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1 using System;
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2 using System.Drawing;
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3 using System.Drawing.Drawing2D;
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4 using System.Collections;
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5 using System.ComponentModel;
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6 using System.Windows.Forms;
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7 using System.Data;
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8 using System.IO;
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9 using System.Threading;
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10 using IBBoard;
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11 using IBBoard.CustomMath;
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12 using IBBoard.Commands;
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13 using IBBoard.IO;
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14 using IBBoard.Lang;
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15 using IBBoard.WarFoundry.API;
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16 using IBBoard.WarFoundry.API.Commands;
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17 using IBBoard.Windows.Forms;
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18 using IBBoard.Xml;
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19 using log4net;
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20
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21 namespace IBBoard.WarFoundry
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22 {
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23 /// <summary>
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24 /// Summary description for Form1.
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25 /// </summary>
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26 public class FrmMain : System.Windows.Forms.Form
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27 {
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28 private static readonly string AppTitle = "WarFoundry";
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29
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30 private Preferences preferences;
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31 protected readonly ILog logger = LogManager.GetLogger(typeof(WarFoundryFactory));
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32
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33 private CommandStack commandStack;
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34 private ToolBarButton[] categoryButtons;
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35 private Type factoryType = typeof(WarFoundryXmlFactory);
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36
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37 public ObjectAddDelegate UnitAddedMethod;
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38 public ObjectRemoveDelegate UnitRemovedMethod;
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39 public DoubleValChangedDelegate PointsValueChangedMethod;
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40 //public FailedUnitRequirementDelegate FailedUnitRequirementMethod;
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41
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42 private FrmArmyTree armyTree;
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43 private FrmDebugOutput debugWindow;
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44
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45 private IBBoard.Windows.Forms.ColorableStatusBar statusBar;
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46 private System.Windows.Forms.ToolBar toolBar;
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47 private System.Windows.Forms.MainMenu mainMenu;
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48 private IBBoard.Windows.Forms.IBBMenuItem menuFile;
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49 private IBBoard.Windows.Forms.IBBMenuItem menuHelp;
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50 private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy;
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51 private System.Windows.Forms.ImageList buttonIcons;
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52 private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy;
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53 private System.Windows.Forms.OpenFileDialog openArmyDialog;
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54 private System.Windows.Forms.SaveFileDialog saveArmyDialog;
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55 private IBBoard.Windows.Forms.IBBMenuItem miExit;
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56 private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy;
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57 private IBBoard.Windows.Forms.IBBMenuItem miAbout;
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58 private System.ComponentModel.IContainer components;
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59 private IBBoard.Windows.Forms.IBBMenuItem miNewArmy;
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60 private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy;
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61 private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy;
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62 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy;
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63 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs;
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64 private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem;
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65 private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1;
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66 private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo;
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67 private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo;
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68 private IBBoard.Windows.Forms.IBBMenuItem menuEdit;
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69 private IBBoard.Windows.Forms.IBBMenuItem miUndo;
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70 private IBBoard.Windows.Forms.IBBMenuItem miRedo;
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71 private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow;
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72 private System.Windows.Forms.MenuItem miSep1;
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73 private System.Windows.Forms.MenuItem miSep2;
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74 private System.Windows.Forms.MenuItem miSep3;
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75 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel;
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76 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel;
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77 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel;
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78 private System.Windows.Forms.ContextMenu undoMenu;
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79 private System.Windows.Forms.ContextMenu redoMenu;
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80 private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles;
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81 private System.Windows.Forms.Timer statusBarTimer;
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82 private System.Windows.Forms.Panel pnlRight;
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83
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84 public FrmMain(string[] args)
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85 {
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86 this.Closing+=new CancelEventHandler(FrmMain_Closing);
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87 CommandStack.CommandStackUpdated+=new MethodInvoker(commandStack_CommandStackUpdated);
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88
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89 InitializeComponent();
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90
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91 Preferences = new Preferences("WarFoundry");
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92 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString());
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93
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94 //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2;
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95 //pnlRight.Top = toolBar.Height + 5;
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96 //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3;
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97
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98 foreach (Control ctrl in Controls)
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99 {
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100 Translation.TranslateControl(ctrl);
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101 }
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102
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103 foreach(Component comp in components.Components)
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104 {
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105 Translation.TranslateComponent(comp);
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106 }
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107
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108 foreach (IBBMenuItem mi in Menu.MenuItems)
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109 {
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110 Translation.TranslateComponent(mi);
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111 }
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112
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113 Translation.TranslateComponent(openArmyDialog);
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114 Translation.TranslateComponent(saveArmyDialog);
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115
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116 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged);
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117 WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged);
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118 UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod);
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119 UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod);
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120 PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod);
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121 //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement);
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122
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123 sbErrorPanel.Color = Color.Red;
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124
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125 armyTree = new FrmArmyTree(CommandStack);
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126 armyTree.MdiParent = this;
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127 armyTree.Show();
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128 armyTree.StartPosition = FormStartPosition.Manual;
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129 armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10);
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130 Translation.TranslateControl(armyTree);
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131
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132 if (args.Length == 1)
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133 {
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134 logger.Debug("Attempting to load from file");
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135 FileInfo file = new FileInfo(args[0]);
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136
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137 try
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138 {
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139 if (file.Extension.Equals("."+Factory.GetArmyFileExtension()))
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140 {
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141 WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file);
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142 logger.InfoFormat("Loaded army from {0}", file.FullName);
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143 }
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144 else if (file.Extension.Equals("."+Factory.GetSystemFileExtension()))
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145 {
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146 WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file);
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147 logger.InfoFormat("Loaded game system from {0}", file.FullName);
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148 }
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149 }
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150 catch (InvalidFileException ex)
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151 {
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152 MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error);
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153 logger.Error(ex);
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154 }
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155 }
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156 else
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157 {
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158 string gameSystemID = Preferences.GetStringProperty("currSystem");
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159
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160 if (gameSystemID!=null && !"".Equals(gameSystemID))
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161 {
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162 logger.Debug("Attempting to load current game system from properties");
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163 GameSystem sys = Factory.GetGameSystem(gameSystemID);
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164
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165 if (sys!=null)
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166 {
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167 WarFoundryCore.CurrentGameSystem = sys;
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168 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID);
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169 }
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170 }
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171 }
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172 }
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173
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174 public static string DataPath
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175 {
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176 get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; }
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177 }
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178
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179 public static String ArmiesPath
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180 {
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181 get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; }
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182 }
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183
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184 public Preferences Preferences
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185 {
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186 get { return preferences; }
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187 set { preferences = value; }
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188 }
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189
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190 public CommandStack CommandStack
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191 {
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192 get
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193 {
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194 if (commandStack == null)
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195 {
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196 commandStack = new CommandStack();
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197 }
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198
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199 return commandStack;
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200 }
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201 }
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202
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203 /// <summary>
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204 /// Clean up any resources being used.
