Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate UI/EquipmentAmountControl.cs @ 242:ea5cb50ebe5e
Fixes #384: Validation warnings don't get cleared when creating new armies
* Check whether army is valid when it changes (also means we validate on load as well as clearing on close)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Jan 2012 16:51:07 +0000 |
parents | e00332dc1618 |
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1 using System; |
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2 using System.Collections.Generic; |
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3 using System.ComponentModel; |
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4 using System.Drawing; |
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5 using System.Data; |
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6 using System.Text; |
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7 using System.Windows.Forms; |
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8 using log4net; |
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9 using IBBoard.CustomMath; |
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10 using IBBoard.Lang; |
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11 using IBBoard.Limits; |
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12 using IBBoard.Windows.Forms; |
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13 using IBBoard.Windows.Forms.I18N; |
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14 using IBBoard.Windows.Forms.Util; |
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15 using IBBoard.WarFoundry.API; |
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16 using IBBoard.WarFoundry.API.Objects; |
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17 using IBBoard.WarFoundry.API.Util; |
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18 |
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19 namespace IBBoard.WarFoundry.GUI.WinForms.UI |
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20 { |
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21 public partial class EquipmentAmountControl : UserControl |
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22 { |
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23 private ILog log = LogManager.GetLogger(typeof(EquipmentAmountControl)); |
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24 private Unit unit; |
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25 private UnitEquipmentItem equip; |
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26 public event EventHandler ValueChanged; |
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27 |
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28 public EquipmentAmountControl() |
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29 { |
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30 InitializeComponent(); |
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31 ControlTranslator.TranslateControl(this); |
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32 } |
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33 |
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34 public void SetUnit(Unit equipUnit) |
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35 { |
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36 unit = equipUnit; |
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37 log.Debug("Set unit to: " + (unit == null ? "null" : unit.Name)); |
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38 } |
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39 |
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40 public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) |
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41 { |
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42 equip = unitEquipment; |
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43 log.Debug("Set equipment to: " + (equip == null ? "null" : equip.Name)); |
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44 SetWidgetValues(); |
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45 } |
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46 |
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47 private void OnValueChanged() |
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48 { |
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49 if (ValueChanged != null) |
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50 { |
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51 ValueChanged(this, new EventArgs()); |
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52 } |
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53 } |
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54 |
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55 private void SetWidgetValues() |
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56 { |
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57 if (equip != null) |
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58 { |
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59 IgnoreWidgets(); |
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60 |
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61 Enabled = true; |
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62 |
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63 log.Debug("Equipment update"); |
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64 bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); |
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65 log.Debug("Equipment is ratio? " + (equipIsRatioLimit ? "yes" : "no")); |
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66 double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); |
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67 maxPercent = Math.Max(0, maxPercent); |
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68 log.Debug("Equipment max percentage: " + maxPercent); |
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69 double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); |
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70 minPercent = Math.Max(0, minPercent); |
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71 log.Debug("Equipment min percentage: " + minPercent); |
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72 int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip); |
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73 maxNumber = Math.Max(0, maxNumber); |
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74 log.Debug("Equipment max count: " + maxNumber); |
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75 int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip); |
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76 minNumber = Math.Max(0, minNumber); |
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77 log.Debug("Equipment min count: " + minNumber); |
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78 |
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79 SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); |
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80 |
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81 if (equipIsRatioLimit) |
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82 { |
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83 SetEquipmentAmountsFromPercentage(minPercent); |
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84 } |
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85 else |
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86 { |
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87 SetEquipmentAmountsFromNumber(minNumber); |
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88 } |
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89 |
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90 rbEquipAll.Enabled = equipIsRatioLimit && maxPercent == 100; |
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91 rbEquipAll.Checked = equipIsRatioLimit && minPercent == 100; |
