Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/Unit.cs @ 288:5c4b3d91795f WarFoundry_v0.1
* Add extra notification required by #308 to make sure that unit name changes when translation changes in GTK# UI
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author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 02 Jan 2011 16:04:49 +0000 |
parents | 51b3027a7dae |
children | 92d10b06ab0f |
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 2007, 2008, IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
6 using System.Collections.Generic; | |
7 using System.Text; | |
0 | 8 using System.Xml; |
164 | 9 using IBBoard.Lang; |
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10 using IBBoard.Limits; |
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11 using IBBoard.WarFoundry.API.Util; |
82 | 12 |
13 namespace IBBoard.WarFoundry.API.Objects | |
14 { | |
15 /// <summary> | |
16 /// Summary description for UnitInstance. | |
17 /// </summary> | |
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18 public class Unit : WarFoundryObject, ICostedWarFoundryObject |
82 | 19 { |
20 private UnitType type; | |
21 private int size; | |
22 private Unit parentUnit; | |
23 private double points; | |
24 private ArmyCategory cat; | |
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25 private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>(); |
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26 private Dictionary<string, List<AbstractUnitEquipmentItemSelection>> equipmentSlots = new Dictionary<string, List<AbstractUnitEquipmentItemSelection>>(); |
82 | 27 private List<Unit> containedUnits = new List<Unit>(); |
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28 |
82 | 29 public event DoubleValChangedDelegate PointsValueChanged; |
30 public event IntValChangedDelegate UnitSizeChanged; | |
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31 public event DoubleValChangedDelegate UnitEquipmentAmountChanged; |
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32 |
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33 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat) |
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34 { |
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35 //Do nothing extra |
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36 } |
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37 |
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38 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat) : this("", "", startSize, unitType, parentArmyCat) |
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39 { |
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40 SetInitialEquipment(); |
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41 UnitSizeChanged += new IntValChangedDelegate(RefreshUnitEquipmentAmounts); |
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42 } |
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43 |
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44 public Unit(string id, string name, int startSize, UnitType unitType, ArmyCategory parentArmyCat) : base(id, name) |
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45 { |
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46 Category = parentArmyCat; |
82 | 47 type = unitType; |
48 Size = startSize; | |
49 CalcCost(); | |
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50 UnitEquipmentAmountChanged += new DoubleValChangedDelegate(UnitEquipmentAmountChangedHandler); |
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51 UnitSizeChanged += new IntValChangedDelegate(UnitSizeChangedHandler); |
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52 Translation.TranslationChanged += HandleTranslationChanged; |
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53 } |
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54 |
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55 private void UnitEquipmentAmountChangedHandler(WarFoundryObject obj, double oldVal, double newVal) |
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56 { |
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57 CalcCost(); |
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58 } |
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59 |
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60 private void UnitSizeChangedHandler(WarFoundryObject obj, int oldVal, int newVal) |
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61 { |
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62 CalcCost(); |
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63 |
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64 if (HasDefaultName()) |
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65 { |
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66 OnNameChanged("", Name); |
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67 } |
82 | 68 } |
69 | |
70 protected override string DefaultName() | |
71 { | |
72 if (type != null) | |
73 { | |
74 if (size == 1) | |
75 { | |
76 return type.Name; | |
77 } | |
78 else | |
79 { | |
80 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name); | |
81 } | |
82 } | |
83 else | |
84 { | |
85 return "Unknown Unit"; | |
86 } | |
87 } | |
88 | |
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89 private void HandleTranslationChanged() |
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90 { |
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91 if (type != null && HasDefaultName() && size != 1) |
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92 { |
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93 OnNameChanged(null, DefaultName()); |
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94 } |
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95 } |
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96 |
82 | 97 private void SetInitialEquipment() |
98 { | |
99 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems()) | |
100 { | |
101 if (unitEquip.IsRequired) | |
102 { | |
103 if (CanEquipWithItem(unitEquip)) | |
104 { | |
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105 ILimit minLimit = unitEquip.MinLimit; |
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106 |
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107 if (minLimit is IPercentageLimit) |
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108 { |
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109 SetEquipmentRatio(unitEquip, UnitEquipmentUtil.GetMinEquipmentPercentage(this, unitEquip)); |
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110 } |
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111 else |
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112 { |
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113 SetEquipmentAmount(unitEquip, UnitEquipmentUtil.GetMinEquipmentCount(this, unitEquip)); |
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114 } |
82 | 115 } |
116 } | |
117 } | |
118 } | |
119 | |
120 private void CalcCost() | |
121 { | |
122 double oldpoints = points; | |
123 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost; | |
124 | |
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125 foreach (AbstractUnitEquipmentItemSelection equipSelection in equipment.Values) |
82 | 126 { |
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127 points += equipSelection.TotalCost; |
82 | 128 } |
129 | |
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130 if (oldpoints != points) |
82 | 131 { |
132 OnPointsValueChanged(oldpoints, points); | |
133 } | |
0 | 134 } |
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135 |
0 | 136 public int AdditionalTroopers |
137 { | |
138 get { return Math.Max(Size - type.BaseSize, 0); } | |
