Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/WarFoundryLoader.cs @ 23:f9846f896df3
Re #32 - Migrate WarFoundry files to using Schemas
* Add missing spaces to Cats and Core XSD
* Fix some incorrect namespaces in Race XSD
* Copy schemas to output dir on build
* Make WarFoundryXmlFactory validate against Schemas
* Make WarFoundryLoader handle failed file loads slightly differently so that we can log out as a warning
* Correctly structure "simpleContent" sections of Race XSD
Still to do:
* Work out why Race XSD doesn't like core:nonNegativeDecimal but appears to be fine with core:percentage
* Migrate test files to define namespaces and make sure they match the structure
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 12 Mar 2009 21:35:17 +0000 |
parents | b7c93a5821cd |
children | e7de5c96f5c2 |
rev | line source |
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15 | 1 // This file (WarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. |
0 | 2 // |
16 | 3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.Collections.Generic; | |
7 using System.IO; | |
8 using IBBoard.Collections; | |
9 using IBBoard.IO; | |
10 using IBBoard.Logging; | |
11 using IBBoard.WarFoundry.API.Factories; | |
12 using IBBoard.WarFoundry.API.Objects; | |
13 using ICSharpCode.SharpZipLib.Zip; | |
14 | |
15 namespace IBBoard.WarFoundry.API | |
16 { | |
17 public class WarFoundryLoader | |
18 { | |
19 private static WarFoundryLoader loader; | |
20 | |
21 /// <summary> | |
22 /// Gets the default <see cref="WarFoundryLoader"/> used to load WarFoundry data files. | |
23 /// </summary> | |
24 /// <returns> | |
25 /// The default <see cref="WarFoundryLoader"/> | |
26 /// </returns> | |
27 public static WarFoundryLoader GetDefault() | |
28 { | |
29 if (loader == null) | |
30 { | |
31 loader = new WarFoundryLoader(); | |
32 } | |
33 | |
34 return loader; | |
35 } | |
36 | |
37 private ICollection<DirectoryInfo> directories; | |
38 private ICollection<INativeWarFoundryFactory> factories; | |
39 private ICollection<INonNativeWarFoundryFactory> nonNativeFactories; | |
40 private Dictionary<string, GameSystem> systemsTable; | |
41 private Dictionary<string, Dictionary<string, Dictionary<string, Race>>> racesTable; //Keys are: System, Race, SubRace | |
42 private Dictionary<IWarFoundryFactory, SimpleSet<IWarFoundryObject>> loadedObjects; | |
43 | |
44 protected WarFoundryLoader() | |
45 { | |
46 directories = new List<DirectoryInfo>(); | |
47 factories = new List<INativeWarFoundryFactory>(); | |
48 nonNativeFactories = new List<INonNativeWarFoundryFactory>(); | |
49 loadedObjects = new Dictionary<IWarFoundryFactory,SimpleSet<IWarFoundryObject>>(); | |
50 } | |
51 | |
52 /// <summary> | |
53 /// Adds a directory to the collection of directories that will be searched for WarFoundry data files. | |
54 /// </summary> | |
55 /// <param name="directory"> | |
56 /// The <see cref="DirectoryInfo"/> to add to the list for searching for data files | |
57 /// </param> | |
58 public void AddLoadDirectory(DirectoryInfo directory) | |
59 { | |
60 if (!directories.Contains(directory)) | |
61 { | |
62 directories.Add(directory); | |
63 } | |
64 } | |
65 | |
66 /// <summary> | |
67 /// Removes a directory from the collection of directories that will be searched for WarFoundry data files. | |
68 /// </summary> | |
69 /// <param name="directory"> | |
70 /// A <see cref="DirectoryInfo"/> | |
71 /// </param> | |
72 public void RemoveLoadDirectory(DirectoryInfo directory) | |
73 { | |
74 if (directories.Contains(directory)) | |
75 { | |
76 directories.Remove(directory); | |
77 } | |
78 } | |
79 | |
80 /// <summary> | |
81 /// Registers a <see cref="INativeWarFoundryFactory"/> as a factory that can parse native data files. | |
82 /// </summary> | |
83 /// <param name="factory"> | |
84 /// The <see cref="INativeWarFoundryFactory"/> to register to parse native data files. | |
85 /// </param> | |
86 public void RegisterFactory(INativeWarFoundryFactory factory) | |
87 { | |
88 if (!factories.Contains(factory)) | |
89 { | |
90 factories.Add(factory); | |
91 } | |
92 } | |
93 | |
94 /// <summary> | |
95 /// Unregisters a <see cref="INativeWarFoundryFactory"/> so that it will no longer be used to try to parse native data files. | |
96 /// </summary> | |
97 /// <param name="factory"> | |
98 /// The <see cref="INativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse native data files. | |
99 /// </param> | |
100 public void UnregisterFactory(INativeWarFoundryFactory factory) | |
101 { | |
102 if (factories.Contains(factory)) | |
103 { | |
104 factories.Remove(factory); | |
105 } | |
106 } | |
107 | |
108 /// <summary> | |
109 /// Registers a <see cref="INonNativeWarFoundryFactory"/> so that it will be used to try to parse non-native data files from other applications. | |
110 /// </summary> | |
111 /// <param name="factory"> | |
112 /// The <see cref="INonNativeWarFoundryFactory"/> to register to parse non-native data files. | |
113 /// </param> | |
114 public void RegisterNonNativeFactory(INonNativeWarFoundryFactory factory) | |
115 { | |
116 if (!nonNativeFactories.Contains(factory)) | |
117 { | |
118 nonNativeFactories.Add(factory); | |
119 } | |
120 } | |
121 | |
122 /// <summary> | |
123 /// Unregisters a <see cref="INonNativeWarFoundryFactory"/> so that it will no longer be used to try to parse non-native data files from other applications. | |
124 /// </summary> | |
125 /// <param name="factory"> | |
126 /// The <see cref="INonNativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse non-native data files. | |
127 /// </param> | |
128 public void UnregisterNonNativeFactory(INonNativeWarFoundryFactory factory) | |
129 { | |
130 if (nonNativeFactories.Contains(factory)) | |
131 { | |
132 nonNativeFactories.Remove(factory); | |
133 } | |
134 } | |
135 | |
136 /// <summary> | |
