113
|
1 // This file (IEditEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
|
|
2 //
|
|
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
|
|
4
|
|
5 using System;
|
|
6 using IBBoard.WarFoundry.API.Objects;
|
|
7
|
|
8 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces
|
|
9 {
|
|
10 /// <summary>
|
|
11 /// The interface that UI components should implement to represent "Edit Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments)
|
|
12 /// </summary>
|
|
13 public interface IEditEquipmentUI : IBaseEquipmentUI
|
|
14 {
|
|
15 /// <summary>
|
|
16 /// Sets the type of the equipment amount.
|
|
17 /// </summary>
|
|
18 /// <param name='isRatioLimit'>
|
|
19 /// <code>True</code> for ratio selection amounts, else <code>false</code> for numeric amounts
|
|
20 /// </param>
|
|
21 void SetEquipmentAmountType(bool isRatioLimit);
|
|
22 }
|
|
23 }
|
|
24
|