Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmUnit.cs @ 66:68d4f7499212
Re #176: Bug when saving recently edited army
* Make save button available whether army has previously been saved or not (partly for usability and partly to try to trigger bug)
Bug seems to occur when opening an army as the first action, adding a unit and saving it, but not when creating a new army as the first action, then loading an old army as the second action, then adding a unit and saving it
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 09:51:53 +0000 |
parents | 0e7c257ca8d6 |
children | 9a215113c84c |
rev | line source |
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36 | 1 // This file (FrmUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
36 | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.Data; |
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8 using System.Collections.Generic; |
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9 using System.ComponentModel; |
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10 using System.Windows.Forms; |
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11 using IBBoard.Commands; |
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12 using IBBoard.Lang; |
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13 using IBBoard.Windows.Forms; |
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14 using IBBoard.WarFoundry.API; |
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15 using IBBoard.WarFoundry.API.Commands; |
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16 using IBBoard.WarFoundry.API.Objects; |
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17 using IBBoard.WarFoundry.GUI.WinForms.UI; |
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18 using IBBoard.WarFoundry.GUI.WinForms.Util; |
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19 |
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20 namespace IBBoard.WarFoundry.GUI.WinForms |
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21 { |
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22 /// <summary> |
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23 /// Summary description for FrmUnit. |
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24 /// </summary> |
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25 public class FrmUnit : IBBoard.Windows.Forms.IBBForm |
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26 { |
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27 private Unit unit; |
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28 private Dictionary<UnitEquipmentItem, UnitEquipmentChoice> equipmentChoices = new Dictionary<UnitEquipmentItem, UnitEquipmentChoice>(); |
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29 private CommandStack commandStack; |
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30 private System.Windows.Forms.DataGrid statsGrid; |
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31 private System.Windows.Forms.TextBox tbUnitName; |
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32 private System.Windows.Forms.NumericUpDown unitSize; |
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33 private System.Windows.Forms.Label lblUnitSize; |
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34 private System.Windows.Forms.Button bttnAddWeapon; |
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35 private System.Windows.Forms.Button bttnRemoveWeapon; |
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36 private System.Windows.Forms.Label lblEquip; |
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37 private System.Windows.Forms.ListBox equipmentList; |
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38 private System.Windows.Forms.Button bttnReplaceWeapon; |
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39 private System.Windows.Forms.Button bttnEditWeapon; |
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40 private Label lblPoints; |
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41 /// <summary> |
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42 /// Required designer variable. |
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43 /// </summary> |
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44 private System.ComponentModel.Container components = null; |
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45 |
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46 public FrmUnit(Unit toDisplay, CommandStack cmdStack) |
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47 { |
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48 unit = toDisplay; |
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49 commandStack = cmdStack; |
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50 // |
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51 // Required for Windows Form Designer support |
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52 // |
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53 InitializeComponent(); |
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54 |
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55 tbUnitName.Text = unit.Name; |
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56 Text = unit.Name; |
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57 unit.NameChanged += new StringValChangedDelegate(unit_NameChanged); |
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58 unit.UnitSizeChanged += new IntValChangedDelegate(unit_UnitSizeChanged); |
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59 unit.UnitEquipmentAmountChanged += new DoubleValChangedDelegate(unit_UnitEquipmentAmountChanged); |
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60 unit.PointsValueChanged += new DoubleValChangedDelegate(unit_PointsValueChanged); |
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61 |
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62 if (unit.UnitType.MaxSize == unit.UnitType.MinSize) |
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63 { |
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64 unitSize.Value = unit.UnitType.MaxSize; |
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65 unitSize.Visible = false; |
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66 lblUnitSize.Visible = false; |
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67 } |
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68 else |
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69 { |
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70 unitSize.Value = unit.Size; |
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71 unitSize.Maximum = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize); |
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72 unitSize.Minimum = unit.UnitType.MinSize; |
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73 } |
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74 |
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75 SetPointsValueText(); |
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76 SetStats(); |
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77 SetWeapons(); |
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78 } |
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79 |
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80 void unit_PointsValueChanged(WarFoundryObject obj, double oldValue, double newValue) |
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81 { |
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82 SetPointsValueText(); |
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83 } |
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84 |
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85 private void SetPointsValueText() |
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86 { |
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87 lblPoints.Text = "(" + unit.Points + " pts)"; |
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88 } |
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89 |
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90 private void SetStats() |
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91 { |
