Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/Unit.cs @ 151:1d13820b3d96
Fixes #176: Bug when saving recently edited army
* Add loaded file cleanup to AbstractWarFoundryFactory
* Add override of method with Zip reference closing to WarFoundryXmlFactory
WarFoundry now no longer ends up with trailing handles to files, although why they only caused problems in some situations is unknown
Also:
* Some line ending fixes (curse cross-platform development and different line terminators!)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 18:48:36 +0000 |
parents | c01366bd1627 |
children | 0c0e14f03785 |
rev | line source |
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1 // This file (Unit.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 2007, 2008, IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
6 using System.Collections.Generic; | |
7 using System.Text; | |
0 | 8 using System.Xml; |
82 | 9 using IBBoard.Lang; |
10 | |
11 namespace IBBoard.WarFoundry.API.Objects | |
12 { | |
13 /// <summary> | |
14 /// Summary description for UnitInstance. | |
15 /// </summary> | |
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16 public class Unit : WarFoundryObject, ICostedWarFoundryObject |
82 | 17 { |
18 private UnitType type; | |
19 private int size; | |
20 private Unit parentUnit; | |
21 private double points; | |
22 private ArmyCategory cat; | |
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23 private Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection> equipment = new Dictionary<UnitEquipmentItem, AbstractUnitEquipmentItemSelection>(); |
82 | 24 private List<Unit> containedUnits = new List<Unit>(); |
25 public event DoubleValChangedDelegate PointsValueChanged; | |
26 public event IntValChangedDelegate UnitSizeChanged; | |
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27 public event DoubleValChangedDelegate UnitEquipmentAmountChanged; |
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28 |
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29 public Unit(UnitType unitType, ArmyCategory parentArmyCat) : this(unitType, unitType.MinSize, parentArmyCat) { } |
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31 public Unit(UnitType unitType, int startSize, ArmyCategory parentArmyCat) : this("", "", startSize, unitType, parentArmyCat) |
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32 { |
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33 SetInitialEquipment(); |
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34 } |
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35 |
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36 public Unit(string id, string name, int startSize, UnitType unitType, ArmyCategory parentArmyCat) : base(id, name) |
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37 { |
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38 Category = parentArmyCat; |
82 | 39 type = unitType; |
40 Size = startSize; | |
41 CalcCost(); | |
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42 UnitEquipmentAmountChanged+= new DoubleValChangedDelegate(UnitEquipmentAmountChangedHandler); |
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43 UnitSizeChanged+= new IntValChangedDelegate(UnitSizeChangedHandler); |
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44 } |
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45 |
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46 private void UnitEquipmentAmountChangedHandler(WarFoundryObject obj, double oldVal, double newVal) |
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47 { |
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48 CalcCost(); |
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49 } |
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50 |
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51 private void UnitSizeChangedHandler(WarFoundryObject obj, int oldVal, int newVal) |
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52 { |
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53 CalcCost(); |
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54 |
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55 if (HasDefaultName()) |
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56 { |
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57 OnNameChanged("", Name); |
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58 } |
82 | 59 } |
60 | |
61 protected override string DefaultName() | |
62 { | |
63 if (type != null) | |
64 { | |
65 if (size == 1) | |
66 { | |
67 return type.Name; | |
68 } | |
69 else | |
70 { | |
71 return String.Format(Translation.GetTranslation("defaultUnitName"), size, type.Name); | |
72 } | |
73 } | |
74 else | |
75 { | |
76 return "Unknown Unit"; | |
77 } | |
78 } | |
79 | |
80 private void SetInitialEquipment() | |
81 { | |
82 foreach (UnitEquipmentItem unitEquip in UnitType.GetEquipmentItems()) | |
83 { | |
84 if (unitEquip.IsRequired) | |
85 { | |
86 if (CanEquipWithItem(unitEquip)) | |
87 { | |
96
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88 if (unitEquip.IsRatioLimit) |
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89 { |
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90 SetEquipmentRatio(unitEquip, unitEquip.MinPercentage); |
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91 } |
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92 else |
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93 { |
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94 SetEquipmentAmount(unitEquip, unitEquip.MinNumber); |
96
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95 } |
82 | 96 } |
97 } | |
98 } | |
99 } | |
100 | |
101 private void CalcCost() | |
102 { | |
103 double oldpoints = points; | |
104 points = type.CostPerTrooper * AdditionalTroopers + type.BaseUnitCost; | |
105 | |
96
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106 foreach (AbstractUnitEquipmentItemSelection equipSelection in equipment.Values) |
82 | 107 { |
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108 points += equipSelection.TotalCost; |
82 | 109 } |
110 | |
111 if (oldpoints!=points) | |
112 { | |
113 OnPointsValueChanged(oldpoints, points); | |
114 } | |
0 | 115 } |
116 | |
117 public int AdditionalTroopers | |
118 { | |
119 get { return Math.Max(Size - type.BaseSize, 0); } | |
82 | 120 } |
121 | |
122 public int Size | |
123 { | |
124 get { return size; } | |
125 set | |
126 { | |
127 if (value!=size) | |
128 { | |
129 int oldValue = size; | |
130 size = (value>0 ? value : 1); | |
131 OnUnitSizeChanged(oldValue, size); | |
132 } | |
133 } | |
134 } | |
135 | |
136 public UnitType UnitType | |
0 | 137 { |
82 | 138 get { return type; } |
139 } | |
140 | |
141 public Army Army | |
142 { | |
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143 get { return (Category == null ? null : Category.ParentArmy); } |
82 | 144 } |
145 | |
146 public Race Race | |
147 { | |
148 get { return UnitType.Race; } | |
149 } | |
150 | |
151 public ArmyCategory Category | |
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152 { |
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153 get |
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154 { |
