annotate FrmEditUnitEquipment.cs @ 97:e356134d73c4

Re #209: equipmentslot Value problem * Add lots of debugging in the hope of tracking down Snowblizz's continued problems!
author IBBoard <dev@ibboard.co.uk>
date Mon, 16 Nov 2009 20:56:54 +0000
parents 0bb9f40d44eb
children c7afc7824f50
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1 // This file (FrmEditUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard.Commands;
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10 using IBBoard.Lang;
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11 using IBBoard.Windows.Forms;
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12 using IBBoard.Windows.Forms.I18N;
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13 using IBBoard.WarFoundry.API;
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14 using IBBoard.WarFoundry.API.Commands;
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15 using IBBoard.WarFoundry.API.Objects;
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16
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17 namespace IBBoard.WarFoundry.GUI.WinForms
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18 {
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19 /// <summary>
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20 /// Summary description for FrmEditUnitEquipment.
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21 /// </summary>
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22 public class FrmEditUnitEquipment : IBBForm
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23 {
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24 private Unit unit;
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25 private UnitEquipmentItem equipItem;
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26 private CommandStack commandStack;
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27 private IBBLabel lblAmount;
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28 private IBBButton bttnCancel;
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29 private IBBButton bttnOkay;
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30 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount;
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31 /// <summary>
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32 /// Required designer variable.
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33 /// </summary>
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34 private System.ComponentModel.Container components = null;
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35
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36 public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack)
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37 {
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38 commandStack = stack;
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39 this.unit = unit;
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40 this.equipItem = equipItem;
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41 InitializeComponent();
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42 ControlTranslator.TranslateControl(this);
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43 this.Text = Translation.GetTranslation("FrmEditUnitEquipment", "edit {0} for {1}", equipItem.Name, unit.Name);
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44 equipmentAmount.SetUnit(unit);
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45 equipmentAmount.SetUnitEquipmentItem(equipItem);
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46 bttnOkay.Enabled = false;
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47 }
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48
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49 /// <summary>
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50 /// Clean up any resources being used.
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51 /// </summary>
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52 protected override void Dispose( bool disposing )
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53 {
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54 if( disposing )
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55 {
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56 if(components != null)
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57 {
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58 components.Dispose();
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59 }
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60 }
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61 base.Dispose( disposing );
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62 }
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63
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64 #region Windows Form Designer generated code
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65 /// <summary>
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66 /// Required method for Designer support - do not modify
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67 /// the contents of this method with the code editor.
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68 /// </summary>
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69 private void InitializeComponent()
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70 {
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71 this.lblAmount = new IBBoard.Windows.Forms.IBBLabel();
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72 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
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73 this.bttnOkay = new IBBoard.Windows.Forms.IBBButton();
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74 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl();
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75 this.SuspendLayout();
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76 //
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77 // lblAmount
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78 //
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79 this.lblAmount.Location = new System.Drawing.Point(12, 8);
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80 this.lblAmount.Name = "lblAmount";
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81 this.lblAmount.Size = new System.Drawing.Size(68, 74);
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82 this.lblAmount.TabIndex = 2;
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83 this.lblAmount.Text = "amount";
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84 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
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85 //
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86 // bttnCancel
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87 //
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88 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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89 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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90 this.bttnCancel.Location = new System.Drawing.Point(153, 95);
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91 this.bttnCancel.Name = "bttnCancel";
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92 this.bttnCancel.Size = new System.Drawing.Size(75, 23);
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93 this.bttnCancel.TabIndex = 3;
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94 this.bttnCancel.Text = "cancel";
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95 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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96 //
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97 // bttnOkay
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98 //
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99 this.bttnOkay.Enabled = false;
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100 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
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101 this.bttnOkay.Location = new System.Drawing.Point(12, 95);
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102 this.bttnOkay.Name = "bttnOkay";
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103 this.bttnOkay.Size = new System.Drawing.Size(75, 23);
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104 this.bttnOkay.TabIndex = 4;
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105 this.bttnOkay.Text = "okay";
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106 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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107 //
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108 // equipmentAmount
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109 //
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110 this.equipmentAmount.Location = new System.Drawing.Point(88, 5);
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111 this.equipmentAmount.Name = "equipmentAmount";
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112 this.equipmentAmount.Size = new System.Drawing.Size(155, 77);
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113 this.equipmentAmount.TabIndex = 5;
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114 this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged);
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115 //
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116 // FrmEditUnitEquipment
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117 //
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118 this.AcceptButton = this.bttnOkay;
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119 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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120 this.CancelButton = this.bttnCancel;
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121 this.ClientSize = new System.Drawing.Size(240, 130);
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122 this.ControlBox = false;
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123 this.Controls.Add(this.equipmentAmount);
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124 this.Controls.Add(this.bttnOkay);
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125 this.Controls.Add(this.bttnCancel);
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126 this.Controls.Add(this.lblAmount);
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127 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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128 this.Name = "FrmEditUnitEquipment";
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129 this.ShowInTaskbar = false;
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130 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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131 this.Text = "FrmEditUnitEquipment";
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132 this.ResumeLayout(false);
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133
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134 }
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135 #endregion
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136
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137 private void bttnOkay_Click(object sender, System.EventArgs e)
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138 {
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139 if (SetValue())
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140 {
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141 this.Close();
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142 }
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143 }
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144
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145 private bool SetValue()
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146 {
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147 bool setValue = true;
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148 double amount = equipmentAmount.EquipmentAmount;
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149
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150 if (amount == 0)
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151 {
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152 if (equipItem.IsRequired)
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153 {
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154 MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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155 setValue = false;
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156 }
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157 else
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158 {
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159 DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);
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160
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161 if (dr != DialogResult.Yes)
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162 {
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163 setValue = false;
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164 }
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165 }
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166 }
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167
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168 double oldAmount = unit.GetEquipmentAmount(equipItem);
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169
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170 if (setValue && oldAmount != amount)
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171 {
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172 if (equipmentAmount.IsRatioEquipmentAmount)
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173 {
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174 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, amount));
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175 }
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176 else
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177 {
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178 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)amount));
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179 }
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180 }
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181
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182 return setValue;
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183 }
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184
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185 private void bttnCancel_Click(object sender, System.EventArgs e)
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186 {
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187 this.Close();
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188 }
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189
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190 private void setOkayButton()
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191 {
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192 double equipAmount = equipmentAmount.EquipmentAmount;
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193 bttnOkay.Enabled = equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY || !equipItem.IsRequired;
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194 }
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195
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196 private void equipmentAmount_ValueChanged(object sender, EventArgs e)
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197 {
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198 setOkayButton();
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199 }
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200 }
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201 }