137 /// Loads all of the data files in the registered directories. | |
138 /// </summary> | |
14
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139 /// <returns> |
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140 /// A <see cref="Dictionary"/> of files that failed to load mapped against the message that their failure returned |
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141 /// </returns> |
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142 public List<FileLoadFailure> LoadFiles() |
0 | 143 { |
144 LogNotifier.Debug(GetType(), "Load files"); | |
145 PrepareForFileLoad(); | |
14
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146 Dictionary<FileInfo, IWarFoundryFactory> loadableRaces = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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147 Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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148 List<FileLoadFailure> failedLoads = FillLoadableFiles(loadableRaces, loadableGameSystems); |
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149 failedLoads.AddRange(LoadGameSystems(loadableGameSystems)); |
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150 failedLoads.AddRange(LoadRaces(loadableRaces)); |
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151 |
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152 LogNotifier.Debug(GetType(), failedLoads.Count + " failed file loads"); |
0 | 153 |
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154 return failedLoads; |
0 | 155 } |
156 | |
157 protected void PrepareForFileLoad() | |
158 { | |
159 //Just set up blank dictionaries for now - may try different and more complex handling in future | |
160 systemsTable = new Dictionary<string,GameSystem>(); | |
161 racesTable = new Dictionary<string,Dictionary<string,Dictionary<string,Race>>>(); | |
162 } | |
14
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163 |
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164 private List<FileLoadFailure> FillLoadableFiles(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems) |
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165 { |
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166 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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167 |
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168 foreach (DirectoryInfo directory in directories) |
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169 { |
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170 if (directory.Exists) |
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171 { |
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172 List<FileLoadFailure> directoryFails = FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, directory); |
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173 fails.AddRange(directoryFails); |
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174 } |
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175 else |
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176 { |
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177 LogNotifier.WarnFormat(GetType(), "Load for {0} failed because directory didn't exist", directory.FullName); |
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178 } |
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179 } |
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180 |
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181 return fails; |
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182 } |
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183 |
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184 private List<FileLoadFailure> FillLoadableFilesForDirectory(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems, DirectoryInfo directory) |
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185 { |
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186 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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187 LogNotifier.Debug(GetType(), "Load from "+directory.FullName); |
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188 |
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189 foreach (FileInfo file in directory.GetFiles()) |
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190 { |
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191 IWarFoundryFactory factory = GetGameSystemRaceLoadingFactoryForFile(file); |
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192 |
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193 if (factory != null) |
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194 { |
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195 loadableGameSystems.Add(file, factory); |
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196 } |
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197 else |
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198 { |
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199 factory = GetRaceLoadingFactoryForFile(file); |
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200 |
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201 if (factory!=null) |
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202 { |
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203 loadableRaces.Add(file, factory); |
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204 } |
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205 else |
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206 { |
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207 fails.Add(new FileLoadFailure(file, "FileNotHandled", "File not handled as a Race or Game System definition: {0}")); |
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208 } |
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209 } |
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210 } |
