Mercurial > repos > IBBoard.WarFoundry.API
changeset 116:2010a7e8bf9a
Re #54: Add Army support to WarFoundryFactory
* Separate out army parsing to a separate class to make unit loading easier
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 22 Aug 2009 19:42:04 +0000 |
parents | d0c60b3204c1 |
children | 093ee2da0f6e |
files | IBBoard.WarFoundry.API.csproj api/Factories/Xml/WarFoundryXmlArmyFactory.cs api/Factories/Xml/WarFoundryXmlArmyParser.cs |
diffstat | 3 files changed, 61 insertions(+), 21 deletions(-) [+] |
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--- a/IBBoard.WarFoundry.API.csproj Sat Aug 22 19:41:15 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Sat Aug 22 19:42:04 2009 +0000 @@ -134,6 +134,7 @@ <Compile Include="api\Commands\ReplaceUnitEquipmentWithRatioAmountItemCommand.cs" /> <Compile Include="api\Factories\Xml\Zip\StringZipEntrySource.cs" /> <Compile Include="api\Factories\RequiredDataMissingException.cs" /> + <Compile Include="api\Factories\Xml\WarFoundryXmlArmyParser.cs" /> </ItemGroup> <ItemGroup> <Content Include="libs\ICSharpCode.SharpZipLib.dll" />
--- a/api/Factories/Xml/WarFoundryXmlArmyFactory.cs Sat Aug 22 19:41:15 2009 +0000 +++ b/api/Factories/Xml/WarFoundryXmlArmyFactory.cs Sat Aug 22 19:42:04 2009 +0000 @@ -17,27 +17,7 @@ { public Army CreateArmyFromElement(ZipFile file, XmlElement elem) { - string name = elem.GetAttribute("name"); - string systemID = elem.GetAttribute("system"); - GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); - - if (system == null) - { - throw new RequiredDataMissingException(file.Name, "gameSystem", systemID); - } - - string raceID = elem.GetAttribute("race"); - Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); - - if (race == null) - { - throw new RequiredDataMissingException(file.Name, "race", raceID); - } - - int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); - Army army = new Army(race, name, points, file); - //TODO: Complete loading of army - return army; + return new WarFoundryXmlArmyParser(file, elem).GetArmy(); } } }
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Factories/Xml/WarFoundryXmlArmyParser.cs Sat Aug 22 19:42:04 2009 +0000 @@ -0,0 +1,59 @@ +// This file (WarFoundryXmlArmyParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Xml; +using IBBoard.Xml; +using ICSharpCode.SharpZipLib.Zip; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Factories.Xml +{ + public class WarFoundryXmlArmyParser + { + private ZipFile file; + private XmlElement elem; + private Army army; + + public WarFoundryXmlArmyParser(ZipFile file, XmlElement elem) + { + this.file = file; + this.elem = elem; + } + + public Army GetArmy() + { + if (army == null) + { + ParseArmy(); + } + + return army; + } + + private void ParseArmy() + { + string name = elem.GetAttribute("name"); + string systemID = elem.GetAttribute("system"); + GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); + + if (system == null) + { + throw new RequiredDataMissingException(file.Name, "gameSystem", systemID); + } + + string raceID = elem.GetAttribute("race"); + Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); + + if (race == null) + { + throw new RequiredDataMissingException(file.Name, "race", raceID); + } + + int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); + army = new Army(race, name, points, file); + //TODO: Complete loading of army + } + } +}