annotate api/Objects/Unit.cs @ 90:bd2aaa9a61df

Re #50: Complete loading of core XML file * Fix remaining bugs from trying to load UnitEquipmentItem values from wrong element * Add type cast to fix infinite loop
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Aug 2009 21:40:53 +0000
parents 110a7b0bcab5
children ced5a18d9f52
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.Text;
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8 using System.Xml;
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9 using IBBoard.Lang;
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10
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11 namespace IBBoard.WarFoundry.API.Objects
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12 {
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13 /// <summary>
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14 /// Summary description for UnitInstance.
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15 /// </summary>
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16 public class Unit : WarFoundryObject
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17 {
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18 private UnitType type;
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19 private int size;
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20 private Unit parentUnit;
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21 private double points;
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22 private ArmyCategory cat;
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23 private Dictionary<UnitEquipmentItem, double> equipment = new Dictionary<UnitEquipmentItem, double>();
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24 private List<Unit> containedUnits = new List<Unit>();
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25 public event DoubleValChangedDelegate PointsValueChanged;
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26 public event IntValChangedDelegate UnitSizeChanged;
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27 public event DoubleValChangedDelegate UnitEquipmentAmountChanged;
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28
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29 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat) { }
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30
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31 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat)
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32 {
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33 Category = parentArmyCat;
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34 type = unitType;
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35 Size = startSize;
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36 SetInitialEquipment();
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37 CalcCost();
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38 }
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39
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40 protected override string DefaultName()
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41 {
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42 if (type != null)
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43 {
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44 if (size == 1)
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45 {
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46 return type.Name;
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47 }
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48 else
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49 {
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50 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name);
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51 }
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52 }
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53 else
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54 {
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55 return "Unknown Unit";
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56 }
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57 }
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58
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59 private void SetInitialEquipment()
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60 {
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61 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems())
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62 {
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63 if (unitEquip.IsRequired)
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64 {
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65 if (CanEquipWithItem(unitEquip))
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66 {
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67 equipment[unitEquip] = unitEquip.MinNumber;
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68 }
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69 }
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70 }
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71 }
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72
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73 private void CalcCost()
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74 {
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75 String oldName = HasDefaultName() ? Name : null;
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76 double oldpoints = points;
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77 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost;
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78
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79 foreach (UnitEquipmentItem unitEquipItem in equipment.Keys)
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80 {
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81 double count = equipment[unitEquipItem];
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82
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83 if (unitEquipItem.IsRatioLimit)
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84 {
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85 if (unitEquipItem.RoundNumberUp)
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86 {
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87 points += Math.Ceiling(size * count) * unitEquipItem.Cost;
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88 }
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89 else
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90 {
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91 points += Math.Floor(size * count) * unitEquipItem.Cost;
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92 }
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93 }
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94 else
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95 {
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96 if (count == WarFoundryCore.INFINITY)
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97 {
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98 points += size * unitEquipItem.Cost;
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99 }
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100 else
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101 {
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102 points += count * unitEquipItem.Cost;
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103 }
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104 }
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105 }
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106
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107 if (oldpoints!=points)
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108 {
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109 OnPointsValueChanged(oldpoints, points);
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110 }
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111
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112 if (oldName!=null)
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113 {
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114 OnNameChanged(oldName, Name);
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115 }
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116 }
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117
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118 public int AdditionalTroopers
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119 {
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120 get { return Math.Max(Size - type.BaseSize, 0); }
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121 }
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122
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123 public int Size
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124 {
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125 get { return size; }
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126 set
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127 {
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128 if (value!=size)
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129 {
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130 int oldValue = size;
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131 size = (value>0 ? value : 1);
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132 CalcCost();
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133 OnUnitSizeChanged(oldValue, size);
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134 }
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135 }
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136 }
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137
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138 public UnitType UnitType
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139 {
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140 get { return type; }
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141 }
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142
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143 public Army Army
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144 {
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145 get { return (Category == null ? null : Category.ParentArmy); }
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146 }
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147
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148 public Race Race
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149 {
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150 get { return UnitType.Race; }
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151 }
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152
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153 public ArmyCategory Category
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154 {
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155 get
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156 {
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157 return cat;
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158 }
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159 set { cat = value; }
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160 }
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161
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162 public double PointsValue
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163 {
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164 get
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165 {
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166 if (points == 0)
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167 {
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168 CalcCost();
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169 }
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170
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171 return points;
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172 }
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173 }
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174
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175 public Unit[] ContainedUnits
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176 {
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177 get { return containedUnits.ToArray(); }
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178 }
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179
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180 public void AddContainedUnit(Unit unit)
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181 {
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182 if (UnitType.CanContainUnit(unit))
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183 {
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184 if (!containedUnits.Contains(unit))
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185 {
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186 containedUnits.Add(unit);
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187 }
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188
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189 unit.ParentUnit = this;
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190 }
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191 else
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192 {
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193 throw new InvalidContainershipException(this, unit);
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194 }
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195 }
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196
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197 public void RemoveContainedUnit(Unit unit)
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198 {