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211 |
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212 return fails; |
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213 } |
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214 |
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215 private IWarFoundryFactory GetGameSystemRaceLoadingFactoryForFile(FileInfo file) |
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216 { |
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217 IWarFoundryFactory loadingFactory = null; |
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218 |
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219 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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220 { |
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221 if (factory.CanHandleFileAsGameSystem(file)) |
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222 { |
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223 loadingFactory = factory; |
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224 break; |
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225 } |
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226 } |
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227 |
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228 if (loadingFactory == null) |
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229 { |
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230 foreach (INativeWarFoundryFactory factory in factories) |
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231 { |
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232 if (factory.CanHandleFileAsGameSystem(file)) |
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233 { |
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234 loadingFactory = factory; |
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235 break; |
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236 } |
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237 } |
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238 } |
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239 |
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240 return loadingFactory; |
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241 } |
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242 |
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243 private IWarFoundryFactory GetRaceLoadingFactoryForFile(FileInfo file) |
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244 { |
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245 IWarFoundryFactory loadingFactory = null; |
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246 |
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247 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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248 { |
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249 if (factory.CanHandleFileAsRace(file)) |
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250 { |
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251 loadingFactory = factory; |
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252 break; |
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253 } |
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254 } |
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255 |
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256 if (loadingFactory == null) |
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257 { |
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258 foreach (INativeWarFoundryFactory factory in factories) |
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259 { |
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260 if (factory.CanHandleFileAsRace(file)) |
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261 { |
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262 loadingFactory = factory; |
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263 break; |
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264 } |
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265 } |
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266 } |
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267 |
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268 return loadingFactory; |
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269 } |
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270 |
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271 private List<FileLoadFailure> LoadGameSystems(Dictionary<FileInfo, IWarFoundryFactory> gameSystemFiles) |
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272 { |
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273 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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274 |
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275 |
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276 foreach (FileInfo file in gameSystemFiles.Keys) |
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277 { |
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278 FileLoadFailure failure = null; |
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279 |
14
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280 try |
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281 { |
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282 bool loaded = LoadObject(file, gameSystemFiles[file]); |
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283 |
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284 if (!loaded) |
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285 { |
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286 failure = new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as Race using {1}"); |
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287 } |
