Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmNewUnitEquipment.cs @ 57:f272e70a9f71
Fixes #169: Add more obvious edit and delete options to Army Tree
* Add toolbar with "edit" and "delete" buttons to army tree
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Sep 2009 11:50:04 +0000 |
parents | 1576f669b3eb |
children | bdd10c56a917 |
rev | line source |
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36 | 1 // This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard. |
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2 // |
36 | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.ComponentModel; |
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8 using System.Windows.Forms; |
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9 using IBBoard; |
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10 using IBBoard.Commands; |
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11 using IBBoard.Lang; |
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12 using IBBoard.WarFoundry.API; |
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13 using IBBoard.WarFoundry.API.Commands; |
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14 using IBBoard.WarFoundry.API.Objects; |
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15 using IBBoard.WarFoundry.GUI.WinForms.Util; |
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16 |
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17 namespace IBBoard.WarFoundry.GUI.WinForms |
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18 { |
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19 /// <summary> |
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20 /// Summary description for FrmNewUnitEquipment. |
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21 /// </summary> |
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22 public class FrmNewUnitEquipment : System.Windows.Forms.Form |
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23 { |
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24 private Unit unit; |
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25 private CommandStack commandStack; |
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26 private System.Windows.Forms.Label lblAmount; |
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27 private System.Windows.Forms.Button bttnCancel; |
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28 private System.Windows.Forms.Button bttnOkay; |
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29 private System.Windows.Forms.Label lblItem; |
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30 private System.Windows.Forms.ListBox listItems; |
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31 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount; |
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32 /// <summary> |
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33 /// Required designer variable. |
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34 /// </summary> |
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35 private System.ComponentModel.Container components = null; |
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36 |
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37 public FrmNewUnitEquipment(Unit unit, CommandStack stack) |
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38 { |
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39 commandStack = stack; |
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40 this.unit = unit; |
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41 InitializeComponent(); |
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42 this.Text = "New equipment for " + unit.Name; |
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43 object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment()); |
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44 listItems.Items.AddRange(items); |
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45 equipmentAmount.SetUnit(unit); |
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46 } |
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47 |
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48 /// <summary> |
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49 /// Clean up any resources being used. |
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50 /// </summary> |
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51 protected override void Dispose( bool disposing ) |
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52 { |
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53 if( disposing ) |
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54 { |
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55 if(components != null) |
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56 { |
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57 components.Dispose(); |
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58 } |
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59 } |
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60 base.Dispose( disposing ); |
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61 } |
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62 |
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63 #region Windows Form Designer generated code |
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64 /// <summary> |
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65 /// Required method for Designer support - do not modify |
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66 /// the contents of this method with the code editor. |
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67 /// </summary> |
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68 private void InitializeComponent() |
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69 { |
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70 this.lblAmount = new System.Windows.Forms.Label(); |
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71 this.bttnCancel = new System.Windows.Forms.Button(); |
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72 this.bttnOkay = new System.Windows.Forms.Button(); |
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73 this.lblItem = new System.Windows.Forms.Label(); |
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74 this.listItems = new System.Windows.Forms.ListBox(); |
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75 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl(); |
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76 this.SuspendLayout(); |
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77 // |
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78 // lblAmount |
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79 // |
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80 this.lblAmount.Location = new System.Drawing.Point(8, 80); |
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81 this.lblAmount.Name = "lblAmount"; |
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82 this.lblAmount.Size = new System.Drawing.Size(72, 23); |
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83 this.lblAmount.TabIndex = 2; |
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84 this.lblAmount.Text = "amount"; |
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85 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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86 // |
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87 // bttnCancel |
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88 // |
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89 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; |
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90 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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91 this.bttnCancel.Location = new System.Drawing.Point(158, 162); |
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92 this.bttnCancel.Name = "bttnCancel"; |
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93 this.bttnCancel.Size = new System.Drawing.Size(75, 23); |
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94 this.bttnCancel.TabIndex = 3; |
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95 this.bttnCancel.Text = "cancel"; |
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96 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); |
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97 // |
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98 // bttnOkay |
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99 // |
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100 this.bttnOkay.Enabled = false; |
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101 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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102 this.bttnOkay.Location = new System.Drawing.Point(12, 162); |
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103 this.bttnOkay.Name = "bttnOkay"; |
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104 this.bttnOkay.Size = new System.Drawing.Size(75, 23); |
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105 this.bttnOkay.TabIndex = 4; |
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106 this.bttnOkay.Text = "okay"; |
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107 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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108 // |
