Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Objects/Requirement/RequiresNUnitsForMObjectsRequirement.cs @ 464:59e1fb8a476a
Re #394: Make requirements (or factory) more closely match Rollcall methods
* Fix ratio check - we were doing an unnecessary division
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 24 Mar 2012 16:40:01 +0000 |
parents | 159dc9be36c2 |
children | 7b9ff7b1df24 |
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1 // This file(RequiresNUnitsForMUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or(at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using System.Collections.Generic; |
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6 using System.Text; |
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7 |
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8 namespace IBBoard.WarFoundry.API.Objects.Requirement |
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9 { |
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10 public abstract class RequiresNUnitsForMObjectsRequirement<OBJECT_TYPE> : AbstractUnitRequirement<OBJECT_TYPE> where OBJECT_TYPE : IWarFoundryObject |
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11 { |
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12 public RequiresNUnitsForMObjectsRequirement(OBJECT_TYPE allowedObject, params UnitType[] requiredUnitTypes) : base(allowedObject, requiredUnitTypes) |
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13 { |
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14 //Do nothing |
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15 } |
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16 |
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17 public override int GetHashCode() |
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18 { |
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19 int hash = 0; |
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20 |
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21 foreach (UnitCountRequirementData req in ConstraintTypes) |
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22 { |
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23 hash += req.UnitType.GetHashCode(); |
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24 } |
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25 |
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26 return hash; |
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27 } |
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28 |
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29 protected override string GetFailedAddingRequirementsString(IWarFoundryObject toAdd, Army toArmy) |
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30 { |
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31 return String.Join("; ", GetFailedAddingRequirements(toAdd, toArmy).ToArray()); |
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32 } |
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33 |
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34 private List<string> GetFailedAddingRequirements(IWarFoundryObject obj, Army toArmy) |
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35 { |
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36 List<string> failures = new List<string>(); |
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37 int allowedObjectCount = GetAllowedObjectCount(toArmy, AllowedObject, obj); |
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38 |
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39 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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40 { |
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41 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, obj); |
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42 |
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43 if (!IsValidByRequirement(obj, toArmy, limit, allowedObjectCount)) |
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44 { |
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45 string unitTypeList = GetUnitTypeList(limit); |
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46 failures.Add(String.Format("{0} × {1} for every {2} × {3} (would have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedObjectCount)); |
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47 } |
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48 } |
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49 |
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50 return failures; |
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51 } |
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52 |
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53 private string GetUnitTypeList(UnitCountRequirementData limit) |
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54 { |
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55 List<String> namesList = new List<String>(); |
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56 |
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57 foreach (UnitType unitType in limit.UnitTypes) |
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58 { |
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59 namesList.Add(unitType.Name); |
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60 } |
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61 |
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62 string[] names = namesList.ToArray(); |
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63 return String.Join(" or ", names); |
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64 } |
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65 |
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66 private bool IsValidByRequirement(IWarFoundryObject wfObject, Army toArmy, UnitCountRequirementData limit, int allowedTypeCount) |
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67 { |
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68 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, wfObject); |
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69 return IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount); |
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70 } |
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71 |
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72 private bool IsValidByRequirement(UnitCountRequirementData limit, int allowedTypeCount, int limitedTypeCount) |
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73 { |
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74 double allowedRatio = (limit.AllowsCount / (limit.Count * 1.0)); |
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75 return allowedRatio * limitedTypeCount >= allowedTypeCount; |
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76 } |
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77 |
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78 public override Validation AllowsAdding(IWarFoundryObject wfObject, Army toArmy) |
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79 { |
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80 Validation canAdd = Validation.NotApplicable; |
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81 UnitType addedUnitType = (wfObject is Unit) ? ((Unit)wfObject).UnitType : wfObject as UnitType; |
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82 bool typeFound = (wfObject == (IWarFoundryObject)AllowedObject || addedUnitType == (IWarFoundryObject)AllowedObject); |
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83 int allowedTypeCount = GetAllowedObjectCount(toArmy, AllowedObject, wfObject); |
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84 |
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85 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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86 { |
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87 typeFound |= (addedUnitType == limit.UnitType); |
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88 |
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89 if (!IsValidByRequirement(wfObject, toArmy, limit, allowedTypeCount)) |
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90 { |
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91 canAdd = Validation.Failed; |
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92 break; |
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93 } |
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94 } |
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95 |
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96 if (typeFound && canAdd == Validation.NotApplicable) |
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97 { |
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98 canAdd = Validation.Passed; |
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99 } |
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100 |
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101 return canAdd; |
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102 } |
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103 |
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104 private int GetUnitTypesCount(Army toArmy, UnitType[] unitTypes, IWarFoundryObject wfObject) |
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105 { |
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106 int count = 0; |
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107 |
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108 foreach (UnitType unitType in unitTypes) |
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109 { |
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110 count += GetUnitTypeCount(toArmy, unitType, wfObject); |
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111 } |
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112 |
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113 return count; |
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114 } |
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115 |
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116 private int GetAllowedObjectCount(Army toArmy, OBJECT_TYPE obj, IWarFoundryObject wfObject) |
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117 { |
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118 return GetObjectCountFromArmy(toArmy, obj) + GetCountFromObject(wfObject, obj); |
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119 } |
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120 |
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121 private int GetCountFromObject(IWarFoundryObject wfObject, OBJECT_TYPE limitedType) |
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122 { |
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123 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0; |
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124 } |
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125 |
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126 public override Validation ValidatesArmy(Army army) |
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127 { |
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128 Validation canAdd; |
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129 int allowedTypeCount = GetObjectCountFromArmy(army, AllowedObject); |
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130 |
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131 if (allowedTypeCount > 0) |
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132 { |
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133 canAdd = Validation.Passed; |
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134 |
