Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
annotate FrmNewArmy.cs @ 54:d6ff354a5d84
Re #166: Move game system changing to part of army creation
* Initial commit - code works but naming isn't correct
* Remove system selection dialog
* Add game system selection to FrmNewArmy
* Populate race list based on game system selected
* Always enable "New Army" button/menu item
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Sep 2009 10:27:01 +0000 |
parents | 1576f669b3eb |
children | 11e81ba85684 |
rev | line source |
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36 | 1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. |
24 | 2 // |
36 | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
24 | 4 |
5 using System; | |
6 using System.Drawing; | |
7 using System.ComponentModel; | |
8 using System.Windows.Forms; | |
9 using IBBoard; | |
10 using IBBoard.Lang; | |
11 using IBBoard.Windows.Forms; | |
12 using IBBoard.WarFoundry.API; | |
13 using IBBoard.WarFoundry.API.Objects; | |
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14 using IBBoard.Windows.Forms.I18N; |
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15 |
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16 namespace IBBoard.WarFoundry.GUI.WinForms |
24 | 17 { |
18 /// <summary> | |
19 /// Summary description for FrmNewArmy. | |
20 /// </summary> | |
21 public class FrmNewArmy : IBBForm | |
22 { | |
23 /// <summary> | |
24 /// Required designer variable. | |
25 /// </summary> | |
26 private System.ComponentModel.Container components = null; | |
27 private IBBoard.Windows.Forms.IBBButton bttnCancel; | |
28 private IBBoard.Windows.Forms.IBBLabel lblRaceList; | |
29 private IBBoard.Windows.Forms.IBBButton bttnSelectRace; | |
30 private System.Windows.Forms.ListBox lstRaces; | |
31 private IBBoard.Windows.Forms.IBBLabel lblArmyName; | |
32 private IBBoard.Windows.Forms.IBBLabel lblArmySize; | |
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33 private System.Windows.Forms.NumericUpDown armySize; |
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34 private Label lblGameSystem; |
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35 private ComboBox gameSystems; |
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36 private System.Windows.Forms.TextBox txtArmyName; |
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37 |
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38 private GameSystem system; |
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39 private Race race; |
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40 private string armyName; |
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41 private int maxPoints; |
24 | 42 |
43 public FrmNewArmy(GameSystem system) | |
44 { | |
45 InitializeComponent(); | |
46 | |
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47 ControlTranslator.TranslateControl(this); |
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48 |
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49 foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems()) |
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50 { |
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51 gameSystems.Items.Add(gameSystem); |
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52 } |
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53 |
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54 if (WarFoundryCore.CurrentGameSystem != null) |
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55 { |
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56 gameSystems.SelectedItem = FrmMain.CurrentGameSystem; |
24 | 57 } |
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58 } |
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59 |
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60 private void SetRaces(GameSystem system) |
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61 { |
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62 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system)) |
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63 { |
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64 lstRaces.Items.Add(race); |
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65 } |
24 | 66 } |
67 | |
68 /// <summary> | |
69 /// Clean up any resources being used. | |
70 /// </summary> | |
71 protected override void Dispose( bool disposing ) | |
72 { | |
73 if( disposing ) | |
74 { | |
75 if(components != null) | |
76 { | |
77 components.Dispose(); | |
78 } | |
79 } | |
80 base.Dispose( disposing ); | |
81 } | |
82 | |
83 #region Windows Form Designer generated code | |
84 /// <summary> | |
85 /// Required method for Designer support - do not modify | |
86 /// the contents of this method with the code editor. | |
87 /// </summary> | |
88 private void InitializeComponent() | |
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89 { |
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90 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy)); |
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91 this.lstRaces = new System.Windows.Forms.ListBox(); |
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92 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton(); |
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93 this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel(); |
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94 this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton(); |
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95 this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel(); |
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96 this.txtArmyName = new System.Windows.Forms.TextBox(); |
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97 this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel(); |
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98 this.armySize = new System.Windows.Forms.NumericUpDown(); |
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99 this.lblGameSystem = new System.Windows.Forms.Label(); |
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100 this.gameSystems = new System.Windows.Forms.ComboBox(); |
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101 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit(); |
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102 this.SuspendLayout(); |
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103 // |
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104 // lstRaces |
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105 // |
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106 this.lstRaces.Location = new System.Drawing.Point(89, 33); |
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107 this.lstRaces.Name = "lstRaces"; |
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108 this.lstRaces.Size = new System.Drawing.Size(269, 121); |
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109 this.lstRaces.TabIndex = 7; |
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110 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); |
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111 // |
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112 // bttnCancel |
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113 // |
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114 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; |
