Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate UI/EquipmentAmountControl.cs @ 105:e598c0d2584d
Re #203: Translate WarFoundry
* Fix translation names (beginning of broken translations should have been "equipNumber" not equipAmount"
* Follow convention of default text being lower case
* Add Snowblizz's Swedish translation to the project - will be available in next version (although users will need to manually change the language for now)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 28 Nov 2009 15:22:57 +0000 |
parents | 3e78af88ceb3 |
children | 775a34b78051 |
rev | line source |
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1 using System; |
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2 using System.Collections.Generic; |
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3 using System.ComponentModel; |
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4 using System.Drawing; |
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5 using System.Data; |
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6 using System.Text; |
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7 using System.Windows.Forms; |
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8 using log4net; |
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9 using IBBoard.CustomMath; |
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10 using IBBoard.Lang; |
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11 using IBBoard.Limits; |
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12 using IBBoard.WarFoundry.API; |
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13 using IBBoard.WarFoundry.API.Objects; |
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14 using IBBoard.WarFoundry.API.Util; |
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15 |
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16 namespace IBBoard.WarFoundry.GUI.WinForms.UI |
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17 { |
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18 public partial class EquipmentAmountControl : UserControl |
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19 { |
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20 private ILog log = LogManager.GetLogger(typeof(EquipmentAmountControl)); |
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21 private Unit unit; |
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22 private UnitEquipmentItem equip; |
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23 public event EventHandler ValueChanged; |
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24 |
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25 public EquipmentAmountControl() |
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26 { |
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27 InitializeComponent(); |
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28 rbEquipAll.Text = Translation.GetTranslation("rbEquipAll", "equip all"); |
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29 } |
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30 |
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31 public void SetUnit(Unit equipUnit) |
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32 { |
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33 unit = equipUnit; |
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34 log.Debug("Set unit to: " + (unit == null ? "null" : unit.Name)); |
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35 } |
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36 |
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37 public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) |
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38 { |
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39 equip = unitEquipment; |
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40 log.Debug("Set equipment to: " + (equip == null ? "null" : equip.Name)); |
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41 SetWidgetValues(); |
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42 } |
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43 |
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44 private void OnValueChanged() |
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45 { |
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46 if (ValueChanged != null) |
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47 { |
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48 ValueChanged(this, new EventArgs()); |
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49 } |
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50 } |
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51 |
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52 private void SetWidgetValues() |
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53 { |
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54 if (equip != null) |
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55 { |
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56 IgnoreWidgets(); |
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57 |
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58 log.Debug("Equipment update"); |
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59 bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); |
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60 log.Debug("Equipment is ratio? " + (equipIsRatioLimit ? "yes" : "no")); |
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61 double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); |
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62 maxPercent = Math.Max(0, maxPercent); |
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63 log.Debug("Equipment max percentage: " + maxPercent); |
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64 double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); |
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65 minPercent = Math.Max(0, minPercent); |
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66 log.Debug("Equipment min percentage: " + minPercent); |
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67 int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip); |
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68 maxNumber = Math.Max(0, maxNumber); |
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69 log.Debug("Equipment max count: " + maxNumber); |
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70 int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip); |
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71 minNumber = Math.Max(0, minNumber); |
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72 log.Debug("Equipment min count: " + minNumber); |
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73 |
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74 SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); |
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75 |
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76 if (equipIsRatioLimit) |
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77 { |
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78 SetEquipmentAmountsFromPercentage(minPercent); |
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79 } |
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80 else |
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81 { |
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82 SetEquipmentAmountsFromNumber(minNumber); |
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83 } |
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84 |
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85 rbEquipAll.Enabled = equipIsRatioLimit && maxPercent == 100; |
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86 rbEquipAll.Checked = equipIsRatioLimit && minPercent == 100; |
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87 log.Debug("rbEquipAll: " + (rbEquipAll.Enabled ? "enabled":"disabled") + " " + (rbEquipAll.Checked ? "checked" : "unchecked")); |
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88 percentage.Enabled = equipIsRatioLimit && minPercent != 100; |
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89 rbPercentage.Enabled = percentage.Enabled; |
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90 rbPercentage.Checked = equipIsRatioLimit && !rbEquipAll.Checked; |
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91 log.Debug("rbPercentage: " + (rbPercentage.Enabled ? "enabled" : "disabled") + " " + (rbPercentage.Checked ? "checked" : "unchecked")); |
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92 numeric.Enabled = !equipIsRatioLimit || minPercent != 100; |
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93 rbNumeric.Enabled = numeric.Enabled; |
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94 rbNumeric.Checked = !equipIsRatioLimit; |
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95 log.Debug("rbNumeric: " + (rbNumeric.Enabled ? "enabled" : "disabled") + " " + (rbNumeric.Checked ? "checked" : "unchecked")); |
91 | 96 SetUnitEquipmentItemAmount(); |
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97 |
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98 ListenToWidgets(); |
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99 } |
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100 else |
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101 { |
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102 log.Debug("Null equipment - no widget update"); |
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103 Enabled = false; |
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104 } |
