diff FrmMain.cs @ 0:7dd160dacb60

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
parents
children 42cf06b8f897
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/FrmMain.cs	Fri Dec 19 15:57:51 2008 +0000
@@ -0,0 +1,1265 @@
+using System;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+using System.Collections;
+using System.ComponentModel;
+using System.Windows.Forms;
+using System.Data;
+using System.IO;
+using System.Threading;
+using IBBoard;
+using IBBoard.CustomMath;
+using IBBoard.Commands;
+using IBBoard.IO;
+using IBBoard.Lang;
+using IBBoard.WarFoundry.API;
+using IBBoard.WarFoundry.API.Commands;
+using IBBoard.Windows.Forms;
+using IBBoard.Xml;
+using log4net;
+
+namespace IBBoard.WarFoundry
+{
+	/// <summary>
+	/// Summary description for Form1.
+	/// </summary>
+	public class FrmMain : System.Windows.Forms.Form
+	{
+		private static readonly string AppTitle = "WarFoundry";
+
+        private Preferences preferences;
+        protected readonly ILog logger = LogManager.GetLogger(typeof(WarFoundryFactory));
+
+		private CommandStack commandStack;
+		private ToolBarButton[] categoryButtons;
+        private Type factoryType = typeof(WarFoundryXmlFactory);
+
+		public ObjectAddDelegate UnitAddedMethod;
+		public ObjectRemoveDelegate UnitRemovedMethod;
+		public DoubleValChangedDelegate PointsValueChangedMethod;
+		//public FailedUnitRequirementDelegate FailedUnitRequirementMethod;
+
+		private FrmArmyTree armyTree;
+		private FrmDebugOutput debugWindow;
+
+		private IBBoard.Windows.Forms.ColorableStatusBar statusBar;
+		private System.Windows.Forms.ToolBar toolBar;
+		private System.Windows.Forms.MainMenu mainMenu;
+		private IBBoard.Windows.Forms.IBBMenuItem menuFile;
+		private IBBoard.Windows.Forms.IBBMenuItem menuHelp;
+		private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy;
+		private System.Windows.Forms.ImageList buttonIcons;
+		private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy;
+		private System.Windows.Forms.OpenFileDialog openArmyDialog;
+		private System.Windows.Forms.SaveFileDialog saveArmyDialog;
+		private IBBoard.Windows.Forms.IBBMenuItem miExit;
+		private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy;
+		private IBBoard.Windows.Forms.IBBMenuItem miAbout;
+		private System.ComponentModel.IContainer components;
+		private IBBoard.Windows.Forms.IBBMenuItem miNewArmy;
+		private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy;
+		private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy;
+		private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy;
+		private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs;
+		private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem;
+		private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1;
+		private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo;
+		private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo;
+		private IBBoard.Windows.Forms.IBBMenuItem menuEdit;
+		private IBBoard.Windows.Forms.IBBMenuItem miUndo;
+		private IBBoard.Windows.Forms.IBBMenuItem miRedo;
+		private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow;
+		private System.Windows.Forms.MenuItem miSep1;
+		private System.Windows.Forms.MenuItem miSep2;
+		private System.Windows.Forms.MenuItem miSep3;
+		private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel;
+		private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel;
+		private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel;
+		private System.Windows.Forms.ContextMenu undoMenu;
+		private System.Windows.Forms.ContextMenu redoMenu;
+		private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles;
+		private System.Windows.Forms.Timer statusBarTimer;
+		private System.Windows.Forms.Panel pnlRight;
+
+		public FrmMain(string[] args)
+		{
+			this.Closing+=new CancelEventHandler(FrmMain_Closing);
+			CommandStack.CommandStackUpdated+=new MethodInvoker(commandStack_CommandStackUpdated);
+
+			InitializeComponent();
+
+            Preferences = new Preferences("WarFoundry");
+            Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString());
+
+			//pnlRight.Left = ClientSize.Width - pnlRight.Width - 2;
+			//pnlRight.Top = toolBar.Height + 5;
+			//pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3;
+
+			foreach (Control ctrl in Controls)
+			{
+				Translation.TranslateControl(ctrl);
+			}
+
+			foreach(Component comp in components.Components)
+			{
+				Translation.TranslateComponent(comp);
+			}
+
+			foreach (IBBMenuItem mi in Menu.MenuItems)
+			{
+				Translation.TranslateComponent(mi);
+			}
+
+			Translation.TranslateComponent(openArmyDialog);
+			Translation.TranslateComponent(saveArmyDialog);
+
+			WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged);
+            WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged);
+			UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod);
+			UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod);
+			PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod);
+			//FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement);
+
+			sbErrorPanel.Color = Color.Red;
+
+			armyTree = new FrmArmyTree(CommandStack);
+			armyTree.MdiParent = this;
+			armyTree.Show();
+			armyTree.StartPosition = FormStartPosition.Manual;