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92 log.Debug("rbEquipAll: " + (rbEquipAll.Enabled ? "enabled":"disabled") + " " + (rbEquipAll.Checked ? "checked" : "unchecked")); |
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93 percentage.Enabled = equipIsRatioLimit && minPercent != 100; |
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94 rbPercentage.Enabled = percentage.Enabled; |
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95 rbPercentage.Checked = equipIsRatioLimit && !rbEquipAll.Checked; |
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96 log.Debug("rbPercentage: " + (rbPercentage.Enabled ? "enabled" : "disabled") + " " + (rbPercentage.Checked ? "checked" : "unchecked")); |
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97 numeric.Enabled = !equipIsRatioLimit || minPercent != 100; |
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98 rbNumeric.Enabled = numeric.Enabled; |
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99 rbNumeric.Checked = !equipIsRatioLimit; |
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100 log.Debug("rbNumeric: " + (rbNumeric.Enabled ? "enabled" : "disabled") + " " + (rbNumeric.Checked ? "checked" : "unchecked")); |
91 | 101 SetUnitEquipmentItemAmount(); |
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102 |
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103 ListenToWidgets(); |
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104 } |
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105 else |
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106 { |
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107 log.Debug("Null equipment - no widget update"); |
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108 Enabled = false; |
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109 } |
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110 } |
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111 |
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112 private void IgnoreWidgets() |
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113 { |
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114 percentage.ValueChanged -= percentage_ValueChanged; |
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115 numeric.ValueChanged -= numeric_ValueChanged; |
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116 rbEquipAll.CheckedChanged -= rbEquipAll_CheckedChanged; |
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117 rbNumeric.CheckedChanged -= radioCheckedChanged; |
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118 rbPercentage.CheckedChanged -= radioCheckedChanged; |
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119 } |
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120 |
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121 private void ListenToWidgets() |
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122 { |
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123 percentage.ValueChanged += percentage_ValueChanged; |
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124 numeric.ValueChanged += numeric_ValueChanged; |
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125 rbEquipAll.CheckedChanged += rbEquipAll_CheckedChanged; |
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126 rbNumeric.CheckedChanged += radioCheckedChanged; |
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127 rbPercentage.CheckedChanged += radioCheckedChanged; |
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128 } |
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129 |
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130 private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber) |
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131 { |
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132 SetUpDownControlMinMax(percentage, minPercent, maxPercent); |
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133 SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber); |
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134 } |
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135 |
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136 private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max) |
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137 { |
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138 SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max); |
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139 } |
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140 |
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141 private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max) |
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142 { |
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143 log.Debug("Set "+upDownControl.Name+" min and max to: "+min+", "+max); |
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144 upDownControl.Minimum = min; |
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145 upDownControl.Maximum = max; |
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146 } |
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147 |
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148 private void rbEquipAll_CheckedChanged(object sender, EventArgs e) |
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149 { |
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150 bool equipAll = rbEquipAll.Checked; |
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151 numeric.Enabled = !equipAll; |
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152 percentage.Enabled = !equipAll; |
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153 |
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154 if (equipAll) |
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155 { |
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156 numeric.Value = unit.Size; |
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157 percentage.Value = 100; |
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158 } |
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159 |
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160 radioCheckedChanged(sender, e); |
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161 } |
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162 |
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163 private void percentage_ValueChanged(object sender, EventArgs e) |
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164 { |
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165 PerformPercentageValueChanged(); |
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166 } |
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167 |
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168 private void PerformPercentageValueChanged() |
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169 { |
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170 log.Debug("Percentage value changed"); |
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171 SetNumericValueFromPercentage(); |
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172 rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); |
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173 OnValueChanged(); |
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174 } |
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175 |
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176 private void SetNumericValueFromPercentage() |
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177 { |
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178 numeric.ValueChanged -= numeric_ValueChanged; |
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179 numeric.Value = CalculateNumericValueFromPercentage(percentage.Value); |
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180 numeric.ValueChanged += numeric_ValueChanged; |
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181 } |
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182 |
