annotate FrmUnit.cs @ 27:526fefefb16b

Fixes #91: Fix WinForms rendering of unit stats * Add StatColumnStyle (custom data grid style) * Use custom column style and fix positioning of columns Also, moved some forms from IBBoard.WarFoundry namespace to IBBoard.WarFoundry.WinForms
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Aug 2009 14:01:56 +0000
parents 7c366fe55635
children 3ceb0efd261f
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27
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1 // This file (FrmUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.Data;
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8 using System.Collections.Generic;
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9 using System.ComponentModel;
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10 using System.Windows.Forms;
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11 using IBBoard.Commands;
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12 using IBBoard.Lang;
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13 using IBBoard.Windows.Forms;
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14 using IBBoard.WarFoundry.API;
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15 using IBBoard.WarFoundry.API.Commands;
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16 using IBBoard.WarFoundry.API.Objects;
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17 using IBBoard.WarFoundry.WinForms.UI;
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18 using IBBoard.WarFoundry.GUI.WinForms.Util;
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19
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20 namespace IBBoard.WarFoundry.WinForms
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21 {
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22 ///TODO: Separate weapons out into optional and required, where required only has button for replacing
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23
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24 /// <summary>
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25 /// Summary description for FrmUnit.
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26 /// </summary>
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27 public class FrmUnit : IBBoard.Windows.Forms.IBBForm
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28 {
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29 private Unit unit;
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30 private Dictionary<UnitEquipmentItem, UnitEquipmentChoice> equipmentChoices = new Dictionary<UnitEquipmentItem, UnitEquipmentChoice>();
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31 private CommandStack commandStack;
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32 private System.Windows.Forms.DataGrid statsGrid;
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33 private System.Windows.Forms.TextBox tbUnitName;
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34 private System.Windows.Forms.NumericUpDown unitSize;
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35 private System.Windows.Forms.Label lblUnitSize;
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36 private System.Windows.Forms.Button bttnAddWeapon;
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37 private System.Windows.Forms.Button bttnRemoveWeapon;
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38 private System.Windows.Forms.Button bttnEditWeapon;
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39 private System.Windows.Forms.Label lblRequiredEquip;
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40 private System.Windows.Forms.ListBox reqdList;
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41 private System.Windows.Forms.ListBox optList;
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42 private System.Windows.Forms.Label lblOptionalEquip;
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43 private System.Windows.Forms.Button bttnReplaceWeapon;
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44 private System.Windows.Forms.Button bttnEditReqdWeapon;
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45 /// <summary>
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46 /// Required designer variable.
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47 /// </summary>
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48 private System.ComponentModel.Container components = null;
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49
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50 public FrmUnit(Unit toDisplay, CommandStack cmdStack)
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51 {
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52 unit = toDisplay;
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53 commandStack = cmdStack;
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54 //
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55 // Required for Windows Form Designer support
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56 //
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57 InitializeComponent();
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58
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59 tbUnitName.Text = unit.Name;
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60 Text = unit.Name;
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61 unit.NameChanged += new StringValChangedDelegate(unit_NameChanged);
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62 unit.UnitSizeChanged += new IntValChangedDelegate(unit_UnitSizeChanged);
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63 unit.UnitEquipmentAmountChanged += new DoubleValChangedDelegate(unit_UnitEquipmentAmountChanged);
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64
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65 if (unit.UnitType.MaxSize == unit.UnitType.MinSize)
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66 {
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67 unitSize.Value = unit.UnitType.MaxSize;
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68 unitSize.Visible = false;
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69 lblUnitSize.Visible = false;
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70 }
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71 else
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72 {
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73 unitSize.Value = unit.Size;
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74 unitSize.Maximum = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize);
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75 unitSize.Minimum = unit.UnitType.MinSize;
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76 }
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77
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78 SetStats();
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79 SetWeapons();
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80 }
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81
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82 private void SetStats()
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83 {
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84 DataTable dt = new DataTable();
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85 Stat[] stats = unit.UnitStatsArrayWithName;