+			armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10);
+			Translation.TranslateControl(armyTree);
+
+            if (args.Length == 1)
+			{
+				logger.Debug("Attempting to load from file");				
+				FileInfo file = new FileInfo(args[0]);
+				
+				try
+				{
+					if (file.Extension.Equals("."+Factory.GetArmyFileExtension()))
+					{
+						WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file);
+						logger.InfoFormat("Loaded army from {0}", file.FullName);
+					}
+					else if (file.Extension.Equals("."+Factory.GetSystemFileExtension()))
+					{
+						WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file);
+						logger.InfoFormat("Loaded game system from {0}", file.FullName);
+					}
+				}
+				catch (InvalidFileException ex)
+				{
+					MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error);
+					logger.Error(ex);
+				}
+			}
+			else
+			{
+				string gameSystemID = Preferences.GetStringProperty("currSystem");
+
+				if (gameSystemID!=null && !"".Equals(gameSystemID))
+				{
+					logger.Debug("Attempting to load current game system from properties");
+					GameSystem sys = Factory.GetGameSystem(gameSystemID);
+					
+					if (sys!=null)
+					{
+						WarFoundryCore.CurrentGameSystem = sys;
+						logger.InfoFormat("Loaded game system {0} from properties", gameSystemID);
+					}
+				}
+			}
+		}
+
+		public static string DataPath
+		{
+			get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; }
+		}
+
+		public static String ArmiesPath
+		{
+			get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; }
+        }
+
+        public Preferences Preferences
+        {
+            get { return preferences; }
+            set { preferences = value; }
+        }
+
+		public CommandStack CommandStack
+		{
+			get 
+			{
+				if (commandStack == null)
+				{					
+					commandStack = new CommandStack();
+				}
+
+				return commandStack; 
+			}
+		}
+
+		/// <summary>
+		/// Clean up any resources being used.
+		/// </summary>
+		protected override void Dispose( bool disposing )
+		{
+			if( disposing )
+			{
+				if (components != null) 
+				{
+					components.Dispose();
+				}
+			}
+			base.Dispose( disposing );
+		}
+
+		#region Windows Form Designer generated code
+		/// <summary>
+		/// Required method for Designer support - do not modify
+		/// the contents of this method with the code editor.
+		/// </summary>
+		private void InitializeComponent()
+		{
+            this.components = new System.ComponentModel.Container();
+            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain));
+            this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar();
+            this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel();
+            this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel();
+            this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel();
+            this.toolBar = new System.Windows.Forms.ToolBar();
+            this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton();
+            this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton();
+            this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton();
+            this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton();
+            this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton();
+            this.undoMenu = new System.Windows.Forms.ContextMenu();
+            this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton();
+            this.redoMenu = new System.Windows.Forms.ContextMenu();
+            this.buttonIcons = new System.Windows.Forms.ImageList(this.components);
+            this.mainMenu = new System.Windows.Forms.MainMenu(this.components);
+            this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miSep1 = new System.Windows.Forms.MenuItem();
+            this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miSep2 = new System.Windows.Forms.MenuItem();
+            this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miSep3 = new System.Windows.Forms.MenuItem();
+            this.miExit = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem();
+            this.openArmyDialog = new System.Windows.Forms.OpenFileDialog();
+            this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog();
+            this.pnlRight = new System.Windows.Forms.Panel();
+            this.statusBarTimer = new System.Windows.Forms.Timer(this.components);
+            ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit();
+            ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit();
+            ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit();
+            this.SuspendLayout();
+            // 
+            // statusBar
+            // 
+            this.statusBar.Location = new System.Drawing.Point(0, 548);
+            this.statusBar.Name = "statusBar";
+            this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] {
+            this.sbMainPanel,
+            this.sbErrorPanel,
+            this.sbPointsPanel});
+            this.statusBar.ShowPanels = true;
+            this.statusBar.Size = new System.Drawing.Size(792, 22);
+            this.statusBar.TabIndex = 1;
+            this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick);