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115 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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116 this.bttnCancel.Location = new System.Drawing.Point(12, 231); |
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117 this.bttnCancel.Name = "bttnCancel"; |
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118 this.bttnCancel.Size = new System.Drawing.Size(80, 24); |
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119 this.bttnCancel.TabIndex = 6; |
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120 this.bttnCancel.Text = "Cancel"; |
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121 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); |
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122 // |
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123 // lblRaceList |
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124 // |
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125 this.lblRaceList.Location = new System.Drawing.Point(12, 33); |
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126 this.lblRaceList.Name = "lblRaceList"; |
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127 this.lblRaceList.Size = new System.Drawing.Size(71, 80); |
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128 this.lblRaceList.TabIndex = 5; |
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129 this.lblRaceList.Text = "race list"; |
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130 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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131 // |
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132 // bttnSelectRace |
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133 // |
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134 this.bttnSelectRace.Enabled = false; |
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135 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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136 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231); |
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137 this.bttnSelectRace.Name = "bttnSelectRace"; |
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138 this.bttnSelectRace.Size = new System.Drawing.Size(104, 24); |
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139 this.bttnSelectRace.TabIndex = 4; |
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140 this.bttnSelectRace.Text = "create race"; |
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141 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click); |
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142 // |
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143 // lblArmyName |
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144 // |
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145 this.lblArmyName.Location = new System.Drawing.Point(12, 163); |
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146 this.lblArmyName.Name = "lblArmyName"; |
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147 this.lblArmyName.Size = new System.Drawing.Size(71, 17); |
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148 this.lblArmyName.TabIndex = 8; |
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149 this.lblArmyName.Text = "army name"; |
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150 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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151 // |
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152 // txtArmyName |
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153 // |
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154 this.txtArmyName.Location = new System.Drawing.Point(89, 160); |
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155 this.txtArmyName.Name = "txtArmyName"; |
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156 this.txtArmyName.Size = new System.Drawing.Size(269, 20); |
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157 this.txtArmyName.TabIndex = 9; |
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158 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); |
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159 // |
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160 // lblArmySize |
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161 // |
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162 this.lblArmySize.Location = new System.Drawing.Point(12, 188); |
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163 this.lblArmySize.Name = "lblArmySize"; |
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164 this.lblArmySize.Size = new System.Drawing.Size(71, 18); |
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165 this.lblArmySize.TabIndex = 10; |
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166 this.lblArmySize.Text = "army size"; |
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167 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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168 // |
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169 // armySize |
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170 // |
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171 this.armySize.Increment = new decimal(new int[] { |
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172 50, |
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173 0, |
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174 0, |
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175 0}); |
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176 this.armySize.Location = new System.Drawing.Point(89, 186); |
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177 this.armySize.Maximum = new decimal(new int[] { |
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178 1000000, |
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179 0, |
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180 0, |
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181 0}); |
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182 this.armySize.Name = "armySize"; |
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183 this.armySize.Size = new System.Drawing.Size(120, 20); |
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184 this.armySize.TabIndex = 11; |
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185 this.armySize.ThousandsSeparator = true; |
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186 this.armySize.Value = new decimal(new int[] { |
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187 2000, |
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188 0, |
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189 0, |
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190 0}); |
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191 // |
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192 // lblGameSystem |
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193 // |
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194 this.lblGameSystem.Location = new System.Drawing.Point(12, 9); |
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195 this.lblGameSystem.Name = "lblGameSystem"; |
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196 this.lblGameSystem.Size = new System.Drawing.Size(71, 18); |
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197 this.lblGameSystem.TabIndex = 12; |
