Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
changeset 82:bbcc46371364
Re #99: Define "points" values in GameSystem
* Add unit tests
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 13 Feb 2011 21:02:47 +0000 |
parents | eb62004d8a35 |
children | e49f7cdff479 |
files | API/Objects/GameSystemTest.cs IBBoard.WarFoundry.API.Tests.csproj |
diffstat | 2 files changed, 77 insertions(+), 3 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/GameSystemTest.cs Sun Feb 13 21:02:47 2011 +0000 @@ -0,0 +1,73 @@ +using System; +using NUnit.Framework; +using IBBoard.WarFoundry.API.Factories; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Objects +{ + [TestFixture()] + public class GameSystemTest + { + [Test()] + public void TestPointsSingularAbbreviation () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("")); + system.SystemPtsAbbrevSingle = "pt"; + system.SystemPtsAbbrevPlural = "pts"; + Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pt")); + } + + [Test()] + public void TestPointsPluralAbbreviation () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("")); + system.SystemPtsAbbrevSingle = "pt"; + system.SystemPtsAbbrevPlural = "pts"; + Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pts")); + } + + [Test()] + public void TestPointsZeroAbbreviation () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("")); + system.SystemPtsAbbrevSingle = "pt"; + system.SystemPtsAbbrevPlural = "pts"; + Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pts")); + } + + [Test()] + public void TestPointsSingularName () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsName(1), Is.EqualTo("")); + system.SystemPtsNameSingle = "pt"; + system.SystemPtsNamePlural = "pts"; + Assert.That(system.GetPointsName(1), Is.EqualTo("pt")); + } + + [Test()] + public void TestPointsPluralName () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsName(2), Is.EqualTo("")); + system.SystemPtsNameSingle = "pt"; + system.SystemPtsNamePlural = "pts"; + Assert.That(system.GetPointsName(2), Is.EqualTo("pts")); + } + + [Test()] + public void TestPointsZeroName () + { + GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); + Assert.That(system.GetPointsName(0), Is.EqualTo("")); + system.SystemPtsNameSingle = "pt"; + system.SystemPtsNamePlural = "pts"; + Assert.That(system.GetPointsName(0), Is.EqualTo("pts")); + } + + } +} +
--- a/IBBoard.WarFoundry.API.Tests.csproj Wed Jan 26 20:24:35 2011 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Sun Feb 13 21:02:47 2011 +0000 @@ -1,5 +1,5 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5"> +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> @@ -17,7 +17,7 @@ <OldToolsVersion>2.0</OldToolsVersion> <TargetFrameworkSubset> </TargetFrameworkSubset> - <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> + <TargetFrameworkVersion>v2.0</TargetFrameworkVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> @@ -72,6 +72,7 @@ <Compile Include="API\Factories\Xml\WarFoundryXmlSystemFactoryTest.cs" /> <Compile Include="MockObjects\MockWarFoundryLoader.cs" /> <Compile Include="API\AbstractWarFoundryLoaderTests.cs" /> + <Compile Include="API\Objects\GameSystemTest.cs" /> </ItemGroup> <ItemGroup> <None Include="app.config" />