+            this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem);
+            // 
+            // sbMainPanel
+            // 
+            this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring;
+            this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText;
+            this.sbMainPanel.Name = "sbMainPanel";
+            this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw;
+            this.sbMainPanel.Width = 475;
+            // 
+            // sbErrorPanel
+            // 
+            this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText;
+            this.sbErrorPanel.Name = "sbErrorPanel";
+            this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw;
+            this.sbErrorPanel.Width = 150;
+            // 
+            // sbPointsPanel
+            // 
+            this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText;
+            this.sbPointsPanel.Name = "sbPointsPanel";
+            this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw;
+            this.sbPointsPanel.ToolTipText = "Current Points Total";
+            this.sbPointsPanel.Width = 150;
+            // 
+            // toolBar
+            // 
+            this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat;
+            this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] {
+            this.bttnNewArmy,
+            this.bttnOpenArmy,
+            this.bttnSaveArmy,
+            this.bttnSep1,
+            this.bttnUndo,
+            this.bttnRedo});
+            this.toolBar.ButtonSize = new System.Drawing.Size(16, 16);
+            this.toolBar.DropDownArrows = true;
+            this.toolBar.ImageList = this.buttonIcons;
+            this.toolBar.Location = new System.Drawing.Point(0, 0);
+            this.toolBar.Name = "toolBar";
+            this.toolBar.ShowToolTips = true;
+            this.toolBar.Size = new System.Drawing.Size(792, 28);
+            this.toolBar.TabIndex = 2;
+            this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick);
+            // 
+            // bttnNewArmy
+            // 
+            this.bttnNewArmy.Enabled = false;
+            this.bttnNewArmy.ImageIndex = 0;
+            this.bttnNewArmy.Name = "";
+            // 
+            // bttnOpenArmy
+            // 
+            this.bttnOpenArmy.ImageIndex = 2;
+            this.bttnOpenArmy.Name = "";
+            // 
+            // bttnSaveArmy
+            // 
+            this.bttnSaveArmy.Enabled = false;
+            this.bttnSaveArmy.ImageIndex = 1;
+            this.bttnSaveArmy.Name = "";
+            // 
+            // bttnSep1
+            // 
+            this.bttnSep1.Name = "";
+            this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator;
+            // 
+            // bttnUndo
+            // 
+            this.bttnUndo.DropDownMenu = this.undoMenu;
+            this.bttnUndo.Enabled = false;
+            this.bttnUndo.ImageIndex = 3;
+            this.bttnUndo.Name = "";
+            this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton;
+            // 
+            // bttnRedo
+            // 
+            this.bttnRedo.DropDownMenu = this.redoMenu;
+            this.bttnRedo.Enabled = false;
+            this.bttnRedo.ImageIndex = 4;
+            this.bttnRedo.Name = "";
+            this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton;
+            // 
+            // buttonIcons
+            // 
+            this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream")));
+            this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent;
+            this.buttonIcons.Images.SetKeyName(0, "");
+            this.buttonIcons.Images.SetKeyName(1, "");
+            this.buttonIcons.Images.SetKeyName(2, "");
+            this.buttonIcons.Images.SetKeyName(3, "");
+            this.buttonIcons.Images.SetKeyName(4, "");
+            this.buttonIcons.Images.SetKeyName(5, "");
+            this.buttonIcons.Images.SetKeyName(6, "");
+            // 
+            // mainMenu
+            // 
+            this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
+            this.menuFile,
+            this.menuEdit,
+            this.menuHelp});
+            // 
+            // menuFile
+            // 
+            this.menuFile.Index = 0;
+            this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
+            this.miNewArmy,
+            this.miOpenArmy,
+            this.miSaveArmy,
+            this.miSaveArmyAs,
+            this.miCloseArmy,
+            this.miSep1,
+            this.miChangeSystem,
+            this.miSep2,
+            this.miReloadFiles,
+            this.miSep3,
+            this.miExit});
+            this.menuFile.Text = "&file";
+            // 
+            // miNewArmy
+            // 
+            this.miNewArmy.Index = 0;
+            this.miNewArmy.Text = "&new army";
+            this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click);
+            // 
+            // miOpenArmy
+            // 
+            this.miOpenArmy.Index = 1;
+            this.miOpenArmy.Text = "&open army";
+            this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click);
+            // 
