annotate API/Objects/Requirement/RequiresNUnitsForMObjectsRequirement.cs @ 465:7b9ff7b1df24

Re #394: Make requirements (or factory) more closely match Rollcall methods * Make UnitRequiresAtLeastNUnitsRequirementFactory handle "alternatives" (Rollcall's "-1,X|Y" notation) * Make RequiresAtLeastNUnitsRequirement handle alternatives/multiple unit types in one limit * Move some useful code up the classes
author IBBoard <dev@ibboard.co.uk>
date Sat, 24 Mar 2012 20:33:11 +0000
parents 59e1fb8a476a
children bdfa314789cc
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1 // This file(RequiresNUnitsForMUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or(at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using System.Collections.Generic;
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6 using System.Text;
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7
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8 namespace IBBoard.WarFoundry.API.Objects.Requirement
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9 {
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10 public abstract class RequiresNUnitsForMObjectsRequirement<OBJECT_TYPE> : AbstractUnitRequirement<OBJECT_TYPE> where OBJECT_TYPE : IWarFoundryObject
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11 {
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12 public RequiresNUnitsForMObjectsRequirement(OBJECT_TYPE allowedObject, params UnitType[] requiredUnitTypes) : base(allowedObject, requiredUnitTypes)
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13 {
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14 //Do nothing
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15 }
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16
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17 public override int GetHashCode()
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18 {
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19 int hash = 0;
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20
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21 foreach (UnitCountRequirementData req in ConstraintTypes)
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22 {
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23 hash += req.UnitType.GetHashCode();
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24 }
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25
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26 return hash;
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27 }
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28
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29 protected override string GetFailedAddingRequirementsString(IWarFoundryObject toAdd, Army toArmy)
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30 {
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31 return String.Join("; ", GetFailedAddingRequirements(toAdd, toArmy).ToArray());
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32 }
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33
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34 private List<string> GetFailedAddingRequirements(IWarFoundryObject obj, Army toArmy)
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35 {
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36 List<string> failures = new List<string>();
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37 int allowedObjectCount = GetAllowedObjectCount(toArmy, AllowedObject, obj);
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38
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39 foreach (UnitCountRequirementData limit in ConstraintTypes)
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40 {
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41 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, obj);
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42
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43 if (!IsValidByRequirement(obj, toArmy, limit, allowedObjectCount))
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44 {
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45 string unitTypeList = GetUnitTypeList(limit);
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46 failures.Add(String.Format("{0} × {1} for every {2} × {3} (would have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedObjectCount));
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47 }
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48 }
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49
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50 return failures;
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51 }
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52
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53 private bool IsValidByRequirement(IWarFoundryObject wfObject, Army toArmy, UnitCountRequirementData limit, int allowedTypeCount)
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54 {
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55 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, wfObject);
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56 return IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount);
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57 }
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58
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59 private bool IsValidByRequirement(UnitCountRequirementData limit, int allowedTypeCount, int limitedTypeCount)
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60 {
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61 double allowedRatio = (limit.AllowsCount / (limit.Count * 1.0));
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62 return allowedRatio * limitedTypeCount >= allowedTypeCount;
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63 }
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64
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65 public override Validation AllowsAdding(IWarFoundryObject wfObject, Army toArmy)
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66 {
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67 Validation canAdd = Validation.NotApplicable;
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68 UnitType addedUnitType = (wfObject is Unit) ? ((Unit)wfObject).UnitType : wfObject as UnitType;
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69 bool typeFound = (wfObject == (IWarFoundryObject)AllowedObject || addedUnitType == (IWarFoundryObject)AllowedObject);
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70 int allowedTypeCount = GetAllowedObjectCount(toArmy, AllowedObject, wfObject);
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71
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72 foreach (UnitCountRequirementData limit in ConstraintTypes)
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73 {
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74 typeFound |= (addedUnitType == limit.UnitType);
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75
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76 if (!IsValidByRequirement(wfObject, toArmy, limit, allowedTypeCount))
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77 {
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78 canAdd = Validation.Failed;
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79 break;
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80 }
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81 }
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82
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83 if (typeFound && canAdd == Validation.NotApplicable)
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84 {
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85 canAdd = Validation.Passed;
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86 }
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87
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88 return canAdd;
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89 }
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90
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91 private int GetAllowedObjectCount(Army toArmy, OBJECT_TYPE obj, IWarFoundryObject wfObject)
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92 {
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93 return GetObjectCountFromArmy(toArmy, obj) + GetCountFromObject(wfObject, obj);
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94 }
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95
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96 private int GetCountFromObject(IWarFoundryObject wfObject, OBJECT_TYPE limitedType)
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97 {
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98 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0;
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99 }
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100
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101 public override Validation ValidatesArmy(Army army)
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102 {
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103 Validation canAdd;
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104 int allowedTypeCount = GetObjectCountFromArmy(army, AllowedObject);
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105
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106 if (allowedTypeCount > 0)
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107 {
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108 canAdd = Validation.Passed;
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109
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110 foreach (UnitCountRequirementData limit in ConstraintTypes)
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111 {
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112 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes);
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113
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114 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount))
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115 {
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116 canAdd = Validation.Failed;
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117 break;