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199 containedUnits.Remove(unit);
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200 }
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201
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202 public Unit ParentUnit
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203 {
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204 get { return parentUnit; }
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205 set
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206 {
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207 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value))))
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208 {
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209 parentUnit = value;
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210
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211 if (value!=null)
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212 {
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213 value.AddContainedUnit(this);
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214 }
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215 }
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216 }
82
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217 }
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218
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219 public UnitEquipmentItem[] GetAllowedOptionalEquipment()
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220 {
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221 List<UnitEquipmentItem> list = new List<UnitEquipmentItem>();
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222
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223 foreach (UnitEquipmentItem item in UnitType.GetEquipmentItems())
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224 {
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225 if (!item.IsRequired)
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226 {
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227 list.Add(item);
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228 }
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229 }
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230
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231 return list.ToArray();
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232 }
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233
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234 public UnitEquipmentItem[] GetEquipment()
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235 {
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236 return DictionaryUtils.ToKeyArray(equipment);
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237 }
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238
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239 public EquipmentItem[] GetRequiredEquipment()
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240 {
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241 List<EquipmentItem> list = new List<EquipmentItem>();
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242
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243 foreach(UnitEquipmentItem item in GetEquipment())
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244 {
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245 if (item.IsRequired)
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246 {
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247 list.Add(item.EquipmentItem);
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248 }
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249 }
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250
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251 return list.ToArray();
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252 }
64
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253
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254 public double GetEquipmentAmount(UnitEquipmentItem item)
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255 {
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256 return DictionaryUtils.GetValue(equipment, item);
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257 }
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258
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259 public double GetEquipmentAmount(string equipID)
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260 {
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261 return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID));
64
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262 }
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263
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264 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount)
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265 {
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266 if (equip.IsRatioLimit)
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267 {
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268 throw new InvalidOperationException("Equipment with ID "+equip.ID+" for unit of type "+UnitType.ID+" has a ratio limit, not an absolute limit");
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269 }
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270
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271 if (amount <1 && amount != WarFoundryCore.INFINITY)
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272 {
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273 amount = 0;
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274 }
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275
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276 SetEquipmentAmount(equip, (double)amount);
54
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277 }
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278
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279 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio)
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280 {
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281 if (!equip.IsRatioLimit)
54
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282 {
64
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283 throw new InvalidOperationException("Equipment with ID "+equip.ID+" for unit of type "+UnitType.ID+" has an absolute limit, not a ratio limit");
54
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284 }
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285
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286 if (ratio > 1)
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287 {
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288 ratio = 1;
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289 }
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290 else if (ratio < 0)
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291 {
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292 ratio = 0;
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293 }
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294
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295 SetEquipmentAmount(equip, ratio);
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296 }
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297
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298 private void SetEquipmentAmount(UnitEquipmentItem equip, double amount)
82
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299 {
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diff changeset
300 double oldAmount = 0;
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301
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302 if (equipment.ContainsKey(equip))
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303 {
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304 oldAmount = equipment[equip];
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305 }
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diff changeset
306
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307 if (amount!=oldAmount)
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308 {
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309 if (amount != 0)
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310 {
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diff changeset
311 equipment[equip] = amount;
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312 }
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313 else
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314 {
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315 equipment.Remove(equip);
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316 }
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317
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diff changeset
318 OnUnitEquipmentAmountChanged(equip, oldAmount, amount);
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diff changeset
319 CalcCost();
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320 }
64
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diff changeset
321 }
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diff changeset
322
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323 public bool CanEquipWithItem(UnitEquipmentItem item)
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324 {
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325 string mutex = item.MutexGroup;
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326
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diff changeset
327 if (mutex == "")
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328 {
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329 return true;
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330 }
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diff changeset
331
80
aa66dd18cdae Closes #81 - Resolve Unit Equipment problems in WinForms GUI
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diff changeset
332 foreach (UnitEquipmentItem unitItem in GetEquipment())
64
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diff changeset
333 {
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diff changeset
334 if (unitItem.MutexGroup == mutex)
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335 {
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336 return false;
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337 }
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338 }
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339
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340 return true;
82
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341 }
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342
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343 public bool CanEquipWithItem(string equipID)
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344 {
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345 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID));
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346 }
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347
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348 private void OnPointsValueChanged(double oldValue, double newValue)
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349 {
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350 if (PointsValueChanged!=null)
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351 {
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352 PointsValueChanged(this, oldValue, newValue);
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353 }
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354 }
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355
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356 private void OnUnitSizeChanged(int oldValue, int newValue)
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357 {
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358 if (UnitSizeChanged!=null)
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359 {
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360 UnitSizeChanged(this, oldValue, newValue);
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361 }
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362 }
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363
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364 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue)
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365 {
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366 if (UnitEquipmentAmountChanged!=null)
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367 {
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368 UnitEquipmentAmountChanged(equip, oldValue, newValue);
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369 }
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370 }
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371
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372 public Stat[] UnitStatsArray
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373 {
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374 get { return UnitType.UnitStatsArray; }
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375 }
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376
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377 public Stat[] UnitStatsArrayWithName
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378 {
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379 get { return UnitType.UnitStatsArrayWithName; }
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380 }
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381
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382 public string GetStatValue(string statName)
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383 {
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384 return UnitType.GetStatValue(statName);
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385 }
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386 }
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387 }