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135 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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136 { |
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137 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes); |
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138 |
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139 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount)) |
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140 { |
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141 canAdd = Validation.Failed; |
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142 break; |
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143 } |
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144 } |
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145 } |
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146 else |
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147 { |
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148 canAdd = Validation.NotApplicable; |
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149 } |
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150 |
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151 return canAdd; |
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152 } |
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153 |
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154 protected override string GetFailedRequirementsString(Army army) |
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155 { |
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156 return String.Join("; ", GetFailedValidationRequirements(army).ToArray()); |
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157 } |
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158 |
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159 private List<string> GetFailedValidationRequirements(Army army) |
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160 { |
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161 List<string> failures = new List<string>(); |
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162 int allowedTypeCount = GetAllowedObjectCount(army); |
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163 |
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164 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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165 { |
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166 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes); |
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167 |
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168 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount)) |
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169 { |
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170 string unitTypeList = GetUnitTypeList(limit); |
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171 failures.Add(String.Format("{0} × {1} for every {2} × {3} (have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedTypeCount)); |
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172 } |
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173 } |
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174 |
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175 return failures; |
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176 } |
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177 |
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178 protected abstract int GetAllowedObjectCount(Army army); |
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179 |
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180 private int GetUnitTypesCount(Army army, UnitType[] unitTypes) |
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181 { |
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182 return GetUnitTypesCount(army, unitTypes, null); |
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183 } |
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184 |
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185 /// <summary> |
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186 /// Adds a requirement for there to be at least minCount of a given UnitType, allowing allowedCount of this UnitType |
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187 /// </summary> |
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188 /// <param name='unitType'> |
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189 /// The unit type to require. |
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190 /// </param> |
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191 /// <param name='minCount'> |
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192 /// The minimum number of that type that must exist. |
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193 /// </param> |
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194 /// <param name='allowedCount'> |
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195 /// The number of units allowed for every minCount units of the supplied unit type. |
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196 /// </param> |
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197 public void AddUnitTypeRequirement(UnitType unitType, int minCount, int allowedCount) |
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198 { |
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199 ConstraintTypes.Add(new UnitCountRequirementData(unitType, minCount, allowedCount)); |
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200 } |
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201 |
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202 /// <summary> |
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203 /// Adds a requirement for there to be at least one of a given UnitType, allowing allowedCount of this UnitType |
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204 /// </summary> |
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205 /// <param name='unitType'> |
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206 /// The unit type to require. |
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207 /// </param> |
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208 /// <param name='allowedCount'> |
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209 /// The number of units allowed for each unit of the supplied unit type. |
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210 /// </param> |
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211 public void AddUnitTypeRequirement(UnitType unitType, int allowedCount) |
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212 { |
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213 AddUnitTypeRequirement(allowedCount, unitType); |
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214 } |
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215 |
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216 public override void AddUnitTypeRequirement(UnitType unitType) |
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217 { |
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218 AddUnitTypeRequirement(1, unitType); |
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219 } |
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220 |
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221 /// <summary> |
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222 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing one of this UnitType. If multiple unit types |
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223 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType). |
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224 /// </summary> |
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225 /// <param name='unitType'> |
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226 /// The unit type or types to require. |
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227 /// </param> |
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228 public void AddUnitTypeRequirement(params UnitType[] unitTypes) |
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229 { |
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230 AddUnitTypeRequirement(1, unitTypes); |
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231 } |
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232 |
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233 /// <summary> |
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234 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types |
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235 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType). |
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236 /// </summary> |
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237 /// <param name="allowsAmount"> |
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238 /// The number of units to be allowed for each 1 of unitType |
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239 /// </param> |
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240 /// <param name='unitType'> |
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241 /// The unit type or types to require. |
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242 /// </param> |
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243 public void AddUnitTypeRequirement(int allowsAmount, params UnitType[] unitTypes) |
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244 { |
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245 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, 1, allowsAmount)); |
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246 } |
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247 |
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248 /// <summary> |
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249 /// Adds a requirement for there to be minCount or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types |
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250 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType). |
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251 /// </summary> |
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252 /// <param name='minCount'> |
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253 /// The minimum number of that type that must exist. |
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254 /// </param> |
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255 /// <param name="allowsAmount"> |
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256 /// The number of units to be allowed for each 1 of unitType |
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257 /// </param> |
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258 /// <param name='unitType'> |
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259 /// The unit type or types to require. |
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260 /// </param> |
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261 public void AddUnitTypeRequirement(int minCount, int allowsAmount, params UnitType[] unitTypes) |
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262 { |
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263 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, minCount, allowsAmount)); |
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264 } |
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265 } |
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266 } |
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267 |