+            // miSaveArmy
+            // 
+            this.miSaveArmy.Enabled = false;
+            this.miSaveArmy.Index = 2;
+            this.miSaveArmy.Text = "&save army";
+            this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click);
+            // 
+            // miSaveArmyAs
+            // 
+            this.miSaveArmyAs.Enabled = false;
+            this.miSaveArmyAs.Index = 3;
+            this.miSaveArmyAs.Text = "save army &as...";
+            this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click);
+            // 
+            // miCloseArmy
+            // 
+            this.miCloseArmy.Enabled = false;
+            this.miCloseArmy.Index = 4;
+            this.miCloseArmy.Text = "&close army";
+            this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click);
+            // 
+            // miSep1
+            // 
+            this.miSep1.Index = 5;
+            this.miSep1.Text = "-";
+            // 
+            // miChangeSystem
+            // 
+            this.miChangeSystem.Index = 6;
+            this.miChangeSystem.Text = "change &game system";
+            this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click);
+            // 
+            // miSep2
+            // 
+            this.miSep2.Index = 7;
+            this.miSep2.Text = "-";
+            // 
+            // miReloadFiles
+            // 
+            this.miReloadFiles.Index = 8;
+            this.miReloadFiles.Text = "&reload files";
+            this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click);
+            // 
+            // miSep3
+            // 
+            this.miSep3.Index = 9;
+            this.miSep3.Text = "-";
+            // 
+            // miExit
+            // 
+            this.miExit.Index = 10;
+            this.miExit.Text = "e&xit";
+            this.miExit.Click += new System.EventHandler(this.miExit_Click);
+            // 
+            // menuEdit
+            // 
+            this.menuEdit.Index = 1;
+            this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
+            this.miUndo,
+            this.miRedo});
+            this.menuEdit.Text = "&edit";
+            // 
+            // miUndo
+            // 
+            this.miUndo.Enabled = false;
+            this.miUndo.Index = 0;
+            this.miUndo.Text = "&undo";
+            this.miUndo.Click += new System.EventHandler(this.miUndo_Click);
+            // 
+            // miRedo
+            // 
+            this.miRedo.Enabled = false;
+            this.miRedo.Index = 1;
+            this.miRedo.Text = "&redo";
+            this.miRedo.Click += new System.EventHandler(this.miRedo_Click);
+            // 
+            // menuHelp
+            // 
+            this.menuHelp.Index = 2;
+            this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
+            this.miAbout,
+            this.miDebugWindow});
+            this.menuHelp.Text = "&help";
+            // 
+            // miAbout
+            // 
+            this.miAbout.Enabled = false;
+            this.miAbout.Index = 0;
+            this.miAbout.Text = "&about";
+            // 
+            // miDebugWindow
+            // 
+            this.miDebugWindow.Index = 1;
+            this.miDebugWindow.Text = "&debug";
+            this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click);
+            // 
+            // saveArmyDialog
+            // 
+            this.saveArmyDialog.Title = "Translatable:saveArmyDialog";
+            // 
+            // pnlRight
+            // 
+            this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
+                        | System.Windows.Forms.AnchorStyles.Right)));
+            this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace;
+            this.pnlRight.Location = new System.Drawing.Point(726, 30);
+            this.pnlRight.Name = "pnlRight";
+            this.pnlRight.Size = new System.Drawing.Size(64, 516);
+            this.pnlRight.TabIndex = 4;
+            this.pnlRight.Visible = false;
+            this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint);
+            // 
+            // statusBarTimer
+            // 
+            this.statusBarTimer.Interval = 5000;
+            this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick);
+            // 
+            // FrmMain
+            // 
+            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
+            this.ClientSize = new System.Drawing.Size(792, 570);
+            this.Controls.Add(this.pnlRight);
+            this.Controls.Add(this.toolBar);
+            this.Controls.Add(this.statusBar);
+            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
+            this.IsMdiContainer = true;
+            this.Menu = this.mainMenu;
+            this.Name = "FrmMain";
+            this.Text = "WarFoundry";
+            ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit();
+            ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit();
+            ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit();
+            this.ResumeLayout(false);
+            this.PerformLayout();
+
+		}
+		#endregion
+
+		/// <summary>
+		/// The main entry point for the application.