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205 /// </summary>
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206 protected override void Dispose( bool disposing )
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207 {
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208 if( disposing )
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209 {
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210 if (components != null)
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211 {
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212 components.Dispose();
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213 }
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214 }
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215 base.Dispose( disposing );
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216 }
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217
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218 #region Windows Form Designer generated code
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219 /// <summary>
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220 /// Required method for Designer support - do not modify
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221 /// the contents of this method with the code editor.
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222 /// </summary>
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223 private void InitializeComponent()
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224 {
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225 this.components = new System.ComponentModel.Container();
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226 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain));
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227 this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar();
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228 this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel();
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229 this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel();
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230 this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel();
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231 this.toolBar = new System.Windows.Forms.ToolBar();
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232 this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton();
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233 this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton();
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234 this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton();
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235 this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton();
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236 this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton();
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237 this.undoMenu = new System.Windows.Forms.ContextMenu();
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238 this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton();
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239 this.redoMenu = new System.Windows.Forms.ContextMenu();
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240 this.buttonIcons = new System.Windows.Forms.ImageList(this.components);
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241 this.mainMenu = new System.Windows.Forms.MainMenu(this.components);
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242 this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem();
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243 this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem();
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244 this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem();
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245 this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem();
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246 this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem();
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247 this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem();
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248 this.miSep1 = new System.Windows.Forms.MenuItem();
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249 this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem();
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250 this.miSep2 = new System.Windows.Forms.MenuItem();
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251 this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem();
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252 this.miSep3 = new System.Windows.Forms.MenuItem();
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253 this.miExit = new IBBoard.Windows.Forms.IBBMenuItem();
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254 this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem();
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255 this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem();
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256 this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem();
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257 this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem();
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258 this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem();
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259 this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem();
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260 this.openArmyDialog = new System.Windows.Forms.OpenFileDialog();
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261 this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog();
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262 this.pnlRight = new System.Windows.Forms.Panel();
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263 this.statusBarTimer = new System.Windows.Forms.Timer(this.components);
