annotate api/Objects/IWarFoundryStagedLoadObject.cs @ 15:306558904c2a

Re #1 - LGPL license all code * Add LGPL header to all files * Add COPYING.LGPL and COPYING.GPL with content of license
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:50:36 +0000
parents 613bc5eaac59
children b271a2252758
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1 // This file (IWarFoundryStagedLoadObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6 using ICSharpCode.SharpZipLib.Zip;
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7 using IBBoard.WarFoundry.API.Factories;
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9 namespace IBBoard.WarFoundry.API.Objects
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10 {
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11 public interface IWarFoundryStagedLoadObject : IWarFoundryObject
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12 {
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13 /// <summary>
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14 /// Checks whether the object has been fully loaded or whether only the first stage of loading has been performed.
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15 /// If the object is not fully loaded then the method must finish loading the object.
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16 /// </summary>
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17 void EnsureFullyLoaded();
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18
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19 /// <value>
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20 /// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object.
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21 /// </value>
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22 IWarFoundryFactory Factory { get; }
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24 /// <value>
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25 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code>
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26 /// </value>
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27 bool IsFullyLoaded { get; }
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29 /// <summary>
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30 /// Marks the object as fully loaded so that no more load checking is required.
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31 /// </summary>
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32 void SetAsFullyLoaded();
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33 }
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34 }