Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Factories/AbstractWarFoundryFactory.cs @ 15:306558904c2a
Re #1 - LGPL license all code
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author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Jan 2009 14:50:36 +0000 |
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rev | line source |
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15 | 1 // This file (AbstractWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. |
0 | 2 // |
15 | 3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.IO; | |
7 using System.Collections.Generic; | |
8 using IBBoard.WarFoundry.API.Objects; | |
9 | |
10 namespace IBBoard.WarFoundry.API.Factories | |
11 { | |
12 public abstract class AbstractWarFoundryFactory<FILE_TYPE> : IWarFoundryFactory | |
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13 { |
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14 public virtual void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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15 { |
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16 //Default to doing nothing as this will probably be standard for non-native factories and some native factories |
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17 } |
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18 |
0 | 19 public bool CanHandleFileFormat (FileInfo file) |
20 { | |
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21 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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22 return typedFile != null && CheckCanHandleFileFormat(typedFile); |
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23 } |
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24 |
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25 public bool CanHandleFileAsRace(FileInfo file) |
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26 { |
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27 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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28 return typedFile != null && CheckCanHandleFileAsRace(typedFile); |
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29 } |
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30 |
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31 public bool CanHandleFileAsGameSystem(FileInfo file) |
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32 { |
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33 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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34 return typedFile != null && CheckCanHandleFileAsGameSystem(typedFile); |
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35 } |
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36 |
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37 public bool CanHandleFileAsArmy(FileInfo file) |
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38 { |
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39 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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40 return typedFile != null && CheckCanHandleFileAsArmy(typedFile); |
0 | 41 } |
42 | |
43 /// <summary> | |
44 /// Converts the <see cref="FileInfo"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="FileInfo"/> object) the object should be returned with no modification. | |
45 /// </summary> | |
46 /// <param name="file"> | |
47 /// A <see cref="FileInfo"/> to get the supported source object from. | |
48 /// </param> | |
49 /// <returns> | |
50 /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="FileInfo"/> object, or <code>null</code> if the conversion cannot be made. | |
51 /// </returns> | |
52 protected abstract FILE_TYPE GetFileAsSupportedType(FileInfo file); | |
53 | |
54 /// <summary> | |
55 /// Checks whether the factory thinks it can load data from the file in its paramaterised type. | |
56 /// </summary> | |
57 /// <param name="file"> | |
58 /// An object of the converted <see cref="FILE_TYPE"/> to check support for | |
59 /// </param> | |
60 /// <returns> | |
61 /// <code>true</code> if the factory thinks it can support the file, else <code>false</code> | |
62 /// </returns> | |
63 protected abstract bool CheckCanHandleFileFormat(FILE_TYPE file); | |
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64 |
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65 /// <summary> |
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66 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a Race object. |
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67 /// </summary> |
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68 /// <param name="file"> |
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69 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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70 /// </param> |
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71 /// <returns> |
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72 /// <code>true</code> if the factory thinks it can support the file as a Race, else <code>false</code> |
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73 /// </returns> |
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74 protected abstract bool CheckCanHandleFileAsRace(FILE_TYPE file); |
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75 |
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76 /// <summary> |
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77 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a GameSystem object. |
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78 /// </summary> |
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79 /// <param name="file"> |
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80 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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81 /// </param> |
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82 /// <returns> |
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83 /// <code>true</code> if the factory thinks it can support the file as a GameSystem, else <code>false</code> |
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84 /// </returns> |
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85 protected abstract bool CheckCanHandleFileAsGameSystem(FILE_TYPE file); |
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86 |
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87 /// <summary> |
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88 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as an Army object. |
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89 /// </summary> |
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90 /// <param name="file"> |
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91 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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92 /// </param> |
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93 /// <returns> |
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94 /// <code>true</code> if the factory thinks it can support the file as a Army, else <code>false</code> |
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95 /// </returns> |
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96 protected abstract bool CheckCanHandleFileAsArmy(FILE_TYPE file); |
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97 |
0 | 98 |
99 public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) | |
100 { | |
101 return DoCreateObjectsFromFile(GetFileAsSupportedType(file)); | |
102 } | |
103 | |
104 /// <summary> | |
105 /// Reads the data from the supplied converted <see cref="FILE_TYPE"/> object and returns it as a collection of loadable objects. | |
106 /// </summary> | |
107 /// <param name="file"> | |
108 /// An object of the converted <see cref="FILE_TYPE"/> for the file to load data from | |
109 /// </param> | |
110 /// <returns> | |
111 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file object | |
112 /// </returns> | |
113 protected abstract ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FILE_TYPE file); | |
114 } | |
115 } |