Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Factories/Xml/WarFoundryXmlSaver.cs @ 107:c4ee96a91018
Re #53: Add XML saver
* Actually add unit elements, since creating them doesn't add them as well!
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 21 Aug 2009 19:51:24 +0000 |
parents | 9bf5eff0992a |
children | 2060f23abee9 |
rev | line source |
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1 // This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
0 | 5 using System; |
6 using System.Collections.Generic; | |
7 using System.IO; | |
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8 using System.Xml; |
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9 using System.Xml.Schema; |
0 | 10 using IBBoard.Lang; |
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11 using IBBoard.WarFoundry.API.Factories.Xml.Zip; |
0 | 12 using IBBoard.WarFoundry.API.Objects; |
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13 using IBBoard.WarFoundry.API.Savers; |
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14 using ICSharpCode.SharpZipLib.Zip; |
0 | 15 |
16 namespace IBBoard.WarFoundry.API.Factories.Xml | |
17 { | |
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18 public class WarFoundryXmlSaver : IWarFoundryFileSaver |
0 | 19 { |
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20 public bool Save(Army toSave, string savePath) |
0 | 21 { |
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22 bool success = false; |
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23 ZipFile file = null; |
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24 |
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25 try |
0 | 26 { |
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27 file = ZipFile.Create(savePath); |
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28 file.BeginUpdate(); |
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29 file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.army"); |
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30 file.CommitUpdate(); |
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31 success = true; |
0 | 32 } |
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33 finally |
0 | 34 { |
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35 if (file != null) |
82 | 36 { |
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37 file.Close(); |
0 | 38 } |
39 } | |
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40 |
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41 return success; |
0 | 42 } |
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43 |
0 | 44 private string CreateXmlString(WarFoundryObject toSave) |
45 { | |
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46 /* |
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47 <army id="12345" name="Sample Army" system="sampleSystem" race="Empire" maxPoints="500"> |
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48 <units> |
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49 <unit id="unit1" unitType="Empire1" unitName="General Eustace" size="1"> |
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50 <equipment> |
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51 <equipItem id="equip1" amount="1"/> |
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52 </equipment> |
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53 </unit> |
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54 <unit id="unit2" unitType="Empire2" unitName="First Swordsmen" size="20"> |
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55 <equipment> |
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56 <equipItem id="equip1" amount="1"/> |
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57 <equipItem id="equip2" amount="1"/> |
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58 </equipment> |
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59 </unit> |
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60 <unit id="unit3" unitType="Empire2" unitName="First Greatswords" size="15"> |
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61 <equipment> |
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62 <equipItem id="equip3" amount="1"/> |
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63 </equipment> |
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64 </unit> |
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65 </units> |
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66 </army> |
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67 */ |
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68 string xmlString = ""; |
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69 |
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70 if (toSave is Army) |
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71 { |
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72 xmlString = CreateArmyXmlString((Army)toSave); |
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73 } |
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74 |
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75 return xmlString; |
0 | 76 } |
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77 |
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78 private string CreateArmyXmlString(Army toSave) |
0 | 79 { |
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80 XmlDocument doc = new XmlDocument(); |
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81 XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null); |
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82 doc.AppendChild(declaration); |
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83 XmlSchema schema = new XmlSchema(); |
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84 schema.Namespaces.Add("xmlns", "http://ibboard.co.uk/warfoundry/army"); |
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85 schema.Namespaces.Add("xmlns:core", "http://ibboard.co.uk/warfoundry/core"); |
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86 doc.Schemas.Add(schema); |
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87 XmlElement root = doc.CreateElement("army"); |
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88 doc.AppendChild(root); |
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89 root.SetAttribute("id", toSave.ID); |
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90 root.SetAttribute("name", toSave.Name); |
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91 root.SetAttribute("system", toSave.GameSystem.ID); |
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92 root.SetAttribute("race", toSave.Race.ID); |
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93 root.SetAttribute("maxPoints", toSave.MaxPoints.ToString()); |
106 | 94 XmlElement units = doc.CreateElement("units"); |
95 root.AppendChild(units); | |
96 | |
97 foreach (Unit unit in toSave.GetUnits()) | |
98 { | |
99 XmlElement unitElem = doc.CreateElement("unit"); | |
100 unitElem.SetAttribute("id", unit.ID); | |
101 unitElem.SetAttribute("unitName", unit.Name); | |
102 unitElem.SetAttribute("unitType", unit.UnitType.ID); | |
103 unitElem.SetAttribute("size", unit.Size.ToString()); | |
104 | |
105 if (!unit.Race.Equals(toSave.Race)) | |
106 { | |
107 unitElem.SetAttribute("race", unit.Race.ID); | |
108 } | |
107 | 109 |
110 units.AppendChild(unitElem); | |
106 | 111 } |
112 | |
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113 return doc.OuterXml; |
0 | 114 } |
115 } | |
116 } |