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264 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit();
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265 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit();
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266 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit();
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267 this.SuspendLayout();
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268 //
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269 // statusBar
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270 //
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271 this.statusBar.Location = new System.Drawing.Point(0, 548);
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272 this.statusBar.Name = "statusBar";
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273 this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] {
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274 this.sbMainPanel,
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275 this.sbErrorPanel,
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276 this.sbPointsPanel});
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277 this.statusBar.ShowPanels = true;
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278 this.statusBar.Size = new System.Drawing.Size(792, 22);
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279 this.statusBar.TabIndex = 1;
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280 this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick);
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281 this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem);
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282 //
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283 // sbMainPanel
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284 //
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285 this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring;
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286 this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText;
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287 this.sbMainPanel.Name = "sbMainPanel";
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288 this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw;
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289 this.sbMainPanel.Width = 475;
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290 //
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291 // sbErrorPanel
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292 //
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293 this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText;
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294 this.sbErrorPanel.Name = "sbErrorPanel";
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295 this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw;
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296 this.sbErrorPanel.Width = 150;
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297 //
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298 // sbPointsPanel
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299 //
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300 this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText;
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301 this.sbPointsPanel.Name = "sbPointsPanel";
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302 this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw;
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303 this.sbPointsPanel.ToolTipText = "Current Points Total";
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304 this.sbPointsPanel.Width = 150;
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305 //
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306 // toolBar
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307 //
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308 this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat;
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309 this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] {
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310 this.bttnNewArmy,
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311 this.bttnOpenArmy,
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312 this.bttnSaveArmy,
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313 this.bttnSep1,
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314 this.bttnUndo,
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315 this.bttnRedo});
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316 this.toolBar.ButtonSize = new System.Drawing.Size(16, 16);
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317 this.toolBar.DropDownArrows = true;
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318 this.toolBar.ImageList = this.buttonIcons;
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319 this.toolBar.Location = new System.Drawing.Point(0, 0);
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320 this.toolBar.Name = "toolBar";
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321 this.toolBar.ShowToolTips = true;
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322 this.toolBar.Size = new System.Drawing.Size(792, 28);
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323 this.toolBar.TabIndex = 2;
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324 this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick);
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325 //
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326 // bttnNewArmy
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327 //
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328 this.bttnNewArmy.Enabled = false;
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329 this.bttnNewArmy.ImageIndex = 0;
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330 this.bttnNewArmy.Name = "";
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331 //