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198 this.lblGameSystem.Text = "game system"; |
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199 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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200 // |
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201 // gameSystems |
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202 // |
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203 this.gameSystems.FormattingEnabled = true; |
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204 this.gameSystems.Location = new System.Drawing.Point(89, 6); |
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205 this.gameSystems.Name = "gameSystems"; |
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206 this.gameSystems.Size = new System.Drawing.Size(269, 21); |
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207 this.gameSystems.TabIndex = 13; |
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208 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); |
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209 // |
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210 // FrmNewArmy |
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211 // |
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212 this.AcceptButton = this.bttnSelectRace; |
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213 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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214 this.CancelButton = this.bttnCancel; |
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215 this.ClientSize = new System.Drawing.Size(370, 267); |
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216 this.Controls.Add(this.gameSystems); |
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217 this.Controls.Add(this.lblGameSystem); |
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218 this.Controls.Add(this.armySize); |
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219 this.Controls.Add(this.lblArmySize); |
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220 this.Controls.Add(this.txtArmyName); |
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221 this.Controls.Add(this.lblArmyName); |
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222 this.Controls.Add(this.bttnCancel); |
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223 this.Controls.Add(this.lblRaceList); |
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224 this.Controls.Add(this.bttnSelectRace); |
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225 this.Controls.Add(this.lstRaces); |
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226 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; |
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227 this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon"))); |
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228 this.MaximizeBox = false; |
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229 this.MinimizeBox = false; |
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230 this.Name = "FrmNewArmy"; |
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231 this.ShowInTaskbar = false; |
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232 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; |
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233 this.Text = "FrmNewArmy"; |
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234 ((System.ComponentModel.ISupportInitialize) (this.armySize)).EndInit(); |
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235 this.ResumeLayout(false); |
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236 this.PerformLayout(); |
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237 |
24 | 238 } |
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239 #endregion |
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240 |
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241 public GameSystem SelectedSystem |
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242 { |
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243 get { return system; } |
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244 } |
24 | 245 |
246 public Race SelectedRace | |
247 { | |
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248 get { return race; } |
24 | 249 } |
250 | |
251 public string ArmyName | |
252 { | |
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253 get { return armyName; } |
24 | 254 } |
255 | |
256 public int ArmySize | |
257 { | |
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258 get { return maxPoints; } |
24 | 259 } |
260 | |
261 private void bttnCancel_Click(object sender, System.EventArgs e) | |
262 { | |
263 DialogResult = DialogResult.Cancel; | |
264 this.Close(); | |
265 } | |
266 | |
267 private void bttnSelectRace_Click(object sender, System.EventArgs e) | |
268 { | |
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269 DialogResult = DialogResult.OK; |
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270 SetValues(); |
24 | 271 this.Close(); |
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272 } |
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273 |
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274 private void SetValues() |
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275 { |
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276 system = GetSelectedGameSystem(); |
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277 race = (Race) lstRaces.SelectedItem; |
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278 armyName = txtArmyName.Text; |
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279 maxPoints = (int) armySize.Value; |
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280 } |
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281 |
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282 private GameSystem GetSelectedGameSystem() |
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283 { |
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284 return (GameSystem) gameSystems.SelectedItem; |
24 | 285 } |
286 | |
287 private void txtArmyName_TextChanged(object sender, System.EventArgs e) | |
288 { | |
289 setSelectRaceEnabledVal(); | |
290 } | |
291 | |
292 private void setSelectRaceEnabledVal() | |
293 { | |
294 bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0); | |
295 } | |
296 | |
297 private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e) | |
298 { | |
299 setSelectRaceEnabledVal(); | |
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300 } |
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301 |
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302 private void gameSystems_SelectedValueChanged(object sender, EventArgs e) |
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303 { |
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304 GameSystem selected = GetSelectedGameSystem(); |
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305 lstRaces.Items.Clear(); |
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306 |
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307 if (selected != null) |
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308 { |
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309 SetRaces(selected); |
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310 } |
24 | 311 } |
312 } | |
313 } |