Mercurial > repos > IBBoard.WarFoundry.GUI.QtSharp
annotate qt-gui/CreateNewArmyLayout.cs @ 6:bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
* Fix warnings about Connect strings not being signals
Re #243: Create new Qt# "Create Army" dialog
* Change from List View to List Widget (views need models, which only handle QVariants and not arbitrary objects)
* Populate Game System list
* Populate races list on game system selection changed
* Set text on some labels
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 27 Jan 2010 20:58:56 +0000 |
parents | ac1bf60edf63 |
children | 8a8735679d55 |
rev | line source |
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3 | 1 /******************************************************************************** |
2 ** Form generated from reading ui file 'CreateNewArmyLayout.ui' | |
3 ** | |
6
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
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4 ** Created: Wed Jan 27 20:53:01 2010 |
3 | 5 ** by: Qt User Interface Compiler for C# version 4.5.3 |
6 ** | |
7 ** WARNING! All changes made in this file will be lost when recompiling ui file! | |
8 ********************************************************************************/ | |
9 | |
10 | |
11 using Qyoto; | |
12 | |
13 public class Ui_CreateNewArmyLayout | |
14 { | |
15 public QGridLayout gridLayout; | |
16 public QDialogButtonBox buttonBox; | |
17 public QComboBox gameSystems; | |
18 public QLabel lblGameSystem; | |
19 public QLabel lblRace; | |
20 public QLabel lblArmyName; | |
21 public QLabel lblArmySize; | |
22 public QSpinBox armySize; | |
23 public QLineEdit armyName; | |
6
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
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24 public QListWidget raceList; |
3 | 25 |
26 public void SetupUi(QDialog CreateNewArmyLayout) | |
27 { | |
28 if (CreateNewArmyLayout.ObjectName == "") | |
29 CreateNewArmyLayout.ObjectName = "CreateNewArmyLayout"; | |
30 QSize Size = new QSize(400, 300); | |
31 Size = Size.ExpandedTo(CreateNewArmyLayout.MinimumSizeHint()); | |
32 CreateNewArmyLayout.Size = Size; | |
33 gridLayout = new QGridLayout(CreateNewArmyLayout); | |
34 gridLayout.ObjectName = "gridLayout"; | |
35 buttonBox = new QDialogButtonBox(CreateNewArmyLayout); | |
36 buttonBox.ObjectName = "buttonBox"; | |
37 buttonBox.Orientation = Qt.Orientation.Horizontal; | |
38 buttonBox.StandardButtons = Qyoto.Qyoto.GetCPPEnumValue("QDialogButtonBox", "Cancel") | Qyoto.Qyoto.GetCPPEnumValue("QDialogButtonBox", "Ok"); | |
39 | |
40 gridLayout.AddWidget(buttonBox, 4, 2, 1, 1); | |
41 | |
42 gameSystems = new QComboBox(CreateNewArmyLayout); | |
43 gameSystems.ObjectName = "gameSystems"; | |
44 | |
45 gridLayout.AddWidget(gameSystems, 0, 2, 1, 1); | |
46 | |
47 lblGameSystem = new QLabel(CreateNewArmyLayout); | |
48 lblGameSystem.ObjectName = "lblGameSystem"; | |
49 lblGameSystem.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignVCenter"); | |
50 | |
51 gridLayout.AddWidget(lblGameSystem, 0, 0, 1, 1); | |
52 | |
53 lblRace = new QLabel(CreateNewArmyLayout); | |
54 lblRace.ObjectName = "lblRace"; | |
55 lblRace.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTop") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing"); | |
56 | |
57 gridLayout.AddWidget(lblRace, 1, 0, 1, 1); | |
58 | |
59 lblArmyName = new QLabel(CreateNewArmyLayout); | |
60 lblArmyName.ObjectName = "lblArmyName"; | |
61 lblArmyName.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignVCenter"); | |
62 | |
63 gridLayout.AddWidget(lblArmyName, 2, 0, 1, 1); | |
64 | |
65 lblArmySize = new QLabel(CreateNewArmyLayout); | |
66 lblArmySize.ObjectName = "lblArmySize"; | |
67 lblArmySize.Alignment = Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignRight") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignTrailing") | Qyoto.Qyoto.GetCPPEnumValue("Qt", "AlignVCenter"); | |
68 | |
69 gridLayout.AddWidget(lblArmySize, 3, 0, 1, 1); | |
70 | |
71 armySize = new QSpinBox(CreateNewArmyLayout); | |
72 armySize.ObjectName = "armySize"; | |
73 | |
74 gridLayout.AddWidget(armySize, 3, 2, 1, 1); | |
75 | |
76 armyName = new QLineEdit(CreateNewArmyLayout); | |
77 armyName.ObjectName = "armyName"; | |
78 | |
79 gridLayout.AddWidget(armyName, 2, 2, 1, 1); | |
80 | |
6
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
|
81 raceList = new QListWidget(CreateNewArmyLayout); |
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
|
82 raceList.ObjectName = "raceList"; |
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
|
83 |
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
|
84 gridLayout.AddWidget(raceList, 1, 2, 1, 1); |
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
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85 |
3 | 86 |
87 RetranslateUi(CreateNewArmyLayout); | |
88 QObject.Connect(buttonBox, Qt.SIGNAL("accepted()"), CreateNewArmyLayout, Qt.SLOT("accept()")); | |
89 QObject.Connect(buttonBox, Qt.SIGNAL("rejected()"), CreateNewArmyLayout, Qt.SLOT("reject()")); | |
90 | |
91 QMetaObject.ConnectSlotsByName(CreateNewArmyLayout); | |
92 } // SetupUi | |
93 | |
94 public void RetranslateUi(QDialog CreateNewArmyLayout) | |
95 { | |
96 CreateNewArmyLayout.WindowTitle = QApplication.Translate("CreateNewArmyLayout", "Dialog", null, QApplication.Encoding.UnicodeUTF8); | |
97 lblGameSystem.Text = QApplication.Translate("CreateNewArmyLayout", "game system:", null, QApplication.Encoding.UnicodeUTF8); | |
98 lblRace.Text = QApplication.Translate("CreateNewArmyLayout", "race:", null, QApplication.Encoding.UnicodeUTF8); | |
6
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
|
99 lblArmyName.Text = QApplication.Translate("CreateNewArmyLayout", "army name:", null, QApplication.Encoding.UnicodeUTF8); |
bbf40d66dfe4
Re #242: Create Qt# UI for WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
3
diff
changeset
|
100 lblArmySize.Text = QApplication.Translate("CreateNewArmyLayout", "army size:", null, QApplication.Encoding.UnicodeUTF8); |
3 | 101 } // RetranslateUi |
102 | |
103 } | |
104 | |
105 namespace Ui { | |
106 public class CreateNewArmyLayout : Ui_CreateNewArmyLayout {} | |
107 } // namespace Ui | |
108 |