annotate UIControl/AddEquipmentUIControl.cs @ 97:6d2c8ad0d8f1

Re #308: Make GTK# UI translatable * More standardisation of widget names with WinForms
author IBBoard <dev@ibboard.co.uk>
date Sun, 02 Jan 2011 15:50:29 +0000
parents 986fc923c0fa
children
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1 // This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using IBBoard.Commands;
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6 using IBBoard.WarFoundry.API.Commands;
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7 using IBBoard.WarFoundry.API.Objects;
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8 using IBBoard.WarFoundry.API.Util;
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9 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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10 using CustomMath = IBBoard.CustomMath;
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11
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12 namespace IBBoard.WarFoundry.GUI.GTK.UIControl
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13 {
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14 public class AddEquipmentUIControl : AbstractBaseEquipmentUIControl<IAddEquipmentUI>
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15 {
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16 public AddEquipmentUIControl(Unit unit, CommandStack commandStack) : base(unit, commandStack)
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17 {
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18 //Do nothing extra
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19 }
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21 //TODO Make abstract
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23 protected override IAddEquipmentUI CreateEquipmentUI()
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24 {
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25 return new FrmAddEquipment();
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26 }
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28 protected override void CompleteUISetup()
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29 {
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30 ui.SetUnitEquipmentItems(GetEquipmentItems(unit));
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31 ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged;
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32 }
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34 public static UnitEquipmentItem[] GetEquipmentItems(Unit unit)
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35 {
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36 return Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment());
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37 }
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39 public static bool HasEquipmentToAdd(Unit unit)
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40 {
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41 return GetEquipmentItems(unit).Length > 0;
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42 }
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44 private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip)
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45 {
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46 equipItem = equip;
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47 SetUnitEquipmentLimits(equip);
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48 }
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50 protected override void DoProcessing()
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51 {
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52 if (isRatioAmount)
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53 {
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54 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount));
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55 }
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56 else
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57 {
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58 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount));
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59 }
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