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332 // bttnOpenArmy
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333 //
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334 this.bttnOpenArmy.ImageIndex = 2;
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335 this.bttnOpenArmy.Name = "";
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336 //
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337 // bttnSaveArmy
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338 //
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339 this.bttnSaveArmy.Enabled = false;
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340 this.bttnSaveArmy.ImageIndex = 1;
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341 this.bttnSaveArmy.Name = "";
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342 //
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343 // bttnSep1
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344 //
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345 this.bttnSep1.Name = "";
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346 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator;
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347 //
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348 // bttnUndo
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349 //
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350 this.bttnUndo.DropDownMenu = this.undoMenu;
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351 this.bttnUndo.Enabled = false;
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352 this.bttnUndo.ImageIndex = 3;
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353 this.bttnUndo.Name = "";
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354 this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton;
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355 //
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356 // bttnRedo
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357 //
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358 this.bttnRedo.DropDownMenu = this.redoMenu;
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359 this.bttnRedo.Enabled = false;
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360 this.bttnRedo.ImageIndex = 4;
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361 this.bttnRedo.Name = "";
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362 this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton;
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363 //
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364 // buttonIcons
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365 //
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366 this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream")));
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367 this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent;
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368 this.buttonIcons.Images.SetKeyName(0, "");
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369 this.buttonIcons.Images.SetKeyName(1, "");
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370 this.buttonIcons.Images.SetKeyName(2, "");
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371 this.buttonIcons.Images.SetKeyName(3, "");
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372 this.buttonIcons.Images.SetKeyName(4, "");
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373 this.buttonIcons.Images.SetKeyName(5, "");
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374 this.buttonIcons.Images.SetKeyName(6, "");
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375 //
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376 // mainMenu
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377 //
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378 this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
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379 this.menuFile,
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380 this.menuEdit,
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381 this.menuHelp});
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382 //
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383 // menuFile
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384 //
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385 this.menuFile.Index = 0;
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386 this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
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387 this.miNewArmy,
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388 this.miOpenArmy,
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389 this.miSaveArmy,
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390 this.miSaveArmyAs,
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391 this.miCloseArmy,
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392 this.miSep1,
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393 this.miChangeSystem,
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394 this.miSep2,
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395 this.miReloadFiles,
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396 this.miSep3,
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397 this.miExit});
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398 this.menuFile.Text = "&file";
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399 //
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400 // miNewArmy
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401 //
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402 this.miNewArmy.Index = 0;
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403 this.miNewArmy.Text = "&new army";
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404 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click);
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405 //
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406 // miOpenArmy
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407 //
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408 this.miOpenArmy.Index = 1;
