Mercurial > repos > snowblizz-super-API-ideas
annotate IBBoard.WarFoundry.API.csproj @ 113:5ebbffd4a05f
Re #54: Add Army support to WarFoundryFactory
* Correct name of fetched attribute for game system in army file
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 22 Aug 2009 18:22:40 +0000 |
parents | 863518044d38 |
children | 2010a7e8bf9a |
rev | line source |
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1 <?xml version="1.0" encoding="utf-8"?> |
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2 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
0 | 3 <PropertyGroup> |
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | |
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6 <ProductVersion>8.0.50727</ProductVersion> |
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7 <SchemaVersion>2.0</SchemaVersion> |
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8 <ProjectGuid>{951E6C7A-7FBA-4F68-9D9E-F48618BB9626}</ProjectGuid> |
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9 <OutputType>Library</OutputType> |
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10 <AppDesignerFolder>Properties</AppDesignerFolder> |
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11 <RootNamespace>IBBoard.WarFoundry.API</RootNamespace> |
0 | 12 <AssemblyName>IBBoard.WarFoundry.API</AssemblyName> |
13 </PropertyGroup> | |
14 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | |
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15 <DebugSymbols>true</DebugSymbols> |
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16 <DebugType>full</DebugType> |
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17 <Optimize>false</Optimize> |
0 | 18 <OutputPath>bin\Debug\</OutputPath> |
19 <DefineConstants>DEBUG;TRACE</DefineConstants> | |
18
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20 <ErrorReport>prompt</ErrorReport> |
0 | 21 <WarningLevel>4</WarningLevel> |
22 </PropertyGroup> | |
23 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | |
18
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24 <DebugType>pdbonly</DebugType> |
0 | 25 <Optimize>true</Optimize> |
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26 <OutputPath>bin\Release\</OutputPath> |
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27 <DefineConstants>TRACE</DefineConstants> |
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28 <ErrorReport>prompt</ErrorReport> |
0 | 29 <WarningLevel>4</WarningLevel> |
30 </PropertyGroup> | |
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31 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> |
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32 <!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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33 Other similar extension points exist, see Microsoft.Common.targets. |
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34 <Target Name="BeforeBuild"> |
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35 </Target> |
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36 <Target Name="AfterBuild"> |
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37 </Target> |
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38 --> |
0 | 39 <ItemGroup> |
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40 <None Include="dtds\system.xsd"> |
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41 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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42 </None> |
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43 <None Include="dtds\race.xsd"> |
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44 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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45 </None> |
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46 <None Include="dtds\warfoundry-core.xsd"> |
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47 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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48 </None> |
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49 <None Include="dtds\warfoundry-cats.xsd"> |
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50 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
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51 </None> |
36 | 52 <None Include="dtds\army.xsd"> |
53 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | |
54 </None> | |
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55 <None Include="COPYING" /> |
0 | 56 </ItemGroup> |
57 <ItemGroup> | |
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58 <Compile Include="api\Commands\CreateAndAddUnitCommand.cs" /> |
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59 <Compile Include="api\Commands\RemoveUnitCommand.cs" /> |
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60 <Compile Include="api\Commands\AbstractReplaceUnitEquipmentCommand.cs" /> |
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61 <Compile Include="api\Commands\SetNameCommand.cs" /> |
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62 <Compile Include="api\Commands\SetUnitEquipmentNumericAmountCommand.cs" /> |
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63 <Compile Include="api\Commands\SetUnitSizeCommand.cs" /> |
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64 <Compile Include="api\Delegates.cs" /> |
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65 <Compile Include="api\Factories\AbstractNativeWarFoundryFactory.cs" /> |
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66 <Compile Include="api\Factories\AbstractNonNativeFileExtensionWarFoundryFactory.cs" /> |
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67 <Compile Include="api\Factories\AbstractNonNativeWarFoundryFactory.cs" /> |
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68 <Compile Include="api\Factories\AbstractWarFoundryFactory.cs" /> |
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69 <Compile Include="api\Factories\INativeWarFoundryFactory.cs" /> |
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70 <Compile Include="api\Factories\INonNativeWarFoundryFactory.cs" /> |
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71 <Compile Include="api\Factories\IWarFoundryFactory.cs" /> |
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72 <Compile Include="api\Factories\Xml\WarFoundryXmlElementName.cs" /> |
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73 <Compile Include="api\Factories\Xml\WarFoundryXmlFactory.cs" /> |
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74 <Compile Include="api\Factories\Xml\WarFoundryXmlSaver.cs" /> |
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75 <Compile Include="api\FileLoadFailure.cs" /> |
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76 <Compile Include="api\Objects\Ability.cs" /> |
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77 <Compile Include="api\Objects\ArmourType.cs" /> |
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78 <Compile Include="api\Objects\Army.cs" /> |
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79 <Compile Include="api\Objects\ArmyCategory.cs" /> |
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80 <Compile Include="api\Objects\Category.cs" /> |
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81 <Compile Include="api\Objects\DuplicateItemException.cs" /> |
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82 <Compile Include="api\Objects\EquipmentItem.cs" /> |
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83 <Compile Include="api\Objects\GameSystem.cs" /> |
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84 <Compile Include="api\Objects\IWarFoundryNativeSourceObject.cs" /> |
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85 <Compile Include="api\Objects\IWarFoundryObject.cs" /> |
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86 <Compile Include="api\Objects\IWarFoundryStagedLoadObject.cs" /> |
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87 <Compile Include="api\Objects\Race.cs" /> |
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88 <Compile Include="api\Objects\Stat.cs" /> |
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89 <Compile Include="api\Objects\Stats.cs" /> |
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90 <Compile Include="api\Objects\StatSlot.cs" /> |