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105 } |
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106 |
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107 private void IgnoreWidgets() |
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108 { |
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109 percentage.ValueChanged -= percentage_ValueChanged; |
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110 numeric.ValueChanged -= numeric_ValueChanged; |
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111 rbEquipAll.CheckedChanged -= rbEquipAll_CheckedChanged; |
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112 rbNumeric.CheckedChanged -= radioCheckedChanged; |
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113 rbPercentage.CheckedChanged -= radioCheckedChanged; |
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114 } |
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115 |
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116 private void ListenToWidgets() |
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117 { |
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118 percentage.ValueChanged += percentage_ValueChanged; |
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119 numeric.ValueChanged += numeric_ValueChanged; |
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120 rbEquipAll.CheckedChanged += rbEquipAll_CheckedChanged; |
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121 rbNumeric.CheckedChanged += radioCheckedChanged; |
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122 rbPercentage.CheckedChanged += radioCheckedChanged; |
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123 } |
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124 |
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125 private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber) |
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126 { |
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127 SetUpDownControlMinMax(percentage, minPercent, maxPercent); |
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128 SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber); |
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129 } |
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130 |
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131 private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max) |
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132 { |
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133 SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max); |
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134 } |
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135 |
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136 private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max) |
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137 { |
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138 log.Debug("Set "+upDownControl.Name+" min and max to: "+min+", "+max); |
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139 upDownControl.Minimum = min; |
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140 upDownControl.Maximum = max; |
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141 } |
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142 |
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143 private void rbEquipAll_CheckedChanged(object sender, EventArgs e) |
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144 { |
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145 bool equipAll = rbEquipAll.Checked; |
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146 numeric.Enabled = !equipAll; |
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147 percentage.Enabled = !equipAll; |
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148 |
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149 if (equipAll) |
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150 { |
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151 numeric.Value = unit.Size; |
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152 percentage.Value = 100; |
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153 } |
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154 |
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155 radioCheckedChanged(sender, e); |
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156 } |
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157 |
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158 private void percentage_ValueChanged(object sender, EventArgs e) |
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159 { |
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160 log.Debug("Percentage value changed"); |
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161 SetNumericValueFromPercentage(); |
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162 rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); |
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163 OnValueChanged(); |
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164 } |
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165 |
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166 private void SetNumericValueFromPercentage() |
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167 { |
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168 numeric.ValueChanged -= numeric_ValueChanged; |
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169 numeric.Value = CalculateNumericValueFromPercentage(percentage.Value); |
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170 numeric.ValueChanged += numeric_ValueChanged; |
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171 } |
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172 |
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173 private decimal CalculateNumericValueFromPercentage(decimal percent) |
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174 { |
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175 decimal calcedAmount = (decimal) IBBoard.CustomMath.IBBMath.Round((double)(unit.Size * (percent / 100)), equip.RoundNumberUp); |
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176 log.Debug("Numeric value calculated from percentage: "+percent+"% -> "+calcedAmount); |
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177 return Math.Min(Math.Max(calcedAmount, numeric.Minimum), numeric.Maximum); |
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178 } |
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179 |
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180 private void numeric_ValueChanged(object sender, EventArgs e) |
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181 { |
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182 log.Debug("Numeric value changed"); |
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183 SetPercentageValueFromNumeric(); |
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184 OnValueChanged(); |
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185 } |
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186 |
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187 private void SetPercentageValueFromNumeric() |
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188 { |
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189 int number = (int)numeric.Value; |
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190 percentage.ValueChanged -= percentage_ValueChanged; |
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191 percentage.Value = CalcualtePercentageValueFromNumber(number); |
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192 percentage.ValueChanged += percentage_ValueChanged; |
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193 } |
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194 |
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195 private decimal CalcualtePercentageValueFromNumber(int number) |
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196 { |
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197 decimal calcedAmount = (decimal) RoundPercentage(IBBoard.CustomMath.IBBMath.Percentage(number, unit.Size)); |
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198 log.Debug("Numeric value calculated from percentage: " + number + " -> " + calcedAmount+"%"); |
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199 return Math.Min(Math.Max(calcedAmount, percentage.Minimum), percentage.Maximum); |
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200 } |
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201 |
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202 private double RoundPercentage(double percent) |
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203 { |
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204 return Math.Round(percent, 1); |
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205 } |
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206 |
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207 public double EquipmentAmount |
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208 { |
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209 get |
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210 { |
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211 double val = 0; |
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212 |
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213 if (rbNumeric.Checked) |
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214 { |
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215 val = (double) numeric.Value; |
