annotate api/Factories/Xml/WarFoundryXmlSaver.cs @ 390:4e0031339bcb default-army-name

Re #97: Default army size papercut. Updated GameSystem.cs, system.xsd and Factories to accommodate default system size.
author snowblizz
date Sun, 12 Dec 2010 15:27:07 +0000
parents b72cc74a240b
children 5434e648379c
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rev   line source
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1 // This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using System.Xml.Schema;
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10 using IBBoard.Lang;
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11 using IBBoard.Xml;
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12 using IBBoard.WarFoundry.API.Factories.Xml.Zip;
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13 using IBBoard.WarFoundry.API.Objects;
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14 using IBBoard.WarFoundry.API.Savers;
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15 using IBBoard.WarFoundry.API.Util;
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16 using ICSharpCode.SharpZipLib.Zip;
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17
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18 namespace IBBoard.WarFoundry.API.Factories.Xml
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19 {
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20 public class WarFoundryXmlSaver : IWarFoundryFileSaver
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21 {
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22 public const string ARMY_FILE_EXTENSION = ".army";
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23
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24 public bool Save(Army toSave, string savePath)
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25 {
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26 bool success = false;
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27 ZipFile file = null;
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28
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29 if (!savePath.EndsWith(ARMY_FILE_EXTENSION))
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30 {
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31 savePath = savePath + ARMY_FILE_EXTENSION;
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32 }
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33
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34 try
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35 {
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36 file = ZipFile.Create(savePath);
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37 file.BeginUpdate();
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38 file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.armyx");
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39 file.CommitUpdate();
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40 success = true;
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41 }
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42 finally
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43 {
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44 if (file != null)
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45 {
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46 file.Close();
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47 }
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48 }
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49
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50 return success;
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51 }
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52
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53 private string CreateXmlString(WarFoundryObject toSave)
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54 {
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55 string xmlString = "";
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56
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57 if (toSave is Army)
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58 {
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59 xmlString = CreateArmyXmlString((Army)toSave);
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60 }
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61
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62 return xmlString;
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63 }
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64
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65 private string CreateArmyXmlString(Army toSave)
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66 {
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67 XmlDocument doc = new XmlDocument();
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68 XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null);
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69 doc.AppendChild(declaration);
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70 XmlSchema schema = new XmlSchema();
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71 schema.Namespaces.Add("", "http://ibboard.co.uk/warfoundry/army");
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72 schema.Namespaces.Add("core", "http://ibboard.co.uk/warfoundry/core");
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73 doc.Schemas.Add(schema);
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74 XmlElement root = doc.CreateElement("army");
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75 root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/army");
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76 root.SetAttribute("xmlns:core", "http://ibboard.co.uk/warfoundry/core");
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77 doc.AppendChild(root);
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78 root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID));
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79 root.SetAttribute("name", toSave.Name);
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80 //Don't convert system and race to ID format as they could be stored in non-XML file formats
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81 //If they are in XML files then they'll already be valid
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82 root.SetAttribute("system", toSave.GameSystem.ID);
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83 root.SetAttribute("race", toSave.Race.ID);
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84 root.SetAttribute("maxPoints", toSave.MaxPoints.ToString());
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85 XmlElement units = doc.CreateElement("units");
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86 root.AppendChild(units);
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87
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88 foreach (Unit unit in toSave.GetUnits())
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89 {
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90 units.AppendChild(CreateUnitElement(unit, doc));
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91 }
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92
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93 return doc.OuterXml;
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94 }
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95
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96 private XmlElement CreateUnitElement(Unit unit, XmlDocument doc)
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97 {
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98 XmlElement unitElem = doc.CreateElement("unit");
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99 unitElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(unit.ID));
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100 unitElem.SetAttribute("unitName", (unit.HasDefaultName() ? "" : unit.Name));
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101 unitElem.SetAttribute("unitType", unit.UnitType.ID);
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102 unitElem.SetAttribute("size", unit.Size.ToString());
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103
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104 if (!unit.Race.Equals(unit.Army.Race))
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105 {
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106 unitElem.SetAttribute("race", unit.Race.ID);
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107 }
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108
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109 Category unitCategory = unit.Category.Category;
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110 if (!unit.UnitType.MainCategory.Equals(unitCategory))
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111 {
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112 unitElem.SetAttribute("category", unitCategory.ID);
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113 }
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114
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115 XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc);
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116
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117 if (equipmentElem != null)
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118 {
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119 unitElem.AppendChild(equipmentElem);
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120 }
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121
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122 XmlElement containedElem = CreateContainedUnitsElement(unit, doc);
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123
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124 if (containedElem != null)
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125 {
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126 unitElem.AppendChild(containedElem);
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127 }
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128
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129 return unitElem;
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130 }
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131
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132 private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc)
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133 {
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134 UnitEquipmentItem[] equipItems = unit.GetEquipment();
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135 int equipItemCount = equipItems.Length;
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136 XmlElement equipmentElem = null;
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137
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138 if (equipItemCount > 0)
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139 {
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140 equipmentElem = doc.CreateElement("equipment");
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141
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142 for (int i = 0; i < equipItemCount; i++)
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143 {
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144 equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc));
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145 }
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146 }
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147
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148 return equipmentElem;
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149 }
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150
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151 private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc)
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152 {
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153 XmlElement equipmentItemElem = doc.CreateElement("equipItem");
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154 equipmentItemElem.SetAttribute("id", item.ID);
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155 equipmentItemElem.SetAttribute("amount", UnitEquipmentUtil.GetEquipmentAmount(unit, item).ToString());
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156 equipmentItemElem.SetAttribute("amountType", UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item) ? "ratio" : "fixed");
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157 return equipmentItemElem;
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158 }
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159
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160 private XmlElement CreateContainedUnitsElement(Unit unit, XmlDocument doc)
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161 {
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162 Unit[] containedUnits = unit.ContainedUnits;
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163 int containedCount = containedUnits.Length;
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164 XmlElement containedElem = null;
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165
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166 if (containedCount > 0)
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167 {
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168 containedElem = doc.CreateElement("contained");
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169
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170 for (int i = 0; i < containedCount; i++)
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171 {
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172 containedElem.AppendChild(CreateContainedUnitElement(containedUnits[i], doc));
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173 }
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174 }
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175
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176 return containedElem;
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177 }
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178
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179 private XmlElement CreateContainedUnitElement(Unit unit, XmlDocument doc)
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180 {
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181 XmlElement containedUnitElem = doc.CreateElement("containedUnit");
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182 containedUnitElem.SetAttribute("containedID", XmlTools.GetAsciiXmlIdForString(unit.ID));
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183 return containedUnitElem;
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184 }
0
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185 }
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186 }