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118 }
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119 }
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120 }
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121 else
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122 {
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123 canAdd = Validation.NotApplicable;
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124 }
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125
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126 return canAdd;
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127 }
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128
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129 protected override string GetFailedRequirementsString(Army army)
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130 {
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131 return String.Join("; ", GetFailedValidationRequirements(army).ToArray());
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132 }
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133
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134 private List<string> GetFailedValidationRequirements(Army army)
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135 {
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136 List<string> failures = new List<string>();
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137 int allowedTypeCount = GetAllowedObjectCount(army);
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138
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139 foreach (UnitCountRequirementData limit in ConstraintTypes)
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140 {
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141 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes);
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142
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143 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount))
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144 {
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145 string unitTypeList = GetUnitTypeList(limit);
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146 failures.Add(String.Format("{0} × {1} for every {2} × {3} (have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedTypeCount));
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147 }
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148 }
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149
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150 return failures;
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151 }
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152
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153 protected abstract int GetAllowedObjectCount(Army army);
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154
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155 /// <summary>
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156 /// Adds a requirement for there to be at least minCount of a given UnitType, allowing allowedCount of this UnitType
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157 /// </summary>
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158 /// <param name='unitType'>
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159 /// The unit type to require.
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160 /// </param>
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161 /// <param name='minCount'>
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162 /// The minimum number of that type that must exist.
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163 /// </param>
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164 /// <param name='allowedCount'>
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165 /// The number of units allowed for every minCount units of the supplied unit type.
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166 /// </param>
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167 public void AddUnitTypeRequirement(UnitType unitType, int minCount, int allowedCount)
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168 {
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169 ConstraintTypes.Add(new UnitCountRequirementData(unitType, minCount, allowedCount));
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170 }
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171
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172 /// <summary>
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173 /// Adds a requirement for there to be at least one of a given UnitType, allowing allowedCount of this UnitType
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174 /// </summary>
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175 /// <param name='unitType'>
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176 /// The unit type to require.
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177 /// </param>
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178 /// <param name='allowedCount'>
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179 /// The number of units allowed for each unit of the supplied unit type.
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180 /// </param>
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181 public void AddUnitTypeRequirement(UnitType unitType, int allowedCount)
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182 {
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183 AddUnitTypeRequirement(allowedCount, unitType);
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184 }
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185
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186 public override void AddUnitTypeRequirement(UnitType unitType)
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187 {
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188 AddUnitTypeRequirement(1, unitType);
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189 }
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190
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191 /// <summary>
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192 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing one of this UnitType. If multiple unit types
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193 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
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194 /// </summary>
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195 /// <param name='unitType'>
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196 /// The unit type or types to require.
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197 /// </param>
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198 public void AddUnitTypeRequirement(params UnitType[] unitTypes)
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199 {
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200 AddUnitTypeRequirement(1, unitTypes);
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201 }
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202
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203 /// <summary>
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204 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types
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205 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
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206 /// </summary>
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207 /// <param name="allowsAmount">
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208 /// The number of units to be allowed for each 1 of unitType
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209 /// </param>
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210 /// <param name='unitType'>
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211 /// The unit type or types to require.
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212 /// </param>
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213 public void AddUnitTypeRequirement(int allowsAmount, params UnitType[] unitTypes)
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214 {
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215 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, 1, allowsAmount));
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216 }
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217
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218 /// <summary>
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219 /// Adds a requirement for there to be minCount or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types
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220 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
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221 /// </summary>
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222 /// <param name='minCount'>
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223 /// The minimum number of that type that must exist.
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224 /// </param>
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225 /// <param name="allowsAmount">
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226 /// The number of units to be allowed for each 1 of unitType
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227 /// </param>
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228 /// <param name='unitType'>
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229 /// The unit type or types to require.
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230 /// </param>
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231 public void AddUnitTypeRequirement(int minCount, int allowsAmount, params UnitType[] unitTypes)
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232 {
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233 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, minCount, allowsAmount));
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234 }
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235 }
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236 }
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237