annotate api/Objects/Unit.cs @ 309:7e1b27843b0d

Fixes #99: Define "points" values in GameSystem * Implement fall-back in case only one value has been set
author IBBoard <dev@ibboard.co.uk>
date Sun, 20 Feb 2011 16:00:11 +0000
parents 92d10b06ab0f
children
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 2007, 2008, IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.Text;
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8 using System.Xml;
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9 using IBBoard.Lang;
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10 using IBBoard.Limits;
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11 using IBBoard.WarFoundry.API.Util;
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12
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13 namespace IBBoard.WarFoundry.API.Objects
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14 {
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15 /// <summary>
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16 /// Summary description for UnitInstance.
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17 /// </summary>
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18 public class Unit : WarFoundryObject, ICostedWarFoundryObject
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19 {
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20 private UnitType type;
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21 private int size;
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22 private Unit parentUnit;
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23 private double points;
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24 private ArmyCategory cat;
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25 private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>();
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26 private Dictionary<string, List<AbstractUnitEquipmentItemSelection>> equipmentSlots = new Dictionary<string, List<AbstractUnitEquipmentItemSelection>>();
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27 private List<Unit> containedUnits = new List<Unit>();
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28
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29 public event DoubleValChangedDelegate PointsValueChanged;
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30 public event IntValChangedDelegate UnitSizeChanged;
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31 public event DoubleValChangedDelegate UnitEquipmentAmountChanged;
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32
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33 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat)
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34 {
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35 //Do nothing extra
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36 }
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37
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38 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat) : this("", "", startSize, unitType, parentArmyCat)
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39 {
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40 SetInitialEquipment();
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41 UnitSizeChanged += new IntValChangedDelegate(RefreshUnitEquipmentAmounts);
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42 }
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43
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44 public Unit(string id, string name, int startSize, UnitType unitType, ArmyCategory parentArmyCat) : base(id, name)
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45 {
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46 Category = parentArmyCat;
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47 type = unitType;
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48 Size = startSize;
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49 CalcCost();
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50 UnitEquipmentAmountChanged += new DoubleValChangedDelegate(UnitEquipmentAmountChangedHandler);
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51 UnitSizeChanged += new IntValChangedDelegate(UnitSizeChangedHandler);
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52 Translation.TranslationChanged += HandleTranslationChanged;
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53 }
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54
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55 private void UnitEquipmentAmountChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
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56 {
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57 CalcCost();
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58 }
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59
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60 private void UnitSizeChangedHandler(WarFoundryObject obj, int oldVal, int newVal)
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61 {
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62 CalcCost();
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63
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64 if (HasDefaultName())
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65 {
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66 OnNameChanged("", Name);
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67 }
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68 }
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69
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70 protected override string DefaultName()
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71 {
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72 if (type != null)
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73 {
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74 if (size == 1)
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75 {
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76 return type.Name;
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77 }
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78 else
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79 {
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80 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name);
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81 }
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82 }
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83 else
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84 {
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85 return "Unknown Unit";
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86 }
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87 }
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88
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89 private void HandleTranslationChanged()
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90 {
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91 if (type != null && HasDefaultName() && size != 1)
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92 {
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93 OnNameChanged(null, DefaultName());
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94 }
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95 }
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97 private void SetInitialEquipment()
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98 {
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99 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems())
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100 {
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101 if (unitEquip.IsRequired)
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102 {
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103 if (CanEquipWithItem(unitEquip))
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104 {
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105 ILimit minLimit = unitEquip.MinLimit;
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106
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107 if (minLimit is IPercentageLimit)
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108 {
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109 SetEquipmentRatio(unitEquip, UnitEquipmentUtil.GetMinEquipmentPercentage(this, unitEquip));
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110 }
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111 else
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112 {
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113 SetEquipmentAmount(unitEquip, UnitEquipmentUtil.GetMinEquipmentCount(this, unitEquip));
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114 }
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115 }
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116 }
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117 }
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118 }
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119
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120 private void CalcCost()
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121 {
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122 double oldpoints = points;
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123 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost;
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124
