annotate UIControl/Interfaces/IEditEquipmentUI.cs @ 66:100626381159

Re #60: Add UI to add/remove/edit weapons in GTK * Rip apart UI controls and put all the common code in a base class * Add additional interfaces for common UI behaviour between equipment widgets Not tested, but should provide a base for Replace widget
author IBBoard <dev@ibboard.co.uk>
date Sat, 04 Sep 2010 20:11:05 +0000
parents e3fe48c4d794
children 4b82515586ac
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1 // This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using IBBoard.WarFoundry.API.Objects;
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6 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
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7 {
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8 /// <summary>
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9 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments)
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10 /// </summary>
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11 public interface IEditEquipmentUI : IBaseEquipmentUI
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12 {
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13 //Marker interface
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14 }
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15 }
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