Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Factories/AbstractWarFoundryFactory.cs @ 148:8e636443aa8e
Re #176: Bug when saving recently edited army
* Try to make sure that we clear up our open streams
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 10:14:04 +0000 |
parents | fcbc3beea498 |
children | 1d13820b3d96 |
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1 // This file (AbstractWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.IO; | |
7 using System.Collections.Generic; | |
8 using IBBoard.WarFoundry.API.Objects; | |
9 | |
10 namespace IBBoard.WarFoundry.API.Factories | |
11 { | |
12 public abstract class AbstractWarFoundryFactory<FILE_TYPE> : IWarFoundryFactory | |
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13 { |
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14 public virtual void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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15 { |
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16 //Pretend we've fully loaded, as this will probably be standard for non-native factories and some native factories |
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17 obj.SetAsFullyLoaded(); |
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18 } |
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19 |
0 | 20 public bool CanHandleFileFormat (FileInfo file) |
21 { | |
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22 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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23 return typedFile != null && CheckCanHandleFileFormat(typedFile); |
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24 } |
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25 |
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26 public bool CanHandleFileAsRace(FileInfo file) |
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27 { |
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28 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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29 return typedFile != null && CheckCanHandleFileAsRace(typedFile); |
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30 } |
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31 |
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32 public bool CanHandleFileAsGameSystem(FileInfo file) |
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33 { |
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34 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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35 return typedFile != null && CheckCanHandleFileAsGameSystem(typedFile); |
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36 } |
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37 |
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38 public bool CanHandleFileAsArmy(FileInfo file) |
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39 { |
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40 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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41 return typedFile != null && CheckCanHandleFileAsArmy(typedFile); |
0 | 42 } |
43 | |
44 /// <summary> | |
45 /// Converts the <see cref="FileInfo"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="FileInfo"/> object) the object should be returned with no modification. | |
28 | 46 /// If the file is not of supported type the <code>null</code> should be returned. |
0 | 47 /// </summary> |
48 /// <param name="file"> | |
49 /// A <see cref="FileInfo"/> to get the supported source object from. | |
50 /// </param> | |
51 /// <returns> | |
52 /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="FileInfo"/> object, or <code>null</code> if the conversion cannot be made. | |
53 /// </returns> | |
54 protected abstract FILE_TYPE GetFileAsSupportedType(FileInfo file); | |
55 | |
56 /// <summary> | |
57 /// Checks whether the factory thinks it can load data from the file in its paramaterised type. | |
58 /// </summary> | |
59 /// <param name="file"> | |
60 /// An object of the converted <see cref="FILE_TYPE"/> to check support for | |
61 /// </param> | |
62 /// <returns> | |
63 /// <code>true</code> if the factory thinks it can support the file, else <code>false</code> | |
64 /// </returns> | |
65 protected abstract bool CheckCanHandleFileFormat(FILE_TYPE file); | |
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66 |
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67 /// <summary> |
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68 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a Race object. |
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69 /// </summary> |
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70 /// <param name="file"> |
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71 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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72 /// </param> |
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73 /// <returns> |
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74 /// <code>true</code> if the factory thinks it can support the file as a Race, else <code>false</code> |
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75 /// </returns> |
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76 protected abstract bool CheckCanHandleFileAsRace(FILE_TYPE file); |
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77 |
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78 /// <summary> |
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79 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a GameSystem object. |
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80 /// </summary> |
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81 /// <param name="file"> |
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82 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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83 /// </param> |
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84 /// <returns> |
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85 /// <code>true</code> if the factory thinks it can support the file as a GameSystem, else <code>false</code> |
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86 /// </returns> |
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87 protected abstract bool CheckCanHandleFileAsGameSystem(FILE_TYPE file); |
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88 |
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89 /// <summary> |
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90 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as an Army object. |
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91 /// </summary> |
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92 /// <param name="file"> |
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93 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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94 /// </param> |
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95 /// <returns> |
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96 /// <code>true</code> if the factory thinks it can support the file as a Army, else <code>false</code> |
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97 /// </returns> |
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98 protected abstract bool CheckCanHandleFileAsArmy(FILE_TYPE file); |
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99 |
0 | 100 |
101 public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) | |
102 { | |
103 return DoCreateObjectsFromFile(GetFileAsSupportedType(file)); | |
104 } | |
105 | |
106 /// <summary> | |
107 /// Reads the data from the supplied converted <see cref="FILE_TYPE"/> object and returns it as a collection of loadable objects. | |
108 /// </summary> | |
109 /// <param name="file"> | |
110 /// An object of the converted <see cref="FILE_TYPE"/> for the file to load data from | |
111 /// </param> | |
112 /// <returns> | |
113 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file object | |
114 /// </returns> | |
115 protected abstract ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FILE_TYPE file); | |
116 } | |
117 } |