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86 int statsCount = stats.Length;
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87 DataColumn[] dc = new DataColumn[statsCount];
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88
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89 DataGridTableStyle dgStyle = new DataGridTableStyle();
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90 dgStyle.RowHeadersVisible = false;
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91
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92 Stat stat = stats[0];
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93 DataColumn tempCol = new DataColumn(stat.ParentSlotName);
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94 tempCol.DataType = stat.GetType();
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95
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96 for (int i = 0; i < statsCount; i++)
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97 {
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98 stat = stats[i];
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99 tempCol = new DataColumn(stat.ParentSlotName);
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100 tempCol.DataType = stat.GetType();
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101 dc[i] = tempCol;
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102 DataGridColumnStyle colStyle = new StatColumnStyle();
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103 colStyle.Width = 40;
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104 colStyle.MappingName = stat.ParentSlotName;
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105 colStyle.HeaderText = stat.ParentSlotName;
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106 colStyle.Alignment = HorizontalAlignment.Center;
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107 colStyle.ReadOnly = true;
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108 dgStyle.GridColumnStyles.Add(colStyle);
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109 }
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110
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111 DataGridColumnStyle nameColStyle = dgStyle.GridColumnStyles[0];
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112 nameColStyle.HeaderText = Translation.GetTranslation("UnitName", "Name");
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113 nameColStyle.Alignment = HorizontalAlignment.Left;
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114 nameColStyle.Width = statsGrid.ClientSize.Width - ((stats.Length - 1) * 40) - 4;
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115
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116 dt.Columns.AddRange(dc);
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117
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118 DataRow dr = dt.NewRow();
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119 dr.ItemArray = stats;
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120 dt.Rows.Add(dr);
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121 statsGrid.DataSource = dt;
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122 statsGrid.TableStyles.Add(dgStyle);
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123 }
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124
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125 private void SetWeapons()
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126 {
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127 foreach (UnitEquipmentItem item in unit.GetEquipment())
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128 {
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129 if (item.IsRequired)
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130 {
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131 reqdList.Items.Add(GetEquipmentChoice(item));
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132 }
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133 else
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134 {
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135 optList.Items.Add(GetEquipmentChoice(item));
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136 }
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137 }
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138 }
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139
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140 private UnitEquipmentChoice GetEquipmentChoice(UnitEquipmentItem item)
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141 {
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142 UnitEquipmentChoice choice = null;
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143 equipmentChoices.TryGetValue(item, out choice);
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144
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145 if (choice == null)
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146 {
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147 choice = new UnitEquipmentChoice(Unit, item);
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148 equipmentChoices[item] = choice;
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149 }
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150
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151 return choice;
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152 }
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153
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154 /// <summary>
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155 /// Clean up any resources being used.
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156 /// </summary>
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157 protected override void Dispose(bool disposing)
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158 {
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159 //remove our leave events so that disposing doesn't trigger them
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160 tbUnitName.Leave -= new System.EventHandler(this.tbUnitName_Leave);
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161 unitSize.Leave -= new System.EventHandler(this.unitSize_Leave);
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162
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163 if (disposing)
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164 {
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165 if (components != null)
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166 {
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167 components.Dispose();
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168 }
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169 }
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170 base.Dispose(disposing);
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171 }
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172
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173 #region Windows Form Designer generated code
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174 /// <summary>
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175 /// Required method for Designer support - do not modify
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176 /// the contents of this method with the code editor.
