annotate api/Objects/UnitEquipmentItem.cs @ 152:0c0e14f03785

Re #180: Add multiple mutex groups * Add multiple mutex groups to UnitEquipmentItem * Add new attribute to Race schema * Make everywhere handle multiple groups instead of assuming one * Make factory load new attribute then fall back to old (deprecated) attribute * Add method to Unit to get the blocking items (useful for future UI work to say "replace X and Y with Z") * Add IsMutuallyExclusive method to UnitEquipmentItem to determine whether mutex groups overlap
author IBBoard <dev@ibboard.co.uk>
date Sat, 26 Sep 2009 19:51:11 +0000
parents c11c0da01bbc
children 4a02c07278e7
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1 // This file (UnitEquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using IBBoard.Lang;
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7
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8 namespace IBBoard.WarFoundry.API.Objects
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9 {
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10 /// <summary>
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11 /// Summary description for UnitEquipmentItem.
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12 /// </summary>
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13 public class UnitEquipmentItem : WarFoundryObject
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14 {
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15 private EquipmentItem item;
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16 private bool required;
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17 private bool roundUp;
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18 private int minNum;
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19 private int maxNum;
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20 private double minPercentage;
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21 private double maxPercentage;
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22 private double costMultiplier;
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23 private RoundType roundType;
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24 private string[] mutexGroups;
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25 private UnitType unitType;
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26
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27 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor) : this(equipmentItem, equipmentFor, new string[0])
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28 {
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29 //Do nothing extra
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30 }
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31
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32 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor, params string[] mutexGroups)
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33 {
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34 item = equipmentItem;
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35 unitType = equipmentFor;
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36 this.mutexGroups = mutexGroups;
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37 unitType.AddEquipmentItem(this);
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38 }
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39
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40 public override string Name
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41 {
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42 get
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43 {
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44 return item.Name;
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45 }
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46 set
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47 {
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48 base.Name = value;
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49 }
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50 }
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51
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52 public override string ID {
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53 get
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54 {
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55 return (EquipmentForUnit == null ? base.ID : EquipmentForUnit.ID) + EquipmentItemID;
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56 }
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57 set
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58 {
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59 base.ID = value;
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60 }
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61 }
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62
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64 public string EquipmentItemID
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65 {
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66 get { return item.ID; }
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67 }
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68
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69 public double Cost
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70 {
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71 get
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72 {
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73 return IBBMath.Round(EquipmentItem.Cost * CostMultiplier, CostRoundType);
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74 }
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75 }
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77 public double CostMultiplier
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78 {
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79 get { return costMultiplier; }
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80 set
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81 {
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82 costMultiplier = value;
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83 }
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84 }
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86 public RoundType CostRoundType
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87 {
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88 get { return roundType; }
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89 set
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90 {
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91 roundType = value;
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92 }
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93 }
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94
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95 public bool IsRequired
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96 {
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97 get { return required; }
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98 set { required = value; }
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99 }
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100
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101 public bool RoundNumberUp
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102 {
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103 get { return roundUp; }
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104 set { roundUp = value; }
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105 }
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106
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107 [Obsolete("Use MutexGroups instead for greater flexibility")]
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108 public string MutexGroup
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109 {
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110 get { return (mutexGroups.Length == 0 ? "" : mutexGroups[0]); }
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111 }
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112
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113 public String[] MutexGroups
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114 {
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115 get { return (string[]) mutexGroups.Clone(); }
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116 }
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117
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118 public UnitType EquipmentForUnit
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119 {
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120 get { return unitType; }
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121 }
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122
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123 public bool IsRatioLimit
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124 {
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125 get { return minPercentage!=100 || maxPercentage!=100; }
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126 }
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127
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128 public int MinNumber
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129 {
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130 get { return minNum; }
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131 set
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132 {
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133 if (value >=0 || value == WarFoundryCore.INFINITY)
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134 {
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135 minNum = value;
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136 }
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137 //TODO: Check Min<Max