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288 } |
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289 catch (Exception ex) |
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290 { |
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291 failure = new FileLoadFailure(file, ex.Message); |
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292 } |
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293 |
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294 if (failure!=null) |
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295 { |
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296 fails.Add(failure); |
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297 LogNotifier.Warn(GetType(), failure.Message); |
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298 } |
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299 } |
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300 |
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301 return fails; |
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302 } |
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303 |
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304 private List<FileLoadFailure> LoadRaces(Dictionary<FileInfo, IWarFoundryFactory> raceFiles) |
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305 { |
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306 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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307 |
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308 foreach (FileInfo file in raceFiles.Keys) |
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309 { |
23
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310 FileLoadFailure failure = null; |
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311 |
14
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312 try |
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313 { |
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314 bool loaded = LoadObject(file, raceFiles[file]); |
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315 |
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316 if (!loaded) |
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317 { |
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318 failure = new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as Race using {1}"); |
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319 } |
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320 } |
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321 catch (Exception ex) |
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322 { |
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323 failure = new FileLoadFailure(file, ex.Message); |
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324 } |
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325 |
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326 if (failure!=null) |
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327 { |
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328 fails.Add(failure); |
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329 LogNotifier.Warn(GetType(), failure.Message); |
14
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330 } |
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331 } |
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332 |
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333 return fails; |
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334 } |
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335 |
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336 private bool LoadObject(FileInfo file, IWarFoundryFactory factory) |
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337 { |
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338 bool loaded = false; |
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339 |
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340 LogNotifier.DebugFormat(GetType(), "Loading {0} using {1}", file.FullName, factory.GetType().Name); |
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341 ICollection<IWarFoundryObject> objects = factory.CreateObjectsFromFile(file); |
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342 |
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343 if (objects.Count > 0) |
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344 { |
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345 AddLoadedObjects(objects, factory); |
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346 loaded = true; |
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347 } |
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348 |
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349 return loaded; |
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350 } |
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351 |
0 | 352 |
353 /// <summary> | |
354 /// Loads a single file through the registered WarFoundryFactories, if a factory exists that supports the file format. | |
355 /// </summary> | |
356 /// <param name="file"> | |
357 /// A <see cref="FileInfo"/> for the file to attempt to load | |
358 /// </param> | |
14
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359 /// <returns> |
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360 /// An ICollection of IWarFoundryObjects loaded from <code>file</code> |
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361 /// </returns> |
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362 public ICollection<IWarFoundryObject> LoadFile(FileInfo file) |
0 | 363 { |
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364 ICollection<IWarFoundryObject> objs = null; |
14
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365 IWarFoundryFactory loadFactory = null; |
0 | 366 |
