Mercurial > repos > snowblizz-super-API-ideas
changeset 105:f5aec697b8ea
Re #53: Make WarFoundry XML saver
* Make XMLSaver implement Saver interface
* Strip out old code
* Start to code converting of objects to XML files
* Add class to store strings in to Zip files
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 17 Aug 2009 19:08:44 +0000 |
parents | 2f3cafb69799 |
children | 9bf5eff0992a |
files | IBBoard.WarFoundry.API.csproj api/Factories/Xml/WarFoundryXmlSaver.cs api/Factories/Xml/Zip/StringZipEntrySource.cs |
diffstat | 3 files changed, 100 insertions(+), 68 deletions(-) [+] |
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--- a/IBBoard.WarFoundry.API.csproj Sat Aug 15 10:36:50 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Mon Aug 17 19:08:44 2009 +0000 @@ -132,6 +132,7 @@ <Compile Include="api\Commands\AbstractSetUnitEquipmentAmountCommand.cs" /> <Compile Include="api\Commands\ReplaceUnitEquipmentWithNumericAmountItemCommand.cs" /> <Compile Include="api\Commands\ReplaceUnitEquipmentWithRatioAmountItemCommand.cs" /> + <Compile Include="api\Factories\Xml\Zip\StringZipEntrySource.cs" /> </ItemGroup> <ItemGroup> <Content Include="libs\ICSharpCode.SharpZipLib.dll" />
--- a/api/Factories/Xml/WarFoundryXmlSaver.cs Sat Aug 15 10:36:50 2009 +0000 +++ b/api/Factories/Xml/WarFoundryXmlSaver.cs Mon Aug 17 19:08:44 2009 +0000 @@ -5,92 +5,93 @@ using System; using System.Collections.Generic; using System.IO; +using System.Xml; +using System.Xml.Schema; using IBBoard.Lang; +using IBBoard.WarFoundry.API.Factories.Xml.Zip; using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Savers; +using ICSharpCode.SharpZipLib.Zip; namespace IBBoard.WarFoundry.API.Factories.Xml { - public class WarFoundryXmlSaver + public class WarFoundryXmlSaver : IWarFoundryFileSaver { - //FIXME: Rework to saving files in Zips - private static WarFoundryXmlSaver saver; - private static List<Type> saveAsTypes; - private Dictionary<WarFoundryObject, string> savePaths = new Dictionary<WarFoundryObject,string>(); - - public static WarFoundryXmlSaver GetSaver() + public bool Save(Army toSave, string savePath) { - if (saver == null) + bool success = false; + ZipFile file = null; + + try { - saveAsTypes = new List<Type>(); - saveAsTypes.Add(typeof(Army)); - saver = new WarFoundryXmlSaver(); + file = ZipFile.Create(savePath); + file.BeginUpdate(); + file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.army"); + file.CommitUpdate(); + success = true; } - - return saver; - } - - public bool SaveAs(WarFoundryObject toSave, string saveAsPath) - { - if (CanSaveType(toSave)) + finally { - FileStream fs = null; - bool success = false; - - try + if (file != null) { - fs = new FileStream(saveAsPath, FileMode.Create, FileAccess.Write); - byte[] bytes = StringManipulation.StringToBytes(CreateXmlString(toSave)); - fs.Write(bytes, 0, bytes.Length); - fs.Flush(); - savePaths.Add(toSave, saveAsPath); - success = true; + file.Close(); } - finally - { - if (fs!=null && fs.CanWrite) - { - fs.Close(); - } - } - - return success; } - else - { - throw new ArgumentException("Cannot directly save objects of type "+toSave.GetType()); - } + + return success; } - - public bool Save(WarFoundryObject toSave) - { - if (CanSave(toSave)) - { - return SaveAs(toSave, savePaths[toSave]); - } - else - { - throw new InvalidOperationException("Cannot save an object that has not previously been saved using SaveAs"); - } - } - + private string CreateXmlString(WarFoundryObject toSave) { - return ""; //TODO: Create XML string as appropriate - } - - public bool CanSaveAs(WarFoundryObject obj) - { - return CanSaveType(obj); + /* +<army id="12345" name="Sample Army" system="sampleSystem" race="Empire" maxPoints="500"> + <units> + <unit id="unit1" unitType="Empire1" unitName="General Eustace" size="1"> + <equipment> + <equipItem id="equip1" amount="1"/> + </equipment> + </unit> + <unit id="unit2" unitType="Empire2" unitName="First Swordsmen" size="20"> + <equipment> + <equipItem id="equip1" amount="1"/> + <equipItem id="equip2" amount="1"/> + </equipment> + </unit> + <unit id="unit3" unitType="Empire2" unitName="First Greatswords" size="15"> + <equipment> + <equipItem id="equip3" amount="1"/> + </equipment> + </unit> + </units> +</army> +*/ + string xmlString = ""; + + if (toSave is Army) + { + xmlString = CreateArmyXmlString((Army)toSave); + } + + return xmlString; } - - public bool CanSave(WarFoundryObject obj) + + private string CreateArmyXmlString(Army toSave) { - return savePaths.ContainsKey(obj); - } - - public bool CanSaveType(WarFoundryObject obj) - { - return saveAsTypes.Contains(obj.GetType()); + XmlDocument doc = new XmlDocument(); + XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null); + doc.AppendChild(declaration); + XmlSchema schema = new XmlSchema(); + schema.Namespaces.Add("xmlns", "http://ibboard.co.uk/warfoundry/army"); + schema.Namespaces.Add("xmlns:core", "http://ibboard.co.uk/warfoundry/core"); + doc.Schemas.Add(schema); + XmlElement root = doc.CreateElement("army"); + doc.AppendChild(root); + root.SetAttribute("id", toSave.ID); + root.SetAttribute("name", toSave.Name); + root.SetAttribute("system", toSave.GameSystem.ID); + root.SetAttribute("race", toSave.Race.ID); + root.SetAttribute("maxPoints", toSave.MaxPoints.ToString()); + return doc.OuterXml; } } }
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Factories/Xml/Zip/StringZipEntrySource.cs Mon Aug 17 19:08:44 2009 +0000 @@ -0,0 +1,30 @@ +// This file (StringZipEntrySource.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. +// + +using System; +using System.IO; +using IBBoard.Lang; +using ICSharpCode.SharpZipLib.Zip; + +namespace IBBoard.WarFoundry.API.Factories.Xml.Zip +{ + /// <summary> + /// A simple implementation of IStaticDataSource that lets us add a string directly to a Zip file + /// </summary> + public class StringZipEntrySource : IStaticDataSource + { + private byte[] entryContent; + + public StringZipEntrySource(String content) + { + entryContent = StringManipulation.StringToBytes(content); + } + + public Stream GetSource() + { + return new MemoryStream(entryContent); + } + } +}