Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Factories/Xml/WarFoundryXmlRaceFactory.cs @ 231:d1c90159547a
Fixes #236: Race loading should fail cleanly if system doesn't exist
* Exception if we get a null game system
Also:
* Remove unused variable
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 24 Dec 2009 14:54:43 +0000 |
parents | f097888efcfe |
children | f5009a00a50d |
rev | line source |
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52 | 1 // This file (WarFoundryXmlRaceFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
2 // | |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
52 | 4 |
5 using System; | |
6 using System.Collections.Generic; | |
7 using System.IO; | |
8 using System.Xml; | |
9 using IBBoard.Xml; | |
10 using IBBoard.IO; | |
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11 using IBBoard.Limits; |
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12 using IBBoard.CustomMath; |
52 | 13 using ICSharpCode.SharpZipLib.Zip; |
14 using IBBoard.WarFoundry.API.Objects; | |
15 | |
16 namespace IBBoard.WarFoundry.API.Factories.Xml | |
17 { | |
18 /// <summary> | |
19 /// A sub-factory for loading WarFoundry Race XML files | |
20 /// </summary> | |
21 public class WarFoundryXmlRaceFactory : AbstractStagedLoadedSubFactory | |
22 { | |
23 private Dictionary<Race, XmlDocument> extraData = new Dictionary<Race, XmlDocument>(); | |
24 | |
25 public WarFoundryXmlRaceFactory(WarFoundryXmlFactory factory) : base (factory) | |
26 { | |
99 | 27 //Do nothing special |
52 | 28 } |
29 | |
30 private void StoreExtraData(Race wfObject, XmlElement elem) | |
31 { | |
32 extraData[wfObject] = elem.OwnerDocument; | |
33 } | |
34 | |
35 private XmlDocument GetExtraData(Race obj) | |
36 { | |
37 XmlDocument extra = null; | |
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38 extraData.TryGetValue(obj, out extra); |
52 | 39 return extra; |
40 } | |
41 | |
42 public Race CreateRaceFromElement(ZipFile file, XmlElement elem) | |
43 { | |
44 string id = elem.GetAttribute("id"); | |
45 string subid = elem.GetAttribute("subid"); | |
46 string systemID = elem.GetAttribute("system"); | |
47 string name = elem.GetAttribute("name"); | |
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48 GameSystem gameSystem = WarFoundryLoader.GetDefault ().GetGameSystem (systemID); |
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49 |
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50 if (gameSystem == null) |
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51 { |
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52 throw new InvalidFileException("Referenced game system, "+systemID+" did not exist"); |
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53 } |
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54 |
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55 Race race = new Race(id, subid, name, gameSystem, mainFactory); |
52 | 56 StoreExtraData(race, elem); |
57 return race; | |
58 } | |
59 | |
60 public void CompleteLoading(Race race) | |
61 { | |
62 if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(race)) | |
63 { | |
64 return; | |
65 } | |
66 | |
67 race.SetAsLoading(); | |
68 XmlDocument extraData = GetExtraData(race); | |
69 | |
70 foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:categories/cat:cat")) | |
71 { | |
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72 CreateCategoryFromElement(node, race); |
52 | 73 } |
74 | |
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75 foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:equipment/race:equipmentItem")) |
52 | 76 { |
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77 CreateEquipmentItemFromElement(node, race); |
52 | 78 } |
79 | |
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80 foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:abilities/race:ability")) |
52 | 81 { |
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82 CreateAbilityFromElement(node, race); |
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83 } |
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84 |
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85 foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:units/race:unit")) |
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86 { |
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87 GetUnitTypeForElement(node, race); |
52 | 88 } |
89 | |
90 race.SetAsFullyLoaded(); | |
91 } | |
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92 |
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93 private Category CreateCategoryFromElement(XmlElement elem, Race parentRace) |
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94 { |
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95 Category cat = CreateCategoryFromElement(elem); |
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96 parentRace.AddCategory(cat); |
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97 return cat; |
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98 } |
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99 |
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100 private UnitType GetUnitTypeFromDocument(XmlDocument doc, string id, Race parentRace) |
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101 { |
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102 XmlElement unitWithId = WarFoundryXmlFactoryUtils.SelectSingleElement (doc, "/race:race/race:units/race:unit[@id='" + id + "']"); |
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103 |
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104 if (unitWithId == null) |
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105 { |
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106 throw new InvalidFileException("Could not find unit with ID "+id); |
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107 } |
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108 |