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92 DataTable dt = new DataTable(); |
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93 Stat[] stats = unit.UnitStatsArrayWithName; |
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94 int statsCount = stats.Length; |
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95 DataColumn[] dc = new DataColumn[statsCount]; |
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96 |
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97 DataGridTableStyle dgStyle = new DataGridTableStyle(); |
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98 dgStyle.RowHeadersVisible = false; |
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99 |
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100 Stat stat = stats[0]; |
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101 DataColumn tempCol = new DataColumn(stat.ParentSlotName); |
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102 tempCol.DataType = stat.GetType(); |
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103 |
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104 for (int i = 0; i < statsCount; i++) |
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105 { |
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106 stat = stats[i]; |
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107 tempCol = new DataColumn(stat.ParentSlotName); |
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108 tempCol.DataType = stat.GetType(); |
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109 dc[i] = tempCol; |
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110 DataGridColumnStyle colStyle = new StatColumnStyle(); |
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111 colStyle.Width = 40; |
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112 colStyle.MappingName = stat.ParentSlotName; |
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113 colStyle.HeaderText = stat.ParentSlotName; |
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114 colStyle.Alignment = HorizontalAlignment.Center; |
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115 colStyle.ReadOnly = true; |
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116 dgStyle.GridColumnStyles.Add(colStyle); |
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117 } |
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118 |
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119 DataGridColumnStyle nameColStyle = dgStyle.GridColumnStyles[0]; |
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120 nameColStyle.HeaderText = Translation.GetTranslation("UnitName", "Name"); |
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121 nameColStyle.Alignment = HorizontalAlignment.Left; |
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122 nameColStyle.Width = statsGrid.ClientSize.Width - ((stats.Length - 1) * 40) - 4; |
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123 |
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124 dt.Columns.AddRange(dc); |
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125 |
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126 DataRow dr = dt.NewRow(); |
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127 dr.ItemArray = stats; |
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128 dt.Rows.Add(dr); |
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129 statsGrid.DataSource = dt; |
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130 statsGrid.TableStyles.Add(dgStyle); |
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131 } |
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132 |
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133 private void SetWeapons() |
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134 { |
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135 foreach (UnitEquipmentItem item in unit.GetEquipment()) |
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136 { |
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137 equipmentList.Items.Add(GetEquipmentChoice(item)); |
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138 } |
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139 } |
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140 |
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141 private UnitEquipmentChoice GetEquipmentChoice(UnitEquipmentItem item) |
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142 { |
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143 UnitEquipmentChoice choice = null; |
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144 equipmentChoices.TryGetValue(item, out choice); |
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145 |
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146 if (choice == null) |
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147 { |
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148 choice = new UnitEquipmentChoice(Unit, item); |
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149 equipmentChoices[item] = choice; |
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150 } |
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151 |
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152 return choice; |
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153 } |
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154 |
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155 /// <summary> |
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156 /// Clean up any resources being used. |
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157 /// </summary> |
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158 protected override void Dispose(bool disposing) |
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159 { |
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160 //remove our leave events so that disposing doesn't trigger them |
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161 tbUnitName.Leave -= new System.EventHandler(this.tbUnitName_Leave); |
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162 unitSize.Leave -= new System.EventHandler(this.unitSize_Leave); |
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163 |
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164 if (disposing) |
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165 { |
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166 if (components != null) |
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167 { |
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168 components.Dispose(); |
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169 } |
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170 } |
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171 base.Dispose(disposing); |
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172 } |
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173 |
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174 #region Windows Form Designer generated code |
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175 /// <summary> |
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176 /// Required method for Designer support - do not modify |
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177 /// the contents of this method with the code editor. |
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178 /// </summary> |
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179 private void InitializeComponent() |
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180 { |
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181 this.statsGrid = new System.Windows.Forms.DataGrid(); |
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182 this.tbUnitName = new System.Windows.Forms.TextBox(); |
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183 this.unitSize = new System.Windows.Forms.NumericUpDown(); |
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184 this.lblUnitSize = new System.Windows.Forms.Label(); |
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185 this.lblEquip = new System.Windows.Forms.Label(); |
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186 this.bttnAddWeapon = new System.Windows.Forms.Button(); |
