Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Commands/CreateAndAddUnitCommand.cs @ 499:2fc99446f9c9 default tip
Add initial structure for categories of equipment
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 16 Oct 2016 20:26:44 +0100 |
parents | 6b0ca39025ed |
children |
line wrap: on
line source
// This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { public class CreateAndAddUnitCommand : Command { private UnitType addedUnitType; private ArmyCategory armyCat; private Unit addedUnit; private Unit parentUnit; public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo) : this(toAdd, armyCatTo, null) { //Do nothing special } public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo, Unit parentUnit) { addedUnitType = toAdd; armyCat = armyCatTo; this.parentUnit = parentUnit; } public override bool CanExecute() { return (addedUnitType != null && armyCat != null); } public override string Description { get { return Translation.GetTranslation("createAndAddUnitCommandDescription", "add unit of {0} to the army", addedUnitType.Name); } } public override string UndoDescription { get { return Translation.GetTranslation("createAndAddUnitCommandUndoDescription", "remove unit of {0} from army", addedUnitType.Name); } } public override bool Execute() { addedUnit = new Unit(addedUnitType, armyCat); Redo(); return true; } public override void Redo() { addedUnit.ParentUnit = parentUnit; armyCat.AddUnit(addedUnit); } public override void Undo() { addedUnit.ParentUnit = null; armyCat.RemoveUnit(addedUnit); } public override string Name { get { return "Add new unit"; } } public Unit Unit { get { return addedUnit; } } } }