Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentItem.cs @ 164:91f7b8da0b53
* Line-ending fix
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Oct 2009 19:30:42 +0000 |
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1 // This file (UnitEquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
164 | 6 using IBBoard.Lang; |
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7 using IBBoard.WarFoundry.API.Util; |
82 | 8 |
9 namespace IBBoard.WarFoundry.API.Objects | |
10 { | |
11 /// <summary> | |
12 /// Summary description for UnitEquipmentItem. | |
13 /// </summary> | |
14 public class UnitEquipmentItem : WarFoundryObject | |
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15 { |
82 | 16 private EquipmentItem item; |
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17 private bool required; |
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18 private bool roundUp; |
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19 private int minNum; |
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20 private int maxNum; |
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21 private double minPercentage; |
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22 private double maxPercentage; |
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23 private double costMultiplier; |
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24 private RoundType roundType; |
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25 private string[] mutexGroups; |
82 | 26 private UnitType unitType; |
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27 |
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28 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor) : this(equipmentItem, equipmentFor, new string[0]) |
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29 { |
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30 //Do nothing extra |
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31 } |
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32 |
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33 public UnitEquipmentItem(EquipmentItem equipmentItem, UnitType equipmentFor, params string[] mutexGroups) |
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34 { |
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35 item = equipmentItem; |
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36 unitType = equipmentFor; |
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37 this.mutexGroups = mutexGroups; |
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38 unitType.AddEquipmentItem(this); |
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39 } |
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40 |
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41 public override string Name |
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42 { |
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43 get |
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44 { |
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45 return item.Name; |
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46 } |
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47 set |
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48 { |
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49 base.Name = value; |
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50 } |
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51 } |
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52 |
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53 public override string ID { |
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54 get |
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55 { |
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56 return (EquipmentForUnit == null ? base.ID : EquipmentForUnit.ID) + EquipmentItemID; |
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57 } |
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58 set |
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59 { |
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60 base.ID = value; |
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61 } |
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62 } |
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63 |
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64 |
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65 public string EquipmentItemID |
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66 { |
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67 get { return item.ID; } |
82 | 68 } |
69 | |
70 public double Cost | |
71 { | |
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72 get |
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73 { |
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74 return IBBMath.Round(EquipmentItem.Cost * CostMultiplier, CostRoundType); |
82 | 75 } |
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76 } |
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77 |
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78 public double CostMultiplier |
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79 { |
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80 get { return costMultiplier; } |
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81 set |
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82 { |
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83 costMultiplier = value; |
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84 } |
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85 } |
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86 |
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87 public RoundType CostRoundType |
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88 { |
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89 get { return roundType; } |
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90 set |
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91 { |
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92 roundType = value; |
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93 } |
82 | 94 } |
95 | |
96 public bool IsRequired | |
97 { | |
98 get { return required; } | |
99 set { required = value; } | |
100 } | |
101 | |
102 public bool RoundNumberUp | |
103 { | |
104 get { return roundUp; } | |
105 set { roundUp = value; } | |
106 } | |
107 | |
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108 [Obsolete("Use MutexGroups instead for greater flexibility")] |
82 | 109 public string MutexGroup |
110 { | |
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111 get { return (mutexGroups.Length == 0 ? "" : mutexGroups[0]); } |
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112 } |
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113 |
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114 public String[] MutexGroups |
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115 { |
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116 get { return (string[]) mutexGroups.Clone(); } |
82 | 117 } |
118 | |
119 public UnitType EquipmentForUnit | |
120 { | |
121 get { return unitType; } | |
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122 } |
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123 |
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124 public bool IsRatioLimit |
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125 { |
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126 get { return minPercentage!=100 || maxPercentage!=100; } |
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127 } |
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128 |
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129 public int MinNumber |
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130 { |
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131 get { return minNum; } |
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132 set |
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133 { |
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134 if (value >=0 || value == WarFoundryCore.INFINITY) |
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135 { |
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136 minNum = value; |
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137 } |
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138 //TODO: Check Min<Max |
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139 } |
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140 } |
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141 |
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142 public int MaxNumber |
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143 { |
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144 get { return maxNum; } |
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145 set |
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146 { |
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147 if (value >=0 || value == WarFoundryCore.INFINITY) |
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148 { |
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149 maxNum = value; |
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150 } |
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151 //TODO: Check Min<Max |
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152 } |
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153 } |
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154 |
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155 public double MinPercentage |
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156 { |
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157 get { return minPercentage; } |
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158 set |
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159 { |
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160 if (value >=0 && value <= 100) |
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161 { |
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162 minPercentage = value; |
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163 } |
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164 //TODO: Check Min<Max |
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165 } |
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166 } |
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167 |
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168 public double MaxPercentage |
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169 { |
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170 get { return maxPercentage; } |
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171 set |
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172 { |
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173 if (value >=0 && value <= 100) |
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174 { |
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175 maxPercentage = value; |
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176 } |
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177 //TODO: Check Min<Max |
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178 } |
82 | 179 } |
180 | |
181 public EquipmentItem EquipmentItem | |
182 { | |
183 get { return item; } | |
184 } | |
185 | |
186 public override string ToString() | |
187 { | |
157
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188 return EquipmentItem.Name + " (" + Cost + "pts each)"; |
82 | 189 } |
190 | |
191 public bool HasAlternatives() | |
192 { | |
152
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193 if (MutexGroups.Length == 0) |
82 | 194 { |
195 return false; | |
196 } | |
85
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197 else if (EquipmentForUnit == null) |
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198 { |
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199 return false; |
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200 } |
82 | 201 else |
202 { | |
203 //If the number of items in the MutEx group is greater than one then it must be this item plus another | |
152
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204 return EquipmentForUnit.GetEquipmentItemsByExclusionGroups(MutexGroups).Length > 1; |
82 | 205 } |
54
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206 } |
79
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207 |
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208 public ArmourType ItemArmourType |
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209 { |
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210 get { return EquipmentItem.ItemArmourType; } |
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211 } |
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212 |
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213 public string Description |
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214 { |
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215 get { return EquipmentItem.Description; } |
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216 } |
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217 |
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218 public Race EquipmentForRace |
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219 { |
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220 get { return EquipmentItem.EquipmentForRace; } |
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221 } |
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222 |
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223 public bool CanBeUsedWithItem(EquipmentItem item) |
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224 { |
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225 return EquipmentItem.CanBeUsedWithItem(item); |
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226 } |
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227 |
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228 public bool CanBeUsedWithArmourType(ArmourType otherItemType) |
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229 { |
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230 return EquipmentItem.CanBeUsedWithArmourType(otherItemType); |
154
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231 } |
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232 |
161
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233 [Obsolete("Use UnitEquipmentUtil method instead")] |
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234 public bool IsMutuallyExclusive(UnitEquipmentItem item) |
164 | 235 { |
161
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236 return UnitEquipmentUtil.ItemsAreMutuallyExclusive(this, item); |
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237 } |
82 | 238 } |
239 } |