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125 foreach (AbstractUnitEquipmentItemSelection equipSelection in equipment.Values)
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126 {
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127 points += equipSelection.TotalCost;
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128 }
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129
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130 if (oldpoints != points)
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131 {
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132 OnPointsValueChanged(oldpoints, points);
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133 }
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134 }
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135
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136 public int AdditionalTroopers
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137 {
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138 get { return Math.Max(Size - type.BaseSize, 0); }
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139 }
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140
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141 public int Size
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142 {
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143 get { return size; }
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144 set
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145 {
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146 if (value != size)
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147 {
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148 int oldValue = size;
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149 size = (value > 0 ? value : 1);
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150 OnUnitSizeChanged(oldValue, size);
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151 }
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152 }
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153 }
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154
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155 public UnitType UnitType
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156 {
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157 get { return type; }
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158 }
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159
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160 public Army Army
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161 {
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162 get { return (Category == null ? null : Category.ParentArmy); }
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163 }
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164
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165 public Race Race
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166 {
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167 get { return UnitType.Race; }
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168 }
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169
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170 public ArmyCategory Category
85
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171 {
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172 get
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173 {
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174 return cat;
82
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175 }
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176 set { cat = value; }
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177 }
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178
143
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179 public double Points
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180 {
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181 get
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182 {
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183 if (points == 0)
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184 {
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185 CalcCost();
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186 }
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187
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188 return points;
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189 }
61
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190 }
298
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191
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192 public Unit[] ContainedUnits
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193 {
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194 get { return containedUnits.ToArray(); }
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195 }
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196
61
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197 public void AddContainedUnit(Unit unit)
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198 {
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199 if (UnitType.CanContainUnit(unit))
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200 {
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201 if (!containedUnits.Contains(unit))
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202 {
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203 containedUnits.Add(unit);
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204 }
65
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205
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206 unit.ParentUnit = this;
61
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207 }
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208 else
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209 {
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210 throw new InvalidContainershipException(this, unit);
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211 }
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212 }
298
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213
61
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214 public void RemoveContainedUnit(Unit unit)
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215 {
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216 containedUnits.Remove(unit);
65
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217 }
298
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218
65
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219 public Unit ParentUnit
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220 {
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221 get { return parentUnit; }
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222 set
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223 {
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224 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value))))
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225 {
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226 parentUnit = value;
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227
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228 if (value != null)
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229 {
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230 value.AddContainedUnit(this);
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231 }
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232 }
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233 }
82
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234 }
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235
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236 public UnitEquipmentItem[] GetEquipment()
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237 {
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238 return DictionaryUtils.ToKeyArray(equipment);
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239 }
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240
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241 public EquipmentItem[] GetRequiredEquipment()
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242 {
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243 List<EquipmentItem> list = new List<EquipmentItem>();
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244
298
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245 foreach (UnitEquipmentItem item in GetEquipment())
82
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246 {
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247 if (item.IsRequired)
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248 {
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249 list.Add(item.EquipmentItem);
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250 }
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251 }
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252
213
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253 return list.ToArray();
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254 }
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255
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256 internal AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item)
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257 {
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258 return DictionaryUtils.GetValue(equipment, item);
82
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259 }
64
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260