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183 private decimal CalculateNumericValueFromPercentage(decimal percent) |
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184 { |
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185 decimal calcedAmount = (decimal) IBBoard.CustomMath.IBBMath.Round((double)(unit.Size * (percent / 100)), equip.RoundNumberUp); |
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186 log.Debug("Numeric value calculated from percentage: "+percent+"% -> "+calcedAmount); |
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187 return Math.Min(Math.Max(calcedAmount, numeric.Minimum), numeric.Maximum); |
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188 } |
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189 |
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190 private void numeric_ValueChanged(object sender, EventArgs e) |
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191 { |
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192 log.Debug("Numeric value changed"); |
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193 SetPercentageValueFromNumeric(); |
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194 OnValueChanged(); |
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195 } |
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196 |
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197 private void SetPercentageValueFromNumeric() |
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198 { |
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199 int number = (int)numeric.Value; |
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200 percentage.ValueChanged -= percentage_ValueChanged; |
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201 percentage.Value = CalcualtePercentageValueFromNumber(number); |
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202 percentage.ValueChanged += percentage_ValueChanged; |
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203 } |
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204 |
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205 private decimal CalcualtePercentageValueFromNumber(int number) |
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206 { |
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207 decimal calcedAmount = (decimal) RoundPercentage(IBBoard.CustomMath.IBBMath.Percentage(number, unit.Size)); |
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208 log.Debug("Numeric value calculated from percentage: " + number + " -> " + calcedAmount+"%"); |
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209 return Math.Min(Math.Max(calcedAmount, percentage.Minimum), percentage.Maximum); |
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210 } |
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211 |
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212 private double RoundPercentage(double percent) |
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213 { |
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214 return Math.Round(percent, 1); |
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215 } |
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216 |
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217 public double EquipmentAmount |
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218 { |
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219 get |
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220 { |
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221 double val = 0; |
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222 |
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223 if (rbNumeric.Checked) |
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224 { |
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225 val = (double) numeric.Value; |
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226 } |
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227 else if (rbPercentage.Checked) |
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228 { |
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229 val = (double) percentage.Value; |
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230 } |
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231 else if (rbEquipAll.Checked) |
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232 { |
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233 val = 100; |
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234 } |
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235 else |
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236 { |
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237 val = 0; |
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238 } |
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239 |
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240 return val; |
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241 } |
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242 } |
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243 |
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244 public bool IsRatioEquipmentAmount |
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245 { |
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246 get |
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247 { |
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248 return !rbNumeric.Checked; |
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249 } |
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250 } |
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251 |
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252 private void SetUnitEquipmentItemAmount() |
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253 { |
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254 double equipAmountNum = UnitEquipmentUtil.GetEquipmentAmount(unit, equip); |
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255 |
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256 if (equipAmountNum > 0) |
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257 { |
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258 bool isRatio = UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip); |
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259 |
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260 if (isRatio) |
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261 { |
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262 SetEquipmentAmountsFromPercentage(equipAmountNum); |
93 | 263 |
264 if (equipAmountNum == 100) | |
265 { | |
266 rbEquipAll.Checked = true; | |
267 } | |
268 else | |
269 { | |
270 rbPercentage.Checked = true; | |
271 } | |
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272 } |
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273 else |
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274 { |
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275 int equipAmount = (int) equipAmountNum; |
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276 SetEquipmentAmountsFromNumber(equipAmount); |
93 | 277 rbNumeric.Checked = true; |
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278 } |
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279 } |
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280 } |
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281 |
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282 private void SetEquipmentAmountsFromPercentage(double equipAmount) |
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283 { |
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284 log.Debug("Set equipment amount from percentage: " + equipAmount); |
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285 decimal decEquipAmount = (decimal) equipAmount; |
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286 |
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287 if (decEquipAmount > percentage.Maximum) |
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288 { |