82 | 139 } |
140 | |
141 public int Size | |
142 { | |
143 get { return size; } | |
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144 set |
82 | 145 { |
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146 if (value != size) |
82 | 147 { |
148 int oldValue = size; | |
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149 size = (value > 0 ? value : 1); |
82 | 150 OnUnitSizeChanged(oldValue, size); |
151 } | |
152 } | |
153 } | |
154 | |
155 public UnitType UnitType | |
0 | 156 { |
82 | 157 get { return type; } |
158 } | |
159 | |
160 public Army Army | |
161 { | |
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162 get { return (Category == null ? null : Category.ParentArmy); } |
82 | 163 } |
164 | |
165 public Race Race | |
166 { | |
167 get { return UnitType.Race; } | |
168 } | |
169 | |
170 public ArmyCategory Category | |
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171 { |
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172 get |
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173 { |
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174 return cat; |
82 | 175 } |
176 set { cat = value; } | |
177 } | |
178 | |
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179 [Obsolete("Use Points instead")] |
82 | 180 public double PointsValue |
181 { | |
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182 get { return Points; } |
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183 } |
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184 |
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185 public double Points |
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186 { |
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187 get |
82 | 188 { |
189 if (points == 0) | |
190 { | |
191 CalcCost(); | |
192 } | |
193 | |
194 return points; | |
195 } | |
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196 } |
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197 |
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198 public Unit[] ContainedUnits |
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199 { |
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200 get { return containedUnits.ToArray(); } |
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201 } |
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202 |
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203 public void AddContainedUnit(Unit unit) |
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204 { |
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205 if (UnitType.CanContainUnit(unit)) |
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206 { |
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207 if (!containedUnits.Contains(unit)) |
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208 { |
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209 containedUnits.Add(unit); |
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210 } |
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212 unit.ParentUnit = this; |
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213 } |
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214 else |
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215 { |
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216 throw new InvalidContainershipException(this, unit); |
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217 } |
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218 } |
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219 |
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220 public void RemoveContainedUnit(Unit unit) |
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221 { |
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222 containedUnits.Remove(unit); |
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223 } |
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224 |
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225 public Unit ParentUnit |
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226 { |
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227 get { return parentUnit; } |
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228 set |
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229 { |
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230 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value)))) |
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231 { |
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232 parentUnit = value; |
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233 |
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234 if (value != null) |
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235 { |
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236 value.AddContainedUnit(this); |
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237 } |
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238 } |
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239 } |
82 | 240 } |
241 | |
161
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242 [Obsolete("Use UnitEquipmentUtil.GetAllowedEquipmentItems(Unit) instead")] |
158
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243 public UnitEquipmentItem[] GetAllowedAdditionalEquipment() |
164 | 244 { |
161
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245 return UnitEquipmentUtil.GetAllowedEquipmentItems(this); |
82 | 246 } |
247 | |
248 public UnitEquipmentItem[] GetEquipment() | |
249 { | |
250 return DictionaryUtils.ToKeyArray(equipment); | |
251 } | |
252 | |
253 public EquipmentItem[] GetRequiredEquipment() | |
254 { | |
255 List<EquipmentItem> list = new List<EquipmentItem>(); | |
256 | |
288
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257 foreach (UnitEquipmentItem item in GetEquipment()) |
82 | 258 { |
259 if (item.IsRequired) | |
260 { | |
261 list.Add(item.EquipmentItem); | |
262 } | |
263 } | |
264 | |
213 | 265 return list.ToArray(); |
266 } | |
267 | |
268 internal AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item) | |
269 { | |
270 return DictionaryUtils.GetValue(equipment, item); | |
82 | 271 } |
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272 |
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273 [Obsolete("Use UnitEquipmentUtil method instead")] |
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274 public double GetEquipmentAmount(UnitEquipmentItem item) |
213 | 275 { |
212
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276 return UnitEquipmentUtil.GetEquipmentAmount(this, item); |
213 | 277 } |
278 | |
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279 [Obsolete("Use UnitEquipmentUtil method instead")] |
82 | 280 public double GetEquipmentAmount(string equipID) |
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281 { |
82 | 282 return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID)); |
213 | 283 } |
284 | |
212
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285 [Obsolete("Use UnitEquipmentUtil method instead")] |
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286 public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item) |
213 | 287 { |
212
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288 return UnitEquipmentUtil.GetEquipmentAmountIsRatio(this, item); |
213 | 289 } |
290 | |
212
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291 [Obsolete("Use UnitEquipmentUtil method instead")] |
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292 public bool GetEquipmentAmountIsRatio(string itemID) |
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293 { |
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294 return GetEquipmentAmountIsRatio(UnitType.GetEquipmentItem(itemID)); |
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295 } |