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261 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount)
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262 {
298
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263 if (amount < 1 && amount != WarFoundryCore.INFINITY)
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264 {
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265 amount = 0;
54
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266 }
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267
96
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268 if (amount == 0)
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269 {
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270 RemoveEquipmentItem(equip);
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271 }
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272 else
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273 {
98
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274 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip);
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275 double oldAmount = (currSelection == null ? 0 : currSelection.AmountTaken);
96
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276
98
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277 if (amount != oldAmount)
96
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278 {
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279 if (oldAmount == 0)
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280 {
98
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281 AddEquipmentAmount(equip, amount);
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282 }
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283 else if (currSelection is UnitEquipmentNumericSelection)
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284 {
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285 //A UnitEquipmentItem shouldn't change its IsRatio value, so assume we already have the right sub-type
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286 currSelection.AmountTaken = amount;
96
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287 }
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288 else
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289 {
206
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290 RemoveEquipmentItem(equip);
98
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291 AddEquipmentAmount(equip, amount);
96
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292 }
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293
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diff changeset
294 OnUnitEquipmentAmountChanged(equip, oldAmount, amount);
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295 }
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296 }
54
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diff changeset
297 }
298
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298
98
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299 private void AddEquipmentAmount(UnitEquipmentItem equip, int amount)
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300 {
183
36adabb1c3ea Re #198: Add slots with counts to units
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parents: 180
diff changeset
301 AbstractUnitEquipmentItemSelection newItem = new UnitEquipmentNumericSelection(this, equip, amount);
98
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diff changeset
302 equipment[equip] = newItem;
178
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diff changeset
303 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName);
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parents: 164
diff changeset
304
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
305 if (selections == null)
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parents: 164
diff changeset
306 {
ca2cd24f6872 Re #198: Add slots with counts to units
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diff changeset
307 selections = new List<AbstractUnitEquipmentItemSelection>();
ca2cd24f6872 Re #198: Add slots with counts to units
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diff changeset
308 equipmentSlots[equip.SlotName] = selections;
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diff changeset
309 }
ca2cd24f6872 Re #198: Add slots with counts to units
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310
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
311 selections.Add(newItem);
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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diff changeset
312 }
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
313
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
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parents: 38
diff changeset
314 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio)
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parents: 38
diff changeset
315 {
80
aa66dd18cdae Closes #81 - Resolve Unit Equipment problems in WinForms GUI
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parents: 65
diff changeset
316 if (!equip.IsRatioLimit)
54
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diff changeset
317 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
318 throw new InvalidOperationException("Equipment with ID " + equip.ID + " for unit of type " + UnitType.ID + " has an absolute limit, not a ratio limit");
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
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diff changeset
319 }
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parents: 38
diff changeset
320
101
f7b9423c2a5a Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents: 98
diff changeset
321 if (ratio > 100)
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 38
diff changeset
322 {
101
f7b9423c2a5a Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
parents: 98
diff changeset
323 ratio = 100;
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
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parents: 38
diff changeset
324 }
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parents: 38
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325 else if (ratio < 0)
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parents: 38
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326 {
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parents: 38
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327 ratio = 0;
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parents: 38
diff changeset
328 }
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
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parents: 38
diff changeset
329
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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diff changeset
330 if (ratio == 0)
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parents: 90
diff changeset
331 {
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
332 RemoveEquipmentItem(equip);
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parents: 90
diff changeset
333 }
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parents: 90
diff changeset
334 else
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
335 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
diff changeset
336 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
diff changeset
337 double oldRatio = (currSelection == null ? 0 : currSelection.AmountTaken);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
338
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
339 if (ratio != oldRatio)
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parents: 90
diff changeset
340 {
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
341 if (oldRatio == 0)
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parents: 90
diff changeset
342 {
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
diff changeset
343 AddEquipmentRatio(equip, ratio);
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
diff changeset
344 }
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
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345 else if (currSelection is UnitEquipmentRatioSelection)
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parents: 97
diff changeset
346 {
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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diff changeset
347 currSelection.AmountTaken = ratio;
96
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parents: 90
diff changeset
348 }
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parents: 90
diff changeset
349 else
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parents: 90
diff changeset
350 {
206
0ca96143aa03 Re #211: Swapping from percentage to numeric selection doesn't remove old selection
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parents: 205
diff changeset
351 RemoveEquipmentItem(equip);
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 97
diff changeset
352 AddEquipmentRatio(equip, ratio);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
353 }
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parents: 90
diff changeset
354
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
355 OnUnitEquipmentAmountChanged(equip, oldRatio, ratio);
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
356 }
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
357 }
54
3a90f70dac73 Re #61 - Complete structure of WarFoundry API objects
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parents: 38