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187 this.bttnRemoveWeapon = new System.Windows.Forms.Button(); |
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188 this.equipmentList = new System.Windows.Forms.ListBox(); |
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189 this.bttnReplaceWeapon = new System.Windows.Forms.Button(); |
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190 this.bttnEditWeapon = new System.Windows.Forms.Button(); |
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191 this.lblPoints = new System.Windows.Forms.Label(); |
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192 ((System.ComponentModel.ISupportInitialize) (this.statsGrid)).BeginInit(); |
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193 ((System.ComponentModel.ISupportInitialize) (this.unitSize)).BeginInit(); |
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194 this.SuspendLayout(); |
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195 // |
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196 // statsGrid |
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197 // |
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198 this.statsGrid.AllowNavigation = false; |
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199 this.statsGrid.AllowSorting = false; |
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200 this.statsGrid.AlternatingBackColor = System.Drawing.SystemColors.Control; |
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201 this.statsGrid.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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202 | System.Windows.Forms.AnchorStyles.Right))); |
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203 this.statsGrid.BackgroundColor = System.Drawing.SystemColors.Control; |
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204 this.statsGrid.CaptionVisible = false; |
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205 this.statsGrid.CausesValidation = false; |
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206 this.statsGrid.DataMember = ""; |
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207 this.statsGrid.GridLineColor = System.Drawing.SystemColors.ControlDarkDark; |
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208 this.statsGrid.HeaderForeColor = System.Drawing.SystemColors.ControlText; |
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209 this.statsGrid.Location = new System.Drawing.Point(8, 32); |
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210 this.statsGrid.Name = "statsGrid"; |
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211 this.statsGrid.PreferredColumnWidth = 40; |
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212 this.statsGrid.ReadOnly = true; |
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213 this.statsGrid.RowHeadersVisible = false; |
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214 this.statsGrid.SelectionBackColor = System.Drawing.SystemColors.Control; |
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215 this.statsGrid.SelectionForeColor = System.Drawing.SystemColors.WindowText; |
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216 this.statsGrid.Size = new System.Drawing.Size(600, 88); |
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217 this.statsGrid.TabIndex = 0; |
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218 this.statsGrid.TabStop = false; |
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219 // |
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220 // tbUnitName |
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221 // |
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222 this.tbUnitName.Location = new System.Drawing.Point(8, 8); |
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223 this.tbUnitName.Name = "tbUnitName"; |
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224 this.tbUnitName.Size = new System.Drawing.Size(344, 20); |
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225 this.tbUnitName.TabIndex = 1; |
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226 this.tbUnitName.Leave += new System.EventHandler(this.tbUnitName_Leave); |
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227 this.tbUnitName.KeyDown += new System.Windows.Forms.KeyEventHandler(this.tbUnitName_KeyDown); |
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228 // |
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229 // unitSize |
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230 // |
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231 this.unitSize.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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232 this.unitSize.Location = new System.Drawing.Point(528, 8); |
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233 this.unitSize.Name = "unitSize"; |
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234 this.unitSize.Size = new System.Drawing.Size(80, 20); |
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235 this.unitSize.TabIndex = 1; |
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236 this.unitSize.TextAlign = System.Windows.Forms.HorizontalAlignment.Right; |
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237 this.unitSize.Value = new decimal(new int[] { |
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238 1, |
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239 0, |
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240 0, |
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241 0}); |
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242 this.unitSize.Leave += new System.EventHandler(this.unitSize_Leave); |
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243 this.unitSize.KeyDown += new System.Windows.Forms.KeyEventHandler(this.unitSize_KeyDown); |
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244 // |
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245 // lblUnitSize |
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246 // |
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247 this.lblUnitSize.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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248 this.lblUnitSize.Location = new System.Drawing.Point(452, 8); |
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249 this.lblUnitSize.Name = "lblUnitSize"; |
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250 this.lblUnitSize.Size = new System.Drawing.Size(72, 23); |
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251 this.lblUnitSize.TabIndex = 0; |
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252 this.lblUnitSize.Text = "unit size"; |
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253 this.lblUnitSize.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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254 // |
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255 // lblEquip |
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256 // |
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257 this.lblEquip.Location = new System.Drawing.Point(8, 123); |
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258 this.lblEquip.Name = "lblEquip"; |
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259 this.lblEquip.Size = new System.Drawing.Size(88, 32); |
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260 this.lblEquip.TabIndex = 3; |
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261 this.lblEquip.Text = "equipment"; |
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262 this.lblEquip.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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263 // |
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264 // bttnAddWeapon |
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265 // |
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266 this.bttnAddWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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267 this.bttnAddWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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268 this.bttnAddWeapon.Location = new System.Drawing.Point(516, 126); |
