Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate UIControl/EditEquipmentUIControl.cs @ 139:d4b726cec12c
Fixes #326: Make army names and sizes modifiable after creation
* Only invoke command on change
* Make use of new "generate default name" function for consistency
* Commit missed auto-generated code file
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 12 Oct 2011 20:36:02 +0100 |
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1 // This file (EditEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.Commands; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 using IBBoard.WarFoundry.API.Util; |
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9 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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10 using IBBoard.WarFoundry.API.Commands; |
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11 using CustomMath = IBBoard.CustomMath; |
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12 using IBBoard.Lang; |
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13 using IBBoard.WarFoundry.GUI.GTK; |
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15 namespace IBBoard.WarFoundry.GUI.GTK.UIControl |
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16 { |
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17 public class EditEquipmentUIControl : AbstractBaseEquipmentUIControl<IEditEquipmentUI> |
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18 { |
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19 public EditEquipmentUIControl(Unit unit, UnitEquipmentItem item, CommandStack commandStack) : base(unit, commandStack) |
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20 { |
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21 this.equipItem = item; |
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22 } |
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24 //TODO Make abstract |
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26 protected override IEditEquipmentUI CreateEquipmentUI() |
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27 { |
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28 return new FrmEditEquipment(); |
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29 } |
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31 protected override void CompleteUISetup() |
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32 { |
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33 SetUnitEquipmentLimits(equipItem); |
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34 SetUnitEquipmentValuesFromEquipment(equipItem); |
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35 ui.SetEquipmentAmountType(UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equipItem)); |
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36 } |
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38 protected override void DoProcessing() |
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39 { |
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40 if (isRatioAmount) |
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42 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount)); |
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43 } |
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44 else |
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46 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount)); |
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47 } |
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48 } |
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49 } |
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