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109 return GetUnitTypeForElement(unitWithId, parentRace); |
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110 } |
52 | 111 |
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112 private UnitType GetUnitTypeForElement(XmlElement elem, Race parentRace) |
52 | 113 { |
114 string id = elem.GetAttribute("id"); | |
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115 UnitType type = parentRace.GetUnitType(id); |
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116 |
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117 if (type==null) |
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118 { |
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119 type = CreateUnitTypeFromElement(elem, id, parentRace); |
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120 } |
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121 |
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122 return type; |
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123 } |
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124 |
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125 private UnitType CreateUnitTypeFromElement(XmlElement elem, string id, Race parentRace) |
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126 { |
52 | 127 string name = elem.GetAttribute("typeName"); |
128 UnitType type = new UnitType(id, name, parentRace); | |
170 | 129 LoadCoreValuesForUnitType(elem, type); |
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130 LoadEquipmentSlotsForUnitType(elem, type); |
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131 LoadEquipmentForUnitType(elem, type); |
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132 LoadAbilitiesForUnitType(elem, type); |
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133 LoadContainedUnitsForUnitType(elem, type); |
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134 LoadRequirementsForUnitType(elem, type); |
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135 LoadExtraDataForUnitType(elem, type); |
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136 LoadNotesForUnitType(elem, type); |
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137 parentRace.AddUnitType(type); |
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138 return type; |
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139 } |
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140 |
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141 private void LoadCoreValuesForUnitType(XmlElement elem, UnitType type) |
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142 { |
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143 try |
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144 { |
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145 type.MaxNumber = XmlTools.GetIntValueFromAttribute(elem, "maxNum"); |
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146 type.MinNumber = XmlTools.GetIntValueFromAttribute(elem, "minNum"); |
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147 type.MaxSize = XmlTools.GetIntValueFromAttribute(elem, "maxSize"); |
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148 type.MinSize = XmlTools.GetIntValueFromAttribute(elem, "minSize"); |
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149 type.BaseSize = XmlTools.GetIntValueFromAttribute(elem, "baseSize"); |
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150 type.CostPerTrooper = XmlTools.GetDoubleValueFromAttribute(elem, "points"); |
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151 type.BaseUnitCost = XmlTools.GetDoubleValueFromAttribute(elem, "basePoints"); |
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152 } |
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153 catch (FormatException ex) |
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154 { |
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155 throw new InvalidFileException(ex.Message, ex); |
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156 } |
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157 |
52 | 158 string mainCatID = elem.GetAttribute("cat"); |
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159 Category cat = type.Race.GetCategory(mainCatID); |
52 | 160 |
161 if (cat == null) | |
162 { | |
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163 throw new InvalidFileException(String.Format("Category with ID '{1}' did not exist for UnitType '{0}'", type.Name, mainCatID)); |
52 | 164 } |
165 | |
166 type.MainCategory = cat; | |
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167 XmlElement statsElement = WarFoundryXmlFactoryUtils.SelectSingleElement(elem, "race:stats"); |
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168 Stats unitStats = ParseUnitStats(statsElement, type.GameSystem); |
170 | 169 type.SetUnitStats(unitStats); |
170 } | |
171 | |
172 private void LoadEquipmentSlotsForUnitType(XmlElement elem, UnitType type) | |
173 { | |
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174 foreach (XmlElement equipSlot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "race:equipmentSlots/race:equipmentSlot")) |
170 | 175 { |
176
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176 LoadEquipmentSlotForUnitType (type, equipSlot); |
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177 } |
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178 } |
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179 |
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180 private static void LoadEquipmentSlotForUnitType (UnitType type, XmlElement equipSlot) |
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181 { |
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182 string slotName = equipSlot.GetAttribute ("name"); |
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183 AbstractLimit limit = GetMaxLimit (equipSlot); |
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184 |
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185 if (limit!=null) |