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367 try |
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368 { |
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369 objs = LoadFileWithNonNativeFactories(file, out loadFactory); |
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370 |
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371 if (objs == null) |
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372 { |
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373 objs = LoadFileWithNativeFactories(file, out loadFactory); |
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374 } |
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375 } |
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376 catch (InvalidFileException ex) |
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377 { |
20
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378 LogNotifier.Error(GetType(), file.FullName+" failed to load", ex); |
19
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379 } |
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380 |
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381 if (objs!=null) |
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382 { |
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383 AddLoadedObjects(objs, loadFactory); |
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384 } |
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385 else |
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386 { |
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387 objs = new List<IWarFoundryObject>(); |
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388 } |
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389 |
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390 return objs; |
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391 } |
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392 |
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393 private ICollection<IWarFoundryObject> LoadFileWithNonNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
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394 { |
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395 ICollection<IWarFoundryObject> objs = null; |
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396 loadFactory = null; |
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397 |
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398 if (nonNativeFactories.Count > 0) |
0 | 399 { |
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400 LogNotifier.Debug(GetType(), "Attempting to load "+file.FullName+" as a non-native file"); |
0 | 401 |
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402 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
0 | 403 { |
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404 bool canLoad = factory.CanHandleFileFormat(file); |
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405 LogNotifier.Debug(GetType(), "Load using "+factory.GetType().FullName+"? " + (canLoad ? "yes" : "no")); |
0 | 406 |
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407 if (canLoad) |
0 | 408 { |
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409 objs = factory.CreateObjectsFromFile(file); |
0 | 410 |
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411 if (objs!=null) |
0 | 412 { |
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413 loadFactory = factory; |
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414 break; |
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415 } |
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416 } |
0 | 417 } |
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418 } |
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419 |
19
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420 return objs; |
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421 } |
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422 |
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423 private ICollection<IWarFoundryObject> LoadFileWithNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
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424 { |
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425 ICollection<IWarFoundryObject> objs = null; |
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426 loadFactory = null; |
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427 |
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428 if (factories.Count > 0) |
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429 { |
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430 LogNotifier.Debug(GetType(), "Attempting to load "+file.FullName+" as native file"); |
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431 |
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432 foreach (INativeWarFoundryFactory factory in factories) |
0 | 433 { |
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434 if (factory.CanHandleFileFormat(file)) |
0 | 435 { |
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436 objs = factory.CreateObjectsFromFile(file); |
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437 |
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438 if (objs!=null) |
0 | 439 { |
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440 loadFactory = factory; |
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441 break; |
0 | 442 } |
443 } | |
444 } | |
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445 } |
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446 |
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447 return objs; |
0 | 448 } |
449 | |
450 private void AddLoadedObjects(ICollection<IWarFoundryObject> loadedObjs, IWarFoundryFactory factory) | |
451 { | |
452 SimpleSet<IWarFoundryObject> objs; | |
453 loadedObjects.TryGetValue(factory, out objs); | |
454 | |
455 if (objs == null) | |
456 { | |