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177 /// </summary>
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178 private void InitializeComponent()
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179 {
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180 this.statsGrid = new System.Windows.Forms.DataGrid();
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181 this.tbUnitName = new System.Windows.Forms.TextBox();
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182 this.unitSize = new System.Windows.Forms.NumericUpDown();
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183 this.lblUnitSize = new System.Windows.Forms.Label();
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184 this.lblRequiredEquip = new System.Windows.Forms.Label();
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185 this.bttnAddWeapon = new System.Windows.Forms.Button();
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186 this.bttnRemoveWeapon = new System.Windows.Forms.Button();
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187 this.reqdList = new System.Windows.Forms.ListBox();
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188 this.bttnEditWeapon = new System.Windows.Forms.Button();
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189 this.optList = new System.Windows.Forms.ListBox();
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190 this.lblOptionalEquip = new System.Windows.Forms.Label();
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191 this.bttnReplaceWeapon = new System.Windows.Forms.Button();
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192 this.bttnEditReqdWeapon = new System.Windows.Forms.Button();
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193 ((System.ComponentModel.ISupportInitialize) (this.statsGrid)).BeginInit();
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194 ((System.ComponentModel.ISupportInitialize) (this.unitSize)).BeginInit();
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195 this.SuspendLayout();
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196 //
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197 // statsGrid
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198 //
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199 this.statsGrid.AllowNavigation = false;
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200 this.statsGrid.AllowSorting = false;
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201 this.statsGrid.AlternatingBackColor = System.Drawing.SystemColors.Control;
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202 this.statsGrid.BackgroundColor = System.Drawing.SystemColors.Control;
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203 this.statsGrid.CaptionVisible = false;
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204 this.statsGrid.DataMember = "";
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205 this.statsGrid.GridLineColor = System.Drawing.SystemColors.ControlDarkDark;
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206 this.statsGrid.HeaderForeColor = System.Drawing.SystemColors.ControlText;
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207 this.statsGrid.Location = new System.Drawing.Point(8, 32);
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208 this.statsGrid.Name = "statsGrid";
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209 this.statsGrid.PreferredColumnWidth = 40;
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210 this.statsGrid.ReadOnly = true;
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211 this.statsGrid.RowHeadersVisible = false;
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212 this.statsGrid.SelectionBackColor = System.Drawing.SystemColors.Control;
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213 this.statsGrid.SelectionForeColor = System.Drawing.SystemColors.WindowText;
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214 this.statsGrid.Size = new System.Drawing.Size(600, 88);
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215 this.statsGrid.TabIndex = 0;
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216 this.statsGrid.TabStop = false;
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217 //
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218 // tbUnitName
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219 //
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220 this.tbUnitName.Location = new System.Drawing.Point(8, 8);
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221 this.tbUnitName.Name = "tbUnitName";
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222 this.tbUnitName.Size = new System.Drawing.Size(344, 20);
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223 this.tbUnitName.TabIndex = 1;
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224 this.tbUnitName.Text = "";
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225 this.tbUnitName.KeyDown += new System.Windows.Forms.KeyEventHandler(this.tbUnitName_KeyDown);
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226 this.tbUnitName.Leave += new System.EventHandler(this.tbUnitName_Leave);
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227 //
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228 // unitSize
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229 //
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230 this.unitSize.Location = new System.Drawing.Point(528, 8);
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231 this.unitSize.Name = "unitSize";
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232 this.unitSize.Size = new System.Drawing.Size(80, 20);
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233 this.unitSize.TabIndex = 1;
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234 this.unitSize.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
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235 this.unitSize.Value = new System.Decimal(new int[] {
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236 1,
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237 0,
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238 0,
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239 0});
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240 this.unitSize.KeyDown += new System.Windows.Forms.KeyEventHandler(this.unitSize_KeyDown);
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241 this.unitSize.Leave += new System.EventHandler(this.unitSize_Leave);
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242 //
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243 // lblUnitSize
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244 //
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245 this.lblUnitSize.Location = new System.Drawing.Point(424, 8);
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246 this.lblUnitSize.Name = "lblUnitSize";
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247 this.lblUnitSize.TabIndex = 0;
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248 this.lblUnitSize.Text = "unit size";
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249 this.lblUnitSize.TextAlign = System.Drawing.ContentAlignment.TopRight;
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250 //
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251 // lblRequiredEquip
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252 //
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253 this.lblRequiredEquip.Location = new System.Drawing.Point(8, 128);
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254 this.lblRequiredEquip.Name = "lblRequiredEquip";
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255 this.lblRequiredEquip.Size = new System.Drawing.Size(88, 32);
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256 this.lblRequiredEquip.TabIndex = 3;
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257 this.lblRequiredEquip.Text = "reqd equipment";
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258 this.lblRequiredEquip.TextAlign = System.Drawing.ContentAlignment.TopRight;
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259 //