+		/// </summary>
+		[STAThread]
+		static void Main(string[] args) 
+		{
+			try
+			{
+				///TODO: Work out how to auto-embed the Manifest file so that we can have visual styles without having a .manifest file floating around
+				//and without using the line below, which causes the toolbar buttons to lose their icons
+				//Application.EnableVisualStyles();
+				Application.Run(new FrmMain(args));
+			}
+			catch(Exception ex)
+			{
+                   LogManager.GetLogger(typeof(FrmMain)).Fatal(ex);
+				MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error);
+			}
+		}
+
+        public WarFoundryFactory Factory
+        {
+            get { return WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(Constants.ExecutablePath, factoryType); }
+        }
+
+		private void miExit_Click(object sender, System.EventArgs e)
+		{
+			Application.Exit();
+		}
+
+		private void miNewArmy_Click(object sender, System.EventArgs e)
+		{
+			createNewArmy();
+		}
+
+		private void createNewArmy()
+		{
+			if (closeCurrentArmy())
+			{
+				FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem, Factory);
+				DialogResult dr = newArmy.ShowDialog();
+
+				if (dr == DialogResult.OK)
+				{
+                    CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize, Factory);
+				}
+			}
+		}
+
+		private bool openArmy()
+		{
+			if (closeCurrentArmy())
+			{
+				if (openArmyDialog.Filter=="")
+				{
+					string savePath = ArmiesPath;
+				
+					if (!Directory.Exists(savePath))
+					{
+						Directory.CreateDirectory(savePath);
+					}
+
+					openArmyDialog.InitialDirectory = savePath;
+					openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army";
+					openArmyDialog.Title = Translation.GetTranslation("openArmyDialog");
+
+				}
+
+				DialogResult dr = openArmyDialog.ShowDialog(this);
+
+				if (dr == DialogResult.OK)
+				{
+					try
+					{
+						CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName);
+						return true;					
+					}
+					catch (InvalidFileException ex)
+					{
+						logger.Error(ex);
+						MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error);
+						return false;
+					}
+				}
+				else
+				{
+					return false;
+				}
+			}
+			else
+			{
+				return false;
+			}
+		}
+
+		private bool closeCurrentArmy()
+		{
+			if (CurrentArmy!=null)
+			{
+				bool canClose = false;
+
+				if (CommandStack.IsDirty())
+				{
+					DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3);
+
+					if (dr == DialogResult.Yes)
+					{
+						canClose = saveCurrentArmyOrSaveAs();
+					}
+					else if (dr == DialogResult.No)
+					{
+						canClose = true;
+					}
+					//else they said cancel and we default to "canClose = false" so do nothing
+				}
+				else
+				{
+					canClose = true;
+				}
+
+				if (canClose)
+				{
+					//do close
+					disableCategoryButtons();
+					CurrentArmy = null;
+					return true;
+				}
+				else
+				{
+					return false;
+				}
+			}
+			else
+			{
+				disableCategoryButtons();
+				//pretend we succeeded
+				return true;
+			}
+		}
+
+		private void undoLastAction()
+		{
+			if (commandStack.CanUndo())
+			{
+				commandStack.Undo();
+			}
+		}
+
+		private void redoAction()
+		{
+			if (commandStack.CanRedo())
+			{
+				commandStack.Redo();
+			}
+		}
+
+		private bool saveCurrentArmyOrSaveAs()
+		{
+			if (WarFoundrySaver.GetSaver().CanSave(CurrentArmy))
+			{
+				return saveCurrentArmy();
+			}
+			else 
+			{
+				return saveCurrentArmyAs();
+			}
+		}
+
+		private bool saveCurrentArmy()
+		{
+            if (WarFoundrySaver.GetSaver().CanSave(CurrentArmy))
+			{
+                if (WarFoundrySaver.GetSaver().Save(CurrentArmy))
+				{
+					miSaveArmy.Enabled = false;
+					bttnSaveArmy.Enabled = false;
+					CommandStack.setCleanMark();
+					return true;
+				}
+				else
+				{
+					MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error);
+					return false;
+				}
+			}
+			else
+			{
+				return false;
+			}
+		}
+
+		private bool saveCurrentArmyAs()