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269 this.bttnAddWeapon.Name = "bttnAddWeapon"; |
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270 this.bttnAddWeapon.Size = new System.Drawing.Size(88, 22); |
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271 this.bttnAddWeapon.TabIndex = 4; |
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272 this.bttnAddWeapon.Text = "add"; |
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273 this.bttnAddWeapon.Click += new System.EventHandler(this.bttnAddWeapon_Click); |
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274 // |
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275 // bttnRemoveWeapon |
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276 // |
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277 this.bttnRemoveWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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278 this.bttnRemoveWeapon.Enabled = false; |
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279 this.bttnRemoveWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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280 this.bttnRemoveWeapon.Location = new System.Drawing.Point(516, 210); |
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281 this.bttnRemoveWeapon.Name = "bttnRemoveWeapon"; |
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282 this.bttnRemoveWeapon.Size = new System.Drawing.Size(88, 22); |
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283 this.bttnRemoveWeapon.TabIndex = 5; |
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284 this.bttnRemoveWeapon.Text = "remove"; |
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285 this.bttnRemoveWeapon.Click += new System.EventHandler(this.bttnRemoveWeapon_Click); |
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286 // |
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287 // equipmentList |
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288 // |
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289 this.equipmentList.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) |
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290 | System.Windows.Forms.AnchorStyles.Right))); |
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291 this.equipmentList.Location = new System.Drawing.Point(102, 126); |
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292 this.equipmentList.Name = "equipmentList"; |
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293 this.equipmentList.Size = new System.Drawing.Size(408, 108); |
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294 this.equipmentList.TabIndex = 6; |
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295 this.equipmentList.DoubleClick += new System.EventHandler(this.equipmentList_DoubleClick); |
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296 this.equipmentList.SelectedIndexChanged += new System.EventHandler(this.equipmentList_SelectedIndexChanged); |
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297 // |
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298 // bttnReplaceWeapon |
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299 // |
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300 this.bttnReplaceWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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301 this.bttnReplaceWeapon.Enabled = false; |
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302 this.bttnReplaceWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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303 this.bttnReplaceWeapon.Location = new System.Drawing.Point(516, 182); |
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304 this.bttnReplaceWeapon.Name = "bttnReplaceWeapon"; |
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305 this.bttnReplaceWeapon.Size = new System.Drawing.Size(88, 22); |
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306 this.bttnReplaceWeapon.TabIndex = 10; |
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307 this.bttnReplaceWeapon.Text = "replace"; |
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308 this.bttnReplaceWeapon.Click += new System.EventHandler(this.bttnReplaceWeapon_Click); |
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309 // |
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310 // bttnEditWeapon |
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311 // |
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312 this.bttnEditWeapon.Anchor = ((System.Windows.Forms.AnchorStyles) ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); |
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313 this.bttnEditWeapon.Enabled = false; |
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314 this.bttnEditWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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315 this.bttnEditWeapon.Location = new System.Drawing.Point(516, 154); |
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316 this.bttnEditWeapon.Name = "bttnEditWeapon"; |
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317 this.bttnEditWeapon.Size = new System.Drawing.Size(88, 22); |
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318 this.bttnEditWeapon.TabIndex = 11; |
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319 this.bttnEditWeapon.Text = "edit"; |
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320 this.bttnEditWeapon.Click += new System.EventHandler(this.bttnEditWeapon_Click); |
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321 // |
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322 // lblPoints |
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323 // |
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324 this.lblPoints.Location = new System.Drawing.Point(358, 8); |
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325 this.lblPoints.Name = "lblPoints"; |
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326 this.lblPoints.Size = new System.Drawing.Size(88, 21); |
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327 this.lblPoints.TabIndex = 12; |
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328 this.lblPoints.Text = "(points)"; |
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329 // |
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330 // FrmUnit |
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331 // |
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332 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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333 this.ClientSize = new System.Drawing.Size(616, 314); |
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334 this.Controls.Add(this.lblPoints); |
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335 this.Controls.Add(this.bttnEditWeapon); |
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336 this.Controls.Add(this.bttnReplaceWeapon); |
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337 this.Controls.Add(this.equipmentList); |
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338 this.Controls.Add(this.bttnRemoveWeapon); |
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339 this.Controls.Add(this.bttnAddWeapon); |
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340 this.Controls.Add(this.lblEquip); |
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341 this.Controls.Add(this.lblUnitSize); |
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342 this.Controls.Add(this.unitSize); |
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343 this.Controls.Add(this.tbUnitName); |
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344 this.Controls.Add(this.statsGrid); |
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345 this.Name = "FrmUnit"; |
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346 this.ShowInTaskbar = false; |
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347 this.Text = "FrmUnit"; |
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348 this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FrmUnit_FormClosing); |
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349 ((System.ComponentModel.ISupportInitialize) (this.statsGrid)).EndInit(); |