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260 // bttnAddWeapon
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261 //
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262 this.bttnAddWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System;
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263 this.bttnAddWeapon.Location = new System.Drawing.Point(520, 200);
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264 this.bttnAddWeapon.Name = "bttnAddWeapon";
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265 this.bttnAddWeapon.Size = new System.Drawing.Size(88, 22);
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266 this.bttnAddWeapon.TabIndex = 4;
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267 this.bttnAddWeapon.Text = "add";
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268 this.bttnAddWeapon.Click += new System.EventHandler(this.bttnAddWeapon_Click);
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269 //
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270 // bttnRemoveWeapon
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271 //
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272 this.bttnRemoveWeapon.Enabled = false;
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273 this.bttnRemoveWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System;
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274 this.bttnRemoveWeapon.Location = new System.Drawing.Point(520, 248);
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275 this.bttnRemoveWeapon.Name = "bttnRemoveWeapon";
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276 this.bttnRemoveWeapon.Size = new System.Drawing.Size(88, 22);
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277 this.bttnRemoveWeapon.TabIndex = 5;
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278 this.bttnRemoveWeapon.Text = "remove";
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279 this.bttnRemoveWeapon.Click += new System.EventHandler(this.bttnRemoveWeapon_Click);
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280 //
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281 // reqdList
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282 //
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283 this.reqdList.Location = new System.Drawing.Point(104, 128);
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284 this.reqdList.Name = "reqdList";
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285 this.reqdList.Size = new System.Drawing.Size(408, 69);
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286 this.reqdList.TabIndex = 6;
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287 this.reqdList.DoubleClick += new System.EventHandler(this.reqdList_DoubleClick);
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288 this.reqdList.SelectedIndexChanged += new System.EventHandler(this.reqdList_SelectedIndexChanged);
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289 //
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290 // bttnEditWeapon
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291 //
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diff changeset
292 this.bttnEditWeapon.Enabled = false;
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293 this.bttnEditWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System;
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294 this.bttnEditWeapon.Location = new System.Drawing.Point(520, 224);
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295 this.bttnEditWeapon.Name = "bttnEditWeapon";
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296 this.bttnEditWeapon.Size = new System.Drawing.Size(88, 22);
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297 this.bttnEditWeapon.TabIndex = 7;
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298 this.bttnEditWeapon.Text = "edit";
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299 this.bttnEditWeapon.Click += new System.EventHandler(this.bttnEditWeapon_Click);
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300 //
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301 // optList
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diff changeset
302 //
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303 this.optList.Location = new System.Drawing.Point(104, 200);
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304 this.optList.Name = "optList";
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305 this.optList.Size = new System.Drawing.Size(408, 69);
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306 this.optList.TabIndex = 9;
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307 this.optList.DoubleClick += new System.EventHandler(this.optList_DoubleClick);
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diff changeset
308 this.optList.SelectedIndexChanged += new System.EventHandler(this.optList_SelectedIndexChanged);
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309 //
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310 // lblOptionalEquip
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311 //
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312 this.lblOptionalEquip.Location = new System.Drawing.Point(8, 200);
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diff changeset
313 this.lblOptionalEquip.Name = "lblOptionalEquip";
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314 this.lblOptionalEquip.Size = new System.Drawing.Size(88, 32);
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315 this.lblOptionalEquip.TabIndex = 8;
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316 this.lblOptionalEquip.Text = "opt equipment";
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317 this.lblOptionalEquip.TextAlign = System.Drawing.ContentAlignment.TopRight;
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318 //
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319 // bttnReplaceWeapon
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320 //
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321 this.bttnReplaceWeapon.Enabled = false;
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322 this.bttnReplaceWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System;
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323 this.bttnReplaceWeapon.Location = new System.Drawing.Point(520, 128);
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324 this.bttnReplaceWeapon.Name = "bttnReplaceWeapon";
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325 this.bttnReplaceWeapon.Size = new System.Drawing.Size(88, 22);
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326 this.bttnReplaceWeapon.TabIndex = 10;
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327 this.bttnReplaceWeapon.Text = "replace";
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328 this.bttnReplaceWeapon.Click += new System.EventHandler(this.bttnReplaceWeapon_Click);
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329 //
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330 // bttnEditReqdWeapon
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331 //
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332 this.bttnEditReqdWeapon.Enabled = false;
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333 this.bttnEditReqdWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System;
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334 this.bttnEditReqdWeapon.Location = new System.Drawing.Point(520, 152);
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335 this.bttnEditReqdWeapon.Name = "bttnEditReqdWeapon";
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336 this.bttnEditReqdWeapon.Size = new System.Drawing.Size(88, 22);
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337 this.bttnEditReqdWeapon.TabIndex = 11;
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338 this.bttnEditReqdWeapon.Text = "edit";
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diff changeset
339 this.bttnEditReqdWeapon.Click += new System.EventHandler(this.bttnEditReqdWeapon_Click);
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340 //