+		{
+			if (saveArmyDialog.Filter == "")
+			{
+				string savePath = ArmiesPath;
+				
+				if (!Directory.Exists(savePath))
+				{
+					Directory.CreateDirectory(savePath);
+				}
+
+				saveArmyDialog.InitialDirectory = savePath;
+				saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army";
+				saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog");
+			}
+
+			DialogResult dr = saveArmyDialog.ShowDialog(this);
+
+			if (dr == DialogResult.OK)
+			{
+				if (WarFoundrySaver.GetSaver().SaveAs(CurrentArmy, saveArmyDialog.FileName))
+				{
+					miSaveArmy.Enabled = false;
+					bttnSaveArmy.Enabled = false;
+					CommandStack.setCleanMark();
+					return true;
+				}
+				else
+				{
+					MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error);
+					return false;
+				}
+			}
+			else
+			{
+				return false;
+			}
+		}
+
+		private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e)
+		{
+			if (e.Button == bttnUndo)
+			{
+				undoLastAction();
+			}
+			else if (e.Button == bttnRedo)
+			{
+				redoAction();
+			}
+			else if (e.Button == bttnNewArmy)
+			{
+				createNewArmy();
+			}
+			else if (e.Button == bttnOpenArmy)
+			{
+				openArmy();
+			}
+			else if (e.Button == bttnSaveArmy)
+			{
+				saveCurrentArmyOrSaveAs();
+			}
+			else
+			{
+				//it must be one of our extra buttons for the categories
+				addUnitFromCategory((Category)e.Button.Tag);
+			}
+		}
+
+		private GameSystem CurrentGameSystem
+		{
+			get { return WarFoundryCore.CurrentGameSystem; }
+            set { WarFoundryCore.CurrentGameSystem = value; }
+		}
+
+		private static Army CurrentArmy
+		{
+			get { return WarFoundryCore.CurrentArmy; }
+			set { WarFoundryCore.CurrentArmy = value; }
+		}
+
+		private void SelectGameSystem()
+		{
+			FrmSelectSystem selectSystem = new FrmSelectSystem(Factory);
+			DialogResult dr = selectSystem.ShowDialog(this);
+
+			if (dr==DialogResult.OK)
+			{
+				closeCurrentArmy();
+				CurrentGameSystem = selectSystem.GameSystem;
+			}
+		}
+
+		private void miChangeSystem_Click(object sender, System.EventArgs e)
+		{
+			SelectGameSystem();
+		}
+
+		private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem)
+		{
+            miNewArmy.Enabled = newSystem != null;
+            bttnNewArmy.Enabled = newSystem != null;
+			setAppTitle();
+			removeCategoryButtons();
+			addCategoryButtons();
+		}
+
+		private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy)
+		{		
+			setAppTitle();
+
+            if (oldArmy != null)
+            {
+                oldArmy.UnitAdded += UnitAddedMethod;
+                oldArmy.UnitRemoved += UnitRemovedMethod;
+                oldArmy.PointsValueChanged += PointsValueChangedMethod;
+            }
+
+			if (CurrentArmy==null)
+			{
+				miSaveArmyAs.Enabled = false;
+				miCloseArmy.Enabled = false;
+				disableCategoryButtons();
+			}
+			else
+			{
+                newArmy.UnitAdded += UnitAddedMethod;
+                newArmy.UnitRemoved += UnitRemovedMethod;
+                newArmy.PointsValueChanged += PointsValueChangedMethod;
+				//TODO: Clear all buttons
+				miSaveArmyAs.Enabled = true;
+				miCloseArmy.Enabled = true;
+				enableCategoryButtons();
+
+                if (newArmy.Race.HasCategoryOverrides())
+				{
+					removeCategoryButtons();
+                    addCategoryButtons(newArmy.Race.Categories);
+				}
+			}
+
+			CommandStack.Reset();
+
+			miSaveArmy.Enabled = false;
+			bttnSaveArmy.Enabled = false;
+
+			setPointsPanelText();
+		}
+
+		private void addCategoryButtons()
+		{
+			if (CurrentGameSystem!=null)
+			{
+				addCategoryButtons(CurrentGameSystem.Categories);
+			}
+		}
+
+		private void addCategoryButtons(Category[] cats)
+		{
+			int catCount = cats.Length;
+			Category cat;
+			categoryButtons = new ToolBarButton[catCount+1];
+
+			ToolBarButton sep = new ToolBarButton();
+			sep.Style = ToolBarButtonStyle.Separator;
+			categoryButtons[0] = sep;
+
+			IBBToolBarButton button;
+
+			for (int i = 0; i<catCount; i++)
