Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
comparison FrmNewArmy.cs @ 84:1e85a0687e4d
Re #88: Complete initial WinForms UI
* Remove icon from unit form
* Widen text boxes on new army form
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 31 Oct 2009 19:32:48 +0000 |
parents | c243b043aa62 |
children | 88b5a0da73f2 |
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83:6d5cb8c7b6ed | 84:1e85a0687e4d |
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102 this.SuspendLayout(); | 102 this.SuspendLayout(); |
103 // | 103 // |
104 // lstRaces | 104 // lstRaces |
105 // | 105 // |
106 this.lstRaces.DisplayMember = "Name"; | 106 this.lstRaces.DisplayMember = "Name"; |
107 this.lstRaces.Location = new System.Drawing.Point(89, 33); | 107 this.lstRaces.Location = new System.Drawing.Point(110, 33); |
108 this.lstRaces.Name = "lstRaces"; | 108 this.lstRaces.Name = "lstRaces"; |
109 this.lstRaces.Size = new System.Drawing.Size(269, 121); | 109 this.lstRaces.Size = new System.Drawing.Size(248, 121); |
110 this.lstRaces.TabIndex = 7; | 110 this.lstRaces.TabIndex = 7; |
111 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); | 111 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); |
112 // | 112 // |
113 // bttnCancel | 113 // bttnCancel |
114 // | 114 // |
123 // | 123 // |
124 // lblRaceList | 124 // lblRaceList |
125 // | 125 // |
126 this.lblRaceList.Location = new System.Drawing.Point(12, 33); | 126 this.lblRaceList.Location = new System.Drawing.Point(12, 33); |
127 this.lblRaceList.Name = "lblRaceList"; | 127 this.lblRaceList.Name = "lblRaceList"; |
128 this.lblRaceList.Size = new System.Drawing.Size(71, 80); | 128 this.lblRaceList.Size = new System.Drawing.Size(92, 80); |
129 this.lblRaceList.TabIndex = 5; | 129 this.lblRaceList.TabIndex = 5; |
130 this.lblRaceList.Text = "race list"; | 130 this.lblRaceList.Text = "race list"; |
131 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; | 131 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; |
132 // | 132 // |
133 // bttnSelectRace | 133 // bttnSelectRace |
143 // | 143 // |
144 // lblArmyName | 144 // lblArmyName |
145 // | 145 // |
146 this.lblArmyName.Location = new System.Drawing.Point(12, 163); | 146 this.lblArmyName.Location = new System.Drawing.Point(12, 163); |
147 this.lblArmyName.Name = "lblArmyName"; | 147 this.lblArmyName.Name = "lblArmyName"; |
148 this.lblArmyName.Size = new System.Drawing.Size(71, 17); | 148 this.lblArmyName.Size = new System.Drawing.Size(92, 17); |
149 this.lblArmyName.TabIndex = 8; | 149 this.lblArmyName.TabIndex = 8; |
150 this.lblArmyName.Text = "army name"; | 150 this.lblArmyName.Text = "army name"; |
151 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; | 151 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; |
152 // | 152 // |
153 // txtArmyName | 153 // txtArmyName |
154 // | 154 // |
155 this.txtArmyName.Location = new System.Drawing.Point(89, 160); | 155 this.txtArmyName.Location = new System.Drawing.Point(110, 160); |
156 this.txtArmyName.Name = "txtArmyName"; | 156 this.txtArmyName.Name = "txtArmyName"; |
157 this.txtArmyName.Size = new System.Drawing.Size(269, 20); | 157 this.txtArmyName.Size = new System.Drawing.Size(248, 20); |
158 this.txtArmyName.TabIndex = 9; | 158 this.txtArmyName.TabIndex = 9; |
159 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); | 159 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); |
160 // | 160 // |
