Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentRatioSelection.cs @ 212:dce340f9cedc
Re #217: Rounding problem with equipment cost calculations
* Temporary solution (which I thought I'd already committed yesterday) to make sure that rounding of amount doesn't round outside limit if limit and item rounding directions are different
Re #220: Make percentage and numeric amounts more obvious
* Deprecate some calculation and presentation methods and move them to UnitEquipmentUtils
* Add method to return the number of equipment items taken rather than the amount taken
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Nov 2009 16:40:54 +0000 |
parents | 36adabb1c3ea |
children | 1b718b67f7f6 |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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1 // This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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4 |
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5 using System; |
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6 using IBBoard.CustomMath; |
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7 using IBBoard.Limits; |
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8 using IBBoard.WarFoundry.API.Util; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Objects |
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11 { |
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12 /// <summary> |
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13 /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio |
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14 /// of the total size of the unit |
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15 /// </summary> |
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16 public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection |
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18 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) |
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20 } |
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22 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) |
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24 } |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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26 public override int NumberTaken |
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28 get |
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30 double exactNumberTaken = (AmountTaken / 100) * EquipmentForUnit.Size; |
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31 int wholeNumberTaken = (int) IBBMath.Round(exactNumberTaken, EquipmentItem.RoundNumberUp); |
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32 int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount(EquipmentForUnit, EquipmentItem); |
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33 int minTaken = UnitEquipmentUtil.GetMinEquipmentCount(EquipmentForUnit, EquipmentItem); |
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34 return Math.Min(Math.Max(wholeNumberTaken, minTaken), maxTaken); |
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35 } |
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37 |
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38 [Obsolete("Implementation is down to the UI")] |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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39 public override string GetEquipmentAmountString () |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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40 { |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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41 return GetEquipmentAmountString(AmountTaken); |
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42 } |
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43 |
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44 [Obsolete("Implementation is down to the UI")] |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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45 public static string GetEquipmentAmountString(double amount) |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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47 string amountString; |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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49 if (amount == 100) |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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50 { |
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51 amountString = "all"; //TODO: Translate |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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52 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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53 else |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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55 amountString = amount + "%"; |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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56 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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57 |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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58 return amountString; |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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59 } |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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62 } |