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155 return cat; |
82 | 156 } |
157 set { cat = value; } | |
158 } | |
159 | |
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160 [Obsolete("Use Points instead")] |
82 | 161 public double PointsValue |
162 { | |
143
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163 get { return Points; } |
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164 } |
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165 |
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166 public double Points |
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167 { |
82 | 168 get |
169 { | |
170 if (points == 0) | |
171 { | |
172 CalcCost(); | |
173 } | |
174 | |
175 return points; | |
176 } | |
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177 } |
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178 |
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179 public Unit[] ContainedUnits |
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180 { |
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181 get { return containedUnits.ToArray(); } |
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182 } |
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183 |
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184 public void AddContainedUnit(Unit unit) |
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185 { |
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186 if (UnitType.CanContainUnit(unit)) |
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187 { |
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188 if (!containedUnits.Contains(unit)) |
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189 { |
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190 containedUnits.Add(unit); |
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191 } |
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192 |
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193 unit.ParentUnit = this; |
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194 } |
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195 else |
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196 { |
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197 throw new InvalidContainershipException(this, unit); |
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198 } |
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199 } |
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200 |
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201 public void RemoveContainedUnit(Unit unit) |
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202 { |
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203 containedUnits.Remove(unit); |
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204 } |
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205 |
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206 public Unit ParentUnit |
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207 { |
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208 get { return parentUnit; } |
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209 set |
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210 { |
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211 if (!(parentUnit == value || (parentUnit != null && parentUnit.Equals(value)))) |
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212 { |
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213 parentUnit = value; |
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214 |
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215 if (value!=null) |
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216 { |
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217 value.AddContainedUnit(this); |
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218 } |
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219 } |
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220 } |
82 | 221 } |
222 | |
223 public UnitEquipmentItem[] GetAllowedOptionalEquipment() | |
224 { | |
225 List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); | |
226 | |
227 foreach (UnitEquipmentItem item in UnitType.GetEquipmentItems()) | |
228 { | |
229 if (!item.IsRequired) | |
230 { | |
231 list.Add(item); | |
232 } | |
233 } | |
234 | |
235 return list.ToArray(); | |
236 } | |
237 | |
238 public UnitEquipmentItem[] GetEquipment() | |
239 { | |
240 return DictionaryUtils.ToKeyArray(equipment); | |
241 } | |
242 | |
243 public EquipmentItem[] GetRequiredEquipment() | |
244 { | |
245 List<EquipmentItem> list = new List<EquipmentItem>(); | |
246 | |
247 foreach(UnitEquipmentItem item in GetEquipment()) | |
248 { | |
249 if (item.IsRequired) | |
250 { | |
251 list.Add(item.EquipmentItem); | |
252 } | |
253 } | |
254 | |
255 return list.ToArray(); | |
256 } | |
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257 |
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258 public double GetEquipmentAmount(UnitEquipmentItem item) |
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259 { |
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260 double amount = 0; |
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261 AbstractUnitEquipmentItemSelection selection = DictionaryUtils.GetValue(equipment, item); |
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262 |
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263 if (selection != null) |
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264 { |
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265 amount = selection.AmountTaken; |
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266 } |
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267 |
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268 return amount; |
82 | 269 } |
270 | |
271 public double GetEquipmentAmount(string equipID) | |
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272 { |
82 | 273 return GetEquipmentAmount(UnitType.GetEquipmentItem(equipID)); |
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274 } |
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275 |
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276 public bool GetEquipmentAmountIsRatio(UnitEquipmentItem item) |
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277 { |
134
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278 return IsEquipmentAmountRatio(GetEquipmentSelection(item)); |
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279 } |
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280 |
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281 private AbstractUnitEquipmentItemSelection GetEquipmentSelection(UnitEquipmentItem item) |
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282 { |
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283 return DictionaryUtils.GetValue(equipment, item); |
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284 } |
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285 |
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286 private bool IsEquipmentAmountRatio(AbstractUnitEquipmentItemSelection selection) |
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287 { |
