Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmNewUnitEquipment.cs @ 34:3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Use new commands created in previous revision
Re #122: Make usage of percentage or ratio common
* Make sure all usage of percentages are correct
Re #117: Add percentage and number boxes to equipment item dialogs
* Fix some enable/disable inconsistencies for percentage amounts
* Fix problems where fixed limits weren't honoured by widgets
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 13 Aug 2009 21:16:21 +0000 |
parents | 7c366fe55635 |
children | 6ab7ddc038f9 |
rev | line source |
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34
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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1 // This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.Collections; |
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8 using System.ComponentModel; |
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9 using System.Windows.Forms; |
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10 using IBBoard; |
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11 using IBBoard.Commands; |
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12 using IBBoard.Lang; |
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13 using IBBoard.WarFoundry.API; |
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14 using IBBoard.WarFoundry.API.Commands; |
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15 using IBBoard.WarFoundry.API.Objects; |
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16 |
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17 namespace IBBoard.WarFoundry |
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18 { |
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19 /// <summary> |
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20 /// Summary description for FrmNewUnitEquipment. |
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21 /// </summary> |
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22 public class FrmNewUnitEquipment : System.Windows.Forms.Form |
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23 { |
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24 private Unit unit; |
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25 private bool required; |
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26 private CommandStack commandStack; |
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27 |
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28 private System.Windows.Forms.NumericUpDown numEquipAmount; |
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29 private System.Windows.Forms.Label lblPercent; |
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30 private System.Windows.Forms.Label lblAmount; |
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31 private System.Windows.Forms.Button bttnCancel; |
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32 private System.Windows.Forms.Button bttnOkay; |
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33 private System.Windows.Forms.CheckBox cbEquipAll; |
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34 private System.Windows.Forms.Label lblItem; |
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35 private System.Windows.Forms.ListBox listItems; |
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36 /// <summary> |
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37 /// Required designer variable. |
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38 /// </summary> |
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39 private System.ComponentModel.Container components = null; |
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40 |
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41 public FrmNewUnitEquipment(Unit unit, CommandStack stack) |
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42 { |
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43 commandStack = stack; |
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44 this.unit = unit; |
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45 InitializeComponent(); |
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46 this.Text = "New equipment for " + unit.Name; |
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47 object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment()); |
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48 listItems.Items.AddRange(items); |
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49 } |
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50 |
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51 /// <summary> |
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52 /// Clean up any resources being used. |
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53 /// </summary> |
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54 protected override void Dispose( bool disposing ) |
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55 { |
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56 if( disposing ) |
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57 { |
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58 if(components != null) |
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59 { |
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60 components.Dispose(); |
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61 } |
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62 } |
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63 base.Dispose( disposing ); |
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64 } |
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65 |
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66 #region Windows Form Designer generated code |
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67 /// <summary> |
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68 /// Required method for Designer support - do not modify |
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69 /// the contents of this method with the code editor. |
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70 /// </summary> |
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71 private void InitializeComponent() |
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72 { |
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73 this.numEquipAmount = new System.Windows.Forms.NumericUpDown(); |
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74 this.lblPercent = new System.Windows.Forms.Label(); |
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75 this.lblAmount = new System.Windows.Forms.Label(); |
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76 this.bttnCancel = new System.Windows.Forms.Button(); |
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77 this.bttnOkay = new System.Windows.Forms.Button(); |
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78 this.cbEquipAll = new System.Windows.Forms.CheckBox(); |
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79 this.lblItem = new System.Windows.Forms.Label(); |
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80 this.listItems = new System.Windows.Forms.ListBox(); |
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81 ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit(); |
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82 this.SuspendLayout(); |
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83 // |
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84 // numEquipAmount |
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85 // |
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86 this.numEquipAmount.Enabled = false; |
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87 this.numEquipAmount.Location = new System.Drawing.Point(88, 80); |
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88 this.numEquipAmount.Name = "numEquipAmount"; |
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89 this.numEquipAmount.Size = new System.Drawing.Size(144, 20); |
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90 this.numEquipAmount.TabIndex = 0; |
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91 this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged); |
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92 // |
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93 // lblPercent |
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94 // |
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95 this.lblPercent.Location = new System.Drawing.Point(208, 80); |
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96 this.lblPercent.Name = "lblPercent"; |
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97 this.lblPercent.Size = new System.Drawing.Size(16, 16); |
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98 this.lblPercent.TabIndex = 1; |
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99 this.lblPercent.Text = "%"; |
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100 this.lblPercent.Visible = false; |
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101 // |
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102 // lblAmount |
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103 // |
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104 this.lblAmount.Location = new System.Drawing.Point(8, 80); |
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105 this.lblAmount.Name = "lblAmount"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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106 this.lblAmount.Size = new System.Drawing.Size(72, 23); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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|
107 this.lblAmount.TabIndex = 2; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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diff
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|
108 this.lblAmount.Text = "amount"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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diff
changeset
|
109 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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diff
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|
110 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
111 // bttnCancel |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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112 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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113 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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114 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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|
115 this.bttnCancel.Location = new System.Drawing.Point(160, 136); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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|
116 this.bttnCancel.Name = "bttnCancel"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
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|
117 this.bttnCancel.TabIndex = 3; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
118 this.bttnCancel.Text = "cancel"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
119 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
120 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
121 // bttnOkay |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
122 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
123 this.bttnOkay.Enabled = false; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
124 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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125 this.bttnOkay.Location = new System.Drawing.Point(8, 136); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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|
126 this.bttnOkay.Name = "bttnOkay"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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|
127 this.bttnOkay.TabIndex = 4; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
128 this.bttnOkay.Text = "okay"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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129 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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diff
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|
130 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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diff
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|