diff changeset
358 }
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
359
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
diff changeset
360 private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio)
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
diff changeset
361 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
362 UnitEquipmentRatioSelection newItem = new UnitEquipmentRatioSelection(this, equip, ratio);
178
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
363 equipment[equip] = newItem;
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
364 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName);
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
365
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
366 if (selections == null)
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
367 {
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
368 selections = new List<AbstractUnitEquipmentItemSelection>();
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
369 equipmentSlots[equip.SlotName] = selections;
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
370 }
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
371
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
372 selections.Add(newItem);
98
4dd1c41c95b4 Fixes #119: Handle changing of equipment between absolute and ratio amounts
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parents: 97
diff changeset
373 }
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
374
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
375 private void RemoveEquipmentItem(UnitEquipmentItem equip)
216
65553d2c8612 * Line-ending fix
IBBoard <dev@ibboard.co.uk>
parents: 214
diff changeset
376 {
214
1b718b67f7f6 Re #179: Make sure that translations are used throughout UI
IBBoard <dev@ibboard.co.uk>
parents: 213
diff changeset
377 double oldAmount = UnitEquipmentUtil.GetEquipmentAmount(this, equip);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
378
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
379 if (oldAmount != 0)
82
3ea0ab04352b * Fix line terminators
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parents: 81
diff changeset
380 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
381 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue(equipment, equip);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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parents: 90
diff changeset
382 equipment.Remove(equip);
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
383 List<AbstractUnitEquipmentItemSelection> slotSelections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName);
178
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
384 slotSelections.Remove(selection);
96
ced5a18d9f52 Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
IBBoard <dev@ibboard.co.uk>
parents: 90
diff changeset
385 OnUnitEquipmentAmountChanged(equip, oldAmount, 0);
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
386 }
64
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
387 }
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
parents: 279
diff changeset
388
64
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
389 public bool CanEquipWithItem(UnitEquipmentItem item)
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
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parents: 61
diff changeset
390 {
154
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
391 string[] mutexes = item.MutexGroups;
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
392 bool canEquip = false;
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
393
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
394 if (mutexes.Length == 0)
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
395 {
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
396 canEquip = true;
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
397 }
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
398 else
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
399 {
162
624422e91a1c Re #192: Improve "clean coding" practice
IBBoard <dev@ibboard.co.uk>
parents: 161
diff changeset
400 canEquip = UnitEquipmentUtil.GetBlockingEquipmentItems(this, item).Count == 0;
64
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
401 }
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 61
diff changeset
402
152
0c0e14f03785 Re #180: Add multiple mutex groups
IBBoard <dev@ibboard.co.uk>
parents: 151
diff changeset
403 return canEquip;
154
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
404 }
4a02c07278e7 Re #185: Problems with decimals in race definitions
IBBoard <dev@ibboard.co.uk>
parents: 152
diff changeset
405
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
406 public bool CanEquipWithItem(string equipID)
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
407 {
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
408 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID));
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
409 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
410
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
411 private void OnPointsValueChanged(double oldValue, double newValue)
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
412 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
413 if (PointsValueChanged != null)
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
414 {
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
415 PointsValueChanged(this, oldValue, newValue);
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
416 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
417 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
418
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
419 private void OnUnitSizeChanged(int oldValue, int newValue)
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
420 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
parents: 279
diff changeset
421 if (UnitSizeChanged != null)
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
422 {
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
423 UnitSizeChanged(this, oldValue, newValue);
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
424 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
425 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
426
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
427 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue)
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
428 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
parents: 279
diff changeset
429 if (UnitEquipmentAmountChanged != null)
82
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
430 {
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
431 UnitEquipmentAmountChanged(equip, oldValue, newValue);
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
432 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
433 }
3ea0ab04352b * Fix line terminators
IBBoard <dev@ibboard.co.uk>
parents: 81
diff changeset
434
254
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
435 public Stat[][] UnitStatsArrays
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
436 {
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
437 get { return UnitType.UnitStatsArrays; }
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
438 }
81
032b174fc17a Re #10 - Refactoring for readability
IBBoard <dev@ibboard.co.uk>
parents: 80
diff changeset
439
254
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
440 public Stat[][] UnitStatsArraysWithName
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
441 {
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
442 get { return UnitType.UnitStatsArraysWithName; }
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
443 }
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
parents: 279
diff changeset
444
254
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
445 public string[] UnitStatsArrayIDs
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
446 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
parents: 279
diff changeset
447 get
254
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
parents: 216
diff changeset
448 {
cdda78975be1 Fixes #268: Restructure stats for re-use
IBBoard <dev@ibboard.co.uk>
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449 return UnitType.UnitStatsArrayIDs;
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450 }
cdda78975be1 Fixes #268: Restructure stats for re-use
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451 }
81
032b174fc17a Re #10 - Refactoring for readability
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452
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453 public string GetStatValue(string statName)
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454 {
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455 return UnitType.GetStatValue(statName);
82
3ea0ab04352b * Fix line terminators
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456 }
178
ca2cd24f6872 Re #198: Add slots with counts to units
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457
298
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458 public int GetEquipmentAmountInSlot(string slotName)
178
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459 {
213
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460 int amount = 0;
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461
212
dce340f9cedc Re #217: Rounding problem with equipment cost calculations
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462 List<AbstractUnitEquipmentItemSelection> selections = GetEquipmentSlotSelections(slotName);