+			{
+				cat = cats[i];
+				button = new IBBToolBarButton();
+				///button.Name = "bttnAddCategory" + cat.Name[0].ToString();
+				button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name);
+				button.Tag = cat;
+				button.ImageIndex = 6;
+				button.Enabled = false;
+				categoryButtons[i+1] = button;
+			}
+
+			this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons});
+		}
+
+		private void removeCategoryButtons()
+		{
+			if (categoryButtons!=null)
+			{
+				for (int i = 0; i<categoryButtons.Length; i++)
+				{
+					this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]});
+				}
+			}
+		}
+
+		private void enableCategoryButtons()
+		{
+			setCategoryButtonState(true);
+		}
+
+		private void disableCategoryButtons()
+		{
+			setCategoryButtonState(false);
+		}
+
+		private void setCategoryButtonState(bool state)
+		{
+			if (categoryButtons!=null)
+			{
+				for (int i = 0; i<categoryButtons.Length; i++)
+				{
+					categoryButtons[i].Enabled = state;
+				}
+			}
+		}
+
+		private void miSaveArmyAs_Click(object sender, System.EventArgs e)
+		{
+			saveCurrentArmyAs();
+		}
+
+		private void commandStack_CommandStackUpdated()
+		{
+			bttnUndo.Enabled = commandStack.CanUndo();
+			miUndo.Enabled = bttnUndo.Enabled;
+			bttnRedo.Enabled = commandStack.CanRedo();
+			miRedo.Enabled = bttnRedo.Enabled;
+			MenuItem[] menuItems = null;
+			int redoLength = commandStack.RedoLength;
+			int maxRedo = Math.Min(10, redoLength);
+			
+			if (redoLength > 0)
+			{
+				menuItems = new MenuItem[maxRedo];
+				Command com;
+				MenuItem mi;
+
+				for (int i = 0; i < maxRedo; i++)
+				{
+					com = commandStack.PeekRedoCommand(i+1);
+
+					if (com == null)
+					{
+						break; 
+					}
+
+					mi = new MenuItem(com.Description);
+					mi.Click+=new EventHandler(redoMenu_Click);
+					menuItems[i] = mi;
+				}
+			}
+
+			redoMenu.MenuItems.Clear();
+
+			if (menuItems!=null && menuItems[0]!=null)
+			{
+				bttnRedo.ToolTipText = menuItems[0].Text;
+				redoMenu.MenuItems.AddRange(menuItems);
+			}
+
+			int undoLength = commandStack.UndoLength;
+			int maxUndo = Math.Min(10, undoLength);
+			MenuItem[] menuItemsUndo = null;
+			
+			if (undoLength > 0)
+			{
+				menuItemsUndo = new MenuItem[maxUndo];
+				Command com;
+				MenuItem mi;
+
+				for (int i = 0; i < maxUndo; i++)
+				{
+					com = commandStack.PeekUndoCommand(i+1);
+
+					if (com == null)
+					{
+						break; 
+					}
+
+					mi = new MenuItem(com.UndoDescription);
+					mi.Click+=new EventHandler(undoMenu_Click);
+					menuItemsUndo[i] = mi;
+				}
+			}
+
+			undoMenu.MenuItems.Clear();
+
+			if (menuItemsUndo!=null && menuItemsUndo[0]!=null)
+			{
+				bttnUndo.ToolTipText = menuItemsUndo[0].Text;
+				undoMenu.MenuItems.AddRange(menuItemsUndo);
+			}
+
+            bool canSave = WarFoundrySaver.GetSaver().CanSave(CurrentArmy);
+			bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave;
+			miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave;
+		}
+
+		private void miSaveArmy_Click(object sender, System.EventArgs e)
+		{
+			//we should only be saving when the army can be saved (i.e. it has been opened from a file or Save As-ed)
+			//so use the "just save" version
+			saveCurrentArmy();
+		}
+
+		private void setAppTitle()
+		{
+			string str = AppTitle;
+
+			if (CurrentGameSystem!=null)
+			{
+				str+= " - "+CurrentGameSystem.Name;
+			}
+
+			if (CurrentArmy!=null)
+			{
+				str+= " - "+CurrentArmy.Name;
+			}
+
+			this.Text = str;
+		}
+
+		private void addUnitFromCategory(Category cat)
+		{
+			FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy);
+			DialogResult dr = newUnit.ShowDialog(this);
+
+			if (dr == DialogResult.OK)
+			{
+                CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, cat, CurrentArmy, Factory);
+				commandStack.Execute(cmd);
+			}
+		}
+
+		private void FrmMain_UnitAddedMethod(object unitObj)
+		{
+			if (unitObj is Unit)
+			{
+				Unit unit = (Unit)unitObj;
+				sbErrorPanel.Text = "";