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186 { |
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187 type.AddEquipmentSlot (slotName, limit); |
170 | 188 } |
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189 } |
183
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190 |
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191 private static AbstractLimit GetMaxLimit (XmlElement equipSlot) |
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192 { |
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193 XmlElement limitElem = WarFoundryXmlFactoryUtils.SelectSingleElement(equipSlot, "race:maxLimit/*[1]"); |
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194 return GetLimitFromElement(limitElem); |
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195 } |
176
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196 |
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197 private static AbstractLimit GetLimitFromElement(XmlElement limitElem) |
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198 { |
198 | 199 AbstractLimit limit = null; |
200 | |
201 if (limitElem != null) | |
202 { | |
203 switch (limitElem.LocalName) | |
204 { | |
205 case "percentageLimit": | |
206 double limitPercent = XmlTools.GetDoubleValueFromAttribute(limitElem, "limit"); | |
207 bool roundUp = limitElem.GetAttribute("round").Equals("up"); | |
208 limit = new SimpleRoundedPercentageLimit(limitPercent, roundUp); | |
209 break; | |
210 case "sizeConstrainedLimit": | |
211 limit = new NumericSizeConstrainedLimit(XmlTools.GetIntValueFromAttribute(limitElem, "limit")); | |
212 break; | |
213 case "absoluteLimit": | |
214 limit = new AbsoluteNumericLimit(XmlTools.GetIntValueFromAttribute(limitElem, "limit")); | |
215 break; | |
216 case "unitSizeLimit": | |
207 | 217 limit = new SimpleRoundedPercentageLimit(100); |
198 | 218 break; |
219 default: | |
220 //TODO: Warn of missing handler for when we've extended the limit list | |
221 break; | |
222 } | |
176
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223 } |
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224 |
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225 return limit; |
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226 } |
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227 |
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228 |
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229 private void LoadEquipmentForUnitType(XmlElement elem, UnitType type) |
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230 { |
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231 foreach (XmlElement equip in WarFoundryXmlFactoryUtils.SelectNodes(elem, "race:unitEquipment/race:unitEquipmentItem")) |
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232 { |
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233 string id = equip.GetAttribute("id"); |
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234 EquipmentItem equipItem = type.Race.GetEquipmentItem(id); |
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235 |
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236 if (equipItem!=null) |
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237 { |
154
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238 string mutexGroupString = equip.GetAttribute("exclusivityGroups"); |
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239 string[] mutexGroups; |
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240 |
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241 if (mutexGroupString == "") |
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242 { |
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243 mutexGroupString = equip.GetAttribute("exclusivityGroup"); |
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244 } |
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245 |
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246 if (mutexGroupString != "") |
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247 { |
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248 string[] groups = mutexGroupString.Split(','); |
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249 int groupCount = groups.Length; |
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250 |
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251 for (int i = 0; i < groupCount; i++) |
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252 { |
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253 groups[i] = groups[i].Trim(); |
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254 } |
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255 |
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256 mutexGroups = groups; |
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257 } |
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258 else |
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259 { |
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260 mutexGroups = new string[0]; |
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261 } |
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262 |
170 | 263 UnitEquipmentItem unitEquipItem = new UnitEquipmentItem(equipItem, type, mutexGroups); |
264 | |
265 string equipSlot = equip.GetAttribute("equipmentSlot"); | |
266 | |
267 if (equipSlot != "") | |
268 { | |
269 if (type.HasEquipmentSlot(equipSlot)) | |
270 { | |
271 unitEquipItem.SlotName = equipSlot; | |
272 } | |
273 else | |
274 { | |
275 throw new InvalidFileException("Attribute 'equipmentSlot' of unit equipment item " + id + " for " + type.Name + " was not a valid slot name"); | |
276 } | |
198 | 277 } |
278 | |
279 AbstractLimit limit = GetMaxLimit(equip); | |
280 | |
281 if (limit != null) | |
282 { | |
283 unitEquipItem.MaxLimit = limit; | |
284 } | |
285 | |
286 limit = GetMinLimit(equip); | |
287 | |
288 if (limit != null) | |
289 { | |
290 unitEquipItem.MinLimit = limit; | |
167
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291 } |
