } |
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366 |
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367 private void tbUnitName_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) |
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368 { |
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369 if (e.KeyCode == Keys.Enter) |
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370 { |
52
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371 UpdateUnitName(); |
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372 } |
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373 } |
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374 |
52
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375 private void UpdateUnitName() |
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376 { |
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377 if (unit.Name != tbUnitName.Text) |
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378 { |
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379 commandStack.Execute(new SetNameCommand(unit, tbUnitName.Text)); |
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380 } |
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381 } |
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382 |
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383 private void unitSize_Leave(object sender, System.EventArgs e) |
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384 { |
52
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385 UpdateUnitSize(); |
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386 } |
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387 |
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388 private void unitSize_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) |
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389 { |
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390 if (e.KeyCode == Keys.Enter) |
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391 { |
52
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392 UpdateUnitSize(); |
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393 } |
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394 } |
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395 |
52
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396 private void UpdateUnitSize() |
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397 { |
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398 if (unit.Size != unitSize.Value) |
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399 { |
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400 commandStack.Execute(new SetUnitSizeCommand(unit, (int) unitSize.Value)); |
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401 } |
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402 } |
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403 |
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404 private void unit_NameChanged(WarFoundryObject obj, string oldValue, string newValue) |
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405 { |
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406 if (obj is Unit && obj.Equals(unit)) |
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407 { |
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Fixes #91: Fix WinForms rendering of unit stats
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|
408 Unit u = (Unit) obj; |
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409 tbUnitName.Text = obj.Name; |
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410 Text = obj.Name; |
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411 } |
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|
412 } |
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|
413 |
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414 private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) |
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415 { |
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416 if (obj is Unit && obj.Equals(unit)) |
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417 { |
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418 unitSize.Value = newValue; |
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419 } |
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420 } |
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421 |
60
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422 private void equipmentList_SelectedIndexChanged(object sender, System.EventArgs e) |
27
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423 { |
60
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424 SetButtonsEnabledState(); |
27
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425 } |
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|
426 |
60
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|
427 private void SetButtonsEnabledState() |
27
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|
428 { |
60
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diff
changeset
|
429 |
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diff
changeset
|
430 UnitEquipmentItem equipItem = GetSelectedUnitEquipmentItem(); |
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|
431 bttnReplaceWeapon.Enabled = (equipItem != null && equipItem.HasAlternatives()); |
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Re #168: Combine "required" and "optional" equipment boxes
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|
432 bttnEditWeapon.Enabled = (equipItem != null); |
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Re #168: Combine "required" and "optional" equipment boxes
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|
433 bttnRemoveWeapon.Enabled = (equipItem != null && !equipItem.IsRequired); |
27
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|
434 } |
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changeset
|
435 |
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|
436 private void unit_UnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue) |
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|
437 { |
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|
438 if (obj is UnitEquipmentItem) |
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|
439 { |
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|
440 UnitEquipmentItem equip = (UnitEquipmentItem) obj; |
60
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Re #168: Combine "required" and "optional" equipment boxes
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|
441 UnitEquipmentChoice equipChoice = GetEquipmentChoice(equip); |
27
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|
442 |
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|
443 if (newValue == 0) |
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|
444 { |
60
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Re #168: Combine "required" and "optional" equipment boxes
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diff
changeset
|
445 equipmentList.Items.Remove(equipChoice); |
27
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|
446 } |
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diff
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|
447 else |
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diff
changeset
|
448 { |
60
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Re #168: Combine "required" and "optional" equipment boxes
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diff
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|
449 int idx = equipmentList.Items.IndexOf(equipChoice); |
27
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450 |
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diff
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|
451 if (idx > -1) |
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changeset
|
452 { |
60
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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changeset
|
453 equipmentList.Items[idx] = equipChoice; |
27
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|
454 } |
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|
455 else |
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changeset
|
456 { |
60
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Re #168: Combine "required" and "optional" equipment boxes
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diff
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|
457 equipmentList.Items.Add(equipChoice); |
27
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|
458 } |
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diff
changeset
|
459 } |
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Fixes #91: Fix WinForms rendering of unit stats
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24
diff
changeset
|
460 } |
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Fixes #91: Fix WinForms rendering of unit stats
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diff
changeset
|
461 } |
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diff
changeset
|
462 |
60
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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diff
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|
463 private void EditWeapon() |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
464 { |
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55
diff
changeset
|
465 FrmEditUnitEquipment editEquip = new FrmEditUnitEquipment(Unit, GetSelectedUnitEquipmentItem(), commandStack); |
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Re #168: Combine "required" and "optional" equipment boxes
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changeset
|
466 editEquip.ShowDialog(this); |
c283545d2d0b
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55
diff
changeset
|
467 } |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
468 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
469 private UnitEquipmentItem GetSelectedUnitEquipmentItem() |
27
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diff
changeset
|
470 { |
60
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
471 UnitEquipmentChoice selectedItem = GetSelectedUnitEquipmentChoice(); |
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Re #168: Combine "required" and "optional" equipment boxes
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diff
changeset
|
472 UnitEquipmentItem equipItem = null; |
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Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
473 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
474 if (selectedItem!=null) |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
475 { |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
476 equipItem = selectedItem.Item; |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
477 } |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
478 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
479 return equipItem; |
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Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
480 } |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
481 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
482 private UnitEquipmentChoice GetSelectedUnitEquipmentChoice() |
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483 { |
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484 return (UnitEquipmentChoice) equipmentList.SelectedItem; |
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485 } |
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486 |
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487 private void bttnEditWeapon_Click(object sender, System.EventArgs e) |
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488 { |
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489 EditWeapon(); |
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490 } |
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491 |
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492 private void equipmentList_DoubleClick(object sender, System.EventArgs e) |
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493 { |
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494 EditWeapon(); |
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495 } |
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496 |
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497 private void AddWeapon() |
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498 { |
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499 FrmNewUnitEquipment newEquip = new FrmNewUnitEquipment(Unit, commandStack); |
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500 newEquip.ShowDialog(this); |
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501 } |
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502 |
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503 private void bttnAddWeapon_Click(object sender, System.EventArgs e) |
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504 { |
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505 AddWeapon(); |
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506 } |
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507 |
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508 private void RemoveWeapon() |
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509 { |
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510 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, GetSelectedUnitEquipmentItem(), 0)); |
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511 } |
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512 |
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513 private void bttnRemoveWeapon_Click(object sender, System.EventArgs e) |
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514 { |
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515 RemoveWeapon(); |
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516 } |
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517 |
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518 private void bttnReplaceWeapon_Click(object sender, System.EventArgs e) |
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519 { |
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520 FrmReplaceUnitEquipment replace = new FrmReplaceUnitEquipment(unit, GetSelectedUnitEquipmentItem(), commandStack); |
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521 replace.ShowDialog(this); |
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522 } |
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523 |
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524 private void FrmUnit_FormClosing(object sender, FormClosingEventArgs e) |
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525 { |
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526 UpdateUnitName(); |
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527 UpdateUnitSize(); |
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528 } |
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529 } |
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530 } |