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296 |
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297 [Obsolete("Implementation is down to the UI")] |
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298 public string GetEquipmentAmountString(string equipID) |
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299 { |
212
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300 return ""; |
213 | 301 } |
302 | |
212
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303 [Obsolete("Implementation is down to the UI")] |
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304 public string GetEquipmentAmountString(UnitEquipmentItem item) |
213 | 305 { |
212
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306 return ""; |
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307 } |
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308 |
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309 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount) |
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310 { |
288
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311 if (amount < 1 && amount != WarFoundryCore.INFINITY) |
82 | 312 { |
313 amount = 0; | |
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314 } |
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315 |
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316 if (amount == 0) |
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317 { |
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318 RemoveEquipmentItem(equip); |
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319 } |
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320 else |
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321 { |
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322 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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323 double oldAmount = (currSelection == null ? 0 : currSelection.AmountTaken); |
96
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324 |
98
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325 if (amount != oldAmount) |
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326 { |
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327 if (oldAmount == 0) |
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328 { |
98
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329 AddEquipmentAmount(equip, amount); |
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330 } |
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331 else if (currSelection is UnitEquipmentNumericSelection) |
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332 { |
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333 //A UnitEquipmentItem shouldn't change its IsRatio value, so assume we already have the right sub-type |
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334 currSelection.AmountTaken = amount; |
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335 } |
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336 else |
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337 { |
206
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338 RemoveEquipmentItem(equip); |
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339 AddEquipmentAmount(equip, amount); |
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340 } |
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341 |
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342 OnUnitEquipmentAmountChanged(equip, oldAmount, amount); |
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343 } |
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344 } |
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345 } |
288
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346 |
98
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347 private void AddEquipmentAmount(UnitEquipmentItem equip, int amount) |
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348 { |
183
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349 AbstractUnitEquipmentItemSelection newItem = new UnitEquipmentNumericSelection(this, equip, amount); |
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350 equipment[equip] = newItem; |
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351 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName); |
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352 |
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353 if (selections == null) |
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354 { |
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355 selections = new List<AbstractUnitEquipmentItemSelection>(); |
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356 equipmentSlots[equip.SlotName] = selections; |
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357 } |
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358 |
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359 selections.Add(newItem); |
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360 } |
288
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361 |
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362 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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363 { |
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364 if (!equip.IsRatioLimit) |
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365 { |
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366 throw new InvalidOperationException("Equipment with ID " + equip.ID + " for unit of type " + UnitType.ID + " has an absolute limit, not a ratio limit"); |
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367 } |
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368 |
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369 if (ratio > 100) |
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370 { |
101
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371 ratio = 100; |
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372 } |
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373 else if (ratio < 0) |
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374 { |
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375 ratio = 0; |
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376 } |
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377 |
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378 if (ratio == 0) |
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379 { |
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380 RemoveEquipmentItem(equip); |
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381 } |
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382 else |
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383 { |
98
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384 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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385 double oldRatio = (currSelection == null ? 0 : currSelection.AmountTaken); |
96
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386 |
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387 if (ratio != oldRatio) |
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388 { |
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389 if (oldRatio == 0) |
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390 { |
98
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391 AddEquipmentRatio(equip, ratio); |
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392 } |
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393 else if (currSelection is UnitEquipmentRatioSelection) |
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394 { |
