Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentRatioSelection.cs @ 305:92d10b06ab0f
Fixes #62: Delete obsolete methods
* All obsolete methods deleted. No other changes required - usage had already been phased out.
Also:
* Add app.config to appease VS.Net
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 26 Jan 2011 20:27:50 +0000 |
parents | ece26f6a62f3 |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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1 // This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.CustomMath; |
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7 using IBBoard.Limits; |
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8 using IBBoard.WarFoundry.API.Util; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Objects |
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11 { |
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12 /// <summary> |
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13 /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio |
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14 /// of the total size of the unit |
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15 /// </summary> |
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16 public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection |
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18 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) |
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19 { |
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20 } |
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22 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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26 public override int NumberTaken |
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28 get |
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30 return CalculateNumberTaken (EquipmentForUnit, EquipmentItem, AmountTaken); |
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33 |
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34 internal static int CalculateNumberTaken (Unit unit, UnitEquipmentItem item, double ratioTaken) |
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35 { |
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36 double exactNumberTaken = (ratioTaken / 100) * unit.Size; |
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37 int wholeNumberTaken = (int)IBBMath.Round (exactNumberTaken, item.RoundNumberUp); |
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38 int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount (unit, item); |
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39 int minTaken = UnitEquipmentUtil.GetMinEquipmentCount (unit, item); |
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40 return Math.Min (Math.Max (wholeNumberTaken, minTaken), maxTaken); |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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43 } |