Mercurial > repos > SharpZipLib
view Zip/Compression/Streams/OutputWindow.cs @ 10:627dcbca86fc default tip
* Update standard .csproj with MonoDevelop-initiated cleanup
* Add Mono for Android version of .csproj file
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 14 Jul 2012 15:25:26 +0100 |
parents | 94e25b786321 |
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// OutputWindow.cs // // Copyright (C) 2001 Mike Krueger // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // Linking this library statically or dynamically with other modules is // making a combined work based on this library. Thus, the terms and // conditions of the GNU General Public License cover the whole // combination. // // As a special exception, the copyright holders of this library give you // permission to link this library with independent modules to produce an // executable, regardless of the license terms of these independent // modules, and to copy and distribute the resulting executable under // terms of your choice, provided that you also meet, for each linked // independent module, the terms and conditions of the license of that // module. An independent module is a module which is not derived from // or based on this library. If you modify this library, you may extend // this exception to your version of the library, but you are not // obligated to do so. If you do not wish to do so, delete this // exception statement from your version. using System; namespace ICSharpCode.SharpZipLib.Zip.Compression.Streams { /// <summary> /// Contains the output from the Inflation process. /// We need to have a window so that we can refer backwards into the output stream /// to repeat stuff.<br/> /// Author of the original java version : John Leuner /// </summary> public class OutputWindow { #region Constants const int WindowSize = 1 << 15; const int WindowMask = WindowSize - 1; #endregion #region Instance Fields byte[] window = new byte[WindowSize]; //The window is 2^15 bytes int windowEnd; int windowFilled; #endregion /// <summary> /// Write a byte to this output window /// </summary> /// <param name="value">value to write</param> /// <exception cref="InvalidOperationException"> /// if window is full /// </exception> public void Write(int value) { if (windowFilled++ == WindowSize) { throw new InvalidOperationException("Window full"); } window[windowEnd++] = (byte) value; windowEnd &= WindowMask; } private void SlowRepeat(int repStart, int length, int distance) { while (length-- > 0) { window[windowEnd++] = window[repStart++]; windowEnd &= WindowMask; repStart &= WindowMask; } } /// <summary> /// Append a byte pattern already in the window itself /// </summary> /// <param name="length">length of pattern to copy</param> /// <param name="distance">distance from end of window pattern occurs</param> /// <exception cref="InvalidOperationException"> /// If the repeated data overflows the window /// </exception> public void Repeat(int length, int distance) { if ((windowFilled += length) > WindowSize) { throw new InvalidOperationException("Window full"); } int repStart = (windowEnd - distance) & WindowMask; int border = WindowSize - length; if ( (repStart <= border) && (windowEnd < border) ) { if (length <= distance) { System.Array.Copy(window, repStart, window, windowEnd, length); windowEnd += length; } else { // We have to copy manually, since the repeat pattern overlaps. while (length-- > 0) { window[windowEnd++] = window[repStart++]; } } } else { SlowRepeat(repStart, length, distance); } } /// <summary> /// Copy from input manipulator to internal window /// </summary> /// <param name="input">source of data</param> /// <param name="length">length of data to copy</param> /// <returns>the number of bytes copied</returns> public int CopyStored(StreamManipulator input, int length) { length = Math.Min(Math.Min(length, WindowSize - windowFilled), input.AvailableBytes); int copied; int tailLen = WindowSize - windowEnd; if (length > tailLen) { copied = input.CopyBytes(window, windowEnd, tailLen); if (copied == tailLen) { copied += input.CopyBytes(window, 0, length - tailLen); } } else { copied = input.CopyBytes(window, windowEnd, length); } windowEnd = (windowEnd + copied) & WindowMask; windowFilled += copied; return copied; } /// <summary> /// Copy dictionary to window /// </summary> /// <param name="dictionary">source dictionary</param> /// <param name="offset">offset of start in source dictionary</param> /// <param name="length">length of dictionary</param> /// <exception cref="InvalidOperationException"> /// If window isnt empty /// </exception> public void CopyDict(byte[] dictionary, int offset, int length) { if ( dictionary == null ) { throw new ArgumentNullException("dictionary"); } if (windowFilled > 0) { throw new InvalidOperationException(); } if (length > WindowSize) { offset += length - WindowSize; length = WindowSize; } System.Array.Copy(dictionary, offset, window, 0, length); windowEnd = length & WindowMask; } /// <summary> /// Get remaining unfilled space in window /// </summary> /// <returns>Number of bytes left in window</returns> public int GetFreeSpace() { return WindowSize - windowFilled; } /// <summary> /// Get bytes available for output in window /// </summary> /// <returns>Number of bytes filled</returns> public int GetAvailable() { return windowFilled; } /// <summary> /// Copy contents of window to output /// </summary> /// <param name="output">buffer to copy to</param> /// <param name="offset">offset to start at</param> /// <param name="len">number of bytes to count</param> /// <returns>The number of bytes copied</returns> /// <exception cref="InvalidOperationException"> /// If a window underflow occurs /// </exception> public int CopyOutput(byte[] output, int offset, int len) { int copyEnd = windowEnd; if (len > windowFilled) { len = windowFilled; } else { copyEnd = (windowEnd - windowFilled + len) & WindowMask; } int copied = len; int tailLen = len - copyEnd; if (tailLen > 0) { System.Array.Copy(window, WindowSize - tailLen, output, offset, tailLen); offset += tailLen; len = copyEnd; } System.Array.Copy(window, copyEnd - len, output, offset, len); windowFilled -= copied; if (windowFilled < 0) { throw new InvalidOperationException(); } return copied; } /// <summary> /// Reset by clearing window so <see cref="GetAvailable">GetAvailable</see> returns 0 /// </summary> public void Reset() { windowFilled = windowEnd = 0; } } }