Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
annotate API/Savers/IWarFoundryFileSaverTests.cs @ 238:e173c5512067
* Update to v2.6 of NUnit and new syntax/API changes
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 28 Apr 2013 19:32:38 +0100 |
parents | 32b3e41bc8f0 |
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1 using System; |
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2 using System.Collections; |
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3 using System.Collections.Generic; |
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4 using System.IO; |
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5 using IBBoard.WarFoundry.API.Objects; |
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6 using IBBoard.WarFoundry.API.Objects.Mock; |
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7 using ICSharpCode.SharpZipLib.Zip; |
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8 using NUnit.Framework; |
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9 using ICSharpCode.SharpZipLib.Core; |
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10 using IBBoard.IO; |
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11 using IBBoard.WarFoundry.API.Factories; |
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12 |
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13 namespace IBBoard.WarFoundry.API.Savers |
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14 { |
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15 public abstract class IWarFoundryFileSaverTests |
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16 { |
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17 [Test()] |
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18 public void TestSaverCreatesFile() |
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19 { |
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20 string tempFile = Path.GetTempFileName(); |
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21 |
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22 try |
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23 { |
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24 bool saved = GetSaver().Save(tempFile, new MockGameSystem()); |
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25 Assert.That(saved); |
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26 Assert.That(File.Exists(tempFile)); |
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27 } |
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28 finally |
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29 { |
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30 if (File.Exists(tempFile)) |
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31 { |
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32 File.Delete(tempFile); |
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33 } |
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34 } |
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35 } |
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37 [Test()] |
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38 public void TestSaverCreatesZipFile() |
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39 { |
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40 string tempFile = Path.GetTempFileName(); |
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41 try |
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42 { |
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43 GetSaver().Save(tempFile, new MockGameSystem()); |
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44 ZipFile file = new ZipFile(tempFile); |
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45 file.Close(); |
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46 } |
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47 finally |
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48 { |
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49 if (File.Exists(tempFile)) |
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50 { |
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51 File.Delete(tempFile); |
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52 } |
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53 } |
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56 [Test()] |
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57 public void TestSaverCreatesSingleEntryForOneObject() |
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58 { |
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59 string tempFile = Path.GetTempFileName(); |
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60 try |
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61 { |
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62 GetSaver().Save(tempFile, new MockGameSystem()); |
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63 ZipFile file = new ZipFile(tempFile); |
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64 Assert.That(file.Count, Is.EqualTo(1)); |
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65 file.Close(); |
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66 } |
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67 finally |
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68 { |
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69 if (File.Exists(tempFile)) |
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70 { |
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71 File.Delete(tempFile); |
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72 } |
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73 } |
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74 } |
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75 |
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76 [Test()] |
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77 public void TestSaverCreatesSingleEntryWithCorrectNameForOneObject() |
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78 { |
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79 string tempFile = Path.GetTempFileName(); |
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80 try |
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81 { |
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82 MockGameSystem obj = new MockGameSystem(); |
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83 GetSaver().Save(tempFile, obj); |
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84 ZipFile file = new ZipFile(tempFile); |
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85 IEnumerator enumerator = file.GetEnumerator(); |
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86 enumerator.MoveNext(); |
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87 ZipEntry current = (ZipEntry)enumerator.Current; |
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88 Assert.That(current.Name, Is.EqualTo(GetEntryName(obj))); |
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89 Assert.That(current.Name, Is.StringEnding(GetFileExtensionForType(obj))); |
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90 file.Close(); |
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91 } |
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92 finally |
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93 { |
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94 if (File.Exists(tempFile)) |
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95 { |
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96 File.Delete(tempFile); |
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97 } |
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99 } |
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101 [Test()] |
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102 public void TestSaverCreatesSingleEntryWithCorrectContentForOneSystem() |
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103 { |
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104 string tempFile = Path.GetTempFileName(); |
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105 try |
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106 { |
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107 MockGameSystem obj = new MockGameSystem(); |
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108 GetSaver().Save(tempFile, obj); |
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109 ZipFile file = new ZipFile(tempFile); |
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110 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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111 Stream stream = file.GetInputStream(zipEntry); |
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112 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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113 file.Close(); |
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114 } |
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115 finally |
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116 { |
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117 if (File.Exists(tempFile)) |
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118 { |
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119 File.Delete(tempFile); |
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120 } |
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121 } |
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122 } |
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123 |
