Mercurial > repos > snowblizz-super-API-ideas
annotate api/Commands/AbstractSetUnitEquipmentAmountCommand.cs @ 298:483b491d18f4
Fixes #337: Merge API v0.1.1 changes into v0.2
* Merge translation-related changes from v0.1.1 branch
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 17 Jan 2011 20:02:41 +0000 |
parents | 65553d2c8612 |
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rev | line source |
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1 // This file (AbstractSetUnitEquipmentAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.Commands; |
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7 using IBBoard.Lang; |
216 | 8 using IBBoard.WarFoundry.API.Objects; |
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9 using IBBoard.WarFoundry.API.Util; |
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10 |
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11 namespace IBBoard.WarFoundry.API.Commands |
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12 { |
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13 /// <summary> |
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14 /// Abstract parent class for commands that set the amount of an equipment item a unit has to a fixed numeric or ratio value |
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15 /// </summary> |
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16 public abstract class AbstractSetUnitEquipmentAmountCommand : Command |
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17 { |
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18 private Unit unit; |
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19 private UnitEquipmentItem equip; |
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20 private double oldAmount; |
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21 private bool oldAmountWasRatio; |
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22 |
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23 public AbstractSetUnitEquipmentAmountCommand(Unit unit, UnitEquipmentItem item) |
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24 { |
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25 this.unit = unit; |
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26 equip = item; |
216 | 27 oldAmount = UnitEquipmentUtil.GetEquipmentAmount(unit, equip); |
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28 oldAmountWasRatio = UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip); |
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29 } |
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30 |
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31 public override bool CanExecute() |
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32 { |
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33 return (unit != null && equip != null); |
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34 } |
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35 |
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36 public override string Description |
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37 { |
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38 get |
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39 { |
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40 return Translation.GetTranslation("setEquipmentAmountCommandDescription", "set {0} amount for {1} to {2}", equip.Name, unit.Name, GetNewAmountString()); |
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41 } |
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42 } |
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43 |
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44 /// <summary> |
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45 /// Gets the string representation for the new amount of the equipment item to take |
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46 /// </summary> |
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47 /// <returns> |
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48 /// the string representation for the new amount of the equipment item to take |
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49 /// </returns> |
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50 protected abstract string GetNewAmountString(); |
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51 |
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52 public override string UndoDescription |
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53 { |
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54 get |
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55 { |
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56 return Translation.GetTranslation("setEquipmentAmountCommandUndoDescription", "set {0} amount for {1} to {2}", equip.Name, unit.Name, GetOldAmountString()); |
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57 } |
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58 } |
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59 |
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60 /// <summary> |
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61 /// Gets the string representation for the old amount of the equipment item to take |
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62 /// </summary> |
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63 /// <returns> |
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64 /// the string representation for the old amount of the equipment item to take |
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65 /// </returns> |
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66 protected string GetOldAmountString() |
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67 { |
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68 return oldAmountWasRatio ? GetRatioAmountString(oldAmount, UnitEquipmentRatioSelection.CalculateNumberTaken(Unit, EquipItem, oldAmount)) : GetNumberAmountString((int)oldAmount); |
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69 } |
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70 |
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71 protected string GetNumberAmountString(int number) |
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72 { |
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73 return Translation.GetTranslation("equipmentAmountNumber", "{0}", number); |
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74 } |
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75 |
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76 protected string GetRatioAmountString(double amount, int number) |
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77 { |
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78 string amountString; |
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79 |
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80 if (amount == 100) |
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81 { |
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82 amountString = Translation.GetTranslation("equipmentAmountAll", "all ({1})", amount, number); |
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83 } |
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84 else |
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85 { |
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86 amountString = Translation.GetTranslation("equipmentAmountPercentage", "{0}% ({1})", amount, number); |
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87 } |
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88 |
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89 return amountString; |
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90 } |
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91 |
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92 public override bool Execute() |
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93 { |
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94 this.Redo(); |
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95 return true; |
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96 } |
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97 |
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98 public override void Undo() |
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99 { |
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100 if (oldAmountWasRatio) |
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101 { |
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102 unit.SetEquipmentRatio(equip, oldAmount); |
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103 } |
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104 else |
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105 { |
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106 unit.SetEquipmentAmount(equip, (int)oldAmount); |
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107 } |
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108 } |
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109 |
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110 public UnitEquipmentItem EquipItem |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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111 { |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
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112 get { return equip; } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
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113 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
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114 |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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115 public Unit Unit |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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116 { |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
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117 get { return unit; } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
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118 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
diff
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119 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
120 } |