457 objs = new SimpleSet<IWarFoundryObject>(); | |
458 loadedObjects.Add(factory, objs); | |
459 } | |
460 | |
461 objs.AddRange(loadedObjs); | |
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462 StoreObjects(loadedObjs); |
0 | 463 } |
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464 |
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465 private void StoreObjects(ICollection<IWarFoundryObject> loadedObjects) |
0 | 466 { |
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467 foreach (IWarFoundryObject loadedObject in loadedObjects) |
0 | 468 { |
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469 if (loadedObject is GameSystem) |
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470 { |
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471 StoreGameSystem((GameSystem)loadedObject); |
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472 } |
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473 else if (loadedObject is Race) |
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474 { |
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475 StoreRace((Race)loadedObject); |
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476 } |
0 | 477 } |
478 } | |
479 | |
480 protected virtual ZipFile MakeZipFile(FileInfo file) | |
481 { | |
482 return new ZipFile(file.FullName); | |
483 } | |
484 | |
485 protected void StoreGameSystem(GameSystem system) | |
486 { | |
487 string sysid = system.ID.ToLower(); | |
488 | |
489 if (systemsTable.ContainsKey(sysid)) | |
490 { | |
491 LogNotifier.WarnFormat(GetType(), "System {0} ({1}) has already been loaded. Duplicate file ({3}) discarded", system.Name, system.ID, system.SourceFile.FullName); | |
492 } | |
493 else | |
494 { | |
495 systemsTable.Add(sysid, (GameSystem)system); | |
496 } | |
497 } | |
498 | |
499 protected void StoreRace(Race race) | |
500 { | |
501 Dictionary<string, Dictionary<string, Race>> systemRaces; | |
502 | |
503 if (race.GameSystem == null) | |
504 { | |
505 throw new InvalidOperationException("Race cannot have null game system. Game system should be loaded before race."); | |
506 } | |
507 | |
508 string systemID = race.GameSystem.ID.ToLower(); | |
509 racesTable.TryGetValue(systemID, out systemRaces); | |
510 | |
511 if (systemRaces==null) | |
512 { | |
513 systemRaces = new Dictionary<string,Dictionary<string,Race>>(); | |
514 racesTable.Add(systemID, systemRaces); | |
515 } | |
516 | |
517 Dictionary<string, Race> subRaces; | |
518 systemRaces.TryGetValue(race.ID.ToLower(), out subRaces); | |
519 | |
520 if (subRaces==null) | |
521 { | |
522 subRaces = new Dictionary<string,Race>(); | |
523 systemRaces.Add(race.ID.ToLower(), subRaces); | |
524 } | |
525 | |
526 if (subRaces.ContainsKey(race.SubID.ToLower())) | |
527 { | |
528 LogNotifier.WarnFormat(GetType(), "Race {0} ({1} - {2}) for system {3} ({4}) has already been loaded. Duplicate file ({5}) discarded", race.Name, race.ID, race.SubID, race.GameSystem.ID, race.GameSystem.Name, race.SourceFile.Name); | |
529 race = null; | |
530 } | |
531 else | |
532 { | |
533 subRaces.Add(race.SubID.ToLower(), race); | |
534 } | |
535 } | |
536 | |
537 /// <summary> | |
538 /// Gets all <see cref="GameSystem"/>s that are currently available, determined by those that can be loaded with the current <see cref="IWarFoundryFactory"/>s. | |
539 /// </summary> | |
540 /// <returns> | |
541 /// An array of <see cref="GameSystem"/>s that are currently available. | |
542 /// </returns> | |
543 public GameSystem[] GetGameSystems() | |
544 { | |
545 if (systemsTable==null) | |
546 { | |
547 LoadFiles(); | |
548 } | |
549 | |
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550 return DictionaryUtils.ToArray<string, GameSystem>(systemsTable); |
0 | 551 } |
552 | |
553 /// <summary> | |
554 /// Gets a single <see cref="GameSystem"/> with a given ID. | |
555 /// </summary> | |
556 /// <param name="systemID"> | |
557 /// The ID of the <see cref="GameSystem"/> to get, as a <see cref="System.String"/>. | |
558 /// </param> | |
559 /// <returns> | |
560 /// The <see cref="GameSystem"/> with the given ID, or <code>null</code> if one doesn't exist. | |
561 /// </returns> | |
562 public GameSystem GetGameSystem(string systemID) | |
563 { | |
564 if (systemsTable==null) | |
565 { | |
566 LoadFiles(); | |
567 } | |
568 | |
569 GameSystem system; | |
570 systemsTable.TryGetValue(systemID.ToLower(), out system); | |
571 return system; | |
572 } | |
573 | |
574 /// <summary> | |
575 /// Gets an array of the races for the specified <see cref="GameSystem"/>. | |
576 /// </summary> | |
577 /// <param name="system"> | |
578 /// The <see cref="GameSystem"/> to get the available races for. | |
579 /// </param> | |
580 /// <returns> | |
581 /// An array of <see cref="Race"/>s for the <see cref="GameSystem"/> | |
582 /// </returns> | |
583 public Race[] GetRaces(GameSystem system) | |
584 { | |
585 return GetRaces(system.ID); | |
586 } | |
587 | |
588 /// <summary> | |
589 /// Gets an array of the races for a game system by ID. | |
590 /// </summary> | |
591 /// <param name="systemID"> | |
592 /// The <see cref="System.String"/> ID of the game system to get races for | |
593 /// </param> | |
594 /// <returns> | |
595 /// An array of <see cref="Race"/>s for the specified game system | |
596 /// </returns> | |
597 public Race[] GetRaces(string systemID) | |
598 { | |
599 if (racesTable==null) | |
600 { | |
601 LoadFiles(); | |
602 } | |
603 | |
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604 systemID = systemID.ToLower(); |
0 | 605 Dictionary<string, Dictionary<string, Race>> system; |
606 racesTable.TryGetValue(systemID, out system); | |
607 | |
608 if (system==null) | |
609 { | |
610 return new Race[0]; | |
611 } | |
612 | |
613 int count = 0; | |
614 | |
615 foreach (Dictionary<string, Race> racesDict in system.Values) | |
616 { | |
617 count+= racesDict.Count; | |