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409 this.miOpenArmy.Text = "&open army";
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410 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click);
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411 //
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412 // miSaveArmy
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413 //
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414 this.miSaveArmy.Enabled = false;
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415 this.miSaveArmy.Index = 2;
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416 this.miSaveArmy.Text = "&save army";
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417 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click);
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418 //
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419 // miSaveArmyAs
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420 //
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421 this.miSaveArmyAs.Enabled = false;
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422 this.miSaveArmyAs.Index = 3;
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423 this.miSaveArmyAs.Text = "save army &as...";
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424 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click);
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425 //
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426 // miCloseArmy
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427 //
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428 this.miCloseArmy.Enabled = false;
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|
429 this.miCloseArmy.Index = 4;
|
|
430 this.miCloseArmy.Text = "&close army";
|
|
431 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click);
|
|
432 //
|
|
433 // miSep1
|
|
434 //
|
|
435 this.miSep1.Index = 5;
|
|
436 this.miSep1.Text = "-";
|
|
437 //
|
|
438 // miChangeSystem
|
|
439 //
|
|
440 this.miChangeSystem.Index = 6;
|
|
441 this.miChangeSystem.Text = "change &game system";
|
|
442 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click);
|
|
443 //
|
|
444 // miSep2
|
|
445 //
|
|
446 this.miSep2.Index = 7;
|
|
447 this.miSep2.Text = "-";
|
|
448 //
|
|
449 // miReloadFiles
|
|
450 //
|
|
451 this.miReloadFiles.Index = 8;
|
|
452 this.miReloadFiles.Text = "&reload files";
|
|
453 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click);
|
|
454 //
|
|
455 // miSep3
|
|
456 //
|
|
457 this.miSep3.Index = 9;
|
|
458 this.miSep3.Text = "-";
|
|
459 //
|
|
460 // miExit
|
|
461 //
|
|
462 this.miExit.Index = 10;
|
|
463 this.miExit.Text = "e&xit";
|
|
464 this.miExit.Click += new System.EventHandler(this.miExit_Click);
|
|
465 //
|
|
466 // menuEdit
|
|
467 //
|
|
468 this.menuEdit.Index = 1;
|
|
469 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
|
|
470 this.miUndo,
|
|
471 this.miRedo});
|
|
472 this.menuEdit.Text = "&edit";
|
|
473 //
|
|
474 // miUndo
|
|
475 //
|
|
476 this.miUndo.Enabled = false;
|
|
477 this.miUndo.Index = 0;
|
|
478 this.miUndo.Text = "&undo";
|
|
479 this.miUndo.Click += new System.EventHandler(this.miUndo_Click);
|
|
480 //
|
|
481 // miRedo
|
|
482 //
|
|
483 this.miRedo.Enabled = false;
|
|
484 this.miRedo.Index = 1;
|
|
485 this.miRedo.Text = "&redo";
|
|
486 this.miRedo.Click += new System.EventHandler(this.miRedo_Click);
|
|
487 //
|
|
488 // menuHelp
|
|
489 //
|
|
490 this.menuHelp.Index = 2;
|
|
491 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
|
|
492 this.miAbout,
|
|
493 this.miDebugWindow});
|
|
494 this.menuHelp.Text = "&help";
|
|
495 //
|
|
496 // miAbout
|
|
497 //
|
|
498 this.miAbout.Enabled = false;
|
|
499 this.miAbout.Index = 0;
|
|
500 this.miAbout.Text = "&about";
|
|
501 //
|
|
502 // miDebugWindow
|
|
503 //
|
|
504 this.miDebugWindow.Index = 1;
|
|
505 this.miDebugWindow.Text = "&debug";
|
|
506 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click);
|
|
507 //
|
|
508 // saveArmyDialog
|
|
509 //
|
|
510 this.saveArmyDialog.Title = "Translatable:saveArmyDialog";
|
|
511 //
|
|
512 // pnlRight
|
|
513 //
|
|
514 this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
|
515 | System.Windows.Forms.AnchorStyles.Right)));
|
|
516 this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace;
|
|
517 this.pnlRight.Location = new System.Drawing.Point(726, 30);
|
|
518 this.pnlRight.Name = "pnlRight";
|
|
519 this.pnlRight.Size = new System.Drawing.Size(64, 516);
|
|
520 this.pnlRight.TabIndex = 4;
|
|
521 this.pnlRight.Visible = false;
|
|
522 this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint);
|
|
523 //
|
|
524 // statusBarTimer
|
|
525 //
|
|
526 this.statusBarTimer.Interval = 5000;
|
|
527 this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick);
|
|
528 //
|
|
529 // FrmMain
|
|
530 //
|
|
531 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
|
|
532 this.ClientSize = new System.Drawing.Size(792, 570);
|
|
533 this.Controls.Add(this.pnlRight);
|
|
534 this.Controls.Add(this.toolBar);
|
|
535 this.Controls.Add(this.statusBar);
|
|
536 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
|
537 this.IsMdiContainer = true;
|
|
538 this.Menu = this.mainMenu;
|
|
539 this.Name = "FrmMain";
|
|
540 this.Text = "WarFoundry";
|
|
541 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit();
|
|
542 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit();
|
|
543 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit();
|
|
544 this.ResumeLayout(false);
|
|
545 this.PerformLayout();
|
|
546
|
|
547 }
|
|
548 #endregion
|
|
549
|
|
550 /// <summary>
|
|
551 /// The main entry point for the application.
|
|
552 /// </summary>
|
|
553 [STAThread]
|
|
554 static void Main(string[] args)
|
|
555 {
|
|
556 try
|
|
557 {
|
|
558 ///TODO: Work out how to auto-embed the Manifest file so that we can have visual styles without having a .manifest file floating around
|
|
559 //and without using the line below, which causes the toolbar buttons to lose their icons
|
|
560 //Application.EnableVisualStyles();
|
|