183
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292 |
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293 unitEquipItem.RoundNumberUp = equip.GetAttribute("roundDirection").Equals("up"); |
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294 |
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295 try |
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296 { |
219
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297 unitEquipItem.IsRequired = XmlTools.GetBoolValueFromAttribute(equip, "required"); |
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298 } |
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299 catch(FormatException e) |
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300 { |
87
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301 throw new InvalidFileException("Attribute 'required' of unit equipment item " + id + " for " + type.Name + " was not a valid boolean", e); |
86
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302 } |
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303 |
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304 try |
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305 { |
219
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306 unitEquipItem.CostMultiplier = XmlTools.GetDoubleValueFromAttribute(equip, "costMultiplier"); |
86
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307 } |
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308 catch (FormatException e) |
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309 { |
87
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310 throw new InvalidFileException("Attribute 'costMultiplier' of unit equipment item " + id + " for " + type.Name + " was not a valid decimal number", e); |
86
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311 } |
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312 |
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313 try |
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314 { |
88
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315 unitEquipItem.CostRoundType = (RoundType) Enum.Parse(typeof(RoundType), equip.GetAttribute("costRounding")); |
86
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316 } |
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317 catch (ArgumentException e) |
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318 { |
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319 throw new InvalidFileException("Attribute 'costRounding' of unit equipment item " + id + " for " + type.Name + " was not a valid rounding type", e); |
86
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320 } |
85
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321 } |
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322 else |
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323 { |
128
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324 throw new InvalidFileException("Equipment item with ID '" + id + "' was required by " + type.Name + " but was not found"); |
85
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325 } |
195
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* Implement new equipment limit loading
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326 } |
198 | 327 } |
328 | |
329 private static AbstractLimit GetMinLimit(XmlElement elem) | |
330 { | |
331 XmlElement limitElem = WarFoundryXmlFactoryUtils.SelectSingleElement(elem, "race:minLimit/*[1]"); | |
332 return GetLimitFromElement(limitElem); | |
68
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333 } |
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334 |
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335 private void LoadAbilitiesForUnitType(XmlElement elem, UnitType type) |
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336 { |
222
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337 foreach (XmlElement abilityElem in WarFoundryXmlFactoryUtils.SelectNodes(elem, "race:unitAbilities/race:unitAbility")) |
68
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338 { |
222
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339 string id = abilityElem.GetAttribute("abilityID"); |
221
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340 Ability ability = type.Race.GetAbility(id); |
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341 |
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342 if (ability == null) |
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343 { |
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344 throw new InvalidFileException("Ability for "+type.Name+ " with ID "+id+ " did not exist in race definition"); |
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345 } |
222
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346 |
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347 bool required = XmlTools.GetBoolValueFromAttribute(abilityElem, "required"); |
221
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348 type.AddAbility(ability, required); |
68
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349 } |
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350 } |
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351 |
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352 private void LoadContainedUnitsForUnitType(XmlElement elem, UnitType type) |
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353 { |
69
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354 foreach (XmlElement containedUnitType in WarFoundryXmlFactoryUtils.SelectNodes(elem, "race:contains/race:containedUnit")) |
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355 { |
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356 string id = containedUnitType.GetAttribute("containedID"); |
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357 UnitType containedType = GetUnitTypeFromDocument(elem.OwnerDocument, id, type.Race); |
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358 |