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395 currSelection.AmountTaken = ratio; |
96
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396 } |
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397 else |
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398 { |
206
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399 RemoveEquipmentItem(equip); |
98
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400 AddEquipmentRatio(equip, ratio); |
96
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401 } |
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402 |
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403 OnUnitEquipmentAmountChanged(equip, oldRatio, ratio); |
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404 } |
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405 } |
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406 } |
288
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407 |
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408 private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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409 { |
288
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410 UnitEquipmentRatioSelection newItem = new UnitEquipmentRatioSelection(this, equip, ratio); |
178
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411 equipment[equip] = newItem; |
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412 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName); |
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413 |
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414 if (selections == null) |
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415 { |
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416 selections = new List<AbstractUnitEquipmentItemSelection>(); |
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417 equipmentSlots[equip.SlotName] = selections; |
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418 } |
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419 |
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420 selections.Add(newItem); |
98
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421 } |
288
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422 |
96
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423 private void RemoveEquipmentItem(UnitEquipmentItem equip) |
216 | 424 { |
214
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425 double oldAmount = UnitEquipmentUtil.GetEquipmentAmount(this, equip); |
96
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426 |
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427 if (oldAmount != 0) |
82 | 428 { |
288
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429 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue(equipment, equip); |
96
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430 equipment.Remove(equip); |
288
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431 List<AbstractUnitEquipmentItemSelection> slotSelections = DictionaryUtils.GetValue(equipmentSlots, equip.SlotName); |
178
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432 slotSelections.Remove(selection); |
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433 OnUnitEquipmentAmountChanged(equip, oldAmount, 0); |
82 | 434 } |
64
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435 } |
288
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436 |
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437 public bool CanEquipWithItem(UnitEquipmentItem item) |
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438 { |
154
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439 string[] mutexes = item.MutexGroups; |
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440 bool canEquip = false; |
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441 |
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442 if (mutexes.Length == 0) |
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443 { |
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444 canEquip = true; |
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445 } |
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446 else |
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447 { |
162
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448 canEquip = UnitEquipmentUtil.GetBlockingEquipmentItems(this, item).Count == 0; |
64
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449 } |
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450 |
152
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451 return canEquip; |
154
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452 } |
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453 |
161
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454 [Obsolete("Use UnitEquipmentUtil.GetBlockingEquipmentItems(Unit, UnitEquipmentItem) instead")] |
154
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455 public List<UnitEquipmentItem> GetBlockingEquipmentItems(UnitEquipmentItem item) |
164 | 456 { |
161
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457 return UnitEquipmentUtil.GetBlockingEquipmentItems(this, item); |
82 | 458 } |
459 | |
460 public bool CanEquipWithItem(string equipID) | |
461 { | |
462 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID)); | |
463 } | |
464 | |
465 private void OnPointsValueChanged(double oldValue, double newValue) | |
466 { | |
288
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467 if (PointsValueChanged != null) |
82 | 468 { |
469 PointsValueChanged(this, oldValue, newValue); | |
470 } | |
471 } | |
472 | |
473 private void OnUnitSizeChanged(int oldValue, int newValue) | |
474 { | |
288
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475 if (UnitSizeChanged != null) |
82 | 476 { |
477 UnitSizeChanged(this, oldValue, newValue); | |
478 } | |
479 } | |
480 | |
481 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue) | |
482 { | |
288
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483 if (UnitEquipmentAmountChanged != null) |
82 | 484 { |
485 UnitEquipmentAmountChanged(equip, oldValue, newValue); | |
486 } | |
487 } | |
488 | |
254
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489 [Obsolete("Use UnitStatsArrays instead")] |
82 | 490 public Stat[] UnitStatsArray |
491 { | |
492 get { return UnitType.UnitStatsArray; } | |
81
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493 } |
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494 |
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495 public Stat[][] UnitStatsArrays |
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496 { |
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497 get { return UnitType.UnitStatsArrays; } |
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498 } |
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499 |
254
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500 [Obsolete("Use UnitStatsArraysWithName instead")] |
81
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501 public Stat[] UnitStatsArrayWithName |
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502 { |
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503 get { return UnitType.UnitStatsArrayWithName; } |
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504 } |
288
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505 |
254
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506 public Stat[][] UnitStatsArraysWithName |
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507 { |
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508 get { return UnitType.UnitStatsArraysWithName; } |
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509 } |
288
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510 |