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350 ((System.ComponentModel.ISupportInitialize) (this.unitSize)).EndInit(); |
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351 this.ResumeLayout(false); |
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352 this.PerformLayout(); |
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353 |
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354 } |
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355 #endregion |
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356 |
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357 public Unit Unit |
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358 { |
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359 get { return unit; } |
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360 } |
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361 |
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362 private void tbUnitName_Leave(object sender, System.EventArgs e) |
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363 { |
52
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364 UpdateUnitName(); |
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365 } |
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366 |
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367 private void tbUnitName_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) |
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368 { |
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369 if (e.KeyCode == Keys.Enter) |
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370 { |
52
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371 UpdateUnitName(); |
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372 } |
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373 } |
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374 |
52
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375 private void UpdateUnitName() |
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376 { |
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377 if (unit.Name != tbUnitName.Text) |
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378 { |
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379 commandStack.Execute(new SetNameCommand(unit, tbUnitName.Text)); |
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380 } |
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381 } |
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382 |
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383 private void unitSize_Leave(object sender, System.EventArgs e) |
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384 { |
52
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385 UpdateUnitSize(); |
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386 } |
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387 |
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388 private void unitSize_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) |
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389 { |
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390 if (e.KeyCode == Keys.Enter) |
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391 { |
52
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392 UpdateUnitSize(); |
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393 } |
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394 } |
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395 |
52
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396 private void UpdateUnitSize() |
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397 { |
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398 if (unit.Size != unitSize.Value) |
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399 { |
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400 commandStack.Execute(new SetUnitSizeCommand(unit, (int) unitSize.Value)); |
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401 } |
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402 } |
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403 |
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404 private void unit_NameChanged(WarFoundryObject obj, string oldValue, string newValue) |
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405 { |
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406 if (obj is Unit && obj.Equals(unit)) |
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407 { |
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|
408 Unit u = (Unit) obj; |
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409 tbUnitName.Text = obj.Name; |
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410 Text = obj.Name; |
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411 } |
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|
412 } |
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|
413 |
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414 private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) |
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415 { |
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416 if (obj is Unit && obj.Equals(unit)) |
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417 { |
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418 unitSize.Value = newValue; |
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419 } |
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420 } |
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421 |
60
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422 private void equipmentList_SelectedIndexChanged(object sender, System.EventArgs e) |
27
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423 { |
60
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424 SetButtonsEnabledState(); |
27
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425 } |
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|
426 |
60
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|
427 private void SetButtonsEnabledState() |
27
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|
428 { |
60
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diff
changeset
|
429 |
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changeset
|
430 UnitEquipmentItem equipItem = GetSelectedUnitEquipmentItem(); |
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|
431 bttnReplaceWeapon.Enabled = (equipItem != null && equipItem.HasAlternatives()); |
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Re #168: Combine "required" and "optional" equipment boxes
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|
432 bttnEditWeapon.Enabled = (equipItem != null); |
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|
433 bttnRemoveWeapon.Enabled = (equipItem != null && !equipItem.IsRequired); |
27
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|
434 } |
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changeset
|
435 |
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changeset
|
436 private void unit_UnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue) |
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changeset
|
437 { |
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|
438 if (obj is UnitEquipmentItem) |
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|
439 { |
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|
440 UnitEquipmentItem equip = (UnitEquipmentItem) obj; |
60
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Re #168: Combine "required" and "optional" equipment boxes
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|
441 UnitEquipmentChoice equipChoice = GetEquipmentChoice(equip); |
27
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|
442 |
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|
443 if (newValue == 0) |
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changeset
|
444 { |
60
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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diff
changeset
|
445 equipmentList.Items.Remove(equipChoice); |
27
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|
446 } |
