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1 // This file (RequiresNoMoreThanNOfUnitTypeRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using NUnit.Framework;
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6 using IBBoard.WarFoundry.API.Objects.Mock;
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7 using NUnit.Framework.SyntaxHelpers;
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8
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9 namespace IBBoard.WarFoundry.API.Objects.Requirement
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10 {
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11 [TestFixture()]
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12 public class RequiresNoMoreThanNOfUnitTypeRequirementTest
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13 {
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14 private MockRace mockRace;
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15 private UnitType unitType1;
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16 private UnitType unitType2;
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17 private UnitType unitType3;
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18
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19 [TestFixtureSetUp()]
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20 public void SetupRace()
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21 {
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22 mockRace = new MockRace();
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23 unitType1 = new MockUnitType("type1", "Unit Type 1");
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24 mockRace.AddUnitType(unitType1);
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25 unitType2 = new MockUnitType("type2", "Unit Type 2");
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26 mockRace.AddUnitType(unitType2);
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27 unitType3 = new MockUnitType("type3", "Unit Type 3");
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28 mockRace.AddUnitType(unitType3);
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29 }
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30
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31 [Test()]
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32 public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
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33 {
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34 Army army = new Army(mockRace, "Test", 1000);
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35 Unit unit = CreateUnitOfType(unitType1, army);
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36 RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
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37 Assert.That(req.AllowsAdding(unit, army), Is.True);
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38 }
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39
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40 [Test()]
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41 public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
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42 {
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43 Army army = new Army(mockRace, "Test", 1000);
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44 AddUnitOfTypeToArmy(unitType2, army);
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45 Unit unit = CreateUnitOfType(unitType1, army);
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46 RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2);
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47 Assert.That(req.AllowsAdding(unit, army), Is.False);
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48 }
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49
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50 private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
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51 {
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52 army.AddUnit(CreateUnitOfType(unitType, army));
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53 }
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54
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55 private static Unit CreateUnitOfType(UnitType unitType, Army army)
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56 {
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57 return new Unit(unitType, army.GetCategory(unitType.MainCategory));
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58 }
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59 }
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60 }
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