561 Application.Run(new FrmMain(args));
|
|
562 }
|
|
563 catch(Exception ex)
|
|
564 {
|
|
565 LogManager.GetLogger(typeof(FrmMain)).Fatal(ex);
|
|
566 MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
567 }
|
|
568 }
|
|
569
|
|
570 public WarFoundryFactory Factory
|
|
571 {
|
|
572 get { return WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(Constants.ExecutablePath, factoryType); }
|
|
573 }
|
|
574
|
|
575 private void miExit_Click(object sender, System.EventArgs e)
|
|
576 {
|
|
577 Application.Exit();
|
|
578 }
|
|
579
|
|
580 private void miNewArmy_Click(object sender, System.EventArgs e)
|
|
581 {
|
|
582 createNewArmy();
|
|
583 }
|
|
584
|
|
585 private void createNewArmy()
|
|
586 {
|
|
587 if (closeCurrentArmy())
|
|
588 {
|
|
589 FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem, Factory);
|
|
590 DialogResult dr = newArmy.ShowDialog();
|
|
591
|
|
592 if (dr == DialogResult.OK)
|
|
593 {
|
|
594 CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize, Factory);
|
|
595 }
|
|
596 }
|
|
597 }
|
|
598
|
|
599 private bool openArmy()
|
|
600 {
|
|
601 if (closeCurrentArmy())
|
|
602 {
|
|
603 if (openArmyDialog.Filter=="")
|
|
604 {
|
|
605 string savePath = ArmiesPath;
|
|
606
|
|
607 if (!Directory.Exists(savePath))
|
|
608 {
|
|
609 Directory.CreateDirectory(savePath);
|
|
610 }
|
|
611
|
|
612 openArmyDialog.InitialDirectory = savePath;
|
|
613 openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army";
|
|
614 openArmyDialog.Title = Translation.GetTranslation("openArmyDialog");
|
|
615
|
|
616 }
|
|
617
|
|
618 DialogResult dr = openArmyDialog.ShowDialog(this);
|
|
619
|
|
620 if (dr == DialogResult.OK)
|
|
621 {
|
|
622 try
|
|
623 {
|
|
624 CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName);
|
|
625 return true;
|
|
626 }
|
|
627 catch (InvalidFileException ex)
|
|
628 {
|
|
629 logger.Error(ex);
|
|
630 MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
631 return false;
|
|
632 }
|
|
633 }
|
|
634 else
|
|
635 {
|
|
636 return false;
|
|
637 }
|
|
638 }
|
|
639 else
|
|
640 {
|
|
641 return false;
|
|
642 }
|
|
643 }
|
|
644
|
|
645 private bool closeCurrentArmy()
|
|
646 {
|
|
647 if (CurrentArmy!=null)
|
|
648 {
|
|
649 bool canClose = false;
|
|
650
|
|
651 if (CommandStack.IsDirty())
|
|
652 {
|
|
653 DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3);
|
|
654
|
|
655 if (dr == DialogResult.Yes)
|
|
656 {
|
|
657 canClose = saveCurrentArmyOrSaveAs();
|
|
658 }
|
|
659 else if (dr == DialogResult.No)
|
|
660 {
|
|
661 canClose = true;
|
|
662 }
|
|
663 //else they said cancel and we default to "canClose = false" so do nothing
|
|
664 }
|
|
665 else
|
|
666 {
|
|
667 canClose = true;
|
|
668 }
|
|
669
|
|
670 if (canClose)
|
|
671 {
|
|
672 //do close
|
|
673 disableCategoryButtons();
|
|
674 CurrentArmy = null;
|
|
675 return true;
|
|
676 }
|
|
677 else
|
|
678 {
|
|
679 return false;
|
|
680 }
|
|
681 }
|
|
682 else
|
|
683 {
|
|
684 disableCategoryButtons();
|
|
685 //pretend we succeeded
|
|
686 return true;
|
|
687 }
|
|
688 }
|
|
689
|
|
690 private void undoLastAction()
|
|
691 {
|
|
692 if (commandStack.CanUndo())
|
|
693 {
|
|
694 commandStack.Undo();
|
|
695 }
|
|
696 }
|
|
697
|
|
698 private void redoAction()
|
|
699 {
|
|
700 if (commandStack.CanRedo())
|
|
701 {
|
|
702 commandStack.Redo();
|
|
703 }
|
|
704 }
|
|
705
|
|
706 private bool saveCurrentArmyOrSaveAs()
|
|
707 {
|
|
708 if (WarFoundrySaver.GetSaver().CanSave(CurrentArmy))
|
|
709 {
|
|
710 return saveCurrentArmy();
|
|
711 }
|
|
712 else
|
|
713 {
|
|
714 return saveCurrentArmyAs();
|
|
715 }
|
|
716 }
|
|
717
|
|
718 private bool saveCurrentArmy()
|
|
719 {
|
|
720 if (WarFoundrySaver.GetSaver().CanSave(CurrentArmy))
|
|
721 {
|
|
722 if (WarFoundrySaver.GetSaver().Save(CurrentArmy))
|
|
723 {
|
|
724 miSaveArmy.Enabled = false;
|
|
725 bttnSaveArmy.Enabled = false;
|
|
726 CommandStack.setCleanMark();
|
|
727 return true;
|
|
728 }
|
|
729 else
|
|
730 {
|
|
731 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
732 return false;
|
|
733 }
|
|
734 }
|
|
735 else
|
|
736 {
|
|
737 return false;
|
|
738 }
|
|
739 }
|
|
740
|
|
741 private bool saveCurrentArmyAs()
|
|
742 {
|
|
743 if (saveArmyDialog.Filter == "")
|
|
744 {
|
|
745 string savePath = ArmiesPath;
|
|
746
|
|
747 if (!Directory.Exists(savePath))
|
|
748 {
|
|
749 Directory.CreateDirectory(savePath);
|
|
750 }
|
|
751
|
|
752 saveArmyDialog.InitialDirectory = savePath;
|
|
753 saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army";
|
|
754 saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog");
|
|
755 }
|
|
756
|
|
757 DialogResult dr = saveArmyDialog.ShowDialog(this);
|
|
758
|
|
759 if (dr == DialogResult.OK)
|
|
760 {
|
|
761 if (WarFoundrySaver.GetSaver().SaveAs(CurrentArmy, saveArmyDialog.FileName))
|
|
762 {
|
|
763 miSaveArmy.Enabled = false;
|
|
764 bttnSaveArmy.Enabled = false;
|
|
765 CommandStack.setCleanMark();
|
|
766 return true;
|
|
767 }
|
|
768 else
|
|
769 {
|
|
770 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
771 return false;
|
|
772 }
|
|
773 }
|
|
774 else
|
|
775 {
|
|
776 return false;
|
|
777 }
|
|
778 }
|
|
779
|
|
780 private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e)
|
|
781 {
|
|
782 if (e.Button == bttnUndo)
|
|
783 {
|
|
784 undoLastAction();
|
|
785 }
|
|
786 else if (e.Button == bttnRedo)
|
|
787 {
|
|
788 redoAction();
|
|
789 }
|
|
790 else if (e.Button == bttnNewArmy)
|
|
791 {
|
|
792 createNewArmy();
|
|
793 }
|
|
794 else if (e.Button == bttnOpenArmy)
|
|
795 {
|
|
796 openArmy();
|
|
797 }
|
|
798 else if (e.Button == bttnSaveArmy)
|
|
799 {
|
|
800 saveCurrentArmyOrSaveAs();
|
|
801 }
|
|
802 else
|
|
803 {
|
|
804 //it must be one of our extra buttons for the categories
|
|
805 addUnitFromCategory((Category)e.Button.Tag);
|
|
806 }
|
|
807 }
|
|
808
|
|
809 private GameSystem CurrentGameSystem
|
|
810 {
|
|
811 get { return WarFoundryCore.CurrentGameSystem; }
|
|
812 set { WarFoundryCore.CurrentGameSystem = value; }
|
|
813 }
|
|
814
|
|
815 private static Army CurrentArmy
|
|
816 {
|
|
817 get { return WarFoundryCore.CurrentArmy; }
|
|
