Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 499:2fc99446f9c9 default tip
Add initial structure for categories of equipment
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 16 Oct 2016 20:26:44 +0100 |
parents | 248df19652f9 |
children |
line wrap: on
line source
// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Requirement.Context; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army. /// </summary> public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement<UnitType> { public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base(requirementOn) { } protected override bool IsApplicable(IWarFoundryObject toObject, AddingContext context) { return AllowedObject.Equals(toObject) || (toObject is Unit && AllowedObject.Equals(((Unit)toObject).UnitType)); } protected override bool IsApplicableToBoth(IWarFoundryObject toObject, Army toArmy, AddingContext context) { bool isApplicable = false; UnitType addedType = toObject as UnitType; if (addedType == null) { addedType = (toObject is Unit) ? ((Unit)toObject).UnitType : null; } if (addedType != null && toArmy.GetUnitTypeCount(AllowedObject) > 0) { foreach (UnitCountRequirementData limit in ConstraintTypes) { if (Arrays.Contains(limit.UnitTypes, addedType)) { isApplicable = true; break; } } } return isApplicable; } protected override int GetObjectCountFromArmy(Army toArmy, UnitType obj) { return toArmy.GetUnitTypeCount(obj); } } }