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138 }
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139 }
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140
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141 public int MaxNumber
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142 {
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143 get { return maxNum; }
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144 set
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145 {
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146 if (value >=0 || value == WarFoundryCore.INFINITY)
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147 {
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148 maxNum = value;
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149 }
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150 //TODO: Check Min<Max
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151 }
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152 }
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153
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154 public double MinPercentage
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155 {
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156 get { return minPercentage; }
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157 set
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158 {
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159 if (value >=0 && value <= 100)
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160 {
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161 minPercentage = value;
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162 }
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163 //TODO: Check Min<Max
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164 }
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165 }
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166
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167 public double MaxPercentage
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168 {
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169 get { return maxPercentage; }
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170 set
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171 {
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172 if (value >=0 && value <= 100)
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173 {
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174 maxPercentage = value;
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175 }
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176 //TODO: Check Min<Max
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177 }
82
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178 }
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179
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180 public EquipmentItem EquipmentItem
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181 {
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182 get { return item; }
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183 }
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184
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185 public override string ToString()
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186 {
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187 return EquipmentItem.Name+ " ("+EquipmentItem.Cost+"pts each)";
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188 }
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189
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190 public bool HasAlternatives()
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191 {
152
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192 if (MutexGroups.Length == 0)
82
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193 {
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194 return false;
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195 }
85
46ad6f478203 Re #50: Complete core loading of WarFoundry XML files
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196 else if (EquipmentForUnit == null)
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197 {
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198 return false;
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199 }
82
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200 else
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201 {
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202 //If the number of items in the MutEx group is greater than one then it must be this item plus another
152
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203 return EquipmentForUnit.GetEquipmentItemsByExclusionGroups(MutexGroups).Length > 1;
82
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204 }
54
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205 }
79
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206
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207 public ArmourType ItemArmourType
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208 {
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209 get { return EquipmentItem.ItemArmourType; }
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210 }
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211
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212 public string Description
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213 {
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214 get { return EquipmentItem.Description; }
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215 }
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216
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217 public Race EquipmentForRace
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218 {
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219 get { return EquipmentItem.EquipmentForRace; }
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220 }
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221
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222 public bool CanBeUsedWithItem(EquipmentItem item)
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223 {
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224 return EquipmentItem.CanBeUsedWithItem(item);
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225 }
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226
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227 public bool CanBeUsedWithArmourType(ArmourType otherItemType)
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228 {
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229 return EquipmentItem.CanBeUsedWithArmourType(otherItemType);
152
0c0e14f03785 Re #180: Add multiple mutex groups
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230 }
0c0e14f03785 Re #180: Add multiple mutex groups
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parents: 138
diff changeset
231
0c0e14f03785 Re #180: Add multiple mutex groups
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232 /// <summary>
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233 /// Checks the "mutex" (mutual exclusion) groups of the other item against its own and determines whether the two items are mutually exclusive (share at least one mutex group)
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234 /// </summary>
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235 /// <param name="item">the item to check against</param>
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236 /// <returns><code>true</code> if the two items share at least one mutex group, else <code>false</code></returns>
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237 public bool IsMutuallyExclusive(UnitEquipmentItem item)
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diff changeset
238 {
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239 bool areMutex = false;
0c0e14f03785 Re #180: Add multiple mutex groups
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parents: 138
diff changeset
240
0c0e14f03785 Re #180: Add multiple mutex groups
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parents: 138
diff changeset
241 foreach (string mutex in MutexGroups)
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242 {
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diff changeset
243 foreach (string otherMutex in item.MutexGroups)
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diff changeset
244 {
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245 if (mutex.Equals(otherMutex))
0c0e14f03785 Re #180: Add multiple mutex groups
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parents: 138
diff changeset
246 {
0c0e14f03785 Re #180: Add multiple mutex groups
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diff changeset
247 areMutex = true;
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248 goto postLoop;
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parents: 138
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249 }
0c0e14f03785 Re #180: Add multiple mutex groups
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parents: 138
diff changeset
250 }
0c0e14f03785 Re #180: Add multiple mutex groups
IBBoard <dev@ibboard.co.uk>
parents: 138
diff changeset
251 }
0c0e14f03785 Re #180: Add multiple mutex groups
IBBoard <dev@ibboard.co.uk>
parents: 138
diff changeset
252 postLoop:
0c0e14f03785 Re #180: Add multiple mutex groups
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diff changeset
253
0c0e14f03785 Re #180: Add multiple mutex groups
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diff changeset
254 return areMutex;
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diff changeset
255 }
82
3ea0ab04352b * Fix line terminators
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diff changeset
256 }
3ea0ab04352b * Fix line terminators
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parents: 79
diff changeset
257 }