annotate api/Factories/Xml/WarFoundryXmlSaver.cs @ 112:863518044d38

Re #54: Add Army support to WarFoundryFactory * Stop "custom equipment" node being mandatory * Remove unused "ratio" definition * Change "integer or ratio" definition to "integer or percentage" * Use "integer or percentage" definition in army XSD * Add exception to say that required objects were missing (Game System and Race) * Throw exceptions on creating army if game system or race is missing Re #53: Add saving of Army to XML file * Add namespace attributes to XML root node
author IBBoard <dev@ibboard.co.uk>
date Sat, 22 Aug 2009 18:18:20 +0000
parents f0fb96d0cfe9
children d0c60b3204c1
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1 // This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using System.Xml.Schema;
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10 using IBBoard.Lang;
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11 using IBBoard.Xml;
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12 using IBBoard.WarFoundry.API.Factories.Xml.Zip;
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13 using IBBoard.WarFoundry.API.Objects;
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14 using IBBoard.WarFoundry.API.Savers;
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15 using ICSharpCode.SharpZipLib.Zip;
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16
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17 namespace IBBoard.WarFoundry.API.Factories.Xml
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18 {
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19 public class WarFoundryXmlSaver : IWarFoundryFileSaver
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20 {
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21 public const string ARMY_FILE_EXTENSION = ".army";
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22
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23 public bool Save(Army toSave, string savePath)
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24 {
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25 bool success = false;
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26 ZipFile file = null;
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27
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28 if (!savePath.EndsWith(ARMY_FILE_EXTENSION))
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29 {
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30 savePath = savePath + ARMY_FILE_EXTENSION;
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31 }
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32
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33 try
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34 {
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35 file = ZipFile.Create(savePath);
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36 file.BeginUpdate();
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37 file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.armyx");
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38 file.CommitUpdate();
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39 success = true;
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40 }
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41 finally
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42 {
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43 if (file != null)
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44 {
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45 file.Close();
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46 }
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47 }
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48
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49 return success;
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50 }
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51
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52 private string CreateXmlString(WarFoundryObject toSave)
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53 {
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54 string xmlString = "";
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55
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56 if (toSave is Army)
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57 {
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58 xmlString = CreateArmyXmlString((Army)toSave);
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59 }
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60
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61 return xmlString;
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62 }
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63
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64 private string CreateArmyXmlString(Army toSave)
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65 {
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66 XmlDocument doc = new XmlDocument();
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67 XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null);
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68 doc.AppendChild(declaration);
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69 XmlSchema schema = new XmlSchema();
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70 schema.Namespaces.Add("xmlns", "http://ibboard.co.uk/warfoundry/army");
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71 schema.Namespaces.Add("xmlns:core", "http://ibboard.co.uk/warfoundry/core");
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72 doc.Schemas.Add(schema);
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73 XmlElement root = doc.CreateElement("army");
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74 root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/army");
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75 root.SetAttribute("xmlns:core", "http://ibboard.co.uk/warfoundry/core");
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76 doc.AppendChild(root);
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77 root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID));
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78 root.SetAttribute("name", toSave.Name);
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79 //Don't convert system and race to ID format as they could be stored in non-XML file formats
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80 //If they are in XML files then they'll already be valid
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81 root.SetAttribute("system", toSave.GameSystem.ID);
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82 root.SetAttribute("race", toSave.Race.ID);
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83 root.SetAttribute("maxPoints", toSave.MaxPoints.ToString());
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84 XmlElement units = doc.CreateElement("units");
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85 root.AppendChild(units);
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87 foreach (Unit unit in toSave.GetUnits())
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88 {
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89 units.AppendChild(CreateUnitElement(unit, doc));
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90 }
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91
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92 return doc.OuterXml;
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93 }
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94
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95 private XmlElement CreateUnitElement(Unit unit, XmlDocument doc)
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96 {
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97 XmlElement unitElem = doc.CreateElement("unit");
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98 unitElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(unit.ID));
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99 unitElem.SetAttribute("unitName", unit.Name);
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100 unitElem.SetAttribute("unitType", unit.UnitType.ID);
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101 unitElem.SetAttribute("size", unit.Size.ToString());
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102
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103 if (!unit.Race.Equals(unit.Army.Race))
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104 {
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105 unitElem.SetAttribute("race", unit.Race.ID);
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106 }
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107
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108 XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc);
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110 if (equipmentElem != null)
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111 {
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112 unitElem.AppendChild(equipmentElem);
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113 }
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114
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115 XmlElement containedElem = CreateContainedUnitsElement(unit, doc);
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117 if (containedElem != null)
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118 {
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119 unitElem.AppendChild(containedElem);
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120 }
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121
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122 return unitElem;
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123 }
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124
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125 private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc)
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126 {
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127 UnitEquipmentItem[] equipItems = unit.GetEquipment();
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128 int equipItemCount = equipItems.Length;
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129 XmlElement equipmentElem = null;
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130
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131 if (equipItemCount > 0)
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132 {
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133 equipmentElem = doc.CreateElement("equipment");
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134
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135 for (int i = 0; i < equipItemCount; i++)
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136 {
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137 equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc));
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138 }
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139 }
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140
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141 return equipmentElem;
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142 }
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143
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144 private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc)
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145 {
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146 XmlElement equipmentItemElem = doc.CreateElement("equipItem");
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147 equipmentItemElem.SetAttribute("id", item.EquipmentItemID);
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148 equipmentItemElem.SetAttribute("amount", unit.GetEquipmentAmount(item).ToString());
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149 equipmentItemElem.SetAttribute("amountType", unit.GetEquipmentAmountIsRatio(item) ? "ratio" : "fixed");
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150 return equipmentItemElem;
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151 }
109
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152
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153 private XmlElement CreateContainedUnitsElement(Unit unit, XmlDocument doc)
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154 {
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155 Unit[] containedUnits = unit.ContainedUnits;
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156 int containedCount = containedUnits.Length;
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157 XmlElement containedElem = null;
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158
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159 if (containedCount > 0)
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160 {
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161 containedElem = doc.CreateElement("contained");
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162
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163 for (int i = 0; i < containedCount; i++)
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164 {
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165 containedElem.AppendChild(CreateContainedUnitElement(containedUnits[i], doc));
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166 }
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167 }
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168
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169 return containedElem;
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170 }
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171
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172 private XmlElement CreateContainedUnitElement(Unit unit, XmlDocument doc)
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173 {
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174 XmlElement containedUnitElem = doc.CreateElement("containedUnit");
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175 containedUnitElem.SetAttribute("containedID", XmlTools.GetAsciiXmlIdForString(unit.ID));
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176 return containedUnitElem;
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177 }
0
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178 }
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179 }