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288 return (selection is UnitEquipmentRatioSelection); |
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289 } |
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290 |
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291 public bool GetEquipmentAmountIsRatio(string itemID) |
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292 { |
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293 return GetEquipmentAmountIsRatio(UnitType.GetEquipmentItem(itemID)); |
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294 } |
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295 |
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296 public string GetEquipmentAmountString(string equipID) |
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297 { |
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298 return GetEquipmentAmountString(UnitType.GetEquipmentItem(equipID)); |
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299 } |
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300 |
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301 public string GetEquipmentAmountString(UnitEquipmentItem item) |
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302 { |
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303 String amountString = ""; |
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304 AbstractUnitEquipmentItemSelection selection = GetEquipmentSelection(item); |
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305 |
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306 if (IsEquipmentAmountRatio(selection)) |
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307 { |
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308 amountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(GetEquipmentAmount(item)); |
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309 } |
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310 else |
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311 { |
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312 amountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(GetEquipmentAmount(item)); |
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313 } |
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314 |
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315 return amountString; |
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316 } |
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317 |
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318 public void SetEquipmentAmount(UnitEquipmentItem equip, int amount) |
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319 { |
82 | 320 if (amount <1 && amount != WarFoundryCore.INFINITY) |
321 { | |
322 amount = 0; | |
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323 } |
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324 |
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325 if (amount == 0) |
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326 { |
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327 RemoveEquipmentItem(equip); |
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328 } |
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329 else |
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330 { |
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331 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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332 double oldAmount = (currSelection == null ? 0 : currSelection.AmountTaken); |
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333 |
98
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334 if (amount != oldAmount) |
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335 { |
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336 if (oldAmount == 0) |
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337 { |
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338 AddEquipmentAmount(equip, amount); |
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339 } |
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340 else if (currSelection is UnitEquipmentNumericSelection) |
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341 { |
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342 //A UnitEquipmentItem shouldn't change its IsRatio value, so assume we already have the right sub-type |
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343 currSelection.AmountTaken = amount; |
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344 } |
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345 else |
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346 { |
98
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347 equipment.Remove(equip); |
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348 AddEquipmentAmount(equip, amount); |
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349 } |
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350 |
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351 OnUnitEquipmentAmountChanged(equip, oldAmount, amount); |
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352 } |
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353 } |
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354 } |
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355 |
98
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356 private void AddEquipmentAmount(UnitEquipmentItem equip, int amount) |
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357 { |
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358 AbstractUnitEquipmentItemSelection newItem = null; |
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359 |
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360 if (equip.IsRatioLimit) |
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361 { |
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362 newItem = new UnitEquipmentNumericForRatioSelection(this, equip, amount); |
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363 } |
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364 else |
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365 { |
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366 newItem = new UnitEquipmentNumericSelection(this, equip, amount); |
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367 } |
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368 |
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369 equipment[equip] = newItem; |
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370 } |
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371 |
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372 public void SetEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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373 { |
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374 if (!equip.IsRatioLimit) |
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375 { |
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376 throw new InvalidOperationException("Equipment with ID "+equip.ID+" for unit of type "+UnitType.ID+" has an absolute limit, not a ratio limit"); |
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377 } |