105 | 289 string percentageTooLarge = Translation.GetTranslation("equipPercentageTooLarge", "the current percentage ({0}%) was larger than the maximum for the equipment item ({1}%) - the maximum value will be used instead", equipAmount, percentage.Maximum); |
290 string percentageTooLargeTitle = Translation.GetTranslation("equipPercentageTooLargeTitle", "equipment percentage too large"); | |
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291 MessageBox.Show(ParentForm, percentageTooLarge, percentageTooLargeTitle); |
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292 decEquipAmount = percentage.Maximum; |
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293 log.Debug("Limited equipment amount to " + decEquipAmount); |
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294 OnValueChanged(); |
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295 } |
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296 else if (decEquipAmount < percentage.Minimum) |
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297 { |
105 | 298 string percentageTooSmall = Translation.GetTranslation("equipPercentageTooSmall", "the current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%) - the minimum value will be used instead", equipAmount, percentage.Minimum); |
299 string percentageTooSmallTitle = Translation.GetTranslation("equipPercentageTooSmallTitle", "equipment percentage too small"); | |
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300 MessageBox.Show(ParentForm, percentageTooSmall, percentageTooSmallTitle); |
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301 decEquipAmount = percentage.Minimum; |
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302 log.Debug("Limited equipment amount to " + decEquipAmount); |
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303 OnValueChanged(); |
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304 } |
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305 |
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306 numeric.Value = CalculateNumericValueFromPercentage(decEquipAmount); |
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307 percentage.Value = decEquipAmount; |
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308 } |
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309 |
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310 private void SetEquipmentAmountsFromNumber(int equipAmount) |
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311 { |
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312 log.Debug("Set equipment percentage from amount: " + equipAmount); |
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313 |
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314 if (equipAmount > numeric.Maximum) |
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315 { |
105 | 316 string amountTooLarge = Translation.GetTranslation("equipNumberTooLarge", "the current amount ({0}) was larger than the maximum for the equipment item ({1}) - the maximum value will be used instead", equipAmount, numeric.Maximum); |
317 string amountTooLargeTitle = Translation.GetTranslation("equipNumberTooLargeTitle", "equipment amount too large"); | |
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318 MessageBox.Show(ParentForm, amountTooLarge, amountTooLargeTitle); |
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319 equipAmount = (int)numeric.Maximum; |
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320 log.Debug("Limited equipment amount to " + equipAmount); |
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321 OnValueChanged(); |
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322 } |
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323 else if (equipAmount < numeric.Minimum) |
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324 { |
105 | 325 string amountTooSmall = Translation.GetTranslation("equipNumberTooSmall", "the current amount ({0}) was smaller than the minimum for the equipment item ({1}) - the minimum value will be used instead", equipAmount, numeric.Minimum); |
326 string amountTooSmallTitle = Translation.GetTranslation("equipNumberTooSmallTitle", "equipment amount too small"); | |
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327 MessageBox.Show(ParentForm, amountTooSmall, amountTooSmallTitle); |
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328 equipAmount = (int) numeric.Minimum; |
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329 log.Debug("Limited equipment amount to " + equipAmount); |
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330 OnValueChanged(); |
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331 } |
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332 |
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333 percentage.Value = CalcualtePercentageValueFromNumber(equipAmount); |
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334 numeric.Value = equipAmount; |
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335 } |
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336 |
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337 private void radioCheckedChanged(object sender, EventArgs e) |
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338 { |
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339 OnValueChanged(); |
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340 } |
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341 |
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342 protected override bool ProcessDialogKey(Keys keyData) |
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343 { |
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344 bool processed = false; |
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345 |
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346 if (keyData == Keys.Enter) |
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347 { |
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348 if (numeric.Focused) |
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349 { |
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350 processed = ForceUpDownControlUpdate(numeric); |
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351 } |
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352 else if (percentage.Focused) |
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353 { |
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354 processed = ForceUpDownControlUpdate(percentage); |
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355 } |
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356 } |
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357 |
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358 if (!processed) |
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359 { |
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360 processed = base.ProcessDialogKey(keyData); |
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361 } |
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362 |
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363 return processed; |
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364 } |
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365 |
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366 private bool ForceUpDownControlUpdate(NumericUpDown control) |
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367 { |
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368 ControlValueChangedChecker checker = new ControlValueChangedChecker(); |
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369 control.ValueChanged += checker.ValueChanged; |
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370 decimal val = control.Value; |
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371 control.ValueChanged -= checker.ValueChanged; |
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372 return checker.valueChanged; |
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373 } |
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374 } |
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375 } |