161 // lblArmySize | 161 // lblArmySize |
162 // | 162 // |
163 this.lblArmySize.Location = new System.Drawing.Point(12, 188); | 163 this.lblArmySize.Location = new System.Drawing.Point(12, 188); |
164 this.lblArmySize.Name = "lblArmySize"; | 164 this.lblArmySize.Name = "lblArmySize"; |
165 this.lblArmySize.Size = new System.Drawing.Size(71, 18); | 165 this.lblArmySize.Size = new System.Drawing.Size(92, 18); |
166 this.lblArmySize.TabIndex = 10; | 166 this.lblArmySize.TabIndex = 10; |
167 this.lblArmySize.Text = "army size"; | 167 this.lblArmySize.Text = "army size"; |
168 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; | 168 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; |
169 // | 169 // |
170 // armySize | 170 // armySize |
172 this.armySize.Increment = new decimal(new int[] { | 172 this.armySize.Increment = new decimal(new int[] { |
173 50, | 173 50, |
174 0, | 174 0, |
175 0, | 175 0, |
176 0}); | 176 0}); |
177 this.armySize.Location = new System.Drawing.Point(89, 186); | 177 this.armySize.Location = new System.Drawing.Point(110, 186); |
178 this.armySize.Maximum = new decimal(new int[] { | 178 this.armySize.Maximum = new decimal(new int[] { |
179 1000000, | 179 1000000, |
180 0, | 180 0, |
181 0, | 181 0, |
182 0}); | 182 0}); |
183 this.armySize.Name = "armySize"; | 183 this.armySize.Name = "armySize"; |
184 this.armySize.Size = new System.Drawing.Size(120, 20); | 184 this.armySize.Size = new System.Drawing.Size(99, 20); |
185 this.armySize.TabIndex = 11; | 185 this.armySize.TabIndex = 11; |
186 this.armySize.ThousandsSeparator = true; | 186 this.armySize.ThousandsSeparator = true; |
187 this.armySize.Value = new decimal(new int[] { | 187 this.armySize.Value = new decimal(new int[] { |
188 2000, | 188 2000, |
189 0, | 189 0, |
192 // | 192 // |
193 // lblGameSystem | 193 // lblGameSystem |
194 // | 194 // |
195 this.lblGameSystem.Location = new System.Drawing.Point(12, 9); | 195 this.lblGameSystem.Location = new System.Drawing.Point(12, 9); |
196 this.lblGameSystem.Name = "lblGameSystem"; | 196 this.lblGameSystem.Name = "lblGameSystem"; |
197 this.lblGameSystem.Size = new System.Drawing.Size(71, 18); | 197 this.lblGameSystem.Size = new System.Drawing.Size(92, 18); |
198 this.lblGameSystem.TabIndex = 12; | 198 this.lblGameSystem.TabIndex = 12; |
199 this.lblGameSystem.Text = "game system"; | 199 this.lblGameSystem.Text = "game system"; |
200 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; | 200 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
201 // | 201 // |
202 // gameSystems | 202 // gameSystems |
203 // | 203 // |
204 this.gameSystems.DisplayMember = "Name"; | 204 this.gameSystems.DisplayMember = "Name"; |
205 this.gameSystems.FormattingEnabled = true; | 205 this.gameSystems.FormattingEnabled = true; |
206 this.gameSystems.Location = new System.Drawing.Point(89, 6); | 206 this.gameSystems.Location = new System.Drawing.Point(110, 6); |
207 this.gameSystems.Name = "gameSystems"; | 207 this.gameSystems.Name = "gameSystems"; |
208 this.gameSystems.Size = new System.Drawing.Size(269, 21); | 208 this.gameSystems.Size = new System.Drawing.Size(248, 21); |
209 this.gameSystems.TabIndex = 13; | 209 this.gameSystems.TabIndex = 13; |
210 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); | 210 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); |
211 // | 211 // |
212 // FrmNewArmy | 212 // FrmNewArmy |
213 // | 213 // |