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diff
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|
447 else |
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diff
changeset
|
448 { |
60
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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diff
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|
449 int idx = equipmentList.Items.IndexOf(equipChoice); |
27
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|
450 |
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|
451 if (idx > -1) |
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diff
changeset
|
452 { |
60
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Re #168: Combine "required" and "optional" equipment boxes
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diff
changeset
|
453 equipmentList.Items[idx] = equipChoice; |
27
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|
454 } |
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|
455 else |
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changeset
|
456 { |
60
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Re #168: Combine "required" and "optional" equipment boxes
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diff
changeset
|
457 equipmentList.Items.Add(equipChoice); |
27
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changeset
|
458 } |
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24
diff
changeset
|
459 } |
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Fixes #91: Fix WinForms rendering of unit stats
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24
diff
changeset
|
460 } |
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Fixes #91: Fix WinForms rendering of unit stats
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24
diff
changeset
|
461 } |
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24
diff
changeset
|
462 |
60
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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diff
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|
463 private void EditWeapon() |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
464 { |
c283545d2d0b
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55
diff
changeset
|
465 FrmEditUnitEquipment editEquip = new FrmEditUnitEquipment(Unit, GetSelectedUnitEquipmentItem(), commandStack); |
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Re #168: Combine "required" and "optional" equipment boxes
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diff
changeset
|
466 editEquip.ShowDialog(this); |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
467 } |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
468 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
469 private UnitEquipmentItem GetSelectedUnitEquipmentItem() |
27
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diff
changeset
|
470 { |
60
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
471 UnitEquipmentChoice selectedItem = GetSelectedUnitEquipmentChoice(); |
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Re #168: Combine "required" and "optional" equipment boxes
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diff
changeset
|
472 UnitEquipmentItem equipItem = null; |
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Re #168: Combine "required" and "optional" equipment boxes
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55
diff
changeset
|
473 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
474 if (selectedItem!=null) |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
475 { |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
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55
diff
changeset
|
476 equipItem = selectedItem.Item; |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
477 } |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
478 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
479 return equipItem; |
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Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
480 } |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
55
diff
changeset
|
481 |
c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
IBBoard <dev@ibboard.co.uk>
parents:
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482 private UnitEquipmentChoice GetSelectedUnitEquipmentChoice() |
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483 { |
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484 return (UnitEquipmentChoice) equipmentList.SelectedItem; |
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485 } |
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486 |
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487 private void bttnEditWeapon_Click(object sender, System.EventArgs e) |
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488 { |
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489 EditWeapon(); |
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490 } |
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491 |
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492 private void equipmentList_DoubleClick(object sender, System.EventArgs e) |
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493 { |
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494 EditWeapon(); |
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495 } |
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496 |
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497 private void AddWeapon() |
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498 { |
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499 FrmNewUnitEquipment newEquip = new FrmNewUnitEquipment(Unit, commandStack); |
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500 newEquip.ShowDialog(this); |
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501 } |
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502 |
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503 private void bttnAddWeapon_Click(object sender, System.EventArgs e) |
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504 { |
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505 AddWeapon(); |
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506 } |
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507 |
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508 private void RemoveWeapon() |
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509 { |
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510 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, GetSelectedUnitEquipmentItem(), 0)); |
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511 } |
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512 |
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513 private void bttnRemoveWeapon_Click(object sender, System.EventArgs e) |
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514 { |
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515 RemoveWeapon(); |
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516 } |
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517 |
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518 private void bttnReplaceWeapon_Click(object sender, System.EventArgs e) |
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519 { |
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520 FrmReplaceUnitEquipment replace = new FrmReplaceUnitEquipment(unit, GetSelectedUnitEquipmentItem(), commandStack); |
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521 replace.ShowDialog(this); |
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522 } |
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523 |
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524 private void FrmUnit_FormClosing(object sender, FormClosingEventArgs e) |
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525 { |
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526 UpdateUnitName(); |
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527 UpdateUnitSize(); |
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528 } |
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529 } |
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530 } |