818 set { WarFoundryCore.CurrentArmy = value; }
|
|
819 }
|
|
820
|
|
821 private void SelectGameSystem()
|
|
822 {
|
|
823 FrmSelectSystem selectSystem = new FrmSelectSystem(Factory);
|
|
824 DialogResult dr = selectSystem.ShowDialog(this);
|
|
825
|
|
826 if (dr==DialogResult.OK)
|
|
827 {
|
|
828 closeCurrentArmy();
|
|
829 CurrentGameSystem = selectSystem.GameSystem;
|
|
830 }
|
|
831 }
|
|
832
|
|
833 private void miChangeSystem_Click(object sender, System.EventArgs e)
|
|
834 {
|
|
835 SelectGameSystem();
|
|
836 }
|
|
837
|
|
838 private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem)
|
|
839 {
|
|
840 miNewArmy.Enabled = newSystem != null;
|
|
841 bttnNewArmy.Enabled = newSystem != null;
|
|
842 setAppTitle();
|
|
843 removeCategoryButtons();
|
|
844 addCategoryButtons();
|
|
845 }
|
|
846
|
|
847 private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy)
|
|
848 {
|
|
849 setAppTitle();
|
|
850
|
|
851 if (oldArmy != null)
|
|
852 {
|
|
853 oldArmy.UnitAdded += UnitAddedMethod;
|
|
854 oldArmy.UnitRemoved += UnitRemovedMethod;
|
|
855 oldArmy.PointsValueChanged += PointsValueChangedMethod;
|
|
856 }
|
|
857
|
|
858 if (CurrentArmy==null)
|
|
859 {
|
|
860 miSaveArmyAs.Enabled = false;
|
|
861 miCloseArmy.Enabled = false;
|
|
862 disableCategoryButtons();
|
|
863 }
|
|
864 else
|
|
865 {
|
|
866 newArmy.UnitAdded += UnitAddedMethod;
|
|
867 newArmy.UnitRemoved += UnitRemovedMethod;
|
|
868 newArmy.PointsValueChanged += PointsValueChangedMethod;
|
|
869 //TODO: Clear all buttons
|
|
870 miSaveArmyAs.Enabled = true;
|
|
871 miCloseArmy.Enabled = true;
|
|
872 enableCategoryButtons();
|
|
873
|
|
874 if (newArmy.Race.HasCategoryOverrides())
|
|
875 {
|
|
876 removeCategoryButtons();
|
|
877 addCategoryButtons(newArmy.Race.Categories);
|
|
878 }
|
|
879 }
|
|
880
|
|
881 CommandStack.Reset();
|
|
882
|
|
883 miSaveArmy.Enabled = false;
|
|
884 bttnSaveArmy.Enabled = false;
|
|
885
|
|
886 setPointsPanelText();
|
|
887 }
|
|
888
|
|
889 private void addCategoryButtons()
|
|
890 {
|
|
891 if (CurrentGameSystem!=null)
|
|
892 {
|
|
893 addCategoryButtons(CurrentGameSystem.Categories);
|
|
894 }
|
|
895 }
|
|
896
|
|
897 private void addCategoryButtons(Category[] cats)
|
|
898 {
|
|
899 int catCount = cats.Length;
|
|
900 Category cat;
|
|
901 categoryButtons = new ToolBarButton[catCount+1];
|
|
902
|
|
903 ToolBarButton sep = new ToolBarButton();
|
|
904 sep.Style = ToolBarButtonStyle.Separator;
|
|
905 categoryButtons[0] = sep;
|
|
906
|
|
907 IBBToolBarButton button;
|
|
908
|
|
909 for (int i = 0; i<catCount; i++)
|
|
910 {
|
|
911 cat = cats[i];
|
|
912 button = new IBBToolBarButton();
|
|
913 ///button.Name = "bttnAddCategory" + cat.Name[0].ToString();
|
|
914 button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name);
|
|
915 button.Tag = cat;
|
|
916 button.ImageIndex = 6;
|
|
917 button.Enabled = false;
|
|
918 categoryButtons[i+1] = button;
|
|
919 }
|
|
920
|
|
921 this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons});
|
|
922 }
|
|
923
|
|
924 private void removeCategoryButtons()
|
|
925 {
|
|
926 if (categoryButtons!=null)
|
|
927 {
|
|
928 for (int i = 0; i<categoryButtons.Length; i++)
|
|
929 {
|
|
930 this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]});
|
|
931 }
|
|
932 }
|
|
933 }
|
|
934
|
|
935 private void enableCategoryButtons()
|
|
936 {
|
|
937 setCategoryButtonState(true);
|
|
938 }
|
|
939
|
|
940 private void disableCategoryButtons()
|
|
941 {
|
|
942 setCategoryButtonState(false);
|
|
943 }
|
|
944
|
|
945 private void setCategoryButtonState(bool state)
|
|
946 {
|
|
947 if (categoryButtons!=null)
|
|
948 {
|
|
949 for (int i = 0; i<categoryButtons.Length; i++)
|
|
950 {
|
|
951 categoryButtons[i].Enabled = state;
|
|
952 }
|
|
953 }
|
|
954 }
|
|
955
|
|
956 private void miSaveArmyAs_Click(object sender, System.EventArgs e)
|
|
957 {
|
|
958 saveCurrentArmyAs();
|
|
959 }
|
|
960
|
|
961 private void commandStack_CommandStackUpdated()
|
|
962 {
|
|
963 bttnUndo.Enabled = commandStack.CanUndo();
|
|
964 miUndo.Enabled = bttnUndo.Enabled;
|
|
965 bttnRedo.Enabled = commandStack.CanRedo();
|
|
966 miRedo.Enabled = bttnRedo.Enabled;
|
|
967 MenuItem[] menuItems = null;
|
|
968 int redoLength = commandStack.RedoLength;
|
|
969 int maxRedo = Math.Min(10, redoLength);
|
|
970
|
|
971 if (redoLength > 0)
|
|
972 {
|
|
973 menuItems = new MenuItem[maxRedo];
|
|
974 Command com;
|
|
975 MenuItem mi;
|
|
976
|
|
977 for (int i = 0; i < maxRedo; i++)
|
|
978 {
|
|
979 com = commandStack.PeekRedoCommand(i+1);
|
|
980
|
|
981 if (com == null)
|
|
982 {
|
|
983 break;
|
|
984 }
|
|
985
|
|
986 mi = new MenuItem(com.Description);
|
|
987 mi.Click+=new EventHandler(redoMenu_Click);
|
|
988 menuItems[i] = mi;
|
|
989 }
|
|
990 }
|
|
991
|
|
992 redoMenu.MenuItems.Clear();
|
|
993
|
|
994 if (menuItems!=null && menuItems[0]!=null)
|
|
995 {
|
|
996 bttnRedo.ToolTipText = menuItems[0].Text;
|
|
997 redoMenu.MenuItems.AddRange(menuItems);
|
|
998 }
|
|
999
|
|
1000 int undoLength = commandStack.UndoLength;
|
|
1001 int maxUndo = Math.Min(10, undoLength);
|
|
1002 MenuItem[] menuItemsUndo = null;
|
|
1003
|
|
1004 if (undoLength > 0)
|
|
1005 {
|
|
1006 menuItemsUndo = new MenuItem[maxUndo];
|
|
1007 Command com;
|
|
1008 MenuItem mi;
|
|
1009
|
|
1010 for (int i = 0; i < maxUndo; i++)
|
|
1011 {
|
|
1012 com = commandStack.PeekUndoCommand(i+1);
|
|
1013
|
|
1014 if (com == null)
|
|
1015 {
|
|
1016 break;
|
|
1017 }
|
|
1018
|
|
1019 mi = new MenuItem(com.UndoDescription);
|
|
1020 mi.Click+=new EventHandler(undoMenu_Click);
|
|
1021 menuItemsUndo[i] = mi;
|
|
1022 }
|
|
1023 }
|
|
1024
|
|
1025 undoMenu.MenuItems.Clear();
|
|
1026
|
|
1027 if (menuItemsUndo!=null && menuItemsUndo[0]!=null)
|
|
1028 {
|
|
1029 bttnUndo.ToolTipText = menuItemsUndo[0].Text;
|
|
1030 undoMenu.MenuItems.AddRange(menuItemsUndo);
|
|
1031 }
|
|
1032
|
|
1033 bool canSave = WarFoundrySaver.GetSaver().CanSave(CurrentArmy);
|
|
1034 bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave;
|
|
1035 miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave;
|
|
1036 }
|
|
1037
|
|
1038 private void miSaveArmy_Click(object sender, System.EventArgs e)
