annotate API/Factories/Xml/WarFoundryXmlRaceFactoryTest.cs @ 45:04d7cd276b1d

Re #274: crash when missing unitMember id * Add test data and unit test for error Also: * Refactor out common test code (setting up system)
author IBBoard <dev@ibboard.co.uk>
date Wed, 12 May 2010 19:30:06 +0000
parents 0de5d86bc1cb
children b4b4bde843d7
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1 // This file (WarFoundryXmlRaceFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using NUnit.Framework;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using IBBoard.WarFoundry.API.Objects.Mock;
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12 using IBBoard.IO;
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13
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14 namespace IBBoard.WarFoundry.API.Factories.Xml
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15 {
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16
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17
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18 [TestFixture()]
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19 public class WarFoundryXmlRaceFactoryTest
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20 {
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21 [TearDown()]
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22 public void AfterTestCleanup()
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23 {
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24 WarFoundryLoader.SetDefault(null);
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25 }
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26
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27 [Test()]
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28 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Ability for Empire General with ID leaderOfMen did not exist in race definition")]
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29 public void TestCompleteLoadingOnRaceWithMissingAbilityIdErrors()
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30 {
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31 SetDefaultGameSystem(new FileInfo("testdata/race-with-non-existant-ability.systemx"));
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32 FileInfo raceFile = new FileInfo("testdata/race-with-non-existant-ability.racex");
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33 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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34 race.EnsureFullyLoaded();
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35 }
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36
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37 [Test()]
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38 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="TBD")]
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39 public void TestCompleteLoadingOnRaceWithIncorrectMemberTypeIDError()
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40 {
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41 SetDefaultGameSystem();
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42 FileInfo raceFile = new FileInfo("testdata/single-unit-non-existant-type-referencing-race.racex");
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43 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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44 race.EnsureFullyLoaded();
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45 }
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46
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47 [Test()]
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48 [ExpectedException(typeof(InvalidFileException), ExpectedMessage="Referenced game system, 'nonexistant-system', did not exist")]
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49 public void TestCompleteLoadingOnRaceWithMissingGameSystemErrors()
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50 {
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51 ICollection<IWarFoundryObject> objs = WarFoundryXmlFactory.GetFactory().CreateObjectsFromFile(new FileInfo("testdata/race-with-non-existant-game-system.race"));
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52 Assert.AreEqual(1, objs.Count);
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53 IEnumerator<IWarFoundryObject> enumerator = objs.GetEnumerator();
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54 enumerator.Reset();
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55 enumerator.MoveNext();
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56 Race race = (Race)enumerator.Current;
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57 race.EnsureFullyLoaded();
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58 }
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59
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60 [Test()]
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61 public void TestSingleUnitArmyLoadsSuccessfully()
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62 {
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63 SetDefaultGameSystem();
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64 FileInfo raceFile = new FileInfo("testdata/single-unit-race.racex");
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65 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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66 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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67 Assert.AreEqual(1, unitTypes.Length);
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68 UnitType unitType = unitTypes[0];
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69 Stat[] stats = unitType.UnitStatsArrays[0];
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70 Assert.AreEqual(9, stats.Length);
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71 Assert.AreEqual("M", stats[0].ParentSlotName);
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72 Assert.AreEqual("4", stats[0].SlotValueString);
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73 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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74 }
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75
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76 [Test()]
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77 public void TestSingleUnitArmyWithMemberTypeReferenceLoadsSuccessfully()
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78 {
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79 SetDefaultGameSystem();
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80 FileInfo raceFile = new FileInfo("testdata/single-unit-type-referencing-race.racex");
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81 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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82 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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83 Assert.AreEqual(1, unitTypes.Length);
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84 UnitType unitType = unitTypes[0];
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85 Stat[] stats = unitType.UnitStatsArrays[0];
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86 Assert.AreEqual(9, stats.Length);
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87 Assert.AreEqual("M", stats[0].ParentSlotName);
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88 Assert.AreEqual("4", stats[0].SlotValueString);
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89 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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90 }
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91
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92 [Test()]
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93 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesLoadsSuccessfully()
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94 {
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95 SetDefaultGameSystem();
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96 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race.racex");
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97 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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98 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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99 Assert.AreEqual(1, unitTypes.Length);
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100 UnitType unitType = unitTypes[0];
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101 Stat[][] stats = unitType.UnitStatsArrays;
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102 Assert.AreEqual(2, stats.Length);
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103 Assert.AreEqual("M", stats[0][0].ParentSlotName);
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104 Assert.AreEqual("4", stats[0][0].SlotValueString);
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105 Assert.AreEqual("General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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106 Assert.AreEqual("M", stats[1][0].ParentSlotName);
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107 Assert.AreEqual("8", stats[1][0].SlotValueString);
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108 Assert.AreEqual("Warhorse", unitType.UnitStatsArraysWithName[1][0].SlotValueString);
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109 }
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110
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111 [Test()]
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112 public void TestSingleUnitArmyWithMultipleMemberTypeReferencesAndOverrideLoadsSuccessfully()
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113 {
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114 SetDefaultGameSystem();
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115 FileInfo raceFile = new FileInfo("testdata/single-unit-multi-type-referencing-race-with-override.racex");
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116 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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117 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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118 Assert.AreEqual(1, unitTypes.Length);
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119 UnitType unitType = unitTypes[0];
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120 Stat[][] allStats = unitType.UnitStatsArrays;
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121 Stat[] stats = allStats[0];
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122 Assert.AreEqual(1, allStats.Length);
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123 Assert.AreEqual(9, stats.Length);
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124 Assert.AreEqual("M", stats[0].ParentSlotName);
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125 Assert.AreEqual("4", stats[0].SlotValueString);
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126 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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127 }
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128
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129 [Test()]
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130 public void TestSingleUnitArmyWithNoStatsReturnsUnitWithBlankStats()
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131 {
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132 SetDefaultGameSystem();
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133 FileInfo raceFile = new FileInfo("testdata/single-unit-no-stats-race.racex");
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134 Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), raceFile);
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135 UnitType[] unitTypes = race.GetUnitTypes(race.GetCategory("cat1"));
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136 Assert.AreEqual(1, unitTypes.Length);
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137 UnitType unitType = unitTypes[0];
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138 Stat[] stats = unitType.UnitStatsArrays[0];
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139 Assert.That(stats.Length == race.GameSystem.StandardSystemStats.SlotCount);
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140
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141 foreach (Stat stat in stats)
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142 {
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143 Assert.AreEqual("", stat.SlotValueString);
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144 }
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145
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146 Assert.AreEqual("Empire General", unitType.UnitStatsArraysWithName[0][0].SlotValueString);
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147 }
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148
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149 private static void SetDefaultGameSystem()
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150 {
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151 FileInfo systemFile = new FileInfo("testdata/default.systemx");
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152 SetDefaultGameSystem(systemFile);
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153 }
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154
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155 public static void SetDefaultGameSystem(FileInfo systemFile)
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156 {
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157 GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), systemFile);
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158 FixedGameSystemWarFoundryLoader fixedLoader = new FixedGameSystemWarFoundryLoader(system);
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159 WarFoundryLoader.SetDefault(fixedLoader);
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160 }
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161 }
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162 }