annotate API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 499:2fc99446f9c9 default tip

Add initial structure for categories of equipment
author IBBoard <dev@ibboard.co.uk>
date Sun, 16 Oct 2016 20:26:44 +0100
parents 248df19652f9
children
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1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using System.Collections.Generic;
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6 using IBBoard.WarFoundry.API.Objects;
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7 using IBBoard.WarFoundry.API.Objects.Requirement.Context;
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8
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9 namespace IBBoard.WarFoundry.API.Objects.Requirement
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10 {
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11 /// <summary>
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12 /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army.
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13 /// </summary>
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14 public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement<UnitType>
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15 {
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16 public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base(requirementOn)
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17 {
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18 }
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19
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20 protected override bool IsApplicable(IWarFoundryObject toObject, AddingContext context)
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21 {
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22 return AllowedObject.Equals(toObject) || (toObject is Unit && AllowedObject.Equals(((Unit)toObject).UnitType));
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23 }
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24
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25 protected override bool IsApplicableToBoth(IWarFoundryObject toObject, Army toArmy, AddingContext context)
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26 {
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27 bool isApplicable = false;
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28 UnitType addedType = toObject as UnitType;
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29
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30 if (addedType == null)
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31 {
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32 addedType = (toObject is Unit) ? ((Unit)toObject).UnitType : null;
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33 }
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34
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35 if (addedType != null && toArmy.GetUnitTypeCount(AllowedObject) > 0)
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36 {
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37 foreach (UnitCountRequirementData limit in ConstraintTypes)
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38 {
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39 if (Arrays.Contains(limit.UnitTypes, addedType))
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40 {
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41 isApplicable = true;
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42 break;
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43 }
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44 }
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45 }
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46
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47 return isApplicable;
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48 }
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49
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50 protected override int GetObjectCountFromArmy(Army toArmy, UnitType obj)
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51 {
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52 return toArmy.GetUnitTypeCount(obj);
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53 }
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54 }
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55 }
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