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378 |
101
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379 if (ratio > 100) |
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380 { |
101
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381 ratio = 100; |
54
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382 } |
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383 else if (ratio < 0) |
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384 { |
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385 ratio = 0; |
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386 } |
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387 |
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388 if (ratio == 0) |
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389 { |
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390 RemoveEquipmentItem(equip); |
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391 } |
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392 else |
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393 { |
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394 AbstractUnitEquipmentItemSelection currSelection = DictionaryUtils.GetValue(equipment, equip); |
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395 double oldRatio = (currSelection == null ? 0 : currSelection.AmountTaken); |
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396 |
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397 if (ratio != oldRatio) |
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398 { |
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399 if (oldRatio == 0) |
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400 { |
98
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401 AddEquipmentRatio(equip, ratio); |
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402 } |
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403 else if (currSelection is UnitEquipmentRatioSelection) |
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404 { |
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405 currSelection.AmountTaken = ratio; |
96
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406 } |
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407 else |
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408 { |
98
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409 equipment.Remove(equip); |
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410 AddEquipmentRatio(equip, ratio); |
96
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411 } |
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412 |
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413 OnUnitEquipmentAmountChanged(equip, oldRatio, ratio); |
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414 } |
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415 } |
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416 } |
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417 |
98
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418 private void AddEquipmentRatio(UnitEquipmentItem equip, double ratio) |
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419 { |
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420 equipment[equip] = new UnitEquipmentRatioSelection(this, equip, ratio); |
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421 } |
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422 |
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423 private void RemoveEquipmentItem(UnitEquipmentItem equip) |
82 | 424 { |
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425 double oldAmount = GetEquipmentAmount(equip); |
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426 |
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427 if (oldAmount != 0) |
82 | 428 { |
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429 equipment.Remove(equip); |
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430 OnUnitEquipmentAmountChanged(equip, oldAmount, 0); |
82 | 431 } |
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432 } |
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433 |
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434 public bool CanEquipWithItem(UnitEquipmentItem item) |
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435 { |
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436 string mutex = item.MutexGroup; |
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437 |
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438 if (mutex == "") |
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439 { |
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440 return true; |
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441 } |
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442 |
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443 foreach (UnitEquipmentItem unitItem in GetEquipment()) |
64
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444 { |
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445 if (unitItem.MutexGroup == mutex) |
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446 { |
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447 return false; |
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448 } |
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449 } |
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450 |
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451 return true; |
82 | 452 } |
453 | |
454 public bool CanEquipWithItem(string equipID) | |
455 { | |
456 return CanEquipWithItem(UnitType.GetEquipmentItem(equipID)); | |
457 } | |
458 | |
459 private void OnPointsValueChanged(double oldValue, double newValue) | |
460 { | |
461 if (PointsValueChanged!=null) | |
462 { | |
463 PointsValueChanged(this, oldValue, newValue); | |
464 } | |
465 } | |
466 | |
467 private void OnUnitSizeChanged(int oldValue, int newValue) | |
468 { | |
469 if (UnitSizeChanged!=null) | |
470 { | |
471 UnitSizeChanged(this, oldValue, newValue); | |
472 } | |
473 } | |
474 | |
475 private void OnUnitEquipmentAmountChanged(UnitEquipmentItem equip, double oldValue, double newValue) | |
476 { | |
477 if (UnitEquipmentAmountChanged!=null) | |
478 { | |
479 UnitEquipmentAmountChanged(equip, oldValue, newValue); | |
480 } | |
481 } | |
482 | |
483 public Stat[] UnitStatsArray | |
484 { | |
485 get { return UnitType.UnitStatsArray; } | |
81
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486 } |
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487 |
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488 public Stat[] UnitStatsArrayWithName |
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489 { |
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490 get { return UnitType.UnitStatsArrayWithName; } |
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491 } |
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492 |
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493 public string GetStatValue(string statName) |
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494 { |
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495 return UnitType.GetStatValue(statName); |
82 | 496 } |
497 } | |
498 } |