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216 } |
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217 else if (rbPercentage.Checked) |
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218 { |
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219 val = (double) percentage.Value; |
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220 } |
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221 else if (rbEquipAll.Checked) |
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222 { |
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223 val = 100; |
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224 } |
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225 else |
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226 { |
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227 val = 0; |
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228 } |
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229 |
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230 return val; |
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231 } |
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232 } |
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233 |
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234 public bool IsRatioEquipmentAmount |
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235 { |
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236 get |
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237 { |
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238 return !rbNumeric.Checked; |
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239 } |
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240 } |
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241 |
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242 private void SetUnitEquipmentItemAmount() |
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243 { |
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244 double equipAmountNum = UnitEquipmentUtil.GetEquipmentAmount(unit, equip); |
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245 |
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246 if (equipAmountNum > 0) |
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247 { |
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248 bool isRatio = UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip); |
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249 |
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250 if (isRatio) |
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251 { |
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252 SetEquipmentAmountsFromPercentage(equipAmountNum); |
93 | 253 |
254 if (equipAmountNum == 100) | |
255 { | |
256 rbEquipAll.Checked = true; | |
257 } | |
258 else | |
259 { | |
260 rbPercentage.Checked = true; | |
261 } | |
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262 } |
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263 else |
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264 { |
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265 int equipAmount = (int) equipAmountNum; |
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266 SetEquipmentAmountsFromNumber(equipAmount); |
93 | 267 rbNumeric.Checked = true; |
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268 } |
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269 } |
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270 } |
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271 |
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272 private void SetEquipmentAmountsFromPercentage(double equipAmount) |
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273 { |
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274 log.Debug("Set equipment amount from percentage: " + equipAmount); |
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275 decimal decEquipAmount = (decimal) equipAmount; |
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276 |
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277 if (decEquipAmount > percentage.Maximum) |
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278 { |
105 | 279 string percentageTooLarge = Translation.GetTranslation("equipPercentageTooLarge", "the current percentage ({0}%) was larger than the maximum for the equipment item ({1}%) - the maximum value will be used instead", equipAmount, percentage.Maximum); |
280 string percentageTooLargeTitle = Translation.GetTranslation("equipPercentageTooLargeTitle", "equipment percentage too large"); | |
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281 MessageBox.Show(ParentForm, percentageTooLarge, percentageTooLargeTitle); |
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282 decEquipAmount = percentage.Maximum; |
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283 log.Debug("Limited equipment amount to " + decEquipAmount); |
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284 OnValueChanged(); |
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285 } |
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286 else if (decEquipAmount < percentage.Minimum) |
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287 { |
105 | 288 string percentageTooSmall = Translation.GetTranslation("equipPercentageTooSmall", "the current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%) - the minimum value will be used instead", equipAmount, percentage.Minimum); |
289 string percentageTooSmallTitle = Translation.GetTranslation("equipPercentageTooSmallTitle", "equipment percentage too small"); | |
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290 MessageBox.Show(ParentForm, percentageTooSmall, percentageTooSmallTitle); |
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291 decEquipAmount = percentage.Minimum; |
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292 log.Debug("Limited equipment amount to " + decEquipAmount); |
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293 OnValueChanged(); |
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294 } |
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295 |
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296 numeric.Value = CalculateNumericValueFromPercentage(decEquipAmount); |
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297 percentage.Value = decEquipAmount; |
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298 } |
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299 |
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300 private void SetEquipmentAmountsFromNumber(int equipAmount) |
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301 { |
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302 log.Debug("Set equipment percentage from amount: " + equipAmount); |
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303 |
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304 if (equipAmount > numeric.Maximum) |
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305 { |
105 | 306 string amountTooLarge = Translation.GetTranslation("equipNumberTooLarge", "the current amount ({0}) was larger than the maximum for the equipment item ({1}) - the maximum value will be used instead", equipAmount, numeric.Maximum); |
307 string amountTooLargeTitle = Translation.GetTranslation("equipNumberTooLargeTitle", "equipment amount too large"); | |
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308 MessageBox.Show(ParentForm, amountTooLarge, amountTooLargeTitle); |
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309 equipAmount = (int)numeric.Maximum; |
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310 log.Debug("Limited equipment amount to " + equipAmount); |
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311 OnValueChanged(); |
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312 } |
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313 else if (equipAmount < numeric.Minimum) |
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314 { |
105 | 315 string amountTooSmall = Translation.GetTranslation("equipNumberTooSmall", "the current amount ({0}) was smaller than the minimum for the equipment item ({1}) - the minimum value will be used instead", equipAmount, numeric.Minimum); |
316 string amountTooSmallTitle = Translation.GetTranslation("equipNumberTooSmallTitle", "equipment amount too small"); | |
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317 MessageBox.Show(ParentForm, amountTooSmall, amountTooSmallTitle); |
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318 equipAmount = (int) numeric.Minimum; |
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319 log.Debug("Limited equipment amount to " + equipAmount); |
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320 OnValueChanged(); |
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321 } |
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322 |
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323 percentage.Value = CalcualtePercentageValueFromNumber(equipAmount); |
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324 numeric.Value = equipAmount; |
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325 } |
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326 |
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327 private void radioCheckedChanged(object sender, EventArgs e) |
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328 { |
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329 OnValueChanged(); |
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330 } |
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331 } |
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332 } |