annotate API/Objects/Requirement/RequiresNUnitsForMUnitsRequirement.cs @ 446:ca1e8f7c8b73

Re: #350: Add requirement to allow N of unit for specific other units * Update army validation to support required amounts other than 1
author IBBoard <dev@ibboard.co.uk>
date Tue, 20 Dec 2011 20:26:54 +0000
parents 2d1bdd679f82
children 4fbb7f205f7e
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1 // This file(RequiresNUnitsForMUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or(at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using System.Collections.Generic;
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6 using System.Text;
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7
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8 namespace IBBoard.WarFoundry.API.Objects.Requirement
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9 {
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10 public class RequiresNUnitsForMUnitsRequirement : AbstractRequirement
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11 {
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12 public static readonly string REQUIREMENT_ID = "RequiresNUnitsForMUnits";
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13 private List<UnitCountRequirementData> requiredTypes;
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14 private UnitType allowedType;
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15
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16 public RequiresNUnitsForMUnitsRequirement(UnitType allowedType, params UnitType[] requiredUnitTypes)
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17 {
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18 this.allowedType = allowedType;
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19 FailureStringPrefix = "Army must contain: ";
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20 requiredTypes = new List<UnitCountRequirementData>();
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21
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22 foreach (UnitType unitType in requiredUnitTypes)
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23 {
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24 AddUnitTypeRequirement(unitType);
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25 }
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26 }
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27
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28 public override int GetHashCode()
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29 {
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30 int hash = 0;
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31
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32 foreach (UnitCountRequirementData req in requiredTypes)
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33 {
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34 hash += req.UnitType.GetHashCode();
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35 }
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36
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37 return hash;
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38 }
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39
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40 protected override bool TypeEquals(object obj)
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41 {
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42 RequiresNUnitsForMUnitsRequirement otherReq = (RequiresNUnitsForMUnitsRequirement)obj;
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43 if (!Collections.Collections.AreEqual(requiredTypes, otherReq.requiredTypes))
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44 {
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45 return false;
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46 }
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47 else
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48 {
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49 return true;
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50 }
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51 }
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52
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53 protected string FailureStringPrefix { get; set; }
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54
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55 protected override string GetAllowsAddingFailedMessage(UnitType toAdd, Army toArmy)
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56 {
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57 StringBuilder sb = new StringBuilder();
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58 sb.Append(FailureStringPrefix);
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59 sb.Append(String.Join("; ", GetFailedAddingRequirements(toAdd, toArmy).ToArray()));
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60 sb.Append(".");
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61 return sb.ToString();
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62 }
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63
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64 private List<string> GetFailedAddingRequirements(UnitType unitType, Army toArmy)
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65 {
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66 List<string> failures = new List<string>();
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67 int allowedTypeCount = GetUnitTypeCount(toArmy, allowedType, unitType);
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68
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69 foreach (UnitCountRequirementData limit in requiredTypes)
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70 {
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71 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, unitType);
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72
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73 if (!IsValidByRequirement(unitType, toArmy, limit, allowedTypeCount))
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74 {
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75 string unitTypeList = GetUnitTypeList(limit);
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76 failures.Add(String.Format("{0} {1} for every {2} {3} (would have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, allowedType.Name, limitedTypeCount, allowedTypeCount));
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77 }
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78 }
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79
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80 return failures;
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81 }
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82
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83 private string GetUnitTypeList(UnitCountRequirementData limit)
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84 {
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85 List<String> namesList = new List<String>();
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86
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87 foreach (UnitType unitType in limit.UnitTypes)
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88 {
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89 namesList.Add(unitType.Name);
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90 }
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91
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92 string[] names = namesList.ToArray();
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93 return String.Join(" or ", names);
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94 }
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95
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96 private bool IsValidByRequirement(WarFoundryObject wfObject, Army toArmy, UnitCountRequirementData limit, int allowedTypeCount)
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97 {
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98 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, wfObject);
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99 return IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount);
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100 }
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101
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102 private bool IsValidByRequirement(UnitCountRequirementData limit, int allowedTypeCount, int limitedTypeCount)
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103 {
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104 double limitedTypeMultiplier = limitedTypeCount / (limit.Count * 1.0);
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105 double allowedTypeMultiplier = allowedTypeCount / (limit.AllowsCount * 1.0);
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106 return allowedTypeMultiplier <= limitedTypeMultiplier;
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107 }
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108
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109 public override Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy)
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110 {
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111 Validation canAdd = Validation.NotApplicable;
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112 UnitType addedUnitType = (wfObject is Unit) ? ((Unit)wfObject).UnitType : wfObject as UnitType;
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113 bool typeFound = (addedUnitType == allowedType);
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114 int allowedTypeCount = GetUnitTypeCount(toArmy, allowedType, wfObject);
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115
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116 foreach (UnitCountRequirementData limit in requiredTypes)
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117 {
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118 typeFound |= (addedUnitType == limit.UnitType);
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119
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120 if (!IsValidByRequirement(wfObject, toArmy, limit, allowedTypeCount))
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121 {
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122 canAdd = Validation.Failed;
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123 break;
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124 }
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125 }
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126
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127 if (typeFound && canAdd == Validation.NotApplicable)
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128 {
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129 canAdd = Validation.Passed;
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130 }
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131
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132 return canAdd;
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133 }
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134
444
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135 private int GetUnitTypesCount(Army toArmy, UnitType[] unitTypes, WarFoundryObject wfObject)
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136 {
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137 int count = 0;
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138
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139 foreach (UnitType unitType in unitTypes)
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140 {
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141 count += GetUnitTypeCount(toArmy, unitType, wfObject);