254
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511 public string[] UnitStatsArrayIDs |
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512 { |
288
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513 get |
254
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514 { |
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515 return UnitType.UnitStatsArrayIDs; |
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516 } |
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517 } |
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518 |
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519 public string GetStatValue(string statName) |
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520 { |
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521 return UnitType.GetStatValue(statName); |
82 | 522 } |
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523 |
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524 public int GetEquipmentAmountInSlot(string slotName) |
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525 { |
213 | 526 int amount = 0; |
527 | |
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528 List<AbstractUnitEquipmentItemSelection> selections = GetEquipmentSlotSelections(slotName); |
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529 |
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530 if (selections != null) |
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531 { |
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532 amount = GetSelectionTotal(selections); |
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533 } |
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534 |
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535 return amount; |
213 | 536 } |
537 | |
538 internal List<AbstractUnitEquipmentItemSelection> GetEquipmentSlotSelections(string slotName) | |
539 { | |
540 return DictionaryUtils.GetValue(equipmentSlots, slotName); | |
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541 } |
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542 |
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543 /// <summary> |
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544 /// Gets the total amount of items taken for the item's slot, excluding the provided item |
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545 /// </summary> |
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546 /// <param name="item">the item to exclude from the count</param> |
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547 /// <returns>the total number of items</returns> |
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548 public int GetEquipmentAmountInSlotExcludingItem(UnitEquipmentItem item) |
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549 { |
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550 int amount = 0; |
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551 |
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552 List<AbstractUnitEquipmentItemSelection> selections = DictionaryUtils.GetValue(equipmentSlots, item.SlotName); |
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553 |
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554 if (selections != null) |
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555 { |
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556 selections = new List<AbstractUnitEquipmentItemSelection>(selections); |
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557 RemoveSelectionFromList(item, selections); |
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558 amount = GetSelectionTotal(selections); |
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559 } |
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560 |
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561 return amount; |
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562 } |
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563 |
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564 private void RemoveSelectionFromList(UnitEquipmentItem item, List<AbstractUnitEquipmentItemSelection> selections) |
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565 { |
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566 AbstractUnitEquipmentItemSelection selection = GetEquipmentSelection(item); |
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567 |
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568 if (selection != null) |
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569 { |
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570 selections.Remove(selection); |
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571 } |
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572 } |
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573 |
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574 private int GetSelectionTotal(List<AbstractUnitEquipmentItemSelection> selections) |
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575 { |
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576 int amount = 0; |
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577 |
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578 foreach (AbstractUnitEquipmentItemSelection selection in selections) |
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579 { |
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580 amount += selection.NumberTaken; |
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581 } |
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582 |
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583 return amount; |
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584 } |
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585 |
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586 /// <summary> |
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587 /// Default stub implementation of getting the unit's abilities - defaults to just the unit type's required abilities until we get a way to modify them |
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588 /// </summary> |
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589 public ICollection<Ability> Abilities |
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590 { |
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591 get |
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592 { |
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593 return UnitType.GetRequiredAbilities(); |
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594 } |
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595 } |
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596 |
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597 private void RefreshUnitEquipmentAmounts(WarFoundryObject obj, int oldValue, int newValue) |
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598 { |
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599 foreach (UnitEquipmentItem item in equipment.Keys) |
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600 { |
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601 AbstractUnitEquipmentItemSelection selection = equipment[item]; |
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602 |
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603 if (selection is UnitEquipmentRatioSelection) |
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604 { |
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605 OnUnitEquipmentAmountChanged(item, selection.AmountTaken, selection.AmountTaken); |
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606 } |
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607 } |
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608 } |
82 | 609 } |
610 } |