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91 <Compile Include="api\Objects\SystemStats.cs" /> |
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92 <Compile Include="api\Objects\Unit.cs" /> |
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93 <Compile Include="api\Objects\UnitEquipmentItem.cs" /> |
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94 <Compile Include="api\Objects\UnitType.cs" /> |
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95 <Compile Include="api\Objects\WarFoundryObject.cs" /> |
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96 <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" /> |
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97 <Compile Include="api\Requirements\AbstractArmyRequirement.cs" /> |
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98 <Compile Include="api\Requirements\AbstractFailedRequirement.cs" /> |
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99 <Compile Include="api\Requirements\AbstractRequirement.cs" /> |
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100 <Compile Include="api\Requirements\AbstractUnitRequirement.cs" /> |
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101 <Compile Include="api\Requirements\Delegates.cs" /> |
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102 <Compile Include="api\Requirements\FailedRequirement.cs" /> |
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103 <Compile Include="api\Requirements\FailedUnitRequirement.cs" /> |
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104 <Compile Include="api\Requirements\RequirementAND.cs" /> |
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105 <Compile Include="api\Requirements\RequirementOR.cs" /> |
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106 <Compile Include="api\Requirements\UnitExcludesRequirement.cs" /> |
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107 <Compile Include="api\Requirements\UnitExclusion.cs" /> |
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108 <Compile Include="api\Requirements\UnitMaxNumberReached.cs" /> |
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109 <Compile Include="api\Requirements\UnitMinNumberReached.cs" /> |
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110 <Compile Include="api\Requirements\UnitRequirement.cs" /> |
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111 <Compile Include="api\Requirements\UnitRequirementItem.cs" /> |
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112 <Compile Include="api\Requirements\UnitRequirementMaxNumber.cs" /> |
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113 <Compile Include="api\Requirements\UnitRequirementMinNumber.cs" /> |
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114 <Compile Include="api\Requirements\UnitRequiresAtLeastRequirement.cs" /> |
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115 <Compile Include="api\Savers\IWarFoundryFileSaver.cs" /> |
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116 <Compile Include="api\Savers\WarFoundrySaver.cs" /> |
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117 <Compile Include="api\WarFoundryCore.cs" /> |
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118 <Compile Include="api\WarFoundryLoader.cs" /> |
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119 <Compile Include="AssemblyInfo.cs" /> |
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120 <Compile Include="api\Factories\Xml\WarFoundryXmlGameSystemFactory.cs" /> |
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121 <Compile Include="api\Factories\Xml\WarFoundryXmlRaceFactory.cs" /> |
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122 <Compile Include="api\Factories\Xml\WarFoundryXmlArmyFactory.cs" /> |
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123 <Compile Include="api\Factories\Xml\WarFoundryXmlFactoryUtils.cs" /> |
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124 <Compile Include="api\Factories\Xml\AbstractStagedLoadedSubFactory.cs" /> |
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125 <Compile Include="api\Objects\InvalidContainershipException.cs" /> |
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Re #61 - Complete structure of WarFoundry API objects
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126 <Compile Include="api\Objects\CompositeEquipmentItem.cs" /> |
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38e788859199
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
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127 <Compile Include="api\Objects\AbstractUnitEquipmentItemSelection.cs" /> |
38e788859199
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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128 <Compile Include="api\Objects\UnitEquipmentNumericForRatioSelection.cs" /> |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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129 <Compile Include="api\Objects\UnitEquipmentNumericSelection.cs" /> |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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130 <Compile Include="api\Objects\UnitEquipmentRatioSelection.cs" /> |
101
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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131 <Compile Include="api\Commands\SetUnitEquipmentRatioAmountCommand.cs" /> |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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132 <Compile Include="api\Commands\AbstractSetUnitEquipmentAmountCommand.cs" /> |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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133 <Compile Include="api\Commands\ReplaceUnitEquipmentWithNumericAmountItemCommand.cs" /> |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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134 <Compile Include="api\Commands\ReplaceUnitEquipmentWithRatioAmountItemCommand.cs" /> |
105
f5aec697b8ea
Re #53: Make WarFoundry XML saver
IBBoard <dev@ibboard.co.uk>
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135 <Compile Include="api\Factories\Xml\Zip\StringZipEntrySource.cs" /> |
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Re #54: Add Army support to WarFoundryFactory
IBBoard <dev@ibboard.co.uk>
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136 <Compile Include="api\Factories\RequiredDataMissingException.cs" /> |
0 | 137 </ItemGroup> |
138 <ItemGroup> | |
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3c228f093a71
Re #16 - Complete Rollcall file loading
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139 <Content Include="libs\ICSharpCode.SharpZipLib.dll" /> |
0 | 140 <Content Include="libs\log4net.dll" /> |
141 </ItemGroup> | |
142 <ItemGroup> | |
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143 <ProjectReference Include="..\IBBoard\IBBoard.csproj"> |
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144 <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project> |
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145 <Name>IBBoard</Name> |
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146 </ProjectReference> |
0 | 147 </ItemGroup> |
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df7211c5c448
* Update MonoDevelop Project file to format for MonoDevelop 2.0a1
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148 <ItemGroup> |
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Re #16 - Complete Rollcall file loading
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149 <Reference Include="System.Xml" /> |
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150 <Reference Include="System" /> |
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Reference new version of SharpZipLib from WarFoundry API .csproj
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151 <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73"> |
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152 <SpecificVersion>False</SpecificVersion> |
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153 <HintPath>libs\ICSharpCode.SharpZipLib.dll</HintPath> |
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154 </Reference> |
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* Update MonoDevelop Project file to format for MonoDevelop 2.0a1
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155 </ItemGroup> |
0 | 156 </Project> |