Mercurial > repos > snowblizz-super-API-ideas
view api/Objects/IWarFoundryStagedLoadObject.cs @ 221:78f7456f6419
Re #228: Crash with missing abilityID
* Quick fix to check if an ability ID doesn't match an ability and throw a standard error if it isn't found
TODO:
* Need to check why it isn't handled by the attribute type (IDREF)
* Need to test it works!
Problem shouldn't occur for <notes> because it is just a block of text and isn't referenced anywhere
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 07 Dec 2009 19:40:12 +0000 |
parents | 2f3cafb69799 |
children |
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// This file (IWarFoundryStagedLoadObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using ICSharpCode.SharpZipLib.Zip; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects { public interface IWarFoundryStagedLoadObject : IWarFoundryObject { /// <summary> /// Checks whether the object has been fully loaded or whether only the first stage of loading has been performed. /// If the object is not fully loaded then the method must finish loading the object. /// </summary> void EnsureFullyLoaded(); /// <value> /// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object. /// </value> IWarFoundryFactory Factory { get; } /// <value> /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> /// </value> bool IsFullyLoaded { get; } /// <value> /// Returns <code>true</code> if the object is in the process of being fully loaded with all data, else returns <code>false</code> /// </value> bool IsLoading { get; } /// <summary> /// Marks the object as fully loaded so that no more load checking is required. /// </summary> void SetAsFullyLoaded(); /// <summary> /// Markes the object as being in the process of being fully loaded. /// </summary> void SetAsLoading(); } }