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359 if (containedType!=null) |
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360 { |
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361 type.AddContainedUnitType(containedType); |
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362 } |
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363 else |
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364 { |
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365 throw new InvalidFileException("Unit type " + type.Name + " tried to contain undefined unit with ID "+id); |
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366 } |
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367 } |
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368 } |
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369 |
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370 private void LoadRequirementsForUnitType(XmlElement elem, UnitType type) |
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371 { |
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372 //TODO: Load requirements |
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373 } |
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374 |
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375 private void LoadExtraDataForUnitType(XmlElement elem, UnitType type) |
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376 { |
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377 } |
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378 |
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379 private void LoadNotesForUnitType(XmlElement elem, UnitType type) |
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380 { |
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381 XmlNode node = WarFoundryXmlFactoryUtils.SelectSingleNode(elem, "race:notes"); |
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382 |
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383 if (node!=null) |
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384 { |
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385 type.Notes = node.InnerText; |
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386 } |
52 | 387 } |
388 | |
389 private Stats ParseUnitStats(XmlElement elem, GameSystem system) | |
390 { | |
391 String statsID = elem.GetAttribute("statSet"); | |
392 SystemStats statsSet; | |
393 | |
394 if (statsID == "") | |
395 { | |
396 statsSet = system.StandardSystemStats; | |
397 } | |
398 else | |
399 { | |
400 statsSet = system.GetSystemStatsForID(statsID); | |
401 } | |
402 | |
403 Stats stats = new Stats(statsSet); | |
404 | |
53 | 405 foreach (XmlElement stat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "race:stat")) |
52 | 406 { |
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407 String statName = stat.GetAttribute("name"); |
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408 stats.SetStatValue(statName, stat.InnerText); |
52 | 409 } |
410 | |
411 return stats; | |
412 } | |
413 | |
414 private EquipmentItem CreateEquipmentItemFromElement(XmlElement elem, Race race) | |
415 { | |
416 string id = elem.GetAttribute("id"); | |
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417 EquipmentItem item = race.GetEquipmentItem(id); |
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418 |
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419 if (item == null) |
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420 { |
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421 item = CreateEquipmentItemFromElement(elem, id, race); |
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422 } |
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423 |
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424 return item; |
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425 } |
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426 |
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427 private EquipmentItem CreateEquipmentItemFromElement(XmlElement elem, string id, Race race) |
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428 { |
52 | 429 string name = elem.GetAttribute("name"); |
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430 EquipmentItem item = new EquipmentItem(id, name, race); |
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431 double cost = 0; |
52 | 432 ArmourType armourType; |
433 | |
434 try | |
435 { | |
436 cost = XmlTools.GetDoubleValueFromAttribute(elem, "cost"); | |
437 } | |
438 catch(FormatException ex) | |
439 { | |
440 throw new InvalidFileException("Attribute 'cost' of equipment item "+id+" was not a valid number", ex); | |
441 } | |
442 | |
443 try | |
444 { | |
445 armourType = (ArmourType)Enum.Parse(typeof(ArmourType), elem.GetAttribute("armourType")); | |
446 } | |
447 catch(ArgumentException ex) | |
448 { | |
449 throw new InvalidFileException("Attribute 'armourType' of equipment "+id+" was not a valid value from the enumeration", ex); | |
450 } | |
451 | |
452 //TODO: Parse equipment stats if there are any | |
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453 item.Cost = cost; |
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454 item.ItemArmourType = armourType; |
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455 race.AddEquipmentItem(item); |
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456 return item; |
52 | 457 } |
458 | |
459 private Ability CreateAbilityFromElement(XmlElement elem, Race race) | |
460 { | |
461 string id = elem.GetAttribute("id"); | |
462 string name = elem.GetAttribute("name"); | |
463 Ability ability = new Ability(id, name); | |
464 XmlNode node = elem.SelectSingleNode("description", WarFoundryXmlFactoryUtils.GetNamespaceManager()); | |
465 ability.Description = (node == null) ? "" : node.InnerText; | |
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466 race.AddAbility(ability); |
52 | 467 return ability; |
468 } | |
469 } | |
470 } |