Mercurial > repos > IBBoard.WarFoundry.GUI.GTK
annotate UIControl/AddEquipmentUIControl.cs @ 70:4b82515586ac
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit)
* Correct behaviour of Edit dialog (setting wrong value on edit)
* Add setting of limits based on specific equipment item to base dialog controller
* Make sure that we catch all radio button click events from Edit dialog
* Add ability to ignore and listen to widgets to make sure that changes don't cascade
TODO: See if code can be tidied up and common classes created
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 06 Nov 2010 17:03:13 +0000 |
parents | 7028e24b67ec |
children | 986fc923c0fa |
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1 // This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using IBBoard.Commands; |
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6 using IBBoard.WarFoundry.API.Commands; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 using IBBoard.WarFoundry.API.Util; |
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9 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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10 using CustomMath = IBBoard.CustomMath; |
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11 |
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12 namespace IBBoard.WarFoundry.GUI.GTK.UIControl |
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13 { |
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14 public class AddEquipmentUIControl : AbstractBaseEquipmentUIControl<IAddEquipmentUI> |
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16 public AddEquipmentUIControl(Unit unit, CommandStack commandStack) : base(unit, commandStack) |
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17 { |
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18 //Do nothing extra |
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19 } |
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21 //TODO Make abstract |
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23 protected override IAddEquipmentUI CreateEquipmentUI() |
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24 { |
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25 return new FrmAddEquipment(); |
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26 } |
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28 protected override void CompleteUISetup() |
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30 UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); |
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31 ui.SetUnitEquipmentItems(items); |
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32 ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; |
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33 } |
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34 |
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35 private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) |
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37 equipItem = equip; |
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38 SetUnitEquipmentLimits(equip); |
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41 protected override void DoProcessing() |
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43 if (isRatioAmount) |
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45 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount)); |
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46 } |
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47 else |
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49 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount)); |
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