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341 // FrmUnit
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342 //
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343 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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344 this.ClientSize = new System.Drawing.Size(616, 314);
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345 this.Controls.Add(this.bttnEditReqdWeapon);
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346 this.Controls.Add(this.bttnReplaceWeapon);
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diff changeset
347 this.Controls.Add(this.optList);
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diff changeset
348 this.Controls.Add(this.lblOptionalEquip);
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349 this.Controls.Add(this.bttnEditWeapon);
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350 this.Controls.Add(this.reqdList);
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diff changeset
351 this.Controls.Add(this.bttnRemoveWeapon);
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diff changeset
352 this.Controls.Add(this.bttnAddWeapon);
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diff changeset
353 this.Controls.Add(this.lblRequiredEquip);
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diff changeset
354 this.Controls.Add(this.lblUnitSize);
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diff changeset
355 this.Controls.Add(this.unitSize);
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diff changeset
356 this.Controls.Add(this.tbUnitName);
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357 this.Controls.Add(this.statsGrid);
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358 this.Name = "FrmUnit";
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diff changeset
359 this.ShowInTaskbar = false;
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360 this.Text = "FrmUnit";
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361 ((System.ComponentModel.ISupportInitialize) (this.statsGrid)).EndInit();
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diff changeset
362 ((System.ComponentModel.ISupportInitialize) (this.unitSize)).EndInit();
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diff changeset
363 this.ResumeLayout(false);
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364
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365 }
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diff changeset
366 #endregion
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367
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368 public Unit Unit
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369 {
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370 get { return unit; }
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371 }
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372
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373 private void tbUnitName_Leave(object sender, System.EventArgs e)
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374 {
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375 updateUnitName();
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376 }
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377
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378 private void tbUnitName_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
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379 {
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diff changeset
380 if (e.KeyCode == Keys.Enter)
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diff changeset
381 {
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382 updateUnitName();
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383 }
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384 }
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385
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diff changeset
386 private void updateUnitName()
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diff changeset
387 {
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diff changeset
388 if (unit.Name != tbUnitName.Text)
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389 {
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390 commandStack.Execute(new SetNameCommand(unit, tbUnitName.Text));
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391 }
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392 }
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393
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diff changeset
394 private void unitSize_Leave(object sender, System.EventArgs e)
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diff changeset
395 {
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diff changeset
396 updateUnitSize();
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397 }
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diff changeset
398
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diff changeset
399 private void unitSize_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
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diff changeset
400 {
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diff changeset
401 if (e.KeyCode == Keys.Enter)
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diff changeset
402 {
526fefefb16b Fixes #91: Fix WinForms rendering of unit stats
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diff changeset
403 updateUnitSize();
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diff changeset
404 }
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IBBoard <dev@ibboard.co.uk>
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diff changeset
405 }
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IBBoard <dev@ibboard.co.uk>
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diff changeset
406
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diff changeset
407 private void updateUnitSize()
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diff changeset
408 {
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diff changeset
409 if (unit.Size != unitSize.Value)
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diff changeset
410 {
526fefefb16b Fixes #91: Fix WinForms rendering of unit stats
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diff changeset
411 commandStack.Execute(new SetUnitSizeCommand(unit, (int) unitSize.Value));
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diff changeset
412 }
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diff changeset
413 }
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diff changeset
414
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diff changeset
415 private void unit_NameChanged(WarFoundryObject obj, string oldValue, string newValue)
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diff changeset
416 {
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diff changeset
417 if (obj is Unit && obj.Equals(unit))
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diff changeset
418 {
526fefefb16b Fixes #91: Fix WinForms rendering of unit stats
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diff changeset
419 Unit u = (Unit) obj;
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420 tbUnitName.Text = obj.Name;
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diff changeset
421 Text = obj.Name;
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diff changeset
422 }
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diff changeset
423 }
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IBBoard <dev@ibboard.co.uk>
parents: 24
diff changeset
424
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diff changeset
425 private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue)
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diff changeset
426 {
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diff changeset
427 if (obj is Unit && obj.Equals(unit))
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diff changeset
428 {