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142 }
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143
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144 return count;
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145 }
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146
437
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147 private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject)
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148 {
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149 return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType);
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150 }
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151
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152 private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType)
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153 {
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154 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0;
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155 }
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156
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157 public override Validation ValidatesArmy(Army army)
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158 {
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159 Validation canAdd = Validation.NotApplicable;
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160 int allowedTypeCount = army.GetUnitTypeCount(allowedType);
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161 bool typeFound = (allowedTypeCount > 0);
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162
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163 foreach (UnitCountRequirementData limit in requiredTypes)
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164 {
446
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165 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes);
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166 typeFound |= (limitedTypeCount > 0);
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167
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168 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount))
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169 {
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170 canAdd = Validation.Failed;
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171 break;
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172 }
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173 }
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174
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175 if (typeFound && canAdd == Validation.NotApplicable)
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176 {
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177 canAdd = Validation.Passed;
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178 }
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179
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180 return canAdd;
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181 }
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182
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183 protected override string GetValidationFailedMessage(Army army)
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184 {
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185 StringBuilder sb = new StringBuilder();
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186 sb.Append(FailureStringPrefix);
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187 sb.Append(String.Join("; ", GetFailedValidationRequirements(army).ToArray()));
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188 sb.Append(".");
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189 return sb.ToString();
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190 }
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191
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192 private List<string> GetFailedValidationRequirements(Army army)
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193 {
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194 List<string> failures = new List<string>();
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195 int allowedTypeCount = army.GetUnitTypeCount(allowedType);
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196
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197 foreach (UnitCountRequirementData limit in requiredTypes)
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198 {
446
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199 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes);
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200
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201 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount))
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202 {
446
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203 string unitTypeList = GetUnitTypeList(limit);
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204 failures.Add(String.Format("{0} {1} for every {2} {3} (have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, allowedType.Name, limitedTypeCount, allowedTypeCount));
439
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205 }
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206 }
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207
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208 return failures;
437
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209 }
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210
446
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211 private int GetUnitTypesCount(Army army, UnitType[] unitTypes)
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212 {
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213 return GetUnitTypesCount(army, unitTypes, null);
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214 }
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215
437
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216 public override string RequirementID
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217 {
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218 get
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219 {
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220 return REQUIREMENT_ID;
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221 }
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222 }
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223
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224 /// <summary>
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225 /// Adds a requirement for there to be at least minCount of a given UnitType, allowing allowedCount of this UnitType
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226 /// </summary>
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227 /// <param name='unitType'>
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228 /// The unit type to require.
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229 /// </param>
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230 /// <param name='minCount'>
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231 /// The minimum number of that type that must exist.
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232 /// </param>
441
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233 /// <param name='allowedCount'>
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234 /// The number of units allowed for every minCount units of the supplied unit type.
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235 /// </param>
437
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236 public void AddUnitTypeRequirement(UnitType unitType, int minCount, int allowedCount)
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237 {
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238 requiredTypes.Add(new UnitCountRequirementData(unitType, minCount, allowedCount));
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239 }
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240
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241 /// <summary>
441
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242 /// Adds a requirement for there to be at least one of a given UnitType, allowing allowedCount of this UnitType
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243 /// </summary>
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244 /// <param name='unitType'>
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245 /// The unit type to require.
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246 /// </param>
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247 /// <param name='allowedCount'>
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248 /// The number of units allowed for each unit of the supplied unit type.
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249 /// </param>
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250 public void AddUnitTypeRequirement(UnitType unitType, int allowedCount)
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251 {
445
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252 AddUnitTypeRequirement(allowedCount, unitType);
441
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253 }
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254
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255 /// <summary>
445
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256 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing one of this UnitType. If multiple unit types
444
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257 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
437
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258 /// </summary>
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259 /// <param name='unitType'>
444
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260 /// The unit type or types to require.
437
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261 /// </param>
444
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262 public void AddUnitTypeRequirement(params UnitType[] unitTypes)
437
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263 {
444
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264 AddUnitTypeRequirement(1, unitTypes);
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265 }
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266
445
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267 /// <summary>
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268 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types
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269 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
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270 /// </summary>
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271 /// <param name="allowsAmount">
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272 /// The number of units to be allowed for each 1 of unitType
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273 /// </param>
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274 /// <param name='unitType'>
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275 /// The unit type or types to require.
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276 /// </param>
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277 public void AddUnitTypeRequirement(int allowsAmount, params UnitType[] unitTypes)
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278 {
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279 requiredTypes.Add(new UnitCountRequirementData(unitTypes, 1, allowsAmount));
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280 }
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281 }
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282 }
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