131 // cbEquipAll |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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132 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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diff
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133 this.cbEquipAll.Enabled = false; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents:
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diff
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134 this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
changeset
|
135 this.cbEquipAll.Location = new System.Drawing.Point(88, 104); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
136 this.cbEquipAll.Name = "cbEquipAll"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
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|
137 this.cbEquipAll.TabIndex = 5; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
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diff
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|
138 this.cbEquipAll.Text = "equip all"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
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|
139 this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
140 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
141 // lblItem |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
142 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
143 this.lblItem.Location = new System.Drawing.Point(0, 8); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
144 this.lblItem.Name = "lblItem"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
145 this.lblItem.Size = new System.Drawing.Size(80, 23); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
146 this.lblItem.TabIndex = 6; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
147 this.lblItem.Text = "item"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
148 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
149 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
150 // listItems |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
151 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
152 this.listItems.Location = new System.Drawing.Point(88, 8); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
153 this.listItems.Name = "listItems"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
154 this.listItems.Size = new System.Drawing.Size(144, 69); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
155 this.listItems.TabIndex = 7; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
156 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
157 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
158 // FrmNewUnitEquipment |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
159 // |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
160 this.AcceptButton = this.bttnOkay; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
161 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
162 this.CancelButton = this.bttnCancel; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
163 this.ClientSize = new System.Drawing.Size(240, 164); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
164 this.ControlBox = false; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
165 this.Controls.Add(this.listItems); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
166 this.Controls.Add(this.lblItem); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
167 this.Controls.Add(this.cbEquipAll); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
168 this.Controls.Add(this.bttnOkay); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
169 this.Controls.Add(this.bttnCancel); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
170 this.Controls.Add(this.lblAmount); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
171 this.Controls.Add(this.numEquipAmount); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
172 this.Controls.Add(this.lblPercent); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
173 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
174 this.Name = "FrmNewUnitEquipment"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
175 this.ShowInTaskbar = false; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
176 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
177 this.Text = "FrmEditUnitEquipment"; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
178 ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit(); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
179 this.ResumeLayout(false); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
180 |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
181 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
182 #endregion |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
183 |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
184 private void bttnOkay_Click(object sender, System.EventArgs e) |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
185 { |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
186 setValue(); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
187 this.Close(); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
188 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
189 |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
190 private void setValue() |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
191 { |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
192 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
193 |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
194 if (cbEquipAll.Checked) |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
195 { |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
196 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, WarFoundryCore.INFINITY)); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
197 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
198 else |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
199 { |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
200 if (equipItem.IsRatioLimit) |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
201 { |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
202 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, (double)numEquipAmount.Value / 100.0)); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
203 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
204 else |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
205 { |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
206 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)numEquipAmount.Value)); |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
207 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
208 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
209 } |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents:
24
diff
changeset
|
210 |
3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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211 private void bttnCancel_Click(object sender, System.EventArgs e) |
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212 { |
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213 this.Close(); |
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214 } |
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215 |
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216 private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) |
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217 { |
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218 numEquipAmount.Enabled = ((UnitEquipmentItem)listItems.SelectedItem).MinNumber != WarFoundryCore.INFINITY && !cbEquipAll.Checked; |
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219 setOkayButton(); |
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220 } |
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221 |
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222 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) |
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223 { |
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224 refreshNumber(); |
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225 setOkayButton(); |
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226 } |
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227 |
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228 private void refreshNumber() |
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229 { |
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230 if (listItems.SelectedIndex > -1) |
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231 { |
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232 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; |
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233 required = equipItem.IsRequired; |
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234 |
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235 if (equipItem.IsRatioLimit) |
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236 { |
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237 numEquipAmount.Minimum = (decimal) equipItem.MinPercentage; |
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238 numEquipAmount.Maximum = (decimal) equipItem.MaxPercentage; |
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239 numEquipAmount.Enabled = true; |
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240 numEquipAmount.Value = numEquipAmount.Minimum; |
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241 cbEquipAll.Enabled = false; |
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242 lblPercent.Visible = true; |
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243 numEquipAmount.Width = 120; |
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244 } |
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245 else |
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246 { |
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247 numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? Math.Min(equipItem.MinNumber, unit.Size) : unit.Size); |
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248 numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? Math.Min(equipItem.MaxNumber, unit.Size) : unit.Size); |
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249 numEquipAmount.Value = numEquipAmount.Minimum; |
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250 numEquipAmount.Enabled = equipItem.MinNumber != WarFoundryCore.INFINITY; |
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251 cbEquipAll.Enabled = equipItem.MinNumber != WarFoundryCore.INFINITY && equipItem.MaxNumber == WarFoundryCore.INFINITY; |
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252 cbEquipAll.Checked = equipItem.MinNumber == WarFoundryCore.INFINITY; |
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253 lblPercent.Visible = false; |
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254 numEquipAmount.Width = 144; |
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255 } |
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256 } |
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257 else |
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258 { |
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259 numEquipAmount.Minimum = 0; |
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260 numEquipAmount.Value = 0; |
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261 numEquipAmount.Enabled = false; |
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262 cbEquipAll.Enabled = false; |
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263 } |
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264 } |
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265 |
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266 private void setOkayButton() |
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267 { |
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268 bttnOkay.Enabled = listItems.SelectedIndex > -1 && (cbEquipAll.Checked || (numEquipAmount.Enabled && numEquipAmount.Value > 0)); |
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269 } |
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270 |
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271 private void numEquipAmount_ValueChanged(object sender, System.EventArgs e) |
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272 { |
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273 setOkayButton(); |
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274 } |
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275 } |
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276 } |