178
ca2cd24f6872 Re #198: Add slots with counts to units
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463
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464 if (selections != null)
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465 {
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466 amount = GetSelectionTotal(selections);
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467 }
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468
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469 return amount;
213
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470 }
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471
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472 internal List<AbstractUnitEquipmentItemSelection> GetEquipmentSlotSelections(string slotName)
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473 {
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474 return DictionaryUtils.GetValue(equipmentSlots, slotName);
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ca2cd24f6872 Re #198: Add slots with counts to units
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475 }
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476
197
ec1cfe3ef94e * Add extra method for getting the number of items in a slot without including the given item (required when editing equipment in slots)
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477 /// <summary>
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478 /// Gets the total amount of items taken for the item's slot, excluding the provided item
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479 /// </summary>
ec1cfe3ef94e * Add extra method for getting the number of items in a slot without including the given item (required when editing equipment in slots)
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480 /// <param name="item">the item to exclude from the count</param>
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481 /// <returns>the total number of items</returns>
201
4d7ff70bb109 Re #208: equipmentslot limit issues
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diff changeset
482 public int GetEquipmentAmountInSlotExcludingItem(UnitEquipmentItem item)
197
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483 {
ec1cfe3ef94e * Add extra method for getting the number of items in a slot without including the given item (required when editing equipment in slots)
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484 int amount = 0;
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485
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486 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, item.SlotName);
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487
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488 if (selections != null)
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489 {
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c0edb72a10ba Fixes #210: Editing equipment in slot loses amount
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490 selections = new List<AbstractUnitEquipmentItemSelection>(selections);
197
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491 RemoveSelectionFromList(item, selections);
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492 amount = GetSelectionTotal(selections);
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493 }
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494
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495 return amount;
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496 }
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497
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498 private void RemoveSelectionFromList(UnitEquipmentItem item, List<AbstractUnitEquipmentItemSelection> selections)
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499 {
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500 AbstractUnitEquipmentItemSelection selection = GetEquipmentSelection(item);
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501
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502 if (selection != null)
ec1cfe3ef94e * Add extra method for getting the number of items in a slot without including the given item (required when editing equipment in slots)
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503 {
ec1cfe3ef94e * Add extra method for getting the number of items in a slot without including the given item (required when editing equipment in slots)
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504 selections.Remove(selection);
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505 }
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506 }
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IBBoard <dev@ibboard.co.uk>
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507
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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508 private int GetSelectionTotal(List<AbstractUnitEquipmentItemSelection> selections)
178
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509 {
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510 int amount = 0;
ca2cd24f6872 Re #198: Add slots with counts to units
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parents: 164
diff changeset
511
ca2cd24f6872 Re #198: Add slots with counts to units
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diff changeset
512 foreach (AbstractUnitEquipmentItemSelection selection in selections)
ca2cd24f6872 Re #198: Add slots with counts to units
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diff changeset
513 {
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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514 amount += selection.NumberTaken;
178
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diff changeset
515 }
ca2cd24f6872 Re #198: Add slots with counts to units
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516
ca2cd24f6872 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
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517 return amount;
ca2cd24f6872 Re #198: Add slots with counts to units
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diff changeset
518 }
208
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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diff changeset
519
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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520 /// <summary>
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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521 /// Default stub implementation of getting the unit's abilities - defaults to just the unit type's required abilities until we get a way to modify them
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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522 /// </summary>
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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523 public ICollection<Ability> Abilities
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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diff changeset
524 {
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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525 get
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
IBBoard <dev@ibboard.co.uk>
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526 {
e8e9026dd4ea Fixes #216: Export unit abilities in to HTML
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527 return UnitType.GetRequiredAbilities();
298
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
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528 }
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diff changeset
529 }
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
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diff changeset
530
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
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diff changeset
531 private void RefreshUnitEquipmentAmounts(WarFoundryObject obj, int oldValue, int newValue)
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
532 {
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
533 foreach (UnitEquipmentItem item in equipment.Keys)
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
534 {
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
535 AbstractUnitEquipmentItemSelection selection = equipment[item];
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
536
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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parents: 279
diff changeset
537 if (selection is UnitEquipmentRatioSelection)
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
538 {
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
539 OnUnitEquipmentAmountChanged(item, selection.AmountTaken, selection.AmountTaken);
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
IBBoard <dev@ibboard.co.uk>
parents: 279
diff changeset
540 }
483b491d18f4 Fixes #337: Merge API v0.1.1 changes into v0.2
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diff changeset
541 }
279
51b3027a7dae Re #295: Index out of bounds when changing unit size and clicking in equipment list
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diff changeset
542 }
82
3ea0ab04352b * Fix line terminators
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diff changeset
543 }
3ea0ab04352b * Fix line terminators
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diff changeset
544 }