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diff changeset
429 unitSize.Value = newValue;
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diff changeset
430 }
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parents: 24
diff changeset
431 }
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diff changeset
432
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diff changeset
433 private void reqdList_SelectedIndexChanged(object sender, System.EventArgs e)
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IBBoard <dev@ibboard.co.uk>
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diff changeset
434 {
526fefefb16b Fixes #91: Fix WinForms rendering of unit stats
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diff changeset
435 bttnReplaceWeapon.Enabled = (reqdList.SelectedIndex > -1 && ((UnitEquipmentChoice) reqdList.SelectedItem).Item.HasAlternatives());
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diff changeset
436 bttnEditReqdWeapon.Enabled = (reqdList.SelectedIndex > -1);
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437 }
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438
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439 private void optList_SelectedIndexChanged(object sender, System.EventArgs e)
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440 {
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441 bttnEditWeapon.Enabled = optList.SelectedIndex > -1;
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442 bttnRemoveWeapon.Enabled = bttnEditWeapon.Enabled;
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443 }
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444
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445 private void unit_UnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue)
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446 {
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447 if (obj is UnitEquipmentItem)
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448 {
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449 UnitEquipmentItem equip = (UnitEquipmentItem) obj;
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450 ListBox weaponList = (equip.IsRequired ? reqdList : optList);
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451
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452 if (newValue == 0)
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453 {
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454 weaponList.Items.Remove(GetEquipmentChoice(equip));
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455 }
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456 else
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457 {
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458 UnitEquipmentChoice equipObj = GetEquipmentChoice(equip);
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459 int idx = weaponList.Items.IndexOf(equipObj);
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460
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461 if (idx > -1)
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462 {
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463 weaponList.Items[idx] = equipObj;
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464 }
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465 else
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466 {
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467 weaponList.Items.Add(equipObj);
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468 }
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469 }
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470 }
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471 }
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472
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473 private void editWeapon(ListBox list)
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474 {
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475 FrmEditUnitEquipment editEquip = new FrmEditUnitEquipment(Unit, ((UnitEquipmentChoice) list.SelectedItem).Item, commandStack);
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476 editEquip.ShowDialog(this);
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477 }
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478
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479 private void bttnEditWeapon_Click(object sender, System.EventArgs e)
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480 {
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481 editWeapon(optList);
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482 }
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483
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484 private void optList_DoubleClick(object sender, System.EventArgs e)
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485 {
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486 editWeapon(optList);
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487 }
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488
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489 private void reqdList_DoubleClick(object sender, System.EventArgs e)
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490 {
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491 editWeapon(reqdList);
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492 }
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493
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494 private void addWeapon()
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495 {
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496 FrmNewUnitEquipment newEquip = new FrmNewUnitEquipment(Unit, commandStack);
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497 newEquip.ShowDialog(this);
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498 }
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499
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500 private void bttnAddWeapon_Click(object sender, System.EventArgs e)
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501 {
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502 addWeapon();
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503 }
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504
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505 private void removeWeapon()
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506 {
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507 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, ((UnitEquipmentChoice) optList.SelectedItem).Item, 0));
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508 }
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509
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510 private void bttnRemoveWeapon_Click(object sender, System.EventArgs e)
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511 {
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512 removeWeapon();
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513 }
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514
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515 private void bttnEditReqdWeapon_Click(object sender, System.EventArgs e)
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516 {
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517 editWeapon(reqdList);
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518 }
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519
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520 private void bttnReplaceWeapon_Click(object sender, System.EventArgs e)
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521 {
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522 FrmReplaceUnitEquipment replace = new FrmReplaceUnitEquipment(unit, ((UnitEquipmentChoice) reqdList.SelectedItem).Item, commandStack);
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523 replace.ShowDialog(this);
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524 }
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diff changeset
525 }
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526 }