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109 // lblItem |
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110 // |
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111 this.lblItem.Location = new System.Drawing.Point(0, 8); |
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112 this.lblItem.Name = "lblItem"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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113 this.lblItem.Size = new System.Drawing.Size(80, 23); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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114 this.lblItem.TabIndex = 6; |
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115 this.lblItem.Text = "item"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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116 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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117 // |
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118 // listItems |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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119 // |
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120 this.listItems.Location = new System.Drawing.Point(88, 8); |
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121 this.listItems.Name = "listItems"; |
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122 this.listItems.Size = new System.Drawing.Size(145, 69); |
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123 this.listItems.TabIndex = 7; |
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124 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); |
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125 // |
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126 // equipmentAmount |
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Re #117: Add percentage and number boxes to equipment item dialogs
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127 // |
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128 this.equipmentAmount.Location = new System.Drawing.Point(88, 80); |
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129 this.equipmentAmount.Name = "equipmentAmount"; |
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130 this.equipmentAmount.Size = new System.Drawing.Size(155, 77); |
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131 this.equipmentAmount.TabIndex = 8; |
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132 this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged); |
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133 // |
34
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134 // FrmNewUnitEquipment |
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135 // |
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136 this.AcceptButton = this.bttnOkay; |
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137 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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138 this.CancelButton = this.bttnCancel; |
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139 this.ClientSize = new System.Drawing.Size(245, 190); |
34
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140 this.ControlBox = false; |
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141 this.Controls.Add(this.equipmentAmount); |
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142 this.Controls.Add(this.listItems); |
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143 this.Controls.Add(this.lblItem); |
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144 this.Controls.Add(this.bttnOkay); |
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145 this.Controls.Add(this.bttnCancel); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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146 this.Controls.Add(this.lblAmount); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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147 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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148 this.Name = "FrmNewUnitEquipment"; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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149 this.ShowInTaskbar = false; |
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150 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; |
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151 this.Text = "FrmEditUnitEquipment"; |
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152 this.ResumeLayout(false); |
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153 |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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154 } |
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155 #endregion |
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156 |
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157 private void bttnOkay_Click(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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158 { |
40
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159 SetValue(); |
34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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160 this.Close(); |
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161 } |
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162 |
40
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163 private void SetValue() |
34
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164 { |
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165 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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166 |
40
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167 if (equipmentAmount.IsRatioEquipmentAmount) |
34
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168 { |
40
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169 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount.EquipmentAmount)); |
34
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170 } |
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171 else |
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172 { |
40
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173 //Just cast here - we should be returned a whole number anyway |
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174 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int) equipmentAmount.EquipmentAmount)); |
34
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175 } |
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176 } |
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177 |
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178 private void bttnCancel_Click(object sender, System.EventArgs e) |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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179 { |
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180 this.Close(); |
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181 } |
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182 |
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183 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) |
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184 { |
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185 if (listItems.SelectedIndex > -1) |
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186 { |
41
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187 equipmentAmount.SetUnitEquipmentItem((UnitEquipmentItem)listItems.SelectedItem); |
34
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188 } |
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189 else |
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190 { |
41
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191 equipmentAmount.SetUnitEquipmentItem(null); |
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192 } |
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193 |
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194 setOkayButton(); |
34
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195 } |
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196 |
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197 private void setOkayButton() |
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198 { |
41
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199 double equipAmount = equipmentAmount.EquipmentAmount; |
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200 bttnOkay.Enabled = listItems.SelectedIndex > -1 && (equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY); |
34
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201 } |
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|
202 |
41
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203 private void equipmentAmount_ValueChanged(object sender, EventArgs e) |
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Re #117: Add percentage and number boxes to equipment item dialogs
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|
204 { |
34
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205 setOkayButton(); |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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|
206 } |
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207 } |
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208 } |