|
|
1039 {
|
|
1040 //we should only be saving when the army can be saved (i.e. it has been opened from a file or Save As-ed)
|
|
1041 //so use the "just save" version
|
|
1042 saveCurrentArmy();
|
|
1043 }
|
|
1044
|
|
1045 private void setAppTitle()
|
|
1046 {
|
|
1047 string str = AppTitle;
|
|
1048
|
|
1049 if (CurrentGameSystem!=null)
|
|
1050 {
|
|
1051 str+= " - "+CurrentGameSystem.Name;
|
|
1052 }
|
|
1053
|
|
1054 if (CurrentArmy!=null)
|
|
1055 {
|
|
1056 str+= " - "+CurrentArmy.Name;
|
|
1057 }
|
|
1058
|
|
1059 this.Text = str;
|
|
1060 }
|
|
1061
|
|
1062 private void addUnitFromCategory(Category cat)
|
|
1063 {
|
|
1064 FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy);
|
|
1065 DialogResult dr = newUnit.ShowDialog(this);
|
|
1066
|
|
1067 if (dr == DialogResult.OK)
|
|
1068 {
|
|
1069 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, cat, CurrentArmy, Factory);
|
|
1070 commandStack.Execute(cmd);
|
|
1071 }
|
|
1072 }
|
|
1073
|
|
1074 private void FrmMain_UnitAddedMethod(object unitObj)
|
|
1075 {
|
|
1076 if (unitObj is Unit)
|
|
1077 {
|
|
1078 Unit unit = (Unit)unitObj;
|
|
1079 sbErrorPanel.Text = "";
|
|
1080 }
|
|
1081 }
|
|
1082
|
|
1083 private void FrmMain_UnitRemovedMethod(object unitObj)
|
|
1084 {
|
|
1085 if (unitObj is Unit)
|
|
1086 {
|
|
1087 Unit unit = (Unit)unitObj;
|
|
1088 sbErrorPanel.Text = "";
|
|
1089
|
|
1090 //check if window is open, and close it if it is
|
|
1091 foreach (Form frm in this.MdiChildren)
|
|
1092 {
|
|
1093 if (frm is FrmUnit)
|
|
1094 {
|
|
1095 if (((FrmUnit)frm).Unit == unit)
|
|
1096 {
|
|
1097 frm.Close();
|
|
1098 break;
|
|
1099 }
|
|
1100 }
|
|
1101 }
|
|
1102 }
|
|
1103 }
|
|
1104
|
|
1105 /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement)
|
|
1106 {
|
|
1107 sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed");
|
|
1108 sbErrorPanel.Tag = failedRequirement.Description;
|
|
1109 }*/
|
|
1110
|
|
1111 /*public void MdiChildMoved()
|
|
1112 {
|
|
1113 Point mouseAt = PointToClient(ActiveMdiChild.Location);
|
|
1114
|
|
1115 if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10))
|
|
1116 {
|
|
1117 pnlRight.Visible = true;
|
|
1118 //pnlRight.Container.Add(ActiveMdiChild);
|
|
1119 }
|
|
1120 else
|
|
1121 {
|
|
1122 pnlRight.Visible = false;
|
|
1123 }
|
|
1124 }*/
|
|
1125
|
|
1126 public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
|
|
1127 {
|
|
1128 HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray);
|
|
1129 Pen dockCuePen = new Pen(dockCueBrush, 10);
|
|
1130 e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height));
|
|
1131 }
|
|
1132
|
|
1133 private void miUndo_Click(object sender, System.EventArgs e)
|
|
1134 {
|
|
1135 undoLastAction();
|
|
1136 }
|
|
1137
|
|
1138 private void miRedo_Click(object sender, System.EventArgs e)
|
|
1139 {
|
|
1140 redoAction();
|
|
1141 }
|
|
1142
|
|
1143 private void miCloseArmy_Click(object sender, EventArgs e)
|
|
1144 {
|
|
1145 closeCurrentArmy();
|
|
1146 }
|
|
1147
|
|
1148 private void miOpenArmy_Click(object sender, EventArgs e)
|
|
1149 {
|
|
1150 openArmy();
|
|
1151 }
|
|
1152
|
|
1153 private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal)
|
|
1154 {
|
|
1155 if (obj is Army)
|
|
1156 {
|
|
1157 setPointsPanelText();
|
|
1158 }
|
|
1159 }
|
|
1160
|
|
1161 private void setPointsPanelText()
|
|
1162 {
|
|
1163 if (CurrentArmy==null)
|
|
1164 {
|
|
1165 sbPointsPanel.Text = "";
|
|
1166 sbPointsPanel.ResetColor();
|
|
1167 }
|
|
1168 else
|
|
1169 {
|
|
1170 sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints);
|
|
1171
|
|
1172 if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints)
|
|
1173 {
|
|
1174 sbPointsPanel.Color = Color.Red;
|
|
1175 }
|
|
1176 else
|
|
1177 {
|
|
1178 sbPointsPanel.ResetColor();
|
|
1179 }
|
|
1180 }
|
|
1181 }
|
|
1182
|
|
1183 private void redoMenu_Click(object sender, EventArgs e)
|
|
1184 {
|
|
1185 if (sender is MenuItem)
|
|
1186 {
|
|
1187 MenuItem mi = (MenuItem)sender;
|
|
1188
|
|
1189 if (mi.Parent == redoMenu)
|
|
1190 {
|
|
1191 //we know it's an redo menu item so find it's index and redo everything
|
|
1192 int max = mi.Index;
|
|
1193
|
|
1194 for (int i = 0; i <= max; i++)
|
|
1195 {
|
|
1196 commandStack.Redo();
|
|
1197 }
|
|
1198 }
|
|
1199 }
|
|
1200 }
|
|
1201
|
|
1202 private void undoMenu_Click(object sender, EventArgs e)
|
|
1203 {
|
|
1204 if (sender is MenuItem)
|
|
1205 {
|
|
1206 MenuItem mi = (MenuItem)sender;
|
|
1207
|
|
1208 if (mi.Parent == undoMenu)
|
|
1209 {
|
|
1210 //we know it's an undo menu item so find it's index and undo everything
|
|
1211 int max = mi.Index;
|
|
1212 for (int i = 0; i <= max; i++)
|
|
1213 {
|
|
1214 commandStack.Undo();
|
|
1215 }
|
|
1216 }
|
|
1217 }
|
|
1218 }
|
|
1219
|
|
1220 private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent)
|
|
1221 {
|
|
1222 statusBar.ColorableStatusBarDrawItem(sender, sbdevent);
|
|
1223 }
|
|
1224
|
|
1225 private void miDebugWindow_Click(object sender, EventArgs e)
|
|
1226 {
|
|
1227 if (debugWindow == null || debugWindow.IsDisposed)
|
|
1228 {
|
|
1229 debugWindow = new FrmDebugOutput();
|
|
1230 }
|
|
1231
|
|
1232 debugWindow.Show();
|
|
1233 debugWindow.Focus();
|
|
1234 }
|
|
1235
|
|
1236 private void FrmMain_Closing(object sender, CancelEventArgs e)
|
|
1237 {
|
|
1238 if (!closeCurrentArmy())
|
|
1239 {
|
|
1240 e.Cancel = true;
|
|
1241 }
|
|
1242 }
|
|
1243
|
|
1244 private void miReloadFiles_Click(object sender, System.EventArgs e)
|
|
1245 {
|
|
1246 Factory.LoadAllGameSystems();
|
|
1247 sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded");
|
|
1248 statusBarTimer.Enabled = true;
|
|
1249 }
|
|
1250
|
|
1251 private void statusBarTimer_Tick(object sender, System.EventArgs e)
|
|
1252 {
|
|
1253 sbMainPanel.Text = "";
|
|
1254 statusBarTimer.Enabled = false;
|
|
1255 }
|
|
1256
|
|
1257 private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e)
|
|
1258 {
|
|
1259 if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="")
|
|
1260 {
|
|
1261 MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
|
1262 }
|
|
1263 }
|
|
1264 }
|
|
1265 }
|