618 } | |
619 | |
620 Race[] races = new Race[count]; | |
621 int i = 0; | |
622 | |
623 foreach (string raceID in system.Keys) | |
624 { | |
625 foreach (string raceSubId in system[raceID].Keys) | |
626 { | |
627 races[i++] = GetRace(systemID, raceID, raceSubId); | |
628 } | |
629 } | |
630 | |
631 return races; | |
632 } | |
633 | |
634 /// <summary> | |
635 /// Gets a single race for a given <see cref="GameSystem"/> by ID of the race. | |
636 /// </summary> | |
637 /// <param name="system"> | |
638 /// The <see cref="GameSystem"/> that the race is part of. | |
639 /// </param> | |
640 /// <param name="raceID"> | |
641 /// A <see cref="System.String"/> ID for the race to load. | |
642 /// </param> | |
643 /// <returns> | |
644 /// A <see cref="Race"/> with the specified ID from the <see cref="GameSystem"/>, or <code>null</code> if one doesn't exist. | |
645 /// </returns> | |
646 public Race GetRace(GameSystem system, string raceID) | |
647 { | |
648 return GetRace(system.ID, raceID); | |
649 } | |
650 | |
651 /// <summary> | |
652 /// Gets a single race for a given game system by ID of the game system and race. | |
653 /// </summary> | |
654 /// <param name="systemID"> | |
655 /// The <see cref="System.String"/> ID of the game system that the race is part of. | |
656 /// </param> | |
657 /// <param name="raceID"> | |
658 /// The <see cref="System.String"/> ID for the race to load. | |
659 /// </param> | |
660 /// <returns> | |
661 /// A <see cref="Race"/> with the specified ID from the game system with the specified ID, or <code>null</code> if there is no race or game system with those IDs. | |
662 /// </returns> | |
663 public Race GetRace(string systemID, string raceID) | |
664 { | |
665 return GetRace(systemID, raceID, ""); | |
666 } | |
667 | |
668 /// <summary> | |
669 /// Gets a single race for a given <see cref="GameSystem"/> by the race's ID and sub-race ID. | |
670 /// </summary> | |
671 /// <param name="system"> | |
672 /// The <see cref="GameSystem"/> that the race is part of. | |
673 /// </param> | |
674 /// <param name="raceID"> | |
675 /// The <see cref="System.String"/> ID for the race to load. | |
676 /// </param> | |
677 /// <param name="raceSubID"> | |
678 /// A <see cref="System.String"/> | |
679 /// </param> | |
680 /// <returns> | |
681 /// A <see cref="Race"/> | |
682 /// </returns> | |
683 public Race GetRace(GameSystem system, string raceID, string raceSubID) | |
684 { | |
685 return GetRace(system.ID, raceID, raceSubID); | |
686 } | |
687 | |
688 /// <summary> | |
689 /// Gets a single race for a given game system by the game system's ID and the race's ID and sub-race ID. | |
690 /// </summary> | |
691 /// <param name="systemID"> | |
692 /// The <see cref="System.String"/> ID of the game system that the race is part of. | |
693 /// </param> | |
694 /// <param name="raceID"> | |
695 /// The <see cref="System.String"/> ID for the race to load. | |
696 /// </param> | |
697 /// <param name="raceSubID"> | |
698 /// A <see cref="System.String"/> | |
699 /// </param> | |
700 /// <returns> | |
701 /// A <see cref="Race"/> | |
702 /// </returns> | |
703 public Race GetRace(string systemID, string raceID, string raceSubID) | |
704 { | |
705 if (racesTable==null) | |
706 { | |
707 LoadFiles(); | |
708 } | |
709 | |
710 Race race = null; | |
711 | |
712 systemID = systemID.ToLower(); | |
713 | |
714 Dictionary<string, Dictionary<string, Race>> races; | |
715 racesTable.TryGetValue(systemID, out races); | |
716 | |
717 if (races!=null) | |
718 { | |
719 Dictionary<string, Race> subraces; | |
720 races.TryGetValue(raceID, out subraces); | |
721 | |
722 if (subraces!=null) | |
723 { | |
724 subraces.TryGetValue(raceSubID, out race); | |
725 } | |
726 } | |
727 | |
728 return race; | |
729 } | |
730 | |
731 /// <summary> | |
732 /// Gets the IDs of all of the game systems currently available. | |
733 /// </summary> | |
734 /// <returns> | |
735 /// An array of <see cref="System.String"/>s representing the IDs of the game systems. | |
736 /// </returns> | |
737 public string[] GetGameSystemIDs() | |
738 { | |
739 if (systemsTable==null) | |
740 { | |
741 LoadFiles(); | |
742 } | |
743 | |
744 string[] keys = new string[systemsTable.Keys.Count]; | |
745 int i = 0; | |
746 | |
747 foreach (string key in systemsTable.Keys) | |
748 { | |
749 keys[i++] = key; | |
750 } | |
751 | |
752 return keys; | |
753 } | |
754 | |
755 /// <summary> | |
756 /// Gets the IDs of all of the races of a specified game system. | |
757 /// </summary> | |
758 /// <param name="system"> | |
759 /// The <see cref="GameSystem"/> to get the available races for. | |
760 /// </param> | |
761 /// <returns> | |
762 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. | |
763 /// </returns> | |
764 public string[] GetSystemRaceIDs(GameSystem system) | |
765 { | |
766 return GetSystemRaceIDs(system.ID); | |
767 } | |
768 | |
769 /// <summary> | |
770 /// Gets the IDs of all of the races of a specified game system. | |
771 /// </summary> | |
772 /// <param name="systemID"> | |
773 /// The <see cref="System.String"/> ID of the game system to get the available races for. | |
774 /// </param> | |
775 /// <returns> | |
776 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. | |
777 /// </returns> | |
778 public string[] GetSystemRaceIDs(string systemID) | |
779 { | |
780 if (racesTable == null) | |
781 { | |
782 LoadFiles(); | |
783 } | |
784 | |
785 Dictionary<string, Dictionary<string, Race>> races = racesTable[systemID.ToLower()]; | |
786 | |
787 if (races==null) | |
788 { | |
789 return new string[0]; | |
790 } | |
791 else | |
792 { | |
793 string[] keys = new string[races.Keys.Count]; | |
794 int i = 0; | |
795 | |
796 foreach (string key in races.Keys) | |
797 { | |
798 keys[i++] = key; | |
799 } | |
800 | |
801 return keys; | |
802 } | |
803 } | |
804 } | |
805 } |