+			}
+		}
+
+		private void FrmMain_UnitRemovedMethod(object unitObj)
+		{
+			if (unitObj is Unit)
+			{
+				Unit unit = (Unit)unitObj;
+				sbErrorPanel.Text = "";
+
+				//check if window is open, and close it if it is
+				foreach (Form frm in this.MdiChildren)
+				{
+					if (frm is FrmUnit)
+					{
+						if (((FrmUnit)frm).Unit == unit)
+						{
+							frm.Close();
+							break;
+						}
+					}
+				}
+			}
+		}
+
+		/*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement)
+		{
+			sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed");
+			sbErrorPanel.Tag = failedRequirement.Description;
+		}*/
+
+		/*public void MdiChildMoved()
+		{
+			Point mouseAt = PointToClient(ActiveMdiChild.Location);
+
+			if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10))
+			{
+				pnlRight.Visible = true;
+				//pnlRight.Container.Add(ActiveMdiChild);
+			}
+			else
+			{
+				pnlRight.Visible = false;
+			}
+		}*/
+
+		public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
+		{
+			HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray);
+			Pen dockCuePen = new Pen(dockCueBrush, 10);
+			e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height));
+		}
+
+		private void miUndo_Click(object sender, System.EventArgs e)
+		{
+			undoLastAction();
+		}
+
+		private void miRedo_Click(object sender, System.EventArgs e)
+		{
+			redoAction();
+		}
+
+		private void miCloseArmy_Click(object sender, EventArgs e)
+		{
+			closeCurrentArmy();
+		}
+
+		private void miOpenArmy_Click(object sender, EventArgs e)
+		{
+			openArmy();
+		}
+
+		private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal)
+		{
+			if (obj is Army)
+			{
+				setPointsPanelText();
+			}
+		}
+
+		private void setPointsPanelText()
+		{	
+			if (CurrentArmy==null)
+			{
+				sbPointsPanel.Text = "";
+				sbPointsPanel.ResetColor();
+			}
+			else 
+			{
+				sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints);
+
+				if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints)
+				{
+					sbPointsPanel.Color = Color.Red;
+				}
+				else
+				{
+					sbPointsPanel.ResetColor();
+				}
+			}
+		}
+
+		private void redoMenu_Click(object sender, EventArgs e)
+		{
+			if (sender is MenuItem)
+			{
+				MenuItem mi = (MenuItem)sender;
+
+				if (mi.Parent == redoMenu)
+				{
+					//we know it's an redo menu item so find it's index and redo everything					
+					int max = mi.Index;
+
+					for (int i = 0; i <= max; i++)
+					{
+						commandStack.Redo();
+					}
+				}
+			}
+		}
+
+		private void undoMenu_Click(object sender, EventArgs e)
+		{
+			if (sender is MenuItem)
+			{
+				MenuItem mi = (MenuItem)sender;
+
+				if (mi.Parent == undoMenu)
+				{
+					//we know it's an undo menu item so find it's index and undo everything
+					int max = mi.Index;
+					for (int i = 0; i <= max; i++)
+					{
+						commandStack.Undo();
+					}
+				}
+			}
+		}
+
+		private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent)
+		{
+			statusBar.ColorableStatusBarDrawItem(sender, sbdevent);
+		}
+
+		private void miDebugWindow_Click(object sender, EventArgs e)
+		{
+			if (debugWindow == null || debugWindow.IsDisposed)
+			{
+				debugWindow = new FrmDebugOutput();
+			}
+
+			debugWindow.Show();
+			debugWindow.Focus();
+		}
+
+		private void FrmMain_Closing(object sender, CancelEventArgs e)
+		{
+			if (!closeCurrentArmy())
+			{
+				e.Cancel = true;
+			}
+		}
+
+		private void miReloadFiles_Click(object sender, System.EventArgs e)
+		{
+			Factory.LoadAllGameSystems();
+			sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded");
+			statusBarTimer.Enabled = true;
+		}
+
+		private void statusBarTimer_Tick(object sender, System.EventArgs e)
+		{
+			sbMainPanel.Text = "";
+			statusBarTimer.Enabled = false;
+		}
+
+		private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e)
+		{
+			if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="")
+			{
+				MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning);
+			}
+		}
+	}
+}