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124 [Test()] |
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125 public void TestSaverCreatesSingleEntryWithCorrectContentForOtherSystem() |
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126 { |
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127 string tempFile = Path.GetTempFileName(); |
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128 try |
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129 { |
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130 GameSystem obj = CreateOtherSystem(); |
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131 GetSaver().Save(tempFile, obj); |
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132 ZipFile file = new ZipFile(tempFile); |
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133 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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134 Stream stream = file.GetInputStream(zipEntry); |
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135 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetOtherGameSystemContentBytes())); |
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136 file.Close(); |
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137 } |
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138 finally |
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139 { |
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140 if (File.Exists(tempFile)) |
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141 { |
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142 File.Delete(tempFile); |
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143 } |
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144 } |
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145 } |
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146 |
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147 private GameSystem CreateOtherSystem() |
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148 { |
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149 GameSystem system = new GameSystem("otherSystem", "Other System", new DummyWarFoundryFactory()); |
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150 system.AllowAllies = true; |
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151 system.WarnOnError = false; |
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152 system.SystemArmyDefaultSize = 2000; |
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153 return system; |
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154 } |
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155 |
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156 [Test()] |
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157 public void TestSaverCreatesSingleEntryWithCorrectContentForOneArmy() |
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158 { |
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159 string tempFile = Path.GetTempFileName(); |
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160 try |
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161 { |
172
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162 MockArmy obj = new MockArmy(); |
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163 GetSaver().Save(tempFile, obj); |
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164 ZipFile file = new ZipFile(tempFile); |
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165 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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166 Stream stream = file.GetInputStream(zipEntry); |
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167 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); |
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168 stream.Close(); |
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169 file.Close(); |
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170 } |
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171 finally |
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172 { |
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173 if (File.Exists(tempFile)) |
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174 { |
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175 File.Delete(tempFile); |
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176 } |
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177 } |
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178 } |
100
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179 |
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180 [Test()] |
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181 public void TestSaverCreatesTwoEntriesForOneSystemOneArmy() |
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182 { |
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183 string tempFile = Path.GetTempFileName(); |
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184 try |
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185 { |
172
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186 GetSaver().Save(tempFile, new MockGameSystem(), new MockArmy()); |
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187 ZipFile file = new ZipFile(tempFile); |
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188 Assert.That(file.Count, Is.EqualTo(2)); |
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189 file.Close(); |
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190 } |
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191 finally |
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192 { |
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193 if (File.Exists(tempFile)) |
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194 { |
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195 File.Delete(tempFile); |
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196 } |
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197 } |
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198 } |
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199 |
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200 [Test()] |
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201 public void TestSaverCreatesTwoEntriesWithCorrectContentForOneSystemOneArmy() |
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202 { |
101
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203 //This doesn't make much sense (system and army in one file) but at the time of writing then Race saving isn't implemented |
100
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204 string tempFile = Path.GetTempFileName(); |
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205 try |
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206 { |
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207 MockGameSystem system = new MockGameSystem(); |
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208 MockArmy army = new MockArmy(); |
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209 GetSaver().Save(tempFile, system, army); |
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210 ZipFile file = new ZipFile(tempFile); |
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211 ZipEntry zipEntry = file.GetEntry(GetEntryName(system)); |
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212 Stream stream = file.GetInputStream(zipEntry); |
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213 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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214 zipEntry = file.GetEntry(GetEntryName(army)); |
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215 stream = file.GetInputStream(zipEntry); |
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216 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetArmyContentBytes())); |
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217 stream.Close(); |
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218 file.Close(); |
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219 } |
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220 finally |
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221 { |
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222 if (File.Exists(tempFile)) |
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223 { |
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224 File.Delete(tempFile); |
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225 } |
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226 } |
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227 } |
101
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228 |
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229 [Test()] |
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230 public void TestSaverCreatesTwoEntriesForTwoSystems() |
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231 { |
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232 string tempFile = Path.GetTempFileName(); |
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233 try |
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234 { |
177
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235 GetSaver().Save(tempFile, new MockGameSystem(), CreateOtherSystem()); |
101
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236 ZipFile file = new ZipFile(tempFile); |
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237 Assert.That(file.Count, Is.EqualTo(2)); |
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238 file.Close(); |
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239 } |
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240 finally |
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241 { |
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242 if (File.Exists(tempFile)) |
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243 { |
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244 File.Delete(tempFile); |
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245 } |
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246 } |
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247 } |
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248 |
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249 [Test()] |
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250 public void TestSaverCreatesTwoEntriesWithCorrectContentForTwoSystems() |
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251 { |
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252 string tempFile = Path.GetTempFileName(); |
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253 try |
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254 { |
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255 MockGameSystem system1 = new MockGameSystem(); |
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256 GameSystem system2 = CreateOtherSystem(); |
101
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257 GetSaver().Save(tempFile, system1, system2); |
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258 ZipFile file = new ZipFile(tempFile); |
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259 ZipEntry zipEntry = file.GetEntry(GetEntryName(system1)); |
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260 Stream stream = file.GetInputStream(zipEntry); |
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261 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentBytes())); |
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262 zipEntry = file.GetEntry(GetEntryName(system2)); |
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263 stream = file.GetInputStream(zipEntry); |
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264 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetOtherGameSystemContentBytes())); |
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265 file.Close(); |
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266 } |
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267 finally |
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268 { |
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269 if (File.Exists(tempFile)) |
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270 { |
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271 File.Delete(tempFile); |
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272 } |
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273 } |
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274 } |
97
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275 |
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276 [Test()] |
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277 public void TestFileExtensionsAreCorrectForType() |
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278 { |
172
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* Remove MockArmy.GetMockArmy as it only causes problems in unit tests
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279 Assert.That(GetSaver().GetFileExtension(new MockArmy()), Is.EqualTo(GetArmyExtension())); |
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280 Assert.That(GetSaver().GetFileExtension(new MockRace()), Is.EqualTo(GetRaceExtension())); |
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281 Assert.That(GetSaver().GetFileExtension(new MockGameSystem()), Is.EqualTo(GetGameSystemExtension())); |
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282 } |
91
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283 |
176
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284 [Test()] |
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285 public void TestPointsValueAbbreviationsSaved() |
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286 { |
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287 string tempFile = Path.GetTempFileName(); |
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288 try |
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289 { |
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290 MockGameSystem obj = new MockGameSystem(); |
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291 string plural = "ptii"; |
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292 string singular = "ptus"; |
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293 obj.SystemPtsAbbrevPlural = plural; |
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294 obj.SystemPtsAbbrevSingle = singular; |
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295 GetSaver().Save(tempFile, obj); |
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296 ZipFile file = new ZipFile(tempFile); |
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297 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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298 Stream stream = file.GetInputStream(zipEntry); |
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299 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithPointsAbbrevsBytes(singular, plural))); |
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300 file.Close(); |
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301 } |
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302 finally |
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303 { |
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304 if (File.Exists(tempFile)) |
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305 { |
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306 File.Delete(tempFile); |
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307 } |
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308 } |
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309 } |
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310 |
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311 [Test()] |
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312 public void TestPointsValueNamesSaved() |
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313 { |
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314 string tempFile = Path.GetTempFileName(); |
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315 try |
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316 { |
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317 MockGameSystem obj = new MockGameSystem(); |
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318 string plural = "pointii"; |
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319 string singular = "pointus"; |
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320 obj.SystemPtsNamePlural = plural; |
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321 obj.SystemPtsNameSingle = singular; |
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322 GetSaver().Save(tempFile, obj); |
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323 ZipFile file = new ZipFile(tempFile); |
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324 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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325 Stream stream = file.GetInputStream(zipEntry); |
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326 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithPointsNameBytes(singular, plural))); |
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327 file.Close(); |
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328 } |
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329 finally |
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330 { |
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331 if (File.Exists(tempFile)) |
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332 { |
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333 File.Delete(tempFile); |
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334 } |
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335 } |
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336 } |
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337 |
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338 [Test()] |
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339 public void TestPointsValueAbbreviationsAndNamesSaved() |
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340 { |
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341 string tempFile = Path.GetTempFileName(); |
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342 try |
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343 { |
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344 MockGameSystem obj = new MockGameSystem(); |
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345 string plural = "ptii"; |
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346 string singular = "ptus"; |
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347 string pluralName = "pointii"; |
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348 string singularName = "pointus"; |
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349 obj.SystemPtsAbbrevPlural = plural; |
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350 obj.SystemPtsAbbrevSingle = singular; |
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351 obj.SystemPtsNamePlural = pluralName; |
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352 obj.SystemPtsNameSingle = singularName; |
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353 GetSaver().Save(tempFile, obj); |
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354 ZipFile file = new ZipFile(tempFile); |
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355 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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356 Stream stream = file.GetInputStream(zipEntry); |
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357 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithPointsAbbrevsAndNameBytes(singular, plural, singularName, pluralName))); |
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358 file.Close(); |
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359 } |
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360 finally |
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361 { |
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362 if (File.Exists(tempFile)) |
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363 { |
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364 File.Delete(tempFile); |
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365 } |
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366 } |
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367 } |
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368 |
178
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369 [Test()] |
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370 public void TestGameSystemWithCategories() |
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371 { |
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372 string tempFile = Path.GetTempFileName(); |
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373 try |
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374 { |
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375 MockGameSystem obj = new MockGameSystem(); |
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376 Category heroCat = new Category("cat1", "Heroes"); |
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377 heroCat.MaximumPercentage = 25; |
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378 heroCat.MaximumPoints = 1000; |
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379 obj.AddCategory(heroCat); |
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380 Category warriorCat = new Category("cat2", "Warriors"); |
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381 warriorCat.MinimumPercentage = 35; |
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382 warriorCat.MinimumPoints = 500; |
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383 obj.AddCategory(warriorCat); |
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384 GetSaver().Save(tempFile, obj); |
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385 ZipFile file = new ZipFile(tempFile); |
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386 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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387 Stream stream = file.GetInputStream(zipEntry); |
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388 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithCategories())); |
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389 file.Close(); |
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390 } |
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391 finally |
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392 { |
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393 if (File.Exists(tempFile)) |
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394 { |
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395 File.Delete(tempFile); |
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396 } |
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397 } |
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398 } |
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399 |
179
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400 [Test()] |
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401 public void TestGameSystemWithStatLines() |
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402 { |
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403 string tempFile = Path.GetTempFileName(); |
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404 try |
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405 { |
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406 MockGameSystem obj = new MockGameSystem(); |
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407 //MockGameSystem already has a stat line, so add one more |
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408 SystemStats systemStats = new SystemStats("stats"); |
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409 systemStats.AddStatSlot("M"); |
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410 systemStats.AddStatSlot("S"); |
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411 systemStats.AddStatSlot("T"); |
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412 systemStats.AddStatSlot("W"); |
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413 obj.AddSystemStats(systemStats); |
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414 obj.StandardSystemStatsID = "stats"; |
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415 GetSaver().Save(tempFile, obj); |
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416 ZipFile file = new ZipFile(tempFile); |
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417 ZipEntry zipEntry = file.GetEntry(GetEntryName(obj)); |
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418 Stream stream = file.GetInputStream(zipEntry); |
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419 Assert.That(StreamUtil.ToBytes(stream), Is.EqualTo(GetGameSystemContentWithStats())); |
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420 file.Close(); |
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421 } |
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422 finally |
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423 { |
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424 if (File.Exists(tempFile)) |
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425 { |
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426 File.Delete(tempFile); |
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427 } |
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428 } |
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429 } |
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430 |
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431 protected abstract IWarFoundryFileSaver GetSaver(); |
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432 |
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433 protected abstract string GetEntryName(WarFoundryLoadedObject obj); |
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434 |
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435 protected abstract string GetFileExtensionForType(WarFoundryLoadedObject obj); |
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436 |
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437 protected abstract string GetArmyExtension(); |
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438 |
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439 protected abstract string GetRaceExtension(); |
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440 |
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441 protected abstract string GetGameSystemExtension(); |
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442 |
99
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443 protected abstract byte[] GetGameSystemContentBytes(); |
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444 |
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445 protected abstract byte[] GetOtherGameSystemContentBytes(); |
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446 |
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447 protected abstract byte[] GetArmyContentBytes(); |
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448 |
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449 protected abstract byte[] GetGameSystemContentWithPointsAbbrevsBytes(string singular, string plural); |
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450 |
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451 protected abstract byte[] GetGameSystemContentWithPointsNameBytes(string singular, string plural); |
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452 |
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453 protected abstract byte[] GetGameSystemContentWithPointsAbbrevsAndNameBytes(string singular, string plural, string singularName, string pluralName); |
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454 |
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455 protected abstract byte[] GetGameSystemContentWithCategories(); |
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456 |
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457 protected abstract